mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-23 21:28:17 +08:00
add and update samples for CUDA 11.6
This commit is contained in:
18
Samples/5_Domain_Specific/bicubicTexture/.vscode/c_cpp_properties.json
vendored
Normal file
18
Samples/5_Domain_Specific/bicubicTexture/.vscode/c_cpp_properties.json
vendored
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@@ -0,0 +1,18 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": [
|
||||
"${workspaceFolder}/**",
|
||||
"${workspaceFolder}/../../../Common"
|
||||
],
|
||||
"defines": [],
|
||||
"compilerPath": "/usr/local/cuda/bin/nvcc",
|
||||
"cStandard": "gnu17",
|
||||
"cppStandard": "gnu++14",
|
||||
"intelliSenseMode": "linux-gcc-x64",
|
||||
"configurationProvider": "ms-vscode.makefile-tools"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
7
Samples/5_Domain_Specific/bicubicTexture/.vscode/extensions.json
vendored
Normal file
7
Samples/5_Domain_Specific/bicubicTexture/.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"nvidia.nsight-vscode-edition",
|
||||
"ms-vscode.cpptools",
|
||||
"ms-vscode.makefile-tools"
|
||||
]
|
||||
}
|
||||
10
Samples/5_Domain_Specific/bicubicTexture/.vscode/launch.json
vendored
Normal file
10
Samples/5_Domain_Specific/bicubicTexture/.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "CUDA C++: Launch",
|
||||
"type": "cuda-gdb",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/bicubicTexture"
|
||||
}
|
||||
]
|
||||
}
|
||||
15
Samples/5_Domain_Specific/bicubicTexture/.vscode/tasks.json
vendored
Normal file
15
Samples/5_Domain_Specific/bicubicTexture/.vscode/tasks.json
vendored
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@@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "sample",
|
||||
"type": "shell",
|
||||
"command": "make dbg=1",
|
||||
"problemMatcher": ["$nvcc"],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
368
Samples/5_Domain_Specific/bicubicTexture/Makefile
Normal file
368
Samples/5_Domain_Specific/bicubicTexture/Makefile
Normal file
@@ -0,0 +1,368 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# Makefile project only supported on Mac OS X and Linux Platforms)
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Location of the CUDA Toolkit
|
||||
CUDA_PATH ?= /usr/local/cuda
|
||||
|
||||
##############################
|
||||
# start deprecated interface #
|
||||
##############################
|
||||
ifeq ($(x86_64),1)
|
||||
$(info WARNING - x86_64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
|
||||
TARGET_ARCH ?= x86_64
|
||||
endif
|
||||
ifeq ($(ARMv7),1)
|
||||
$(info WARNING - ARMv7 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=armv7l instead)
|
||||
TARGET_ARCH ?= armv7l
|
||||
endif
|
||||
ifeq ($(aarch64),1)
|
||||
$(info WARNING - aarch64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
|
||||
TARGET_ARCH ?= aarch64
|
||||
endif
|
||||
ifeq ($(ppc64le),1)
|
||||
$(info WARNING - ppc64le variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
|
||||
TARGET_ARCH ?= ppc64le
|
||||
endif
|
||||
ifneq ($(GCC),)
|
||||
$(info WARNING - GCC variable has been deprecated)
|
||||
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
|
||||
HOST_COMPILER ?= $(GCC)
|
||||
endif
|
||||
ifneq ($(abi),)
|
||||
$(error ERROR - abi variable has been removed)
|
||||
endif
|
||||
############################
|
||||
# end deprecated interface #
|
||||
############################
|
||||
|
||||
# architecture
|
||||
HOST_ARCH := $(shell uname -m)
|
||||
TARGET_ARCH ?= $(HOST_ARCH)
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
|
||||
TARGET_SIZE := 64
|
||||
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
|
||||
TARGET_SIZE := 32
|
||||
endif
|
||||
else
|
||||
TARGET_SIZE := $(shell getconf LONG_BIT)
|
||||
endif
|
||||
else
|
||||
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
|
||||
endif
|
||||
|
||||
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
|
||||
ifeq ($(HOST_ARCH),aarch64)
|
||||
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
|
||||
HOST_ARCH := sbsa
|
||||
TARGET_ARCH := sbsa
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
|
||||
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
|
||||
endif
|
||||
endif
|
||||
|
||||
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
|
||||
TARGET_ARCH = armv7l
|
||||
endif
|
||||
|
||||
# operating system
|
||||
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
TARGET_OS ?= $(HOST_OS)
|
||||
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
|
||||
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
|
||||
endif
|
||||
|
||||
# host compiler
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
|
||||
HOST_COMPILER ?= clang++
|
||||
endif
|
||||
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
ifeq ($(TARGET_OS),linux)
|
||||
HOST_COMPILER ?= arm-linux-gnueabihf-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
HOST_COMPILER ?= arm-linux-androideabi-g++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),aarch64)
|
||||
ifeq ($(TARGET_OS), linux)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
|
||||
else ifeq ($(TARGET_OS), android)
|
||||
HOST_COMPILER ?= aarch64-linux-android-clang++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),sbsa)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
|
||||
endif
|
||||
endif
|
||||
HOST_COMPILER ?= g++
|
||||
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
|
||||
|
||||
# internal flags
|
||||
NVCCFLAGS := -m${TARGET_SIZE}
|
||||
CCFLAGS :=
|
||||
LDFLAGS :=
|
||||
|
||||
# build flags
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
LDFLAGS += -rpath $(CUDA_PATH)/lib
|
||||
CCFLAGS += -arch $(HOST_ARCH)
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
|
||||
CCFLAGS += -mfloat-abi=hard
