CUDA 13.2 samples update (#432)

- Added Python samples for CUDA Python 1.0 release
- Renamed top-level `Samples` directory to `cpp` to accommodate Python samples.
This commit is contained in:
Dheemanth
2026-05-13 15:13:18 -07:00
committed by GitHub
parent a4526d5229
commit aeab82ff30
2072 changed files with 15077 additions and 1970 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules")
project(simpleTexture3D LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90 100 110 120)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets")
if(ENABLE_CUDA_DEBUG)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (may significantly affect performance on some targets)
else()
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -lineinfo") # add line information to all builds for debug tools (exclusive to -G option)
endif()
# Include directories and libraries
include_directories(../../../Common)
if(WIN32)
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
set(GLEW_LIB_NAME "glew32")
else()
set(GLEW_LIB_NAME "glew64")
endif()
endif()
find_package(OpenGL)
find_package(GLUT)
# Source file
if(${OpenGL_FOUND})
if (${GLUT_FOUND})
# Add target for simpleTexture3D
add_executable(simpleTexture3D simpleTexture3D_kernel.cu simpleTexture3D.cpp)
target_compile_options(simpleTexture3D PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(simpleTexture3D PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(simpleTexture3D PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(simpleTexture3D PUBLIC
${OPENGL_INCLUDE_DIR}
${CUDAToolkit_INCLUDE_DIRS}
${GLUT_INCLUDE_DIRS}
)
target_link_libraries(simpleTexture3D
${OPENGL_LIBRARIES}
${GLUT_LIBRARIES}
)
# Copy data files to output directory
add_custom_command(TARGET simpleTexture3D POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}
)
if(WIN32)
target_link_libraries(simpleTexture3D
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
)
add_custom_command(TARGET simpleTexture3D
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/freeglut.dll
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
)
add_custom_command(TARGET simpleTexture3D
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
)
endif()
else()
message(STATUS "GLUT not found - will not build sample 'simpleTexture3D'")
endif()
else()
message(STATUS "OpenGL not found - will not build sample 'simpleTexture3D'")
endif()
# Include installation configuration
include(${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/InstallSamples.cmake)
setup_samples_install()

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# simpleTexture3D - Simple Texture 3D
## Description
Simple example that demonstrates use of 3D Textures in CUDA.
## Key Concepts
Graphics Interop, Image Processing, 3D Textures, Surface Writes
## Supported SM Architectures
[SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsUnmapResources, cudaMemcpy, cudaFreeArray, cudaFree, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaExtent, cudaDeviceSynchronize, cudaCreateTextureObject, cudaGraphicsUnregisterResource, cudaMalloc, cudaGraphicsGLRegisterBuffer
## Dependencies needed to build/run
[X11](../../../README.md#x11), [OpenGL](../../../README.md#opengl), [Freeglut](../../../README.md#freeglut), [GLEW](../../../README.md#glew)
## Prerequisites
Download and install the [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## References (for more details)

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
3D texture sample
This sample loads a 3D volume from disk and displays slices through it
using 3D texture lookups.
