Make target compile options, language standards target-specific

This commit is contained in:
Rob Armstrong
2024-12-16 12:01:03 -08:00
parent 1bb070deba
commit 8d2e39c395
47 changed files with 277 additions and 577 deletions

View File

@@ -6,18 +6,11 @@ project(simpleTexture3D LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_ARCHITECTURES "native")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
# set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive)
endif()
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --extended-lambda")
# Include directories and libraries
include_directories(../../../Common)
@@ -25,15 +18,15 @@ find_package(OpenGL)
find_package(GLUT)
# Source file
set(SRC_FILES
simpleTexture3D_kernel.cu
simpleTexture3D.cpp
)
if(${OpenGL_FOUND})
if (${GLUT_FOUND})
# Add target for simpleTexture3D
add_executable(simpleTexture3D ${SRC_FILES})
add_executable(simpleTexture3D simpleTexture3D_kernel.cu simpleTexture3D.cpp)
target_compile_options(simpleTexture3D PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(simpleTexture3D PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(simpleTexture3D PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(simpleTexture3D PUBLIC