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
LDFLAGS += -pie
|
||||
CCFLAGS += -fpie -fpic -fexceptions
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
NVCCFLAGS += -D_QNX_SOURCE
|
||||
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
|
||||
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
|
||||
LDFLAGS += -lsocket
|
||||
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
|
||||
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
|
||||
ifdef TARGET_OVERRIDE
|
||||
LDFLAGS += -lslog2
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_FS),)
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/lib
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
|
||||
CCFLAGS += -I$(TARGET_FS)/../include
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef TARGET_OVERRIDE # cuda toolkit targets override
|
||||
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
|
||||
endif
|
||||
|
||||
# Install directory of different arch
|
||||
CUDA_INSTALL_TARGET_DIR :=
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
|
||||
endif
|
||||
|
||||
# Debug build flags
|
||||
ifeq ($(dbg),1)
|
||||
NVCCFLAGS += -g -G
|
||||
BUILD_TYPE := debug
|
||||
else
|
||||
BUILD_TYPE := release
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS :=
|
||||
ALL_CCFLAGS += $(NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
|
||||
|
||||
SAMPLE_ENABLED := 1
|
||||
|
||||
# This sample is not supported on QNX
|
||||
ifeq ($(TARGET_OS),qnx)
|
||||
$(info >>> WARNING - bicubicTexture is not supported on QNX - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ALL_LDFLAGS :=
|
||||
ALL_LDFLAGS += $(ALL_CCFLAGS)
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
|
||||
|
||||
# Common includes and paths for CUDA
|
||||
INCLUDES := -I../../../Common
|
||||
LIBRARIES :=
|
||||
|
||||
################################################################################
|
||||
|
||||
# Makefile include to help find GL Libraries
|
||||
include ./findgllib.mk
|
||||
|
||||
# OpenGL specific libraries
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
# Mac OSX specific libraries and paths to include
|
||||
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
|
||||
LIBRARIES += -lGL -lGLU
|
||||
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
|
||||
else
|
||||
LIBRARIES += $(GLLINK)
|
||||
LIBRARIES += -lGL -lGLU -lglut
|
||||
endif
|
||||
|
||||
# Gencode arguments
|
||||
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
|
||||
SMS ?= 53 61 70 72 75 80 86 87
|
||||
else
|
||||
SMS ?= 35 37 50 52 60 61 70 75 80 86
|
||||
endif
|
||||
|
||||
ifeq ($(SMS),)
|
||||
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ifeq ($(GENCODE_FLAGS),)
|
||||
# Generate SASS code for each SM architecture listed in $(SMS)
|
||||
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
|
||||
|
||||
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
|
||||
HIGHEST_SM := $(lastword $(sort $(SMS)))
|
||||
ifneq ($(HIGHEST_SM),)
|
||||
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
|
||||
endif
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS += --threads 0 --std=c++11
|
||||
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
EXEC ?= @echo "[@]"
|
||||
endif
|
||||
|
||||
################################################################################
|
||||
|
||||
# Target rules
|
||||
all: build
|
||||
|
||||
build: bicubicTexture
|
||||
|
||||
check.deps:
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
@echo "Sample will be waived due to the above missing dependencies"
|
||||
else
|
||||
@echo "Sample is ready - all dependencies have been met"
|
||||
endif
|
||||
|
||||
bicubicTexture.o:bicubicTexture.cpp
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
bicubicTexture_cuda.o:bicubicTexture_cuda.cu
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
bicubicTexture: bicubicTexture.o bicubicTexture_cuda.o
|
||||
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
|
||||
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
|
||||
run: build
|
||||
$(EXEC) ./bicubicTexture
|
||||
|
||||
testrun: build
|
||||
$(EXEC) ./bicubicTexture -mode=0 -file=0_nearest.ppm
|
||||
$(EXEC) ./bicubicTexture -mode=1 -file=1_bilinear.ppm
|
||||
$(EXEC) ./bicubicTexture -mode=2 -file=2_bicubic.ppm
|
||||
$(EXEC) ./bicubicTexture -mode=3 -file=3_fastbicubic.ppm
|
||||
$(EXEC) ./bicubicTexture -mode=4 -file=4_catmull-rom.ppm
|
||||
|
||||
clean:
|
||||
rm -f bicubicTexture bicubicTexture.o bicubicTexture_cuda.o
|
||||
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/bicubicTexture
|
||||
|
||||
clobber: clean
|
||||
113
Samples/5_Domain_Specific/bicubicTexture/NsightEclipse.xml
Normal file
113
Samples/5_Domain_Specific/bicubicTexture/NsightEclipse.xml
Normal file
@@ -0,0 +1,113 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
|
||||
<entry>
|
||||
<name>bicubicTexture</name>
|
||||
<cuda_api_list>
|
||||
<toolkit>cudaFree</toolkit>
|
||||
<toolkit>cudaGraphicsMapResources</toolkit>
|
||||
<toolkit>cudaFreeArray</toolkit>
|
||||
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
|
||||
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
|
||||
<toolkit>cudaDeviceSynchronize</toolkit>
|
||||
<toolkit>cudaDestroyTextureObject</toolkit>
|
||||
<toolkit>cudaCreateTextureObject</toolkit>
|
||||
<toolkit>cudaMalloc</toolkit>
|
||||
<toolkit>cudaMallocArray</toolkit>
|
||||
<toolkit>cudaCreateChannelDesc</toolkit>
|
||||
<toolkit>cudaGraphicsUnregisterResource</toolkit>
|
||||
<toolkit>cudaGraphicsUnmapResources</toolkit>
|
||||
<toolkit>cudaMemcpy</toolkit>
|
||||
<toolkit>cudaGetDeviceProperties</toolkit>
|
||||
</cuda_api_list>
|
||||
<description><![CDATA[This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.]]></description>
|
||||
