Update DirectX samples for Windows builds

This commit is contained in:
Rob Armstrong
2024-12-18 20:06:37 -08:00
parent fcd39008ec
commit a55d6682d2
8 changed files with 83 additions and 768 deletions

View File

@@ -15,30 +15,36 @@ endif()
include_directories(../../../Common)
if(WIN32)
find_package(DirectX)
# Source file
# Add target for simpleD3D11
add_executable(simpleD3D11
simpleD3D11.cpp
sinewave_cuda.cu
../../../Common/rendercheck_d3d11.cpp
)
if(${DirectX_FOUND})
target_compile_options(simpleD3D11 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
# Source file
# Add target for simpleD3D11
add_executable(simpleD3D11 simpleD3D11.cpp sinewave_cuda.cu)
target_compile_features(simpleD3D11 PRIVATE cxx_std_17 cuda_std_17)
target_compile_options(simpleD3D11 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
set_target_properties(simpleD3D11 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_compile_features(simpleD3D11 PRIVATE cxx_std_17 cuda_std_17)
target_include_directories(simpleD3D11 PRIVATE
${CUDAToolkit_INCLUDE_DIRS}
)
set_target_properties(simpleD3D11 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_link_libraries(simpleD3D11 PRIVATE
d3d11
dxgi
dxguid
d3dcompiler
)
target_link_libraries(simpleD3D11 PRIVATE
DirectX::D3D11
)
add_custom_command(TARGET simpleD3D11 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
else()
message(STATUS "DirectX not found - will not build sample 'simpleD3D11'")
endif()
add_custom_command(TARGET simpleD3D11 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
else()
message(STATUS "Sample 'simpleD3D11' is Windows-only - skipping")
endif()

View File

@@ -15,35 +15,38 @@ endif()
include_directories(../../../Common)
if(WIN32)
find_package(DirectX)
# Source file
# Add target for simpleD3D11Texture
add_executable(simpleD3D11Texture
simpleD3D11Texture.cpp
../../../Common/rendercheck_d3d11.cpp
texture_2d.cu
texture_3d.cu
texture_cube.cu
)
if(${DirectX_FOUND})
target_compile_options(simpleD3D11Texture PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
# Source file
# Add target for simpleD3D11Texture
add_executable(simpleD3D11Texture
simpleD3D11Texture.cpp
texture_2d.cu
texture_3d.cu
texture_cube.cu
)
target_compile_features(simpleD3D11Texture PRIVATE cxx_std_17 cuda_std_17)
target_compile_options(simpleD3D11Texture PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
set_target_properties(simpleD3D11Texture PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_compile_features(simpleD3D11Texture PRIVATE cxx_std_17 cuda_std_17)
target_include_directories(simpleD3D11Texture PRIVATE
${CUDAToolkit_INCLUDE_DIRS}
)
set_target_properties(simpleD3D11Texture PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_link_libraries(simpleD3D11Texture PRIVATE
d3d11
dxgi
dxguid
d3dcompiler
)
target_link_libraries(simpleD3D11Texture PRIVATE
DirectX::D3D11
)
add_custom_command(TARGET simpleD3D11Texture POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
else()
message(STATUS "DirectX not found - will not build sample 'simpleD3D11Texture'")
endif()
add_custom_command(TARGET simpleD3D11Texture POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
else()
message(STATUS "Sample 'simpleD3D11Texture' is Windows-only - skipping")
endif()

View File

@@ -15,38 +15,40 @@ endif()
include_directories(../../../Common)
if(WIN32)
find_package(DirectX)
# Source file
# Add target for simpleD3D12
add_executable(simpleD3D12 WIN32
DX12CudaSample.cpp
Main.cpp
Win32Application.cpp
simpleD3D12.cpp
stdafx.cpp
sinewave_cuda.cu
)
if(${DirectX_FOUND})
target_compile_options(simpleD3D12 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
# Source file
# Add target for simpleD3D12
add_executable(simpleD3D12
DX12CudaSample.cpp
Main.cpp
Win32Application.cpp
simpleD3D12.cpp
stdafx.cpp
sinewave_cuda.cu
)
target_compile_features(simpleD3D12 PRIVATE cxx_std_17 cuda_std_17)
target_compile_options(simpleD3D12 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
set_target_properties(simpleD3D12 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_compile_features(simpleD3D12 PRIVATE cxx_std_17 cuda_std_17)
target_include_directories(simpleD3D12 PRIVATE
${CUDAToolkit_INCLUDE_DIRS}
)
set_target_properties(simpleD3D12 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_link_libraries(simpleD3D12 PRIVATE
d3d12
dxgi
dxguid
d3dcompiler
)
target_link_libraries(simpleD3D12 PRIVATE
DirectX::D3D12
)
add_custom_command(TARGET simpleD3D12 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/shaders.hlsl
${CMAKE_CURRENT_BINARY_DIR}/shaders.hlsl
)
add_custom_command(TARGET simpleD3D11 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_file
${CMAKE_CURRENT_SOURCE_DIR}/shaders.hlsl
${CMAKE_CURRENT_BINARY_DIR}/shaders.hlsl
)
else()
message(STATUS "DirectX not found - will not build sample 'simpleD3D12'")
endif()
else()
message(STATUS "Sample 'simpleD3D12' is Windows-only - will not build")
endif()