add and update samples for CUDA 11.6

This commit is contained in:
Rutwik Choughule
2022-01-13 11:35:24 +05:30
parent 11de19f00c
commit 2e41896e1b
4615 changed files with 178150 additions and 181350 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/dxtc"
}
]
}

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{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Math functions and operators to be used with vector types.
#ifndef CUDAMATH_H
#define CUDAMATH_H
#include <cooperative_groups.h>
namespace cg = cooperative_groups;
// Use power method to find the first eigenvector.
// https://en.wikipedia.org/wiki/Power_iteration
inline __device__ __host__ float3 firstEigenVector(float matrix[6]) {
// 8 iterations seems to be more than enough.
float3 v = make_float3(1.0f, 1.0f, 1.0f);
for (int i = 0; i < 8; i++) {
float x = v.x * matrix[0] + v.y * matrix[1] + v.z * matrix[2];
float y = v.x * matrix[1] + v.y * matrix[3] + v.z * matrix[4];
float z = v.x * matrix[2] + v.y * matrix[4] + v.z * matrix[5];
float m = max(max(x, y), z);
float iv = 1.0f / m;
v = make_float3(x * iv, y * iv, z * iv);
}
return v;
}
inline __device__ void colorSums(const float3 *colors, float3 *sums,
cg::thread_group tile) {
const int idx = threadIdx.x;
sums[idx] = colors[idx];
cg::sync(tile);
sums[idx] += sums[idx ^ 8];
cg::sync(tile);
sums[idx] += sums[idx ^ 4];
cg::sync(tile);
sums[idx] += sums[idx ^ 2];
cg::sync(tile);
sums[idx] += sums[idx ^ 1];
}
inline __device__ float3 bestFitLine(const float3 *colors, float3 color_sum,
cg::thread_group tile) {
// Compute covariance matrix of the given colors.
const int idx = threadIdx.x;
float3 diff = colors[idx] - color_sum * (1.0f / 16.0f);
// @@ Eliminate two-way bank conflicts here.
// @@ It seems that doing that and unrolling the reduction doesn't help...
__shared__ float covariance[16 * 6];
covariance[6 * idx + 0] = diff.x * diff.x; // 0, 6, 12, 2, 8, 14, 4, 10, 0
covariance[6 * idx + 1] = diff.x * diff.y;
covariance[6 * idx + 2] = diff.x * diff.z;
covariance[6 * idx + 3] = diff.y * diff.y;
covariance[6 * idx + 4] = diff.y * diff.z;
covariance[6 * idx + 5] = diff.z * diff.z;
cg::sync(tile);
for (int d = 8; d > 0; d >>= 1) {
if (idx < d) {
covariance[6 * idx + 0] += covariance[6 * (idx + d) + 0];
covariance[6 * idx + 1] += covariance[6 * (idx + d) + 1];
covariance[6 * idx + 2] += covariance[6 * (idx + d) + 2];
covariance[6 * idx + 3] += covariance[6 * (idx + d) + 3];
covariance[6 * idx + 4] += covariance[6 * (idx + d) + 4];
covariance[6 * idx + 5] += covariance[6 * (idx + d) + 5];
}
cg::sync(tile);
}
// Compute first eigen vector.