<devicecompilation>whole</devicecompilation>
|
||||
<files>
|
||||
<file>data\teapot512.raw</file>
|
||||
<file>data\0_nearest.ppm</file>
|
||||
<file>data\1_bilinear.ppm</file>
|
||||
<file>data\2_bicubic.ppm</file>
|
||||
<file>data\3_fastbicubic.ppm</file>
|
||||
<file>data\4_catmull-rom.ppm</file>
|
||||
</files>
|
||||
<includepaths>
|
||||
<path>./</path>
|
||||
<path>../</path>
|
||||
<path>../../../Common</path>
|
||||
</includepaths>
|
||||
<keyconcepts>
|
||||
<concept level="basic">Graphics Interop</concept>
|
||||
<concept level="basic">Image Processing</concept>
|
||||
</keyconcepts>
|
||||
<keywords>
|
||||
<keyword>openGL</keyword>
|
||||
</keywords>
|
||||
<libraries>
|
||||
<library>GLU</library>
|
||||
<library>GL</library>
|
||||
<library framework="true" os="macosx">GLUT</library>
|
||||
<library os="linux">GLEW</library>
|
||||
<library os="linux">glut</library>
|
||||
<library os="linux">X11</library>
|
||||
</libraries>
|
||||
<librarypaths>
|
||||
<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
|
||||
<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
|
||||
<path os="macosx">../../../common/lib/darwin</path>
|
||||
</librarypaths>
|
||||
<nsight_eclipse>true</nsight_eclipse>
|
||||
<primary_file>bicubicTexture.cpp</primary_file>
|
||||
<qatests>
|
||||
<qatest>-mode=0 -file=0_nearest.ppm</qatest>
|
||||
<qatest>-mode=1 -file=1_bilinear.ppm</qatest>
|
||||
<qatest>-mode=2 -file=2_bicubic.ppm</qatest>
|
||||
<qatest>-mode=3 -file=3_fastbicubic.ppm</qatest>
|
||||
<qatest>-mode=4 -file=4_catmull-rom.ppm</qatest>
|
||||
</qatests>
|
||||
<required_dependencies>
|
||||
<dependency>X11</dependency>
|
||||
<dependency>GL</dependency>
|
||||
</required_dependencies>
|
||||
<scopes>
|
||||
<scope>1:CUDA Basic Topics</scope>
|
||||
<scope>2:Texture</scope>
|
||||
<scope>2:Image Processing</scope>
|
||||
<scope>2:Computer Vision</scope>
|
||||
</scopes>
|
||||
<sm-arch>sm35</sm-arch>
|
||||
<sm-arch>sm37</sm-arch>
|
||||
<sm-arch>sm50</sm-arch>
|
||||
<sm-arch>sm52</sm-arch>
|
||||
<sm-arch>sm53</sm-arch>
|
||||
<sm-arch>sm60</sm-arch>
|
||||
<sm-arch>sm61</sm-arch>
|
||||
<sm-arch>sm70</sm-arch>
|
||||
<sm-arch>sm72</sm-arch>
|
||||
<sm-arch>sm75</sm-arch>
|
||||
<sm-arch>sm80</sm-arch>
|
||||
<sm-arch>sm86</sm-arch>
|
||||
<sm-arch>sm87</sm-arch>
|
||||
<supported_envs>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>linux</platform>
|
||||
</env>
|
||||
<env>
|
||||
<platform>windows7</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>macosx</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>arm</arch>
|
||||
</env>
|
||||
<env>
|
||||
<arch>sbsa</arch>
|
||||
</env>
|
||||
</supported_envs>
|
||||
<supported_sm_architectures>
|
||||
<include>all</include>
|
||||
</supported_sm_architectures>
|
||||
<title>Bicubic B-spline Interoplation</title>
|
||||
<type>exe</type>
|
||||
</entry>
|
||||
74
Samples/5_Domain_Specific/bicubicTexture/README.md
Normal file
74
Samples/5_Domain_Specific/bicubicTexture/README.md
Normal file
@@ -0,0 +1,74 @@
|
||||
# bicubicTexture - Bicubic B-spline Interoplation
|
||||
|
||||
## Description
|
||||
|
||||
This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
Graphics Interop, Image Processing
|
||||
|
||||
## Supported SM Architectures
|
||||
|
||||
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
|
||||
|
||||
## Supported OSes
|
||||
|
||||
Linux, Windows
|
||||
|
||||
## Supported CPU Architecture
|
||||
|
||||
x86_64, armv7l
|
||||
|
||||
## CUDA APIs involved
|
||||
|
||||
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
|
||||
cudaFree, cudaGraphicsMapResources, cudaFreeArray, cudaGraphicsGLRegisterBuffer, cudaGraphicsResourceGetMappedPointer, cudaDeviceSynchronize, cudaDestroyTextureObject, cudaCreateTextureObject, cudaMalloc, cudaMallocArray, cudaCreateChannelDesc, cudaGraphicsUnregisterResource, cudaGraphicsUnmapResources, cudaMemcpy, cudaGetDeviceProperties
|
||||
|
||||
## Dependencies needed to build/run
|
||||
[X11](../../README.md#x11), [GL](../../README.md#gl)
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
|
||||
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
|
||||
|
||||
## Build and Run
|
||||
|
||||
### Windows
|
||||
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
|
||||
```
|
||||
*_vs<version>.sln - for Visual Studio <version>
|
||||
```
|
||||
Each individual sample has its own set of solution files in its directory:
|
||||
|
||||
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
|
||||
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
|
||||
|
||||
### Linux
|
||||
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
|
||||
```
|
||||
$ cd <sample_dir>
|
||||
$ make
|
||||
```
|
||||
The samples makefiles can take advantage of certain options:
|
||||
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
|
||||
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
|
||||
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
|
||||
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
|
||||
* **dbg=1** - build with debug symbols
|
||||
```
|
||||
$ make dbg=1
|
||||
```
|
||||
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
|
||||
```
|
||||
$ make SMS="50 60"
|
||||
```
|
||||
|
||||
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
|
||||
```
|
||||
$ make HOST_COMPILER=g++
|
||||
```
|
||||
|
||||
## References (for more details)
|
||||
|
||||
781
Samples/5_Domain_Specific/bicubicTexture/bicubicTexture.cpp
Normal file
781
Samples/5_Domain_Specific/bicubicTexture/bicubicTexture.cpp
Normal file
@@ -0,0 +1,781 @@
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
Bicubic texture filtering sample
|
||||
sgreen 6/2008
|
||||
|
||||
This sample demonstrates how to efficiently implement bicubic texture
|
||||
filtering in CUDA.