*/
#include <helper_gl.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// includes, cuda
#include <cuda_gl_interop.h>
#include <cuda_runtime.h>
#include <vector_types.h>
// CUDA utilities and system includes
#include <helper_cuda.h>
#include <helper_functions.h>
#include <vector_types.h>
typedef unsigned int uint;
typedef unsigned char uchar;
#define MAX_EPSILON_ERROR 5.0f
#define THRESHOLD 0.15f
const char *sSDKsample = "simpleTexture3D";
const char *volumeFilename = "Bucky.raw";
const cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
const uint width = 512, height = 512;
const dim3 blockSize(16, 16, 1);
const dim3 gridSize(width / blockSize.x, height / blockSize.y);
float w = 0.5; // texture coordinate in z
GLuint pbo; // OpenGL pixel buffer object
struct cudaGraphicsResource *cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
bool linearFiltering = true;
bool animate = true;
StopWatchInterface *timer = NULL;
uint *d_output = NULL;
// Auto-Verification Code
const int frameCheckNumber = 4;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
int g_Index = 0;
unsigned int frameCount = 0;
unsigned int g_TotalErrors = 0;
volatile int g_GraphicsMapFlag = 0;
int *pArgc = NULL;
char **pArgv = NULL;
#ifndef MAX
#define MAX(a, b) ((a > b) ? a : b)
#endif
extern "C" void cleanup();
extern "C" void setTextureFilterMode(bool bLinearFilter);
extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize);
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output, uint imageW, uint imageH, float w);
extern void cleanupCuda();
void loadVolumeData(char *exec_path);
void computeFPS()
{
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = ftoi(MAX(1.0f, ifps));
sdkResetTimer(&timer);
}
}
// render image using CUDA
void render()
{
// map PBO to get CUDA device pointer
g_GraphicsMapFlag++;
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer((void **)&d_output, &num_bytes, cuda_pbo_resource));
// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
// call CUDA kernel, writing results to PBO
render_kernel(gridSize, blockSize, d_output, width, height, w);
getLastCudaError("render_kernel failed");
if (g_GraphicsMapFlag) {
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
g_GraphicsMapFlag--;
}
}
// display results using OpenGL (called by GLUT)
void display()
{
sdkStartTimer(&timer);
render();
// display results
glClear(GL_COLOR_BUFFER_BIT);
// draw image from PBO
glDisable(GL_DEPTH_TEST);
glRasterPos2i(0, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
void idle()
{
if (animate) {
w += 0.01f;
glutPostRedisplay();
}
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
glutDestroyWindow(glutGetWindow());
return;
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
case '=':
case '+':
w += 0.01f;
break;
case '-':
w -= 0.01f;
break;
case 'f':
linearFiltering = !linearFiltering;
setTextureFilterMode(linearFiltering);
break;
case ' ':
animate = !animate;
break;
default:
break;
}
glutPostRedisplay();
}
void reshape(int x, int y)
{
glViewport(0, 0, x, y);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
}
void cleanup()
{
sdkDeleteTimer(&timer);
// add extra check to unmap the resource before unregistering it
if (g_GraphicsMapFlag) {
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
g_GraphicsMapFlag--;
}
// unregister this buffer object from CUDA C
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
glDeleteBuffers(1, &pbo);
cleanupCuda();
}
void initGLBuffers()
{
// create pixel buffer object
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4, 0, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// register this buffer object with CUDA
checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
}
// Load raw data from disk
uchar *loadRawFile(const char *filename, size_t size)
{
FILE *fp = fopen(filename, "rb");
if (!fp) {
fprintf(stderr, "Error opening file '%s'\n", filename);
return 0;
}
uchar *data = (uchar *)malloc(size);
size_t read = fread(data, 1, size, fp);
fclose(fp);
printf("Read '%s', %zu bytes\n", filename, read);
return data;
}
void initGL(int *argc, char **argv)
{
// initialize GLUT callback functions
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("CUDA 3D texture");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
if (!isGLVersionSupported(2, 0) || !areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
fprintf(stderr, "Required OpenGL extensions are missing.");
exit(EXIT_FAILURE);
}
}
void runAutoTest(const char *ref_file, char *exec_path)
{
checkCudaErrors(cudaMalloc((void **)&d_output, width * height * sizeof(GLubyte) * 4));