return firstEigenVector(covariance);
}
#endif // CUDAMATH_H

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################################################################################
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += -D_QNX_SOURCE
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../../Common
LIBRARIES :=
################################################################################
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
SMS ?= 53 61 70 72 75 80 86 87
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: dxtc
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
dxtc.o:dxtc.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
dxtc: dxtc.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./dxtc
testrun: build
clean:
rm -f dxtc dxtc.o
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/dxtc
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>dxtc</name>
<cuda_api_list>
<toolkit>cudaFree</toolkit>
<toolkit>cudaDeviceSynchronize</toolkit>
<toolkit>cudaMalloc</toolkit>
<toolkit>cudaMemcpy</toolkit>
<toolkit>cudaGetDeviceProperties</toolkit>
<toolkit>cudaGetDevice</toolkit>
</cuda_api_list>
<description><![CDATA[High Quality DXT Compression using CUDA. This example shows how to implement an existing computationally-intensive CPU compression algorithm in parallel on the GPU, and obtain an order of magnitude performance improvement.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\lena-orig.ppm</file>
<file>data\lorikeet-orig.ppm</file>
<file>data\colors.ppm</file>
<file>data\teapot512_std.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="basic">Cooperative Groups</concept>
<concept level="advanced">Image Processing</concept>
<concept level="advanced">Image Compression</concept>
</keyconcepts>
<keywords>
<keyword>Texture Compression</keyword>
<keyword>DXTC</keyword>
<keyword>S3TC</keyword>
<keyword>cluster fit</keyword>
<keyword>power method</keyword>
<keyword>covariance</keyword>
<keyword>least squares</keyword>
</keywords>
<libraries>
</libraries>
<librarypaths>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>dxtc.cu</primary_file>
<scopes>
<scope>1:CUDA Advanced Topics</scope>
<scope>2:Image Processing</scope>
<scope>2:Data Compression</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm53</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<sm-arch>sm87</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
<env>
<arch>ppc64le</arch>
<platform>linux</platform>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>DirectX Texture Compressor (DXTC)</title>
<type>exe</type>
<whitepaper>doc\cuda_dxtc.pdf</whitepaper>
</entry>

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# dxtc - DirectX Texture Compressor (DXTC)
## Description
High Quality DXT Compression using CUDA. This example shows how to implement an existing computationally-intensive CPU compression algorithm in parallel on the GPU, and obtain an order of magnitude performance improvement.
## Key Concepts
Cooperative Groups, Image Processing, Image Compression
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, ppc64le, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaFree, cudaDeviceSynchronize, cudaMalloc, cudaMemcpy, cudaGetDeviceProperties, cudaGetDevice
## Prerequisites
Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, ppc64le, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=ppc64le` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)
[whitepaper](./doc/cuda_dxtc.pdf)

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DDS_H
#define DDS_H
#if !defined(MAKEFOURCC)
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((unsigned int)(ch0) | ((unsigned int)(ch1) << 8) | \
((unsigned int)(ch2) << 16) | ((unsigned int)(ch3) << 24))
#endif
typedef unsigned int uint;
typedef unsigned short ushort;
struct DDSPixelFormat {
uint size;
uint flags;
uint fourcc;
uint bitcount;
uint rmask;
uint gmask;
uint bmask;
uint amask;
};
struct DDSCaps {
uint caps1;
uint caps2;
uint caps3;
uint caps4;
};
/// DDS file header.
struct DDSHeader {
uint fourcc;
uint size;
uint flags;
uint height;
uint width;
uint pitch;
uint depth;
uint mipmapcount;
uint reserved[11];
DDSPixelFormat pf;
DDSCaps caps;
uint notused;
};
static const uint FOURCC_DDS = MAKEFOURCC('D', 'D', 'S', ' ');
static const uint FOURCC_DXT1 = MAKEFOURCC('D', 'X', 'T', '1');
static const uint DDSD_WIDTH = 0x00000004U;
static const uint DDSD_HEIGHT = 0x00000002U;
static const uint DDSD_CAPS = 0x00000001U;
static const uint DDSD_PIXELFORMAT = 0x00001000U;
static const uint DDSCAPS_TEXTURE = 0x00001000U;
static const uint DDPF_FOURCC = 0x00000004U;
static const uint DDSD_LINEARSIZE = 0x00080000U;
#endif // DDS_H

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Utilities and system includes
#include <cooperative_groups.h>
namespace cg = cooperative_groups;
#include <helper_functions.h>
#include <helper_cuda.h>
#include <helper_math.h>
#include <float.h> // for FLT_MAX
#include "CudaMath.h"
#include "dds.h"
#include "permutations.h"
// Definitions
#define INPUT_IMAGE "teapot512_std.ppm"
#define REFERENCE_IMAGE "teapot512_ref.dds"
#define ERROR_THRESHOLD 0.02f
#define NUM_THREADS 64 // Number of threads per block.