|
||||
|
||||
Bicubic filtering is a higher order interpolation method that produces
|
||||
smoother results than bilinear interpolation:
|
||||
http://en.wikipedia.org/wiki/Bicubic
|
||||
|
||||
It requires reading a 4 x 4 pixel neighbourhood rather than the
|
||||
2 x 2 area required by bilinear filtering.
|
||||
|
||||
Current graphics hardware doesn't support bicubic filtering natively,
|
||||
but it is possible to compose a bicubic filter using just 4 bilinear
|
||||
lookups by offsetting the sample position within each texel and weighting
|
||||
the samples correctly. The only disadvantage to this method is that the
|
||||
hardware only maintains 9-bits of filtering precision within each texel.
|
||||
|
||||
See "Fast Third-Order Texture Filtering", Sigg & Hadwiger, GPU Gems 2:
|
||||
https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/chapter-20-fast-third-order-texture-filtering
|
||||
|
||||
v1.1 - updated to include the brute force method using 16 texture lookups.
|
||||
v1.2 - added Catmull-Rom interpolation
|
||||
|
||||
Example performance results from GeForce 8800 GTS:
|
||||
Bilinear - 5500 MPixels/sec
|
||||
Bicubic - 1400 MPixels/sec
|
||||
Fast Bicubic - 2100 MPixels/sec
|
||||
*/
|
||||
|
||||
// OpenGL Graphics includes
|
||||
#include <helper_gl.h>
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
// Includes
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
// CUDA system and GL includes
|
||||
#include <cuda_runtime.h>
|
||||
#include <cuda_gl_interop.h>
|
||||
|
||||
// Helper functions
|
||||
#include <helper_functions.h> // CUDA SDK Helper functions
|
||||
#include <helper_cuda.h> // CUDA device initialization helper functions
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned char uchar;
|
||||
|
||||
#define USE_BUFFER_TEX 0
|
||||
#ifndef MAX
|
||||
#define MAX(a, b) ((a < b) ? b : a)
|
||||
#endif
|
||||
|
||||
// Auto-Verification Code
|
||||
const int frameCheckNumber = 4;
|
||||
int fpsCount = 0; // FPS count for averaging
|
||||
int fpsLimit = 4; // FPS limit for sampling
|
||||
int g_Index = 0;
|
||||
unsigned int frameCount = 0;
|
||||
unsigned int g_TotalErrors = 0;
|
||||
StopWatchInterface *timer = 0;
|
||||
bool g_Verify = false;
|
||||
|
||||
int *pArgc = NULL;
|
||||
char **pArgv = NULL;
|
||||
|
||||
#define MAX_EPSILON_ERROR 5.0f
|
||||
#define REFRESH_DELAY 10 // ms
|
||||
|
||||
static const char *sSDKsample = "CUDA BicubicTexture";
|
||||
|
||||
// Define the files that are to be save and the reference images for validation
|
||||
const char *sFilterMode[] = {"Nearest", "Bilinear", "Bicubic",
|
||||
"Fast Bicubic", "Catmull-Rom", NULL};
|
||||
|
||||
const char *sOriginal[] = {"0_nearest.ppm", "1_bilinear.ppm",
|
||||
"2_bicubic.ppm", "3_fastbicubic.ppm",
|
||||
"4_catmull-rom.ppm", NULL};
|
||||
|
||||
const char *sReference[] = {"0_nearest.ppm", "1_bilinear.ppm",
|
||||
"2_bicubic.ppm", "3_fastbicubic.ppm",
|
||||
"4_catmull-rom.ppm", NULL};
|
||||
|
||||
const char *srcImageFilename = "teapot512.pgm";
|
||||
char *dumpFilename = NULL;
|
||||
|
||||
uint width = 512, height = 512;
|
||||
uint imageWidth, imageHeight;
|
||||
dim3 blockSize(16, 16);
|
||||
dim3 gridSize(width / blockSize.x, height / blockSize.y);
|
||||
|
||||
enum eFilterMode {
|
||||
MODE_NEAREST,
|
||||
MODE_BILINEAR,
|
||||
MODE_BICUBIC,
|
||||
MODE_FAST_BICUBIC,
|
||||
MODE_CATMULL_ROM,
|
||||
NUM_MODES
|
||||
};
|
||||
|
||||
eFilterMode g_FilterMode = MODE_FAST_BICUBIC;
|
||||
|
||||
bool drawCurves = false;
|
||||
|
||||
GLuint pbo = 0; // OpenGL pixel buffer object
|
||||
struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
|
||||
GLuint displayTex = 0;
|
||||
GLuint bufferTex = 0;
|
||||
GLuint fprog; // fragment program (shader)
|
||||
|
||||
float tx = -27.75f, ty = -189.0f; // image translation
|
||||
float scale = 0.125f; // image scale
|
||||
float cx, cy; // image centre
|
||||
|
||||
void display();
|
||||
void initGLBuffers();
|
||||
void runBenchmark(int iterations);
|
||||
void cleanup();
|
||||
|
||||
#define GL_TEXTURE_TYPE GL_TEXTURE_RECTANGLE_ARB
|
||||
//#define GL_TEXTURE_TYPE GL_TEXTURE_2D
|
||||
|
||||
extern "C" void initGL(int *argc, char **argv);
|
||||
extern "C" void loadImageData(int argc, char **argv);
|
||||
|
||||
extern "C" void initTexture(int imageWidth, int imageHeight, uchar *h_data);
|
||||
extern "C" void freeTexture();
|
||||
extern "C" void render(int width, int height, float tx, float ty, float scale,
|
||||
float cx, float cy, dim3 blockSize, dim3 gridSize,
|
||||
eFilterMode filter_mode, uchar4 *output);
|
||||
|
||||
// w0, w1, w2, and w3 are the four cubic B-spline basis functions
