mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-13 00:08:26 +08:00
CUDA 13.2 samples update (#432)
- Added Python samples for CUDA Python 1.0 release - Renamed top-level `Samples` directory to `cpp` to accommodate Python samples.
This commit is contained in:
18
cpp/2_Concepts_and_Techniques/scalarProd/.vscode/c_cpp_properties.json
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18
cpp/2_Concepts_and_Techniques/scalarProd/.vscode/c_cpp_properties.json
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{
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"configurations": [
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{
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"name": "Linux",
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"includePath": [
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"${workspaceFolder}/**",
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"${workspaceFolder}/../../../Common"
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],
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"defines": [],
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"compilerPath": "/usr/local/cuda/bin/nvcc",
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"cStandard": "gnu17",
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"cppStandard": "gnu++14",
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"intelliSenseMode": "linux-gcc-x64",
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"configurationProvider": "ms-vscode.makefile-tools"
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}
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],
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"version": 4
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}
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7
cpp/2_Concepts_and_Techniques/scalarProd/.vscode/extensions.json
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7
cpp/2_Concepts_and_Techniques/scalarProd/.vscode/extensions.json
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{
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"recommendations": [
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"nvidia.nsight-vscode-edition",
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"ms-vscode.cpptools",
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"ms-vscode.makefile-tools"
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]
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}
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34
cpp/2_Concepts_and_Techniques/scalarProd/CMakeLists.txt
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34
cpp/2_Concepts_and_Techniques/scalarProd/CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules")
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project(scalarProd LANGUAGES C CXX CUDA)
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find_package(CUDAToolkit REQUIRED)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90 100 110 120)
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets")
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if(ENABLE_CUDA_DEBUG)
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (may significantly affect performance on some targets)
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else()
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set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -lineinfo") # add line information to all builds for debug tools (exclusive to -G option)
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endif()
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# Include directories and libraries
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include_directories(../../../Common)
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# Source file
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# Add target for scalarProd
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add_executable(scalarProd scalarProd_cpu.cpp scalarProd.cu)
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target_compile_options(scalarProd PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_features(scalarProd PRIVATE cxx_std_17 cuda_std_17)
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set_target_properties(scalarProd PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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# Include installation configuration
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include(${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/InstallSamples.cmake)
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setup_samples_install()
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32
cpp/2_Concepts_and_Techniques/scalarProd/README.md
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32
cpp/2_Concepts_and_Techniques/scalarProd/README.md
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# scalarProd - Scalar Product
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## Description
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This sample calculates scalar products of a given set of input vector pairs.
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## Key Concepts
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Linear Algebra
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## Supported SM Architectures
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[SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)
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## Supported OSes
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Linux, Windows
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## Supported CPU Architecture
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x86_64, armv7l
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## CUDA APIs involved
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### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
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cudaMalloc, cudaDeviceSynchronize, cudaMemcpy, cudaFree
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## Prerequisites
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Download and install the [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
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## References (for more details)
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168
cpp/2_Concepts_and_Techniques/scalarProd/scalarProd.cu
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168
cpp/2_Concepts_and_Techniques/scalarProd/scalarProd.cu
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This sample calculates scalar products of a
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* given set of input vector pairs
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*/
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#include <helper_cuda.h>
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#include <helper_functions.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on CPU
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///////////////////////////////////////////////////////////////////////////////
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN, int elementN);
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on GPU
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///////////////////////////////////////////////////////////////////////////////
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#include "scalarProd_kernel.cuh"
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////////////////////////////////////////////////////////////////////////////////
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// Helper function, returning uniformly distributed
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// random float in [low, high] range
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////////////////////////////////////////////////////////////////////////////////
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float RandFloat(float low, float high)
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{
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float t = (float)rand() / (float)RAND_MAX;
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return (1.0f - t) * low + t * high;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Data configuration
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///////////////////////////////////////////////////////////////////////////////
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// Total number of input vector pairs; arbitrary
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const int VECTOR_N = 256;
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// Number of elements per vector; arbitrary,
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// but strongly preferred to be a multiple of warp size
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// to meet memory coalescing constraints
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const int ELEMENT_N = 4096;
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// Total number of data elements
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const int DATA_N = VECTOR_N * ELEMENT_N;
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const int DATA_SZ = DATA_N * sizeof(float);
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const int RESULT_SZ = VECTOR_N * sizeof(float);
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///////////////////////////////////////////////////////////////////////////////
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// Main program
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///////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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float *h_A, *h_B, *h_C_CPU, *h_C_GPU;
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float *d_A, *d_B, *d_C;
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double delta, ref, sum_delta, sum_ref, L1norm;
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StopWatchInterface *hTimer = NULL;
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int i;
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printf("%s Starting...\n\n", argv[0]);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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sdkCreateTimer(&hTimer);
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printf("Initializing data...\n");
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printf("...allocating CPU memory.\n");
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h_A = (float *)malloc(DATA_SZ);
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h_B = (float *)malloc(DATA_SZ);
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h_C_CPU = (float *)malloc(RESULT_SZ);
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h_C_GPU = (float *)malloc(RESULT_SZ);
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printf("...allocating GPU memory.\n");
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checkCudaErrors(cudaMalloc((void **)&d_A, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_B, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_C, RESULT_SZ));
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printf("...generating input data in CPU mem.\n");