#define __debugsync()
template <class T>
__device__ inline void swap(T &a, T &b) {
T tmp = a;
a = b;
b = tmp;
}
//__constant__ float3 kColorMetric = { 0.2126f, 0.7152f, 0.0722f };
__constant__ float3 kColorMetric = {1.0f, 1.0f, 1.0f};
////////////////////////////////////////////////////////////////////////////////
// Sort colors
////////////////////////////////////////////////////////////////////////////////
__device__ void sortColors(const float *values, int *ranks,
cg::thread_group tile) {
const int tid = threadIdx.x;
int rank = 0;
#pragma unroll
for (int i = 0; i < 16; i++) {
rank += (values[i] < values[tid]);
}
ranks[tid] = rank;
cg::sync(tile);
// Resolve elements with the same index.
for (int i = 0; i < 15; i++) {
if (tid > i && ranks[tid] == ranks[i]) {
++ranks[tid];
}
cg::sync(tile);
}
}
////////////////////////////////////////////////////////////////////////////////
// Load color block to shared mem
////////////////////////////////////////////////////////////////////////////////
__device__ void loadColorBlock(const uint *image, float3 colors[16],
float3 sums[16], int xrefs[16], int blockOffset,
cg::thread_block cta) {
const int bid = blockIdx.x + blockOffset;
const int idx = threadIdx.x;
__shared__ float dps[16];
float3 tmp;
cg::thread_group tile = cg::tiled_partition(cta, 16);
if (idx < 16) {
// Read color and copy to shared mem.
uint c = image[(bid)*16 + idx];
colors[idx].x = ((c >> 0) & 0xFF) * (1.0f / 255.0f);
colors[idx].y = ((c >> 8) & 0xFF) * (1.0f / 255.0f);
colors[idx].z = ((c >> 16) & 0xFF) * (1.0f / 255.0f);
cg::sync(tile);
// Sort colors along the best fit line.
colorSums(colors, sums, tile);
cg::sync(tile);
float3 axis = bestFitLine(colors, sums[0], tile);
cg::sync(tile);
dps[idx] = dot(colors[idx], axis);
cg::sync(tile);
sortColors(dps, xrefs, tile);
cg::sync(tile);
tmp = colors[idx];
cg::sync(tile);
colors[xrefs[idx]] = tmp;
}
}
////////////////////////////////////////////////////////////////////////////////
// Round color to RGB565 and expand
////////////////////////////////////////////////////////////////////////////////
inline __device__ float3 roundAndExpand(float3 v, ushort *w) {
v.x = rintf(__saturatef(v.x) * 31.0f);
v.y = rintf(__saturatef(v.y) * 63.0f);
v.z = rintf(__saturatef(v.z) * 31.0f);
*w = ((ushort)v.x << 11) | ((ushort)v.y << 5) | (ushort)v.z;
v.x *= 0.03227752766457f; // approximate integer bit expansion.
v.y *= 0.01583151765563f;
v.z *= 0.03227752766457f;
return v;
}
__constant__ float alphaTable4[4] = {9.0f, 0.0f, 6.0f, 3.0f};
__constant__ float alphaTable3[4] = {4.0f, 0.0f, 2.0f, 2.0f};
__constant__ const int prods4[4] = {0x090000, 0x000900, 0x040102, 0x010402};
__constant__ const int prods3[4] = {0x040000, 0x000400, 0x040101, 0x010401};
#define USE_TABLES 1
////////////////////////////////////////////////////////////////////////////////
// Evaluate permutations
////////////////////////////////////////////////////////////////////////////////
static __device__ float evalPermutation4(const float3 *colors, uint permutation,
ushort *start, ushort *end,
float3 color_sum) {
// Compute endpoints using least squares.
