CUDA 13.2 samples update (#432)

- Added Python samples for CUDA Python 1.0 release
- Renamed top-level `Samples` directory to `cpp` to accommodate Python samples.
This commit is contained in:
Dheemanth
2026-05-13 15:13:18 -07:00
committed by GitHub
parent a4526d5229
commit aeab82ff30
2072 changed files with 15077 additions and 1970 deletions

View File

@@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

View File

@@ -0,0 +1,7 @@
{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

View File

@@ -0,0 +1,38 @@
cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules")
project(FDTD3d LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90 100 110 120)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets")
if(ENABLE_CUDA_DEBUG)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (may significantly affect performance on some targets)
else()
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -lineinfo") # add line information to all builds for debug tools (exclusive to -G option)
endif()
# Include directories and libraries
include_directories(../../../Common)
# Source file
# Add target for FDTD3d
add_executable(FDTD3d src/FDTD3d.cpp src/FDTD3dGPU.cu src/FDTD3dReference.cpp)
target_compile_options(FDTD3d PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(FDTD3d PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(FDTD3d PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(FDTD3d PRIVATE
inc
)
# Include installation configuration
include(${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/InstallSamples.cmake)
setup_samples_install()

View File

@@ -0,0 +1,32 @@
# FDTD3d - CUDA C 3D FDTD
## Description
This sample applies a finite differences time domain progression stencil on a 3D surface.
## Key Concepts
Performance Strategies
## Supported SM Architectures
[SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaMemcpy, cudaMalloc, cudaFree, cudaFuncGetAttributes, cudaSetDevice, cudaGetDeviceProperties, cudaDeviceSynchronize, cudaEventRecord, cudaMemcpyToSymbol, cudaEventDestroy, cudaEventElapsedTime, cudaGetDeviceCount, cudaEventCreate
## Prerequisites
Download and install the [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
## References (for more details)

View File

@@ -0,0 +1,54 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _FDTD3D_H_
#define _FDTD3D_H_
// The values are set to give reasonable runtimes, they can
// be changed but note that running very large dimensions can
// take a very long time and you should avoid running on your
// primary display in this case.
#define k_dim_min 96
#define k_dim_max 376
#define k_dim_qa 248
// Note that the radius is defined here as exactly 4 since the
// kernel code uses a constant. If you want a different radius
// you must change the kernel accordingly.
#define k_radius_min 4
#define k_radius_max 4
#define k_radius_default 4
// The values are set to give reasonable runtimes, they can
// be changed but note that running a very large number of
// timesteps can take a very long time and you should avoid
// running on your primary display in this case.
#define k_timesteps_min 1
#define k_timesteps_max 10
#define k_timesteps_default 5
#endif

View File

@@ -0,0 +1,56 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _FDTD3DGPU_H_
#define _FDTD3DGPU_H_
#include <cstddef>
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) && defined(_MSC_VER)
typedef unsigned __int64 memsize_t;
#else
#include <stdint.h>
typedef uint64_t memsize_t;
#endif
#define k_blockDimX 32
#define k_blockDimMaxY 16
#define k_blockSizeMin 128
#define k_blockSizeMax (k_blockDimX * k_blockDimMaxY)
bool getTargetDeviceGlobalMemSize(memsize_t *result, const int argc, const char **argv);
bool fdtdGPU(float *output,
const float *input,
const float *coeff,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const int timesteps,
const int argc,
const char **argv);
#endif