|
||||
float bspline_w0(float a) {
|
||||
return (1.0f / 6.0f) * (-a * a * a + 3.0f * a * a - 3.0f * a + 1.0f);
|
||||
}
|
||||
|
||||
float bspline_w1(float a) {
|
||||
return (1.0f / 6.0f) * (3.0f * a * a * a - 6.0f * a * a + 4.0f);
|
||||
}
|
||||
|
||||
float bspline_w2(float a) {
|
||||
return (1.0f / 6.0f) * (-3.0f * a * a * a + 3.0f * a * a + 3.0f * a + 1.0f);
|
||||
}
|
||||
|
||||
__host__ __device__ float bspline_w3(float a) {
|
||||
return (1.0f / 6.0f) * (a * a * a);
|
||||
}
|
||||
|
||||
void computeFPS() {
|
||||
frameCount++;
|
||||
fpsCount++;
|
||||
|
||||
if (fpsCount == fpsLimit - 1) {
|
||||
g_Verify = true;
|
||||
}
|
||||
|
||||
if (fpsCount == fpsLimit) {
|
||||
char fps[256];
|
||||
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
|
||||
sprintf(fps, "%s %s <%s>: %3.1f fps", "", sSDKsample,
|
||||
sFilterMode[g_FilterMode], ifps);
|
||||
|
||||
glutSetWindowTitle(fps);
|
||||
fpsCount = 0;
|
||||
|
||||
sdkResetTimer(&timer);
|
||||
}
|
||||
}
|
||||
|
||||
void plotCurve(float (*func)(float)) {
|
||||
const int steps = 100;
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
for (int i = 0; i < steps; i++) {
|
||||
float x = i / (float)(steps - 1);
|
||||
glVertex2f(x, func(x));
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// display results using OpenGL (called by GLUT)
|
||||
void display() {
|
||||
sdkStartTimer(&timer);
|
||||
|
||||
// map PBO to get CUDA device pointer
|
||||
uchar4 *d_output;
|
||||
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
|
||||
size_t num_bytes;
|
||||
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
||||
(void **)&d_output, &num_bytes, cuda_pbo_resource));
|
||||
render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
|
||||
g_FilterMode, d_output);
|
||||
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
|
||||
|
||||
// Common display path
|
||||
{
|
||||
// display results
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
// display using buffer texture
|
||||
glBindTexture(GL_TEXTURE_BUFFER_EXT, bufferTex);
|
||||
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fprog);
|
||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
glProgramLocalParameterI4iNV(GL_FRAGMENT_PROGRAM_ARB, 0, width, 0, 0, 0);
|
||||
#else
|
||||
// download image from PBO to OpenGL texture
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
|
||||
glBindTexture(GL_TEXTURE_TYPE, displayTex);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexSubImage2D(GL_TEXTURE_TYPE, 0, 0, 0, width, height, GL_BGRA,
|
||||
GL_UNSIGNED_BYTE, 0);
|
||||
glEnable(GL_TEXTURE_TYPE);
|
||||
#endif
|
||||
|
||||
// draw textured quad
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, (GLfloat)height);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glTexCoord2f((GLfloat)width, (GLfloat)height);
|
||||
glVertex2f(1.0f, 0.0f);
|
||||
glTexCoord2f((GLfloat)width, 0.0f);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, 1.0f);
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_TYPE);
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
|
||||
if (drawCurves) {
|
||||
// draw spline curves
|
||||
glPushMatrix();
|
||||
glScalef(0.25, 0.25, 1.0);
|
||||
|
||||
glTranslatef(0.0, 2.0, 0.0);
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
plotCurve(bspline_w3);
|
||||
|
||||
glTranslatef(1.0, 0.0, 0.0);
|
||||
glColor3f(0.0, 1.0, 0.0);
|
||||
plotCurve(bspline_w2);
|
||||
|
||||
glTranslatef(1.0, 0.0, 0.0);
|
||||
glColor3f(0.0, 0.0, 1.0);
|
||||
plotCurve(bspline_w1);
|
||||
|
||||
glTranslatef(1.0, 0.0, 0.0);
|
||||
glColor3f(1.0, 0.0, 1.0);
|
||||
plotCurve(bspline_w0);
|
||||
|
||||
glPopMatrix();
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
glutReportErrors();
|
||||
|
||||
sdkStopTimer(&timer);
|
||||
|
||||
computeFPS();
|
||||
}
|
||||
|
||||
// GLUT callback functions
|
||||
void timerEvent(int value) {
|
||||
if (glutGetWindow()) {
|
||||
glutPostRedisplay();
|
||||
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard(unsigned char key, int /*x*/, int /*y*/) {
|
||||
switch (key) {
|
||||
case 27:
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
exit(EXIT_SUCCESS);
|
||||
#else
|
||||
glutDestroyWindow(glutGetWindow());
|
||||
return;
|
||||
#endif
|
||||
|
||||
case '1':
|
||||
g_FilterMode = MODE_NEAREST;
|
||||
break;
|
||||
|
||||
case '2':
|
||||
g_FilterMode = MODE_BILINEAR;
|
||||
break;
|
||||
|
||||
case '3':
|
||||
g_FilterMode = MODE_BICUBIC;
|
||||
break;
|
||||
|
||||
case '4':
|
||||
g_FilterMode = MODE_FAST_BICUBIC;
|
||||
break;
|
||||
|
||||
case '5':
|
||||
g_FilterMode = MODE_CATMULL_ROM;
|
||||
break;