#if USE_TABLES
float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f);
int akku = 0;
// Compute alpha & beta for this permutation.
for (int i = 0; i < 16; i++) {
const uint bits = permutation >> (2 * i);
alphax_sum += alphaTable4[bits & 3] * colors[i];
akku += prods4[bits & 3];
}
float alpha2_sum = float(akku >> 16);
float beta2_sum = float((akku >> 8) & 0xff);
float alphabeta_sum = float((akku >> 0) & 0xff);
float3 betax_sum = (9.0f * color_sum) - alphax_sum;
#else
float alpha2_sum = 0.0f;
float beta2_sum = 0.0f;
float alphabeta_sum = 0.0f;
float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f);
// Compute alpha & beta for this permutation.
for (int i = 0; i < 16; i++) {
const uint bits = permutation >> (2 * i);
float beta = (bits & 1);
if (bits & 2) {
beta = (1 + beta) * (1.0f / 3.0f);
}
float alpha = 1.0f - beta;
alpha2_sum += alpha * alpha;
beta2_sum += beta * beta;
alphabeta_sum += alpha * beta;
alphax_sum += alpha * colors[i];
}
float3 betax_sum = color_sum - alphax_sum;
#endif
// alpha2, beta2, alphabeta and factor could be precomputed for each
// permutation, but it's faster to recompute them.
const float factor =
1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
float3 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
// Round a, b to the closest 5-6-5 color and expand...
a = roundAndExpand(a, start);
b = roundAndExpand(b, end);
// compute the error
float3 e = a * a * alpha2_sum + b * b * beta2_sum +
2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
return (0.111111111111f) * dot(e, kColorMetric);
}
static __device__ float evalPermutation3(const float3 *colors, uint permutation,
ushort *start, ushort *end,
float3 color_sum) {
// Compute endpoints using least squares.
#if USE_TABLES
float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f);
int akku = 0;
// Compute alpha & beta for this permutation.
for (int i = 0; i < 16; i++) {
const uint bits = permutation >> (2 * i);
alphax_sum += alphaTable3[bits & 3] * colors[i];
akku += prods3[bits & 3];
}
float alpha2_sum = float(akku >> 16);
float beta2_sum = float((akku >> 8) & 0xff);
float alphabeta_sum = float((akku >> 0) & 0xff);
float3 betax_sum = (4.0f * color_sum) - alphax_sum;
#else
float alpha2_sum = 0.0f;
float beta2_sum = 0.0f;
float alphabeta_sum = 0.0f;
float3 alphax_sum = make_float3(0.0f, 0.0f, 0.0f);
// Compute alpha & beta for this permutation.
for (int i = 0; i < 16; i++) {
const uint bits = permutation >> (2 * i);
float beta = (bits & 1);
if (bits & 2) {
beta = 0.5f;
}
float alpha = 1.0f - beta;
alpha2_sum += alpha * alpha;
beta2_sum += beta * beta;
alphabeta_sum += alpha * beta;
alphax_sum += alpha * colors[i];
}
float3 betax_sum = color_sum - alphax_sum;
#endif
const float factor =
1.0f / (alpha2_sum * beta2_sum - alphabeta_sum * alphabeta_sum);
float3 a = (alphax_sum * beta2_sum - betax_sum * alphabeta_sum) * factor;
float3 b = (betax_sum * alpha2_sum - alphax_sum * alphabeta_sum) * factor;
// Round a, b to the closest 5-6-5 color and expand...
a = roundAndExpand(a, start);
b = roundAndExpand(b, end);
// compute the error
float3 e = a * a * alpha2_sum + b * b * beta2_sum +
2.0f * (a * b * alphabeta_sum - a * alphax_sum - b * betax_sum);
return (0.25f) * dot(e, kColorMetric);
}
__device__ void evalAllPermutations(const float3 *colors,
const uint *permutations, ushort &bestStart,
ushort &bestEnd, uint &bestPermutation,
float *errors, float3 color_sum,
cg::thread_block cta) {
const int idx = threadIdx.x;
float bestError = FLT_MAX;
__shared__ uint s_permutations[160];
for (int i = 0; i < 16; i++) {
int pidx = idx + NUM_THREADS * i;
if (pidx >= 992) {
break;
}
ushort start, end;
uint permutation = permutations[pidx];
if (pidx < 160) {
s_permutations[pidx] = permutation;
}
float error =
evalPermutation4(colors, permutation, &start, &end, color_sum);
if (error < bestError) {
bestError = error;
bestPermutation = permutation;
bestStart = start;
bestEnd = end;
}
}
if (bestStart < bestEnd) {
swap(bestEnd, bestStart);
bestPermutation ^= 0x55555555; // Flip indices.
