mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2025-07-02 05:10:31 +08:00
Add glfw3 existence checks to Vulkan samples
This commit is contained in:
parent
450038ea73
commit
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@ -19,37 +19,47 @@ include_directories(../../../Common)
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find_package(Vulkan)
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find_package(Vulkan)
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find_package(OpenGL)
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find_package(OpenGL)
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# Include the check_include_file macro
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include(CheckIncludeFile)
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# Check for the GLFW/glfw3.h header
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check_include_file("GLFW/glfw3.h" HAVE_GLFW3_H)
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# Source file
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# Source file
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if(${Vulkan_FOUND})
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if(${Vulkan_FOUND})
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if(${OPENGL_FOUND})
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if(${OPENGL_FOUND})
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# Add target for simpleVulkan
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if(${HAVE_GLFW3_H})
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add_executable(simpleVulkan main.cpp SineWaveSimulation.cu VulkanBaseApp.cpp)
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# Add target for simpleVulkan
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add_executable(simpleVulkan main.cpp SineWaveSimulation.cu VulkanBaseApp.cpp)
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target_compile_options(simpleVulkan PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_options(simpleVulkan PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_features(simpleVulkan PRIVATE cxx_std_17 cuda_std_17)
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target_compile_features(simpleVulkan PRIVATE cxx_std_17 cuda_std_17)
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set_target_properties(simpleVulkan PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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set_target_properties(simpleVulkan PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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target_include_directories(simpleVulkan PUBLIC
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target_include_directories(simpleVulkan PUBLIC
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${Vulkan_INCLUDE_DIRS}
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${Vulkan_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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)
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)
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target_link_libraries(simpleVulkan
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target_link_libraries(simpleVulkan
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${Vulkan_LIBRARIES}
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${Vulkan_LIBRARIES}
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OpenGL::GL
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OpenGL::GL
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glfw
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glfw
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)
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)
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add_custom_command(TARGET simpleVulkan POST_BUILD
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add_custom_command(TARGET simpleVulkan POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/sinewave.frag
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${CMAKE_CURRENT_SOURCE_DIR}/sinewave.frag
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${CMAKE_CURRENT_SOURCE_DIR}/sinewave.vert
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${CMAKE_CURRENT_SOURCE_DIR}/sinewave.vert
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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)
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)
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else()
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message(STATUS "glfw3 not found - will not build sample 'simpleVulkan'")
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endif()
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else()
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else()
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message(STATUS "GLFW not found - will not build sample 'simpleVulkan'")
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message(STATUS "GLFW not found - will not build sample 'simpleVulkan'")
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endif()
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endif()
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@ -19,38 +19,48 @@ include_directories(../../../Common)
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find_package(Vulkan)
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find_package(Vulkan)
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find_package(OpenGL)
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find_package(OpenGL)
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# Include the check_include_file macro
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include(CheckIncludeFile)
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# Check for the GLFW/glfw3.h header
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check_include_file("GLFW/glfw3.h" HAVE_GLFW3_H)
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# Source file
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# Source file
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if(${Vulkan_FOUND})
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if(${Vulkan_FOUND})
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if(${OPENGL_FOUND})
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if(${OPENGL_FOUND})
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# Add target for simpleVulkanMMAP
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if(${HAVE_GLFW3_H})
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add_executable(simpleVulkanMMAP ../../../Common/helper_multiprocess.cpp MonteCarloPi.cu VulkanBaseApp.cpp main.cpp)
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# Add target for simpleVulkanMMAP
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add_executable(simpleVulkanMMAP ../../../Common/helper_multiprocess.cpp MonteCarloPi.cu VulkanBaseApp.cpp main.cpp)
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target_compile_options(simpleVulkanMMAP PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_options(simpleVulkanMMAP PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_features(simpleVulkanMMAP PRIVATE cxx_std_17 cuda_std_17)
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target_compile_features(simpleVulkanMMAP PRIVATE cxx_std_17 cuda_std_17)
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set_target_properties(simpleVulkanMMAP PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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set_target_properties(simpleVulkanMMAP PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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target_include_directories(simpleVulkanMMAP PUBLIC
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target_include_directories(simpleVulkanMMAP PUBLIC
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${Vulkan_INCLUDE_DIRS}
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${Vulkan_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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)
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)
