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Bug 5199167: Fix the includes issue for 5_Domain_Specific\simpleD3D12
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@ -52,6 +52,9 @@ The MIT License (MIT)
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#pragma once
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#include <d3d12.h>
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#include <dxgi1_6.h>
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#include "DXSampleHelper.h"
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#include "Win32Application.h"
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@ -52,7 +52,13 @@ The MIT License (MIT)
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#pragma once
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// includes for Windows
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#include <d3d12.h> // DirectX 12 header
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#include <stdexcept>
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#include <windows.h> // Windows Platform SDK - must come first
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#include <wrl.h> // For basic WRL support
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#include <wrl/client.h> // For ComPtr
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#include <wrl/wrappers/corewrappers.h> // For Wrappers::FileHandle
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// Note that while ComPtr is used to manage the lifetime of resources on the
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// CPU, it has no understanding of the lifetime of resources on the GPU. Apps
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// must account for the GPU lifetime of resources to avoid destroying objects
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@ -27,8 +27,15 @@
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#pragma once
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#include <DirectXMath.h>
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#include <d3d12.h>
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#include <d3dcompiler.h>
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#include <dxgi1_6.h>
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#include <wrl.h>
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#include "DX12CudaSample.h"
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#include "ShaderStructs.h"
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#include "d3dx12.h"
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using namespace DirectX;
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