}
cg::sync(cta); // Sync here to ensure s_permutations is valid going forward
for (int i = 0; i < 3; i++) {
int pidx = idx + NUM_THREADS * i;
if (pidx >= 160) {
break;
}
ushort start, end;
uint permutation = s_permutations[pidx];
float error =
evalPermutation3(colors, permutation, &start, &end, color_sum);
if (error < bestError) {
bestError = error;
bestPermutation = permutation;
bestStart = start;
bestEnd = end;
if (bestStart > bestEnd) {
swap(bestEnd, bestStart);
bestPermutation ^=
(~bestPermutation >> 1) & 0x55555555; // Flip indices.
}
}
}
errors[idx] = bestError;
}
////////////////////////////////////////////////////////////////////////////////
// Find index with minimum error
////////////////////////////////////////////////////////////////////////////////
__device__ int findMinError(float *errors, cg::thread_block cta) {
const int idx = threadIdx.x;
__shared__ int indices[NUM_THREADS];
indices[idx] = idx;
cg::sync(cta);
for (int d = NUM_THREADS / 2; d > 0; d >>= 1) {
float err0 = errors[idx];
float err1 = (idx + d) < NUM_THREADS ? errors[idx + d] : FLT_MAX;
int index1 = (idx + d) < NUM_THREADS ? indices[idx + d] : 0;
cg::sync(cta);
if (err1 < err0) {
errors[idx] = err1;
indices[idx] = index1;
}
cg::sync(cta);
}
return indices[0];
}
////////////////////////////////////////////////////////////////////////////////
// Save DXT block
////////////////////////////////////////////////////////////////////////////////
__device__ void saveBlockDXT1(ushort start, ushort end, uint permutation,
int xrefs[16], uint2 *result, int blockOffset) {
const int bid = blockIdx.x + blockOffset;
if (start == end) {
permutation = 0;
}
// Reorder permutation.
uint indices = 0;
for (int i = 0; i < 16; i++) {
int ref = xrefs[i];
indices |= ((permutation >> (2 * ref)) & 3) << (2 * i);
}
// Write endpoints.
result[bid].x = (end << 16) | start;
// Write palette indices.
result[bid].y = indices;
}
////////////////////////////////////////////////////////////////////////////////
// Compress color block
////////////////////////////////////////////////////////////////////////////////
__global__ void compress(const uint *permutations, const uint *image,
uint2 *result, int blockOffset) {
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
const int idx = threadIdx.x;
__shared__ float3 colors[16];
__shared__ float3 sums[16];
__shared__ int xrefs[16];
loadColorBlock(image, colors, sums, xrefs, blockOffset, cta);
cg::sync(cta);
ushort bestStart, bestEnd;
uint bestPermutation;
__shared__ float errors[NUM_THREADS];
evalAllPermutations(colors, permutations, bestStart, bestEnd, bestPermutation,
errors, sums[0], cta);
// Use a parallel reduction to find minimum error.
const int minIdx = findMinError(errors, cta);
cg::sync(cta);
// Only write the result of the winner thread.
if (idx == minIdx) {
saveBlockDXT1(bestStart, bestEnd, bestPermutation, xrefs, result,
blockOffset);
}
}
// Helper structs and functions to validate the output of the compressor.
// We cannot simply do a bitwise compare, because different compilers produce
// different
// results for different targets due to floating point arithmetic.
union Color32 {
struct {
unsigned char b, g, r, a;
};
unsigned int u;
};
union Color16 {
struct {
unsigned short b : 5;
unsigned short g : 6;
unsigned short r : 5;
};
unsigned short u;
};
struct BlockDXT1 {
Color16 col0;
Color16 col1;
union {
unsigned char row[4];
unsigned int indices;
};
void decompress(Color32 colors[16]) const;
};
void BlockDXT1::decompress(Color32 *colors) const {
Color32 palette[4];
// Does bit expansion before interpolation.