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target_link_libraries(simpleVulkanMMAP
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target_link_libraries(simpleVulkanMMAP
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${Vulkan_LIBRARIES}
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${Vulkan_LIBRARIES}
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OpenGL::GL
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OpenGL::GL
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CUDA::cuda_driver
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CUDA::cuda_driver
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glfw
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glfw
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)
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)
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add_custom_command(TARGET simpleVulkanMMAP POST_BUILD
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add_custom_command(TARGET simpleVulkanMMAP POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/montecarlo.frag
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${CMAKE_CURRENT_SOURCE_DIR}/montecarlo.frag
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${CMAKE_CURRENT_SOURCE_DIR}/montecarlo.vert
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${CMAKE_CURRENT_SOURCE_DIR}/montecarlo.vert
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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)
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)
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else()
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message(STATUS "glfw3 not found - will not build sample 'simpleVulkanMMAP'")
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endif()
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else()
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else()
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message(STATUS "GLFW not found - will not build sample 'simpleVulkanMMAP'")
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message(STATUS "GLFW not found - will not build sample 'simpleVulkanMMAP'")
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endif()
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endif()
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@ -19,40 +19,50 @@ include_directories(../../../Common)
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find_package(Vulkan)
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find_package(Vulkan)
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find_package(OpenGL)
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find_package(OpenGL)
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# Include the check_include_file macro
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include(CheckIncludeFile)
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# Check for the GLFW/glfw3.h header
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check_include_file("GLFW/glfw3.h" HAVE_GLFW3_H)
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# Source file
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# Source file
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if(${Vulkan_FOUND})
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if(${Vulkan_FOUND})
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if(${OPENGL_FOUND})
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if(${OPENGL_FOUND})
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# Add target for vulkanImageCUDA
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if(${HAVE_GLFW3_H})
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add_executable(vulkanImageCUDA vulkanImageCUDA.cu)
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# Add target for vulkanImageCUDA
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add_executable(vulkanImageCUDA vulkanImageCUDA.cu)
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target_compile_options(vulkanImageCUDA PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_options(vulkanImageCUDA PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_features(vulkanImageCUDA PRIVATE cxx_std_17 cuda_std_17)
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target_compile_features(vulkanImageCUDA PRIVATE cxx_std_17 cuda_std_17)
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set_target_properties(vulkanImageCUDA PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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set_target_properties(vulkanImageCUDA PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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target_include_directories(vulkanImageCUDA PUBLIC
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target_include_directories(vulkanImageCUDA PUBLIC
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${Vulkan_INCLUDE_DIRS}
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${Vulkan_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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${CUDAToolkit_INCLUDE_DIRS}
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)
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)
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target_link_libraries(vulkanImageCUDA
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target_link_libraries(vulkanImageCUDA
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${Vulkan_LIBRARIES}
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${Vulkan_LIBRARIES}
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OpenGL::GL
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OpenGL::GL
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glfw
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glfw
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)
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)
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add_custom_command(TARGET vulkanImageCUDA POST_BUILD
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add_custom_command(TARGET vulkanImageCUDA POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/shader.frag
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${CMAKE_CURRENT_SOURCE_DIR}/shader.frag
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${CMAKE_CURRENT_SOURCE_DIR}/shader.vert
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${CMAKE_CURRENT_SOURCE_DIR}/shader.vert
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/vert.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_SOURCE_DIR}/frag.spv
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${CMAKE_CURRENT_SOURCE_DIR}/teapot1024.ppm
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${CMAKE_CURRENT_SOURCE_DIR}/teapot1024.ppm
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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)
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)
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else()
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message(STATUS "glfw3 not found - will not build sample 'vulkanImageCUDA'")
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endif()
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else()
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else()
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message(STATUS "GLFW not found - will not build sample 'vulkanImageCUDA'")
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message(STATUS "OpenGL not found - will not build sample 'vulkanImageCUDA'")
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endif()
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endif()
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else()
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else()
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message(STATUS "Vulkan not found - will not build sample 'vulkanImageCUDA'")
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message(STATUS "Vulkan not found - will not build sample 'vulkanImageCUDA'")
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