View File

@@ -0,0 +1,160 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <cooperative_groups.h>
#include "FDTD3dGPU.h"
namespace cg = cooperative_groups;
// Note: If you change the RADIUS, you should also change the unrolling below
#define RADIUS 4
__constant__ float stencil[RADIUS + 1];
__global__ void
FiniteDifferencesKernel(float *output, const float *input, const int dimx, const int dimy, const int dimz)
{
bool validr = true;
bool validw = true;
const int gtidx = blockIdx.x * blockDim.x + threadIdx.x;
const int gtidy = blockIdx.y * blockDim.y + threadIdx.y;
const int ltidx = threadIdx.x;
const int ltidy = threadIdx.y;
const int workx = blockDim.x;
const int worky = blockDim.y;
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
__shared__ float tile[k_blockDimMaxY + 2 * RADIUS][k_blockDimX + 2 * RADIUS];
const int stride_y = dimx + 2 * RADIUS;
const int stride_z = stride_y * (dimy + 2 * RADIUS);
int inputIndex = 0;
int outputIndex = 0;
// Advance inputIndex to start of inner volume
inputIndex += RADIUS * stride_y + RADIUS;
// Advance inputIndex to target element
inputIndex += gtidy * stride_y + gtidx;
float infront[RADIUS];
float behind[RADIUS];
float current;
const int tx = ltidx + RADIUS;
const int ty = ltidy + RADIUS;
// Check in bounds
if ((gtidx >= dimx + RADIUS) || (gtidy >= dimy + RADIUS))
validr = false;
if ((gtidx >= dimx) || (gtidy >= dimy))
validw = false;
// Preload the "infront" and "behind" data
for (int i = RADIUS - 2; i >= 0; i--) {
if (validr)
behind[i] = input[inputIndex];
inputIndex += stride_z;
}
if (validr)
current = input[inputIndex];
outputIndex = inputIndex;
inputIndex += stride_z;
for (int i = 0; i < RADIUS; i++) {
if (validr)
infront[i] = input[inputIndex];
inputIndex += stride_z;
}
// Step through the xy-planes
#pragma unroll 9
for (int iz = 0; iz < dimz; iz++) {
// Advance the slice (move the thread-front)
for (int i = RADIUS - 1; i > 0; i--)
behind[i] = behind[i - 1];
behind[0] = current;
current = infront[0];
#pragma unroll 4
for (int i = 0; i < RADIUS - 1; i++)
infront[i] = infront[i + 1];
if (validr)
infront[RADIUS - 1] = input[inputIndex];
inputIndex += stride_z;
outputIndex += stride_z;
cg::sync(cta);
// Note that for the work items on the boundary of the problem, the
// supplied index when reading the halo (below) may wrap to the
// previous/next row or even the previous/next xy-plane. This is
// acceptable since a) we disable the output write for these work
// items and b) there is at least one xy-plane before/after the
// current plane, so the access will be within bounds.
// Update the data slice in the local tile
// Halo above & below
if (ltidy < RADIUS) {
tile[ltidy][tx] = input[outputIndex - RADIUS * stride_y];
tile[ltidy + worky + RADIUS][tx] = input[outputIndex + worky * stride_y];
}
// Halo left & right
if (ltidx < RADIUS) {
tile[ty][ltidx] = input[outputIndex - RADIUS];
tile[ty][ltidx + workx + RADIUS] = input[outputIndex + workx];
}
tile[ty][tx] = current;
cg::sync(cta);
// Compute the output value
float value = stencil[0] * current;
#pragma unroll 4
for (int i = 1; i <= RADIUS; i++) {
value += stencil[i]
* (infront[i - 1] + behind[i - 1] + tile[ty - i][tx] + tile[ty + i][tx] + tile[ty][tx - i]
+ tile[ty][tx + i]);
}
// Store the output value
if (validw)
output[outputIndex] = value;
}
}

View File

@@ -0,0 +1,59 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _FDTD3DREFERENCE_H_
#define _FDTD3DREFERENCE_H_
void generateRandomData(float *data,
const int dimx,
const int dimy,
const int dimz,
const float lowerBound,
const float upperBound);
void generatePatternData(float *data,
const int dimx,
const int dimy,
const int dimz,
const float lowerBound,
const float upperBound);
bool fdtdReference(float *output,
const float *input,
const float *coeff,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const int timesteps);
bool compareData(const float *output,
const float *reference,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const float tolerance = 0.0001f);
#endif