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srand(123);
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// Generating input data on CPU
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for (i = 0; i < DATA_N; i++) {
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h_A[i] = RandFloat(0.0f, 1.0f);
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h_B[i] = RandFloat(0.0f, 1.0f);
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}
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printf("...copying input data to GPU mem.\n");
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// Copy options data to GPU memory for further processing
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checkCudaErrors(cudaMemcpy(d_A, h_A, DATA_SZ, cudaMemcpyHostToDevice));
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checkCudaErrors(cudaMemcpy(d_B, h_B, DATA_SZ, cudaMemcpyHostToDevice));
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printf("Data init done.\n");
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printf("Executing GPU kernel...\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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scalarProdGPU<<<128, 256>>>(d_C, d_A, d_B, VECTOR_N, ELEMENT_N);
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getLastCudaError("scalarProdGPU() execution failed\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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printf("GPU time: %f msecs.\n", sdkGetTimerValue(&hTimer));
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printf("Reading back GPU result...\n");
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// Read back GPU results to compare them to CPU results
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checkCudaErrors(cudaMemcpy(h_C_GPU, d_C, RESULT_SZ, cudaMemcpyDeviceToHost));
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printf("Checking GPU results...\n");
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printf("..running CPU scalar product calculation\n");
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scalarProdCPU(h_C_CPU, h_A, h_B, VECTOR_N, ELEMENT_N);
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printf("...comparing the results\n");
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// Calculate max absolute difference and L1 distance
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// between CPU and GPU results
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sum_delta = 0;
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sum_ref = 0;
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for (i = 0; i < VECTOR_N; i++) {
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delta = fabs(h_C_GPU[i] - h_C_CPU[i]);
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ref = h_C_CPU[i];
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sum_delta += delta;
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sum_ref += ref;
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}
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L1norm = sum_delta / sum_ref;
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printf("Shutting down...\n");
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checkCudaErrors(cudaFree(d_C));
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checkCudaErrors(cudaFree(d_B));
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checkCudaErrors(cudaFree(d_A));
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free(h_C_GPU);
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free(h_C_CPU);
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free(h_B);
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free(h_A);
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sdkDeleteTimer(&hTimer);
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printf("L1 error: %E\n", L1norm);
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printf((L1norm < 1e-6) ? "Test passed\n" : "Test failed!\n");
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exit(L1norm < 1e-6 ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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45
cpp/2_Concepts_and_Techniques/scalarProd/scalarProd_cpu.cpp
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45
cpp/2_Concepts_and_Techniques/scalarProd/scalarProd_cpu.cpp
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
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////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on CPU.
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// Straight accumulation in double precision.
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////////////////////////////////////////////////////////////////////////////
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN, int elementN)
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{
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for (int vec = 0; vec < vectorN; vec++) {
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int vectorBase = elementN * vec;
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int vectorEnd = vectorBase + elementN;
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double sum = 0;
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for (int pos = vectorBase; pos < vectorEnd; pos++)
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sum += h_A[pos] * h_B[pos];
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h_C[vec] = (float)sum;
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}
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}
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@@ -0,0 +1,97 @@
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
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#include <cooperative_groups.h>
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namespace cg = cooperative_groups;
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///////////////////////////////////////////////////////////////////////////////
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// On G80-class hardware 24-bit multiplication takes 4 clocks per warp
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// (the same as for floating point multiplication and addition),
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// whereas full 32-bit multiplication takes 16 clocks per warp.
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// So if integer multiplication operands are guaranteed to fit into 24 bits
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// (always lie within [-8M, 8M - 1] range in signed case),
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// explicit 24-bit multiplication is preferred for performance.
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///////////////////////////////////////////////////////////////////////////////
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#define IMUL(a, b) __mul24(a, b)
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on GPU
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// Parameters restrictions:
|
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// 1) ElementN is strongly preferred to be a multiple of warp size to
|
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// meet alignment constraints of memory coalescing.
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// 2) ACCUM_N must be a power of two.
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///////////////////////////////////////////////////////////////////////////////
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#define ACCUM_N 1024
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__global__ void scalarProdGPU(float *d_C, float *d_A, float *d_B, int vectorN, int elementN)
|
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{
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// Accumulators cache
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__shared__ float accumResult[ACCUM_N];
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////////////////////////////////////////////////////////////////////////////
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// Cycle through every pair of vectors,
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// taking into account that vector counts can be different
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// from total number of thread blocks
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////////////////////////////////////////////////////////////////////////////
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for (int vec = blockIdx.x; vec < vectorN; vec += gridDim.x) {
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int vectorBase = IMUL(elementN, vec);
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int vectorEnd = vectorBase + elementN;
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////////////////////////////////////////////////////////////////////////
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// Each accumulator cycles through vectors with
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// stride equal to number of total number of accumulators ACCUM_N
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// At this stage ACCUM_N is only preferred be a multiple of warp size
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// to meet memory coalescing alignment constraints.
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////////////////////////////////////////////////////////////////////////
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for (int iAccum = threadIdx.x; iAccum < ACCUM_N; iAccum += blockDim.x) {
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float sum = 0;
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for (int pos = vectorBase + iAccum; pos < vectorEnd; pos += ACCUM_N)
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sum += d_A[pos] * d_B[pos];
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accumResult[iAccum] = sum;
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}
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////////////////////////////////////////////////////////////////////////
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// Perform tree-like reduction of accumulators' results.
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// ACCUM_N has to be power of two at this stage
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////////////////////////////////////////////////////////////////////////
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for (int stride = ACCUM_N / 2; stride > 0; stride >>= 1) {
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cg::sync(cta);
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for (int iAccum = threadIdx.x; iAccum < stride; iAccum += blockDim.x)
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accumResult[iAccum] += accumResult[stride + iAccum];
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}
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cg::sync(cta);
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if (threadIdx.x == 0)
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d_C[vec] = accumResult[0];
|
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}
|
||||
}
|
||||
Reference in New Issue
Block a user