mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-25 22:28:17 +08:00
Version released - merge 13.1 changes to ToT
This commit is contained in:
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
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||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
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||||
set(GLEW_LIB_NAME "glew32")
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||||
else()
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||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -56,7 +62,7 @@ if(${OpenGL_FOUND})
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||||
if(WIN32)
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||||
target_link_libraries(simpleCUDA2GL
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||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
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||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
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||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
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||||
)
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||||
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||||
add_custom_command(TARGET simpleCUDA2GL
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||||
@@ -69,7 +75,7 @@ if(${OpenGL_FOUND})
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||||
add_custom_command(TARGET simpleCUDA2GL
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||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E
|
||||
copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
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||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
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||||
)
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||||
endif()
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||||
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||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
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||||
if(WIN32)
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||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
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||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
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||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
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||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
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||||
set(GLEW_LIB_NAME "glew32")
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||||
else()
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||||
set(GLEW_LIB_NAME "glew64")
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||||
endif()
|
||||
endif()
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||||
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||||
find_package(OpenGL)
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||||
@@ -60,7 +66,7 @@ if(${OpenGL_FOUND})
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||||
if(WIN32)
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||||
target_link_libraries(simpleTexture3D
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${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
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${PC_GLUT_LIBRARY_DIRS}/glew64.lib
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${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
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)
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add_custom_command(TARGET simpleTexture3D
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@@ -73,7 +79,7 @@ if(${OpenGL_FOUND})
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add_custom_command(TARGET simpleTexture3D
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
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||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
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||||
)
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||||
endif()
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||||
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||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
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||||
if(WIN32)
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set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
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||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
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||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
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if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
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||||
set(GLEW_LIB_NAME "glew32")
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else()
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set(GLEW_LIB_NAME "glew64")
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||||
endif()
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||||
endif()
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||||
|
||||
find_package(OpenGL)
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@@ -60,7 +66,7 @@ if(${OpenGL_FOUND})
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if(WIN32)
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target_link_libraries(FunctionPointers
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${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
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${PC_GLUT_LIBRARY_DIRS}/glew64.lib
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${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
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||||
)
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||||
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add_custom_command(TARGET FunctionPointers
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||||
@@ -73,7 +79,7 @@ if(${OpenGL_FOUND})
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add_custom_command(TARGET FunctionPointers
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POST_BUILD
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||||
COMMAND ${CMAKE_COMMAND} -E copy
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
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||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
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||||
)
|
||||
endif()
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||||
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||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
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||||
else()
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||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
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||||
|
||||
find_package(OpenGL)
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||||
@@ -74,7 +80,7 @@ if(${OpenGL_FOUND})
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||||
if(WIN32)
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||||
target_link_libraries(boxFilter
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||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
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||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
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||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
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||||
)