View File

@@ -0,0 +1,232 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "FDTD3d.h"
#include <assert.h>
#include <helper_functions.h>
#include <iomanip>
#include <iostream>
#include <math.h>
#include "FDTD3dGPU.h"
#include "FDTD3dReference.h"
#ifndef CLAMP
#define CLAMP(a, min, max) (MIN(max, MAX(a, min)))
#endif
//// Name of the log file
// const char *printfFile = "FDTD3d.txt";
// Forward declarations
bool runTest(int argc, const char **argv);
void showHelp(const int argc, const char **argv);
int main(int argc, char **argv)
{
bool bTestResult = false;
// Start the log
printf("%s Starting...\n\n", argv[0]);
// Check help flag
if (checkCmdLineFlag(argc, (const char **)argv, "help")) {
printf("Displaying help on console\n");
showHelp(argc, (const char **)argv);
bTestResult = true;
}
else {
// Execute
bTestResult = runTest(argc, (const char **)argv);
}
// Finish
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
void showHelp(const int argc, const char **argv)
{
if (argc > 0)
std::cout << std::endl << argv[0] << std::endl;
std::cout << std::endl << "Syntax:" << std::endl;
std::cout << std::left;
std::cout << " " << std::setw(20) << "--device=<device>"
<< "Specify device to use for execution" << std::endl;
std::cout << " " << std::setw(20) << "--dimx=<N>"
<< "Specify number of elements in x direction (excluding halo)" << std::endl;
std::cout << " " << std::setw(20) << "--dimy=<N>"
<< "Specify number of elements in y direction (excluding halo)" << std::endl;
std::cout << " " << std::setw(20) << "--dimz=<N>"
<< "Specify number of elements in z direction (excluding halo)" << std::endl;
std::cout << " " << std::setw(20) << "--radius=<N>"
<< "Specify radius of stencil" << std::endl;
std::cout << " " << std::setw(20) << "--timesteps=<N>"
<< "Specify number of timesteps" << std::endl;
std::cout << " " << std::setw(20) << "--block-size=<N>"
<< "Specify number of threads per block" << std::endl;
std::cout << std::endl;
std::cout << " " << std::setw(20) << "--noprompt"
<< "Skip prompt before exit" << std::endl;
std::cout << std::endl;
}
bool runTest(int argc, const char **argv)
{
float *host_output;
float *device_output;
float *input;
float *coeff;
int defaultDim;
int dimx;
int dimy;
int dimz;
int outerDimx;
int outerDimy;
int outerDimz;
int radius;
int timesteps;
size_t volumeSize;
memsize_t memsize;
const float lowerBound = 0.0f;
const float upperBound = 1.0f;
// Determine default dimensions
printf("Set-up, based upon target device GMEM size...\n");
// Get the memory size of the target device
printf(" getTargetDeviceGlobalMemSize\n");
getTargetDeviceGlobalMemSize(&memsize, argc, argv);
// We can never use all the memory so to keep things simple we aim to
// use around half the total memory
memsize /= 2;
// Most of our memory use is taken up by the input and output buffers -
// two buffers of equal size - and for simplicity the volume is a cube:
// dim = floor( (N/2)^(1/3) )
defaultDim = (int)floor(pow((memsize / (2.0 * sizeof(float))), 1.0 / 3.0));
// By default, make the volume edge size an integer multiple of 128B to
// improve performance by coalescing memory accesses, in a real
// application it would make sense to pad the lines accordingly
int roundTarget = 128 / sizeof(float);
defaultDim = defaultDim / roundTarget * roundTarget;
defaultDim -= k_radius_default * 2;
// Check dimension is valid
if (defaultDim < k_dim_min) {
printf("insufficient device memory (maximum volume on device is %d, must be "
"between %d and %d).\n",
defaultDim,
k_dim_min,
k_dim_max);
exit(EXIT_FAILURE);
}
else if (defaultDim > k_dim_max) {
defaultDim = k_dim_max;
}
// For QA testing, override default volume size
if (checkCmdLineFlag(argc, argv, "qatest")) {
defaultDim = MIN(defaultDim, k_dim_qa);
}
// set default dim
dimx = defaultDim;
dimy = defaultDim;
dimz = defaultDim;
radius = k_radius_default;
timesteps = k_timesteps_default;
// Parse command line arguments
if (checkCmdLineFlag(argc, argv, "dimx")) {
dimx = CLAMP(getCmdLineArgumentInt(argc, argv, "dimx"), k_dim_min, k_dim_max);
}
if (checkCmdLineFlag(argc, argv, "dimy")) {
dimy = CLAMP(getCmdLineArgumentInt(argc, argv, "dimy"), k_dim_min, k_dim_max);
}
if (checkCmdLineFlag(argc, argv, "dimz")) {
dimz = CLAMP(getCmdLineArgumentInt(argc, argv, "dimz"), k_dim_min, k_dim_max);
}
if (checkCmdLineFlag(argc, argv, "radius")) {
radius = CLAMP(getCmdLineArgumentInt(argc, argv, "radius"), k_radius_min, k_radius_max);
}
if (checkCmdLineFlag(argc, argv, "timesteps")) {
timesteps = CLAMP(getCmdLineArgumentInt(argc, argv, "timesteps"), k_timesteps_min, k_timesteps_max);
}
// Determine volume size
outerDimx = dimx + 2 * radius;
outerDimy = dimy + 2 * radius;
outerDimz = dimz + 2 * radius;
volumeSize = outerDimx * outerDimy * outerDimz;
// Allocate memory
host_output = (float *)calloc(volumeSize, sizeof(float));
input = (float *)malloc(volumeSize * sizeof(float));
coeff = (float *)malloc((radius + 1) * sizeof(float));
// Create coefficients
for (int i = 0; i <= radius; i++) {
coeff[i] = 0.1f;
}
// Generate data
printf(" generateRandomData\n\n");
generateRandomData(input, outerDimx, outerDimy, outerDimz, lowerBound, upperBound);
printf("FDTD on %d x %d x %d volume with symmetric filter radius %d for %d "
"timesteps...\n\n",
dimx,
dimy,
dimz,
radius,
timesteps);
// Execute on the host
printf("fdtdReference...\n");
fdtdReference(host_output, input, coeff, dimx, dimy, dimz, radius, timesteps);
printf("fdtdReference complete\n");
// Allocate memory
device_output = (float *)calloc(volumeSize, sizeof(float));
// Execute on the device
printf("fdtdGPU...\n");
fdtdGPU(device_output, input, coeff, dimx, dimy, dimz, radius, timesteps, argc, argv);
printf("fdtdGPU complete\n");
// Compare the results
float tolerance = 0.0001f;
printf("\nCompareData (tolerance %f)...\n", tolerance);
return compareData(device_output, host_output, dimx, dimy, dimz, radius, tolerance);
}