|
||||
|
||||
case '=':
|
||||
case '+':
|
||||
scale *= 0.5f;
|
||||
break;
|
||||
|
||||
case '-':
|
||||
scale *= 2.0f;
|
||||
break;
|
||||
|
||||
case 'r':
|
||||
scale = 1.0f;
|
||||
tx = ty = 0.0f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
printf("%f, %f, %f\n", tx, ty, scale);
|
||||
break;
|
||||
|
||||
case 'b':
|
||||
runBenchmark(500);
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
drawCurves ^= 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (key >= '1' && key <= '5') {
|
||||
printf("> FilterMode[%d] = %s\n", g_FilterMode + 1,
|
||||
sFilterMode[g_FilterMode]);
|
||||
}
|
||||
}
|
||||
|
||||
int ox, oy;
|
||||
int buttonState = 0;
|
||||
|
||||
void mouse(int button, int state, int x, int y) {
|
||||
if (state == GLUT_DOWN) {
|
||||
buttonState |= 1 << button;
|
||||
} else if (state == GLUT_UP) {
|
||||
buttonState = 0;
|
||||
}
|
||||
|
||||
ox = x;
|
||||
oy = y;
|
||||
}
|
||||
|
||||
void motion(int x, int y) {
|
||||
float dx, dy;
|
||||
dx = (float)(x - ox);
|
||||
dy = (float)(y - oy);
|
||||
|
||||
if (buttonState & 1) {
|
||||
// left = translate
|
||||
tx -= dx * scale;
|
||||
ty -= dy * scale;
|
||||
} else if (buttonState & 2) {
|
||||
// middle = zoom
|
||||
scale -= dy / 1000.0f;
|
||||
}
|
||||
|
||||
ox = x;
|
||||
oy = y;
|
||||
}
|
||||
|
||||
void reshape(int x, int y) {
|
||||
width = x;
|
||||
height = y;
|
||||
imageWidth = width;
|
||||
imageHeight = height;
|
||||
|
||||
initGLBuffers();
|
||||
|
||||
glViewport(0, 0, x, y);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
freeTexture();
|
||||
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
|
||||
|
||||
glDeleteBuffers(1, &pbo);
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
glDeleteTextures(1, &bufferTex);
|
||||
glDeleteProgramsARB(1, &fprog);
|
||||
#else
|
||||
glDeleteTextures(1, &displayTex);
|
||||
#endif
|
||||
|
||||
sdkDeleteTimer(&timer);
|
||||
}
|
||||
|
||||
int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
|
||||
|
||||
void initGLBuffers() {
|
||||
if (pbo) {
|
||||
// delete old buffer
|
||||
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
|
||||
glDeleteBuffers(1, &pbo);
|
||||
}
|
||||
|
||||
// create pixel buffer object for display
|
||||
glGenBuffers(1, &pbo);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(uchar4), 0,
|
||||
GL_STREAM_DRAW_ARB);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
|
||||
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
|
||||
&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
|
||||
// create buffer texture, attach to pbo
|
||||
if (bufferTex) {
|
||||
glDeleteTextures(1, &bufferTex);
|
||||
}
|
||||
|
||||
glGenTextures(1, &bufferTex);
|
||||
glBindTexture(GL_TEXTURE_BUFFER_EXT, bufferTex);
|
||||
glTexBufferEXT(GL_TEXTURE_BUFFER_EXT, GL_RGBA8, pbo);
|
||||
glBindTexture(GL_TEXTURE_BUFFER_EXT, 0);
|
||||
#else
|
||||
|
||||
// create texture for display
|
||||
if (displayTex) {
|
||||
glDeleteTextures(1, &displayTex);
|
||||
}
|
||||
|
||||
glGenTextures(1, &displayTex);
|
||||
glBindTexture(GL_TEXTURE_TYPE, displayTex);
|
||||
glTexImage2D(GL_TEXTURE_TYPE, 0, GL_RGBA8, width, height, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_TYPE, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_TYPE, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glBindTexture(GL_TEXTURE_TYPE, 0);
|
||||
#endif
|
||||
|
||||
// calculate new grid size
|
||||
gridSize = dim3(iDivUp(width, blockSize.x), iDivUp(height, blockSize.y));
|
||||
}
|
||||
|
||||
void mainMenu(int i) { keyboard(i, 0, 0); }
|
||||
|
||||
void initMenus() {
|
||||
glutCreateMenu(mainMenu);
|
||||
glutAddMenuEntry("Nearest [1]", '1');
|
||||
glutAddMenuEntry("Bilinear [2]", '2');
|
||||
glutAddMenuEntry("Bicubic [3]", '3');
|
||||
glutAddMenuEntry("Fast Bicubic [4]", '4');
|
||||
glutAddMenuEntry("Catmull-Rom [5]", '5');
|
||||
glutAddMenuEntry("Zoom in [=]", '=');
|
||||
glutAddMenuEntry("Zoom out [-]", '-');
|
||||
glutAddMenuEntry("Benchmark [b]", 'b');
|
||||
glutAddMenuEntry("DrawCurves [c]", 'c');
|
||||
glutAddMenuEntry("Quit [esc]", 27);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
}
|
||||
|
||||
void runBenchmark(int iterations) {
|
||||
printf("[%s] (Benchmark Mode)\n", sSDKsample);
|
||||
|
||||
sdkCreateTimer(&timer);
|
||||
|
||||
uchar4 *d_output;
|
||||
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
|
||||
size_t num_bytes;
|
||||
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
||||
(void **)&d_output, &num_bytes, cuda_pbo_resource));
|
||||
|
||||
sdkStartTimer(&timer);
|
||||
|
||||
for (int i = 0; i < iterations; ++i) {
|
||||