palette[0].b = (col0.b << 3) | (col0.b >> 2);
palette[0].g = (col0.g << 2) | (col0.g >> 4);
palette[0].r = (col0.r << 3) | (col0.r >> 2);
palette[0].a = 0xFF;
palette[1].r = (col1.r << 3) | (col1.r >> 2);
palette[1].g = (col1.g << 2) | (col1.g >> 4);
palette[1].b = (col1.b << 3) | (col1.b >> 2);
palette[1].a = 0xFF;
if (col0.u > col1.u) {
// Four-color block: derive the other two colors.
palette[2].r = (2 * palette[0].r + palette[1].r) / 3;
palette[2].g = (2 * palette[0].g + palette[1].g) / 3;
palette[2].b = (2 * palette[0].b + palette[1].b) / 3;
palette[2].a = 0xFF;
palette[3].r = (2 * palette[1].r + palette[0].r) / 3;
palette[3].g = (2 * palette[1].g + palette[0].g) / 3;
palette[3].b = (2 * palette[1].b + palette[0].b) / 3;
palette[3].a = 0xFF;
} else {
// Three-color block: derive the other color.
palette[2].r = (palette[0].r + palette[1].r) / 2;
palette[2].g = (palette[0].g + palette[1].g) / 2;
palette[2].b = (palette[0].b + palette[1].b) / 2;
palette[2].a = 0xFF;
palette[3].r = 0x00;
palette[3].g = 0x00;
palette[3].b = 0x00;
palette[3].a = 0x00;
}
for (int i = 0; i < 16; i++) {
colors[i] = palette[(indices >> (2 * i)) & 0x3];
}
}
static int compareColors(const Color32 *b0, const Color32 *b1) {
int sum = 0;
for (int i = 0; i < 16; i++) {
int r = (b0[i].r - b1[i].r);
int g = (b0[i].g - b1[i].g);
int b = (b0[i].b - b1[i].b);
sum += r * r + g * g + b * b;
}
return sum;
}
static int compareBlock(const BlockDXT1 *b0, const BlockDXT1 *b1) {
Color32 colors0[16];
Color32 colors1[16];
if (memcmp(b0, b1, sizeof(BlockDXT1)) == 0) {
return 0;
} else {
b0->decompress(colors0);
b1->decompress(colors1);
return compareColors(colors0, colors1);
}
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
printf("%s Starting...\n\n", argv[0]);
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
findCudaDevice(argc, (const char **)argv);
// Load input image.
unsigned char *data = NULL;
uint W, H;
char *image_path = sdkFindFilePath(INPUT_IMAGE, argv[0]);
if (image_path == 0) {
printf("Error, unable to find source image <%s>\n", image_path);
exit(EXIT_FAILURE);
}
if (!sdkLoadPPM4ub(image_path, &data, &W, &H)) {
printf("Error, unable to open source image file <%s>\n", image_path);
exit(EXIT_FAILURE);
}
uint w = W, h = H;
printf("Image Loaded '%s', %d x %d pixels\n\n", image_path, w, h);
// Allocate input image.
const uint memSize = w * h * 4;
assert(0 != memSize);
uint *block_image = (uint *)malloc(memSize);
// Convert linear image to block linear.
for (uint by = 0; by < h / 4; by++) {
for (uint bx = 0; bx < w / 4; bx++) {
for (int i = 0; i < 16; i++) {
const int x = i & 3;
const int y = i / 4;
block_image[(by * w / 4 + bx) * 16 + i] =
((uint *)data)[(by * 4 + y) * 4 * (W / 4) + bx * 4 + x];
}
}
}
// copy into global mem
uint *d_data = NULL;
checkCudaErrors(cudaMalloc((void **)&d_data, memSize));
// Result
uint *d_result = NULL;
const uint compressedSize = (w / 4) * (h / 4) * 8;
checkCudaErrors(cudaMalloc((void **)&d_result, compressedSize));
uint *h_result = (uint *)malloc(compressedSize);
// Compute permutations.
uint permutations[1024];
computePermutations(permutations);
// Copy permutations host to devie.