View File

@@ -0,0 +1,260 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <algorithm>
#include <helper_cuda.h>
#include <helper_functions.h>
#include <iostream>
#include "FDTD3dGPU.h"
#include "FDTD3dGPUKernel.cuh"
bool getTargetDeviceGlobalMemSize(memsize_t *result, const int argc, const char **argv)
{
int deviceCount = 0;
int targetDevice = 0;
size_t memsize = 0;
// Get the number of CUDA enabled GPU devices
printf(" cudaGetDeviceCount\n");
checkCudaErrors(cudaGetDeviceCount(&deviceCount));
// Select target device (device 0 by default)
targetDevice = findCudaDevice(argc, (const char **)argv);
// Query target device for maximum memory allocation
printf(" cudaGetDeviceProperties\n");
struct cudaDeviceProp deviceProp;
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, targetDevice));
memsize = deviceProp.totalGlobalMem;
// Save the result
*result = (memsize_t)memsize;
return true;
}
bool fdtdGPU(float *output,
const float *input,
const float *coeff,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const int timesteps,
const int argc,
const char **argv)
{
const int outerDimx = dimx + 2 * radius;
const int outerDimy = dimy + 2 * radius;
const int outerDimz = dimz + 2 * radius;
const size_t volumeSize = outerDimx * outerDimy * outerDimz;
int deviceCount = 0;
int targetDevice = 0;
float *bufferOut = 0;
float *bufferIn = 0;
dim3 dimBlock;
dim3 dimGrid;
// Ensure that the inner data starts on a 128B boundary
const int padding = (128 / sizeof(float)) - radius;
const size_t paddedVolumeSize = volumeSize + padding;
#ifdef GPU_PROFILING
cudaEvent_t profileStart = 0;
cudaEvent_t profileEnd = 0;
const int profileTimesteps = timesteps - 1;
if (profileTimesteps < 1) {
printf(" cannot profile with fewer than two timesteps (timesteps=%d), "
"profiling is disabled.\n",
timesteps);
}
#endif
// Check the radius is valid
if (radius != RADIUS) {
printf("radius is invalid, must be %d - see kernel for details.\n", RADIUS);
exit(EXIT_FAILURE);
}
// Get the number of CUDA enabled GPU devices
checkCudaErrors(cudaGetDeviceCount(&deviceCount));
// Select target device (device 0 by default)
targetDevice = findCudaDevice(argc, (const char **)argv);
checkCudaErrors(cudaSetDevice(targetDevice));
// Allocate memory buffers
checkCudaErrors(cudaMalloc((void **)&bufferOut, paddedVolumeSize * sizeof(float)));
checkCudaErrors(cudaMalloc((void **)&bufferIn, paddedVolumeSize * sizeof(float)));
// Check for a command-line specified block size
int userBlockSize;
if (checkCmdLineFlag(argc, (const char **)argv, "block-size")) {
userBlockSize = getCmdLineArgumentInt(argc, argv, "block-size");
// Constrain to a multiple of k_blockDimX
userBlockSize = (userBlockSize / k_blockDimX * k_blockDimX);
// Constrain within allowed bounds
userBlockSize = MIN(MAX(userBlockSize, k_blockSizeMin), k_blockSizeMax);
}
else {
userBlockSize = k_blockSizeMax;
}
// Check the device limit on the number of threads
struct cudaFuncAttributes funcAttrib;
checkCudaErrors(cudaFuncGetAttributes(&funcAttrib, FiniteDifferencesKernel));
userBlockSize = MIN(userBlockSize, funcAttrib.maxThreadsPerBlock);
// Set the block size
dimBlock.x = k_blockDimX;
// Visual Studio 2005 does not like std::min
// dimBlock.y = std::min<size_t>(userBlockSize / k_blockDimX,
