mirror of
https://github.com/NVIDIA/cuda-samples.git
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Add and update samples with CUDA 10.1 Update 1 support
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125
Samples/simpleD3D12/simpleD3D12_vs2019.vcxproj
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125
Samples/simpleD3D12/simpleD3D12_vs2019.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
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<RootNamespace>simpleD3D12_vs2019</RootNamespace>
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<ProjectName>simpleD3D12</ProjectName>
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<CudaToolkitCustomDir />
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</PropertyGroup>
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<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(CUDAPropsPath)\CUDA 10.1.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IntDir>$(Platform)/$(Configuration)/</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules />
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<CodeAnalysisRuleAssemblies />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<OutDir>../../bin/win64/$(Configuration)/</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../Common;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalDependencies>cudart_static.lib;d3d12.lib;d3dcompiler.lib;dxgi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
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<OutputFile>$(OutDir)/simpleD3D12.exe</OutputFile>
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</Link>
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<CudaCompile>
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<CodeGeneration>compute_30,sm_30;compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;</CodeGeneration>
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<AdditionalOptions>-Xcompiler "/wd 4819" %(AdditionalOptions)</AdditionalOptions>
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<Include>./;../../Common</Include>
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<Defines>WIN32</Defines>
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</CudaCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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<Runtime>MTd</Runtime>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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</CudaCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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<Runtime>MT</Runtime>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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</CudaCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="DX12CudaSample.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Win32Application.cpp" />
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<ClCompile Include="simpleD3D12.cpp" />
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<CudaCompile Include="sinewave_cuda.cu" />
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<ClCompile Include="stdafx.cpp" />
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<ClInclude Include="DX12CudaSample.h" />
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<ClInclude Include="DXSampleHelper.h" />
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<ClInclude Include="ShaderStructs.h" />
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<ClInclude Include="Win32Application.h" />
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<ClInclude Include="d3dx12.h" />
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<ClInclude Include="shaders.hlsl" />
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<ClInclude Include="simpleD3D12.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(CUDAPropsPath)\CUDA 10.1.targets" />
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</ImportGroup>
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</Project>
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