uint *d_permutations = NULL;
checkCudaErrors(cudaMalloc((void **)&d_permutations, 1024 * sizeof(uint)));
checkCudaErrors(cudaMemcpy(d_permutations, permutations, 1024 * sizeof(uint),
cudaMemcpyHostToDevice));
// create a timer
StopWatchInterface *timer = NULL;
sdkCreateTimer(&timer);
// Copy image from host to device
checkCudaErrors(
cudaMemcpy(d_data, block_image, memSize, cudaMemcpyHostToDevice));
// Determine launch configuration and run timed computation numIterations
// times
uint blocks = ((w + 3) / 4) *
((h + 3) / 4); // rounds up by 1 block in each dim if %4 != 0
int devID;
cudaDeviceProp deviceProp;
// get number of SMs on this GPU
checkCudaErrors(cudaGetDevice(&devID));
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, devID));
// Restrict the numbers of blocks to launch on low end GPUs to avoid kernel
// timeout
int blocksPerLaunch = min(blocks, 768 * deviceProp.multiProcessorCount);
printf("Running DXT Compression on %u x %u image...\n", w, h);
printf("\n%u Blocks, %u Threads per Block, %u Threads in Grid...\n\n", blocks,
NUM_THREADS, blocks * NUM_THREADS);
int numIterations = 1;
for (int i = -1; i < numIterations; ++i) {
if (i == 0) {
checkCudaErrors(cudaDeviceSynchronize());
sdkStartTimer(&timer);
}
for (int j = 0; j < (int)blocks; j += blocksPerLaunch) {
compress<<<min(blocksPerLaunch, blocks - j), NUM_THREADS>>>(
d_permutations, d_data, (uint2 *)d_result, j);
}
}
getLastCudaError("compress");
// sync to host, stop timer, record perf
checkCudaErrors(cudaDeviceSynchronize());
sdkStopTimer(&timer);
double dAvgTime = 1.0e-3 * sdkGetTimerValue(&timer) / (double)numIterations;
printf(
"dxtc, Throughput = %.4f MPixels/s, Time = %.5f s, Size = %u Pixels, "
"NumDevsUsed = %i, Workgroup = %d\n",
(1.0e-6 * (double)(W * H) / dAvgTime), dAvgTime, (W * H), 1, NUM_THREADS);
// copy result data from device to host
checkCudaErrors(
cudaMemcpy(h_result, d_result, compressedSize, cudaMemcpyDeviceToHost));
// Write out result data to DDS file
char output_filename[1024];
strcpy(output_filename, image_path);
strcpy(output_filename + strlen(image_path) - 3, "dds");
FILE *fp = fopen(output_filename, "wb");
if (fp == 0) {
printf("Error, unable to open output image <%s>\n", output_filename);
exit(EXIT_FAILURE);
}
DDSHeader header;
header.fourcc = FOURCC_DDS;
header.size = 124;
header.flags = (DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT |
DDSD_LINEARSIZE);
header.height = h;
header.width = w;
header.pitch = compressedSize;
header.depth = 0;
header.mipmapcount = 0;
memset(header.reserved, 0, sizeof(header.reserved));
header.pf.size = 32;
header.pf.flags = DDPF_FOURCC;
header.pf.fourcc = FOURCC_DXT1;
header.pf.bitcount = 0;
header.pf.rmask = 0;
header.pf.gmask = 0;
header.pf.bmask = 0;
header.pf.amask = 0;
header.caps.caps1 = DDSCAPS_TEXTURE;
header.caps.caps2 = 0;
header.caps.caps3 = 0;
header.caps.caps4 = 0;
header.notused = 0;
fwrite(&header, sizeof(DDSHeader), 1, fp);
fwrite(h_result, compressedSize, 1, fp);
fclose(fp);
// Make sure the generated image is correct.