// (size_t)k_blockDimMaxY);
dimBlock.y = ((userBlockSize / k_blockDimX) < (size_t)k_blockDimMaxY) ? (userBlockSize / k_blockDimX)
: (size_t)k_blockDimMaxY;
dimGrid.x = (unsigned int)ceil((float)dimx / dimBlock.x);
dimGrid.y = (unsigned int)ceil((float)dimy / dimBlock.y);
printf(" set block size to %dx%d\n", dimBlock.x, dimBlock.y);
printf(" set grid size to %dx%d\n", dimGrid.x, dimGrid.y);
// Check the block size is valid
if (dimBlock.x < RADIUS || dimBlock.y < RADIUS) {
printf("invalid block size, x (%d) and y (%d) must be >= radius (%d).\n", dimBlock.x, dimBlock.y, RADIUS);
exit(EXIT_FAILURE);
}
// Copy the input to the device input buffer
checkCudaErrors(cudaMemcpy(bufferIn + padding, input, volumeSize * sizeof(float), cudaMemcpyHostToDevice));
// Copy the input to the device output buffer (actually only need the halo)
checkCudaErrors(cudaMemcpy(bufferOut + padding, input, volumeSize * sizeof(float), cudaMemcpyHostToDevice));
// Copy the coefficients to the device coefficient buffer
checkCudaErrors(cudaMemcpyToSymbol(stencil, (void *)coeff, (radius + 1) * sizeof(float)));
#ifdef GPU_PROFILING
// Create the events
checkCudaErrors(cudaEventCreate(&profileStart));
checkCudaErrors(cudaEventCreate(&profileEnd));
#endif
// Execute the FDTD
float *bufferSrc = bufferIn + padding;
float *bufferDst = bufferOut + padding;
printf(" GPU FDTD loop\n");
#ifdef GPU_PROFILING
// Enqueue start event
checkCudaErrors(cudaEventRecord(profileStart, 0));
#endif
for (int it = 0; it < timesteps; it++) {
printf("\tt = %d ", it);
// Launch the kernel
printf("launch kernel\n");
FiniteDifferencesKernel<<<dimGrid, dimBlock>>>(bufferDst, bufferSrc, dimx, dimy, dimz);
// Toggle the buffers
// Visual Studio 2005 does not like std::swap
// std::swap<float *>(bufferSrc, bufferDst);
float *tmp = bufferDst;
bufferDst = bufferSrc;
bufferSrc = tmp;
}
printf("\n");
#ifdef GPU_PROFILING
// Enqueue end event
checkCudaErrors(cudaEventRecord(profileEnd, 0));
#endif
// Wait for the kernel to complete
checkCudaErrors(cudaDeviceSynchronize());
// Read the result back, result is in bufferSrc (after final toggle)
checkCudaErrors(cudaMemcpy(output, bufferSrc, volumeSize * sizeof(float), cudaMemcpyDeviceToHost));
// Report time
#ifdef GPU_PROFILING
float elapsedTimeMS = 0;
if (profileTimesteps > 0) {
checkCudaErrors(cudaEventElapsedTime(&elapsedTimeMS, profileStart, profileEnd));
}
if (profileTimesteps > 0) {
// Convert milliseconds to seconds
double elapsedTime = elapsedTimeMS * 1.0e-3;
double avgElapsedTime = elapsedTime / (double)profileTimesteps;
// Determine number of computations per timestep
size_t pointsComputed = dimx * dimy * dimz;
// Determine throughput
double throughputM = 1.0e-6 * (double)pointsComputed / avgElapsedTime;
printf("FDTD3d, Throughput = %.4f MPoints/s, Time = %.5f s, Size = %u Points, "
"NumDevsUsed = %u, Blocksize = %u\n",
throughputM,
avgElapsedTime,
pointsComputed,
1,
dimBlock.x * dimBlock.y);
}
#endif
// Cleanup
if (bufferIn) {
checkCudaErrors(cudaFree(bufferIn));
}
if (bufferOut) {
checkCudaErrors(cudaFree(bufferOut));
}
#ifdef GPU_PROFILING
if (profileStart) {
checkCudaErrors(cudaEventDestroy(profileStart));
}
if (profileEnd) {
checkCudaErrors(cudaEventDestroy(profileEnd));
}
#endif
return true;
}