render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
|
||||
g_FilterMode, d_output);
|
||||
}
|
||||
|
||||
cudaDeviceSynchronize();
|
||||
sdkStopTimer(&timer);
|
||||
float time = sdkGetTimerValue(&timer) / (float)iterations;
|
||||
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
|
||||
|
||||
printf("time: %0.3f ms, %f Mpixels/sec\n", time,
|
||||
(width * height / (time * 0.001f)) / 1e6);
|
||||
}
|
||||
|
||||
void runAutoTest(int argc, char **argv, const char *dump_filename,
|
||||
eFilterMode filter_mode) {
|
||||
cudaDeviceProp deviceProps;
|
||||
|
||||
int devID = findCudaDevice(argc, (const char **)argv);
|
||||
|
||||
checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
|
||||
|
||||
printf("[%s] (automated testing w/ readback)\n", sSDKsample);
|
||||
printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
|
||||
deviceProps.multiProcessorCount);
|
||||
|
||||
loadImageData(argc, argv);
|
||||
|
||||
uchar4 *d_output;
|
||||
checkCudaErrors(cudaMalloc((void **)&d_output, imageWidth * imageHeight * 4));
|
||||
unsigned int *h_result =
|
||||
(unsigned int *)malloc(width * height * sizeof(unsigned int));
|
||||
|
||||
printf("AutoTest: %s Filter Mode: <%s>\n", sSDKsample,
|
||||
sFilterMode[g_FilterMode]);
|
||||
|
||||
render(imageWidth, imageHeight, tx, ty, scale, cx, cy, blockSize, gridSize,
|
||||
filter_mode, d_output);
|
||||
|
||||
// check if kernel execution generated an error
|
||||
getLastCudaError("Error: render (bicubicTexture) Kernel execution FAILED");
|
||||
checkCudaErrors(cudaDeviceSynchronize());
|
||||
|
||||
cudaMemcpy(h_result, d_output, imageWidth * imageHeight * 4,
|
||||
cudaMemcpyDeviceToHost);
|
||||
|
||||
sdkSavePPM4ub(dump_filename, (unsigned char *)h_result, imageWidth,
|
||||
imageHeight);
|
||||
|
||||
checkCudaErrors(cudaFree(d_output));
|
||||
free(h_result);
|
||||
}
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
// fragment program for reading from buffer texture
|
||||
static const char *shaderCode =
|
||||
"!!NVfp4.0\n"
|
||||
"INT PARAM width = program.local[0];\n"
|
||||
"INT TEMP index;\n"
|
||||
"FLR.S index, fragment.texcoord;\n"
|
||||
"MAD.S index.x, index.y, width, index.x;\n" // compute 1D index from 2D
|
||||
// coords
|
||||
"TXF result.color, index.x, texture[0], BUFFER;\n"
|
||||
"END";
|
||||
#endif
|
||||
|
||||
GLuint compileASMShader(GLenum program_type, const char *code) {
|
||||
GLuint program_id;
|
||||
glGenProgramsARB(1, &program_id);
|
||||
glBindProgramARB(program_type, program_id);
|
||||
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
(GLsizei)strlen(code), (GLubyte *)code);
|
||||
|
||||
GLint error_pos;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
|
||||
|
||||
if (error_pos != -1) {
|
||||
const GLubyte *error_string;
|
||||
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
|
||||
error_string);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return program_id;
|
||||
}
|
||||
|
||||
void initialize(int argc, char **argv) {
|
||||
printf("[%s] (OpenGL Mode)\n", sSDKsample);
|
||||
|
||||
initGL(&argc, argv);
|
||||
|
||||
// use command-line specified CUDA device, otherwise use device with highest
|
||||
// Gflops/s
|
||||
int devID = findCudaDevice(argc, (const char **)argv);
|
||||
|
||||
// get number of SMs on this GPU
|
||||
cudaDeviceProp deviceProps;
|
||||
checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID));
|
||||
printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name,
|
||||
deviceProps.multiProcessorCount);
|
||||
|
||||
// Create the timer (for fps measurement)
|
||||
sdkCreateTimer(&timer);
|
||||
|
||||
// load image from disk
|
||||
loadImageData(argc, argv);
|
||||
|
||||
printf(
|
||||
"\n"
|
||||
"\tControls\n"
|
||||
"\t=/- : Zoom in/out\n"
|
||||
"\tb : Run Benchmark g_FilterMode\n"
|
||||
"\tc : Draw Bicubic Spline Curve\n"
|
||||
"\t[esc] - Quit\n\n"
|
||||
|
||||
"\tPress number keys to change filtering g_FilterMode:\n\n"
|
||||
"\t1 : nearest filtering\n"
|
||||
"\t2 : bilinear filtering\n"
|
||||
"\t3 : bicubic filtering\n"
|
||||
"\t4 : fast bicubic filtering\n"
|
||||
"\t5 : Catmull-Rom filtering\n\n");
|
||||
|
||||
initGLBuffers();
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
fprog = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shaderCode);
|
||||
|
||||
if (!fprog) {
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void initGL(int *argc, char **argv) {
|
||||
// initialize GLUT callback functions
|
||||
glutInit(argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(width, height);
|
||||
glutCreateWindow("CUDA bicubic texture filtering");
|
||||