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||||
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||||
add_custom_command(TARGET boxFilter
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||||
@@ -87,7 +93,7 @@ if(${OpenGL_FOUND})
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||||
add_custom_command(TARGET boxFilter
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||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
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||||
endif()
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||||
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||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
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||||
|
||||
|
||||
@@ -61,7 +67,7 @@ if(${OpenGL_FOUND})
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||||
if(WIN32)
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||||
target_link_libraries(imageDenoising
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||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
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||||
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||||
add_custom_command(TARGET imageDenoising
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||||
@@ -74,7 +80,7 @@ if(${OpenGL_FOUND})
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||||
add_custom_command(TARGET imageDenoising
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||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
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||||
@@ -60,7 +66,7 @@ target_compile_features(particles PRIVATE cxx_std_17 cuda_std_17)
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||||
if(WIN32)
|
||||
target_link_libraries(particles
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||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET particles
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||||
@@ -73,7 +79,7 @@ target_compile_features(particles PRIVATE cxx_std_17 cuda_std_17)
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||||
add_custom_command(TARGET particles
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||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -60,7 +66,7 @@ target_compile_features(bindlessTexture PRIVATE cxx_std_17 cuda_std_17)
|
||||
if(WIN32)
|
||||
target_link_libraries(bindlessTexture
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET bindlessTexture
|
||||
@@ -73,7 +79,7 @@ target_compile_features(bindlessTexture PRIVATE cxx_std_17 cuda_std_17)
|
||||
add_custom_command(TARGET bindlessTexture
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -62,7 +68,7 @@ target_compile_features(oceanFFT PRIVATE cxx_std_17 cuda_std_17)
|
||||
if(WIN32)
|
||||
target_link_libraries(oceanFFT
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET oceanFFT
|
||||
@@ -75,7 +81,7 @@ target_compile_features(oceanFFT PRIVATE cxx_std_17 cuda_std_17)
|
||||
add_custom_command(TARGET oceanFFT
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -62,7 +68,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(randomFog
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET randomFog
|
||||
@@ -75,7 +81,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET randomFog
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -60,7 +66,7 @@ target_compile_features(Mandelbrot PRIVATE cxx_std_17 cuda_std_17)
|
||||
if(WIN32)
|
||||
target_link_libraries(Mandelbrot
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET Mandelbrot
|
||||
@@ -73,7 +79,7 @@ target_compile_features(Mandelbrot PRIVATE cxx_std_17 cuda_std_17)
|
||||
add_custom_command(TARGET Mandelbrot
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(SobelFilter
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET SobelFilter
|
||||
@@ -72,7 +78,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET SobelFilter
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -60,7 +66,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(bicubicTexture
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET bicubicTexture
|
||||
@@ -73,7 +79,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET bicubicTexture
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -60,7 +66,7 @@ target_compile_features(bilateralFilter PRIVATE cxx_std_17 cuda_std_17)
|
||||
if(WIN32)
|
||||
target_link_libraries(bilateralFilter
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET bilateralFilter
|
||||
@@ -73,7 +79,7 @@ target_compile_features(bilateralFilter PRIVATE cxx_std_17 cuda_std_17)
|
||||
add_custom_command(TARGET bilateralFilter
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -61,7 +67,7 @@ target_compile_features(fluidsGL PRIVATE cxx_std_17 cuda_std_17)
|
||||
if(WIN32)
|
||||
target_link_libraries(fluidsGL
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET fluidsGL
|
||||
@@ -74,7 +80,7 @@ target_compile_features(fluidsGL PRIVATE cxx_std_17 cuda_std_17)
|
||||
add_custom_command(TARGET fluidsGL
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -53,7 +59,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(nbody
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET nbody
|
||||
@@ -66,7 +72,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET nbody
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(postProcessGL
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET postProcessGL
|
||||
@@ -72,7 +78,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET postProcessGL
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(recursiveGaussian
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET recursiveGaussian
|
||||
@@ -72,7 +78,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET recursiveGaussian
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -53,7 +59,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(simpleGL
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET simpleGL
|
||||
@@ -66,7 +72,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET simpleGL
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E
|
||||
copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
copy ${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(smokeParticles
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET smokeParticles
|
||||
@@ -72,7 +78,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET smokeParticles
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(volumeFiltering
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET volumeFiltering
|
||||
@@ -72,8 +78,8 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET volumeFiltering
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION >
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -22,6 +22,12 @@ include_directories(../../../Common)
|
||||
if(WIN32)
|
||||
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
|
||||
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
|
||||
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
|
||||
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
|
||||
set(GLEW_LIB_NAME "glew32")
|
||||
else()
|
||||
set(GLEW_LIB_NAME "glew64")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
@@ -59,7 +65,7 @@ if(${OpenGL_FOUND})
|
||||
if(WIN32)
|
||||
target_link_libraries(volumeRender
|
||||
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/glew64.lib
|
||||
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
|
||||
)
|
||||
|
||||
add_custom_command(TARGET volumeRender
|
||||
@@ -72,7 +78,7 @@ if(${OpenGL_FOUND})
|
||||
add_custom_command(TARGET volumeRender
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/glew64.dll
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
|
||||
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
|
||||
)
|
||||
endif()
|
||||
|
||||
Reference in New Issue
Block a user