const char *reference_image_path = sdkFindFilePath(REFERENCE_IMAGE, argv[0]);
if (reference_image_path == 0) {
printf("Error, unable to find reference image\n");
exit(EXIT_FAILURE);
}
fp = fopen(reference_image_path, "rb");
if (fp == 0) {
printf("Error, unable to open reference image\n");
exit(EXIT_FAILURE);
}
fseek(fp, sizeof(DDSHeader), SEEK_SET);
uint referenceSize = (W / 4) * (H / 4) * 8;
uint *reference = (uint *)malloc(referenceSize);
fread(reference, referenceSize, 1, fp);
fclose(fp);
printf("\nChecking accuracy...\n");
float rms = 0;
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4) {
uint referenceBlockIdx = ((y / 4) * (W / 4) + (x / 4));
uint resultBlockIdx = ((y / 4) * (w / 4) + (x / 4));
int cmp = compareBlock(((BlockDXT1 *)h_result) + resultBlockIdx,
((BlockDXT1 *)reference) + referenceBlockIdx);
if (cmp != 0.0f) {
printf("Deviation at (%4d,%4d):\t%f rms\n", x / 4, y / 4,
float(cmp) / 16 / 3);
}
rms += cmp;
}
}
rms /= w * h * 3;
// Free allocated resources and exit
checkCudaErrors(cudaFree(d_permutations));
checkCudaErrors(cudaFree(d_data));
checkCudaErrors(cudaFree(d_result));
free(image_path);
free(data);
free(block_image);
free(h_result);
free(reference);
sdkDeleteTimer(&timer);
printf("RMS(reference, result) = %f\n\n", rms);
printf(rms <= ERROR_THRESHOLD ? "Test passed\n" : "Test failed!\n");
/* Return zero if test passed, one otherwise */
return rms > ERROR_THRESHOLD;
}

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Microsoft Visual Studio Solution File, Format Version 12.00
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@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
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</ImportGroup>
</Project>

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2022
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dxtc", "dxtc_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
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GlobalSection(SolutionProperties) = preSolution
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View File

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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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View File

@@ -0,0 +1,143 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PERMUTATIONS_H
#define PERMUTATIONS_H
#include <helper_cuda.h> // assert
static void computePermutations(uint permutations[1024]) {
int indices[16];
int num = 0;
// 3 element permutations:
// first cluster [0,i) is at the start
for (int m = 0; m < 16; ++m) {
indices[m] = 0;
}
const int imax = 15;
for (int i = imax; i >= 0; --i) {
// second cluster [i,j) is half along
for (int m = i; m < 16; ++m) {
indices[m] = 2;
}
const int jmax = (i == 0) ? 15 : 16;
for (int j = jmax; j >= i; --j) {
// last cluster [j,k) is at the end
if (j < 16) {
indices[j] = 1;
}
uint permutation = 0;
for (int p = 0; p < 16; p++) {
permutation |= indices[p] << (p * 2);
// permutation |= indices[15-p] << (p * 2);
}
permutations[num] = permutation;
num++;
}
}
assert(num == 151);
for (int i = 0; i < 9; i++) {
permutations[num] = 0x000AA555;
num++;
}
assert(num == 160);
// Append 4 element permutations:
// first cluster [0,i) is at the start
for (int m = 0; m < 16; ++m) {
indices[m] = 0;
}
for (int i = imax; i >= 0; --i) {
// second cluster [i,j) is one third along
for (int m = i; m < 16; ++m) {
indices[m] = 2;
}
const int jmax = (i == 0) ? 15 : 16;
for (int j = jmax; j >= i; --j) {
// third cluster [j,k) is two thirds along
for (int m = j; m < 16; ++m) {
indices[m] = 3;
}
int kmax = (j == 0) ? 15 : 16;
for (int k = kmax; k >= j; --k) {
// last cluster [k,n) is at the end
if (k < 16) {
indices[k] = 1;
}
uint permutation = 0;
bool hasThree = false;
for (int p = 0; p < 16; p++) {
permutation |= indices[p] << (p * 2);
// permutation |= indices[15-p] << (p * 2);
if (indices[p] == 3) hasThree = true;
}
if (hasThree) {
permutations[num] = permutation;
num++;
}
}
}
}
assert(num == 975);
// 1024 - 969 - 7 = 48 extra elements
// It would be nice to set these extra elements with better values...
for (int i = 0; i < 49; i++) {
permutations[num] = 0x00AAFF55;
num++;
}
assert(num == 1024);
}
#endif // PERMUTATIONS_H