mirror of
https://github.com/NVIDIA/cuda-samples.git
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CUDA 13.2 samples update (#432)
- Added Python samples for CUDA Python 1.0 release - Renamed top-level `Samples` directory to `cpp` to accommodate Python samples.
This commit is contained in:
54
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3d.h
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54
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3d.h
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _FDTD3D_H_
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#define _FDTD3D_H_
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// The values are set to give reasonable runtimes, they can
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// be changed but note that running very large dimensions can
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// take a very long time and you should avoid running on your
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// primary display in this case.
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#define k_dim_min 96
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#define k_dim_max 376
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#define k_dim_qa 248
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// Note that the radius is defined here as exactly 4 since the
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// kernel code uses a constant. If you want a different radius
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// you must change the kernel accordingly.
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#define k_radius_min 4
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#define k_radius_max 4
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#define k_radius_default 4
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// The values are set to give reasonable runtimes, they can
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// be changed but note that running a very large number of
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// timesteps can take a very long time and you should avoid
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// running on your primary display in this case.
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#define k_timesteps_min 1
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#define k_timesteps_max 10
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#define k_timesteps_default 5
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#endif
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56
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dGPU.h
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56
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dGPU.h
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _FDTD3DGPU_H_
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#define _FDTD3DGPU_H_
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#include <cstddef>
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#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) && defined(_MSC_VER)
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typedef unsigned __int64 memsize_t;
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#else
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#include <stdint.h>
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typedef uint64_t memsize_t;
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#endif
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#define k_blockDimX 32
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#define k_blockDimMaxY 16
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#define k_blockSizeMin 128
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#define k_blockSizeMax (k_blockDimX * k_blockDimMaxY)
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bool getTargetDeviceGlobalMemSize(memsize_t *result, const int argc, const char **argv);
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bool fdtdGPU(float *output,
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const float *input,
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const float *coeff,
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const int dimx,
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const int dimy,
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const int dimz,
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const int radius,
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const int timesteps,
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const int argc,
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const char **argv);
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#endif
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160
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dGPUKernel.cuh
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160
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dGPUKernel.cuh
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <cooperative_groups.h>
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#include "FDTD3dGPU.h"
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namespace cg = cooperative_groups;
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// Note: If you change the RADIUS, you should also change the unrolling below
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#define RADIUS 4
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__constant__ float stencil[RADIUS + 1];
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__global__ void
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FiniteDifferencesKernel(float *output, const float *input, const int dimx, const int dimy, const int dimz)
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{
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bool validr = true;
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bool validw = true;
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const int gtidx = blockIdx.x * blockDim.x + threadIdx.x;
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const int gtidy = blockIdx.y * blockDim.y + threadIdx.y;
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const int ltidx = threadIdx.x;
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const int ltidy = threadIdx.y;
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const int workx = blockDim.x;
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const int worky = blockDim.y;
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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__shared__ float tile[k_blockDimMaxY + 2 * RADIUS][k_blockDimX + 2 * RADIUS];
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const int stride_y = dimx + 2 * RADIUS;
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const int stride_z = stride_y * (dimy + 2 * RADIUS);
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int inputIndex = 0;
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int outputIndex = 0;
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// Advance inputIndex to start of inner volume
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inputIndex += RADIUS * stride_y + RADIUS;
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// Advance inputIndex to target element
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inputIndex += gtidy * stride_y + gtidx;
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float infront[RADIUS];
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float behind[RADIUS];
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float current;
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const int tx = ltidx + RADIUS;
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const int ty = ltidy + RADIUS;
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// Check in bounds
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if ((gtidx >= dimx + RADIUS) || (gtidy >= dimy + RADIUS))
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validr = false;
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if ((gtidx >= dimx) || (gtidy >= dimy))
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validw = false;
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// Preload the "infront" and "behind" data
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for (int i = RADIUS - 2; i >= 0; i--) {
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if (validr)
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behind[i] = input[inputIndex];
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inputIndex += stride_z;
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}
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if (validr)
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current = input[inputIndex];
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outputIndex = inputIndex;
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inputIndex += stride_z;
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for (int i = 0; i < RADIUS; i++) {
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if (validr)
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infront[i] = input[inputIndex];
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inputIndex += stride_z;
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}
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// Step through the xy-planes
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#pragma unroll 9
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for (int iz = 0; iz < dimz; iz++) {
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// Advance the slice (move the thread-front)
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for (int i = RADIUS - 1; i > 0; i--)
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behind[i] = behind[i - 1];
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behind[0] = current;
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current = infront[0];
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#pragma unroll 4
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for (int i = 0; i < RADIUS - 1; i++)
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infront[i] = infront[i + 1];
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if (validr)
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infront[RADIUS - 1] = input[inputIndex];
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inputIndex += stride_z;
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outputIndex += stride_z;
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cg::sync(cta);
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// Note that for the work items on the boundary of the problem, the
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// supplied index when reading the halo (below) may wrap to the
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// previous/next row or even the previous/next xy-plane. This is
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// acceptable since a) we disable the output write for these work
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// items and b) there is at least one xy-plane before/after the
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// current plane, so the access will be within bounds.
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// Update the data slice in the local tile
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// Halo above & below
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if (ltidy < RADIUS) {
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tile[ltidy][tx] = input[outputIndex - RADIUS * stride_y];
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tile[ltidy + worky + RADIUS][tx] = input[outputIndex + worky * stride_y];
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}
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// Halo left & right
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if (ltidx < RADIUS) {
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tile[ty][ltidx] = input[outputIndex - RADIUS];
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tile[ty][ltidx + workx + RADIUS] = input[outputIndex + workx];
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}
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tile[ty][tx] = current;
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cg::sync(cta);
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// Compute the output value
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float value = stencil[0] * current;
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#pragma unroll 4
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for (int i = 1; i <= RADIUS; i++) {
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value += stencil[i]
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* (infront[i - 1] + behind[i - 1] + tile[ty - i][tx] + tile[ty + i][tx] + tile[ty][tx - i]
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+ tile[ty][tx + i]);
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}
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// Store the output value
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if (validw)
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output[outputIndex] = value;
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}
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}
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59
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dReference.h
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59
cpp/5_Domain_Specific/FDTD3d/inc/FDTD3dReference.h
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@@ -0,0 +1,59 @@
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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#ifndef _FDTD3DREFERENCE_H_
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#define _FDTD3DREFERENCE_H_
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void generateRandomData(float *data,
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const int dimx,
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const int dimy,
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const int dimz,
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const float lowerBound,
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const float upperBound);
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void generatePatternData(float *data,
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const int dimx,
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const int dimy,
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const int dimz,
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const float lowerBound,
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const float upperBound);
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bool fdtdReference(float *output,
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const float *input,
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const float *coeff,
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const int dimx,
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const int dimy,
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const int dimz,
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const int radius,
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const int timesteps);
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bool compareData(const float *output,
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const float *reference,
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const int dimx,
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const int dimy,
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const int dimz,
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const int radius,
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const float tolerance = 0.0001f);
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#endif
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