// render the volumeData
render_kernel(gridSize, blockSize, d_output, width, height, w);
checkCudaErrors(cudaDeviceSynchronize());
getLastCudaError("render_kernel failed");
void *h_output = malloc(width * height * sizeof(GLubyte) * 4);
checkCudaErrors(cudaMemcpy(h_output, d_output, width * height * sizeof(GLubyte) * 4, cudaMemcpyDeviceToHost));
sdkDumpBin(h_output, width * height * sizeof(GLubyte) * 4, "simpleTexture3D.bin");
bool bTestResult = sdkCompareBin2BinFloat("simpleTexture3D.bin",
sdkFindFilePath(ref_file, exec_path),
width * height,
MAX_EPSILON_ERROR,
THRESHOLD,
exec_path);
checkCudaErrors(cudaFree(d_output));
free(h_output);
sdkStopTimer(&timer);
sdkDeleteTimer(&timer);
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
void loadVolumeData(char *exec_path)
{
// load volume data
const char *path = sdkFindFilePath(volumeFilename, exec_path);
if (path == NULL) {
fprintf(stderr, "Error unable to find 3D Volume file: '%s'\n", volumeFilename);
exit(EXIT_FAILURE);
}
size_t size = volumeSize.width * volumeSize.height * volumeSize.depth;
uchar *h_volume = loadRawFile(path, size);
initCuda(h_volume, volumeSize);
sdkCreateTimer(&timer);
free(h_volume);
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
pArgc = &argc;
pArgv = argv;
char *ref_file = NULL;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
printf("%s Starting...\n\n", sSDKsample);
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
fpsLimit = frameCheckNumber;
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
}
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
findCudaDevice(argc, (const char **)argv);
if (ref_file) {
loadVolumeData(argv[0]);
runAutoTest(ref_file, argv[0]);
}
else {
initGL(&argc, argv);
// OpenGL buffers
initGLBuffers();
loadVolumeData(argv[0]);
}
printf("Press space to toggle animation\n"
"Press '+' and '-' to change displayed slice\n");
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
glutMainLoop();
exit(EXIT_SUCCESS);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SIMPLETEXTURE3D_KERNEL_CU_
#define _SIMPLETEXTURE3D_KERNEL_CU_
#include <helper_cuda.h>
#include <helper_math.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef unsigned int uint;
typedef unsigned char uchar;
cudaArray *d_volumeArray = 0;
cudaTextureObject_t tex; // 3D texture
__global__ void d_render(uint *d_output, uint imageW, uint imageH, float w, cudaTextureObject_t texObj)
{
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
float u = x / (float)imageW;
float v = y / (float)imageH;
// read from 3D texture
float voxel = tex3D<float>(texObj, u, v, w);
if ((x < imageW) && (y < imageH)) {
// write output color
uint i = __umul24(y, imageW) + x;
d_output[i] = voxel * 255;
}
}
extern "C" void setTextureFilterMode(bool bLinearFilter)
{
if (tex) {
checkCudaErrors(cudaDestroyTextureObject(tex));
}
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_volumeArray;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = bLinearFilter ? cudaFilterModeLinear : cudaFilterModePoint;
;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.addressMode[2] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
}
extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize)
{
// create 3D array
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<uchar>();
checkCudaErrors(cudaMalloc3DArray(&d_volumeArray, &channelDesc, volumeSize));
// copy data to 3D array
cudaMemcpy3DParms copyParams = {0};
copyParams.srcPtr =
make_cudaPitchedPtr((void *)h_volume, volumeSize.width * sizeof(uchar), volumeSize.width, volumeSize.height);
copyParams.dstArray = d_volumeArray;
copyParams.extent = volumeSize;
copyParams.kind = cudaMemcpyHostToDevice;
checkCudaErrors(cudaMemcpy3D(&copyParams));
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_volumeArray;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
// access with normalized texture coordinates
texDescr.normalizedCoords = true;
// linear interpolation
texDescr.filterMode = cudaFilterModeLinear;
// wrap texture coordinates
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.addressMode[2] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
}
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output, uint imageW, uint imageH, float w)
{
d_render<<<gridSize, blockSize>>>(d_output, imageW, imageH, w, tex);
}
void cleanupCuda()
{
if (tex) {
checkCudaErrors(cudaDestroyTextureObject(tex));
}
if (d_volumeArray) {
checkCudaErrors(cudaFreeArray(d_volumeArray));
}
}
#endif // #ifndef _SIMPLETEXTURE3D_KERNEL_CU_