View File

@@ -0,0 +1,191 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "FDTD3dReference.h"
#include <cmath>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <stdio.h>
void generateRandomData(float *data,
const int dimx,
const int dimy,
const int dimz,
const float lowerBound,
const float upperBound)
{
srand(0);
for (int iz = 0; iz < dimz; iz++) {
for (int iy = 0; iy < dimy; iy++) {
for (int ix = 0; ix < dimx; ix++) {
*data = (float)(lowerBound + ((float)rand() / (float)RAND_MAX) * (upperBound - lowerBound));
++data;
}
}
}
}
void generatePatternData(float *data,
const int dimx,
const int dimy,
const int dimz,
const float lowerBound,
const float upperBound)
{
for (int iz = 0; iz < dimz; iz++) {
for (int iy = 0; iy < dimy; iy++) {
for (int ix = 0; ix < dimx; ix++) {
*data = (float)(lowerBound + ((float)iz / (float)dimz) * (upperBound - lowerBound));
++data;
}
}
}
}
bool fdtdReference(float *output,
const float *input,
const float *coeff,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const int timesteps)
{
const int outerDimx = dimx + 2 * radius;
const int outerDimy = dimy + 2 * radius;
const int outerDimz = dimz + 2 * radius;
const size_t volumeSize = outerDimx * outerDimy * outerDimz;
const int stride_y = outerDimx;
const int stride_z = stride_y * outerDimy;
float *intermediate = 0;
const float *bufsrc = 0;
float *bufdst = 0;
float *bufdstnext = 0;
// Allocate temporary buffer
printf(" calloc intermediate\n");
intermediate = (float *)calloc(volumeSize, sizeof(float));
// Decide which buffer to use first (result should end up in output)
if ((timesteps % 2) == 0) {
bufsrc = input;
bufdst = intermediate;
bufdstnext = output;
}
else {
bufsrc = input;
bufdst = output;
bufdstnext = intermediate;
}
// Run the FDTD (naive method)
printf(" Host FDTD loop\n");
for (int it = 0; it < timesteps; it++) {
printf("\tt = %d\n", it);
const float *src = bufsrc;
float *dst = bufdst;
for (int iz = -radius; iz < dimz + radius; iz++) {
for (int iy = -radius; iy < dimy + radius; iy++) {
for (int ix = -radius; ix < dimx + radius; ix++) {
if (ix >= 0 && ix < dimx && iy >= 0 && iy < dimy && iz >= 0 && iz < dimz) {
float value = (*src) * coeff[0];
for (int ir = 1; ir <= radius; ir++) {
value += coeff[ir] * (*(src + ir) + *(src - ir)); // horizontal
value += coeff[ir] * (*(src + ir * stride_y) + *(src - ir * stride_y)); // vertical
value += coeff[ir] * (*(src + ir * stride_z) + *(src - ir * stride_z)); // in front & behind
}
*dst = value;
}
else {
*dst = *src;
}
++dst;
++src;
}
}
}
// Rotate buffers
float *tmp = bufdst;
bufdst = bufdstnext;
bufdstnext = tmp;
bufsrc = (const float *)tmp;
}
printf("\n");
if (intermediate)
free(intermediate);
return true;
}
bool compareData(const float *output,
const float *reference,
const int dimx,
const int dimy,
const int dimz,
const int radius,
const float tolerance)
{
for (int iz = -radius; iz < dimz + radius; iz++) {
for (int iy = -radius; iy < dimy + radius; iy++) {
for (int ix = -radius; ix < dimx + radius; ix++) {
if (ix >= 0 && ix < dimx && iy >= 0 && iy < dimy && iz >= 0 && iz < dimz) {
// Determine the absolute difference
float difference = fabs(*reference - *output);
float error;
// Determine the relative error
if (*reference != 0)
error = difference / *reference;
else
error = difference;
// Check the error is within the tolerance
if (error > tolerance) {
printf("Data error at point (%d,%d,%d)\t%f instead of %f\n", ix, iy, iz, *output, *reference);
return false;
}
}
++output;
++reference;
}
}
}
return true;
}