glutDisplayFunc(display);
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(motion);
|
||||
glutReshapeFunc(reshape);
|
||||
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
|
||||
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
atexit(cleanup);
|
||||
#else
|
||||
glutCloseFunc(cleanup);
|
||||
#endif
|
||||
|
||||
initMenus();
|
||||
|
||||
if (!isGLVersionSupported(2, 0) ||
|
||||
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
|
||||
fprintf(stderr, "Required OpenGL extensions are missing.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
#if USE_BUFFER_TEX
|
||||
|
||||
if (!areGLExtensionsSupported("GL_EXT_texture_buffer_object")) {
|
||||
fprintf(stderr,
|
||||
"OpenGL extension: GL_EXT_texture_buffer_object missing.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (!areGLExtensionsSupported("GL_NV_gpu_program4")) {
|
||||
fprintf(stderr, "OpenGL extension: GL_NV_gpu_program4 missing.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void loadImageData(int argc, char **argv) {
|
||||
// load image from disk
|
||||
uchar *h_data = NULL;
|
||||
char *srcImagePath = NULL;
|
||||
|
||||
if ((srcImagePath = sdkFindFilePath(srcImageFilename, argv[0])) == NULL) {
|
||||
printf("bicubicTexture loadImageData() could not find <%s>\nExiting...\n",
|
||||
srcImageFilename);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
sdkLoadPGM<unsigned char>(srcImagePath, &h_data, &imageWidth, &imageHeight);
|
||||
|
||||
printf("Loaded '%s', %d x %d pixels\n", srcImageFilename, imageWidth,
|
||||
imageHeight);
|
||||
|
||||
cx = imageWidth * 0.5f;
|
||||
cy = imageHeight * 0.5f;
|
||||
|
||||
// initialize texture
|
||||
initTexture(imageWidth, imageHeight, h_data);
|
||||
}
|
||||
|
||||
void printHelp() {
|
||||
printf("bicubicTexture Usage:\n");
|
||||
printf("\t-file=output.ppm (output file to save to disk)\n");
|
||||
printf(
|
||||
"\t-mode=n (0=Nearest, 1=Bilinear, 2=Bicubic, 3=Fast-Bicubic, "
|
||||
"4=Catmull-Rom\n");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Program main
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
int main(int argc, char **argv) {
|
||||
pArgc = &argc;
|
||||
pArgv = argv;
|
||||
|
||||
// parse arguments
|
||||
char *filename;
|
||||
|
||||
#if defined(__linux__)
|
||||
setenv("DISPLAY", ":0", 0);
|
||||
#endif
|
||||
|
||||
printf("Starting bicubicTexture\n");
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "help")) {
|
||||
printHelp();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "mode")) {
|
||||
g_FilterMode =
|
||||
(eFilterMode)getCmdLineArgumentInt(argc, (const char **)argv, "mode");
|
||||
|
||||
if (g_FilterMode < 0 || g_FilterMode >= NUM_MODES) {
|
||||
printf("Invalid Mode setting %d\n", g_FilterMode);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
if (getCmdLineArgumentString(argc, (const char **)argv, "file", &filename)) {
|
||||
dumpFilename = filename;
|
||||
fpsLimit = frameCheckNumber;
|
||||
|
||||
// Running CUDA kernel (bicubicFiltering) without visualization (QA
|
||||
// Testing/Verification)
|
||||
runAutoTest(argc, argv, (const char *)dumpFilename, g_FilterMode);
|
||||
} else {
|
||||
// This runs the CUDA kernel (bicubicFiltering) + OpenGL visualization
|
||||
initialize(argc, argv);
|
||||
glutMainLoop();
|
||||
}
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
128
Samples/5_Domain_Specific/bicubicTexture/bicubicTexture_cuda.cu
Normal file
128
Samples/5_Domain_Specific/bicubicTexture/bicubicTexture_cuda.cu
Normal file
@@ -0,0 +1,128 @@
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _BICUBICTEXTURE_CU_
|
||||
#define _BICUBICTEXTURE_CU_
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <helper_math.h>
|
||||
|
||||
// includes, cuda
|
||||
#include <helper_cuda.h>
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned char uchar;
|
||||
|
||||
#include "bicubicTexture_kernel.cuh"
|
||||
|
||||
cudaArray *d_imageArray = 0;
|
||||
|
||||
extern "C" void initTexture(int imageWidth, int imageHeight, uchar *h_data) {
|
||||
// allocate array and copy image data
|
||||
cudaChannelFormatDesc channelDesc =
|
||||
cudaCreateChannelDesc(8, 0, 0, 0, cudaChannelFormatKindUnsigned);
|
||||
checkCudaErrors(
|
||||
cudaMallocArray(&d_imageArray, &channelDesc, imageWidth, imageHeight));
|
||||
checkCudaErrors(cudaMemcpy2DToArray(
|
||||
d_imageArray, 0, 0, h_data, imageWidth * sizeof(uchar),
|
||||
imageWidth * sizeof(uchar), imageHeight, cudaMemcpyHostToDevice));
|
||||
free(h_data);
|
||||
|
||||
cudaResourceDesc texRes;
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeArray;
|
||||
texRes.res.array.array = d_imageArray;
|
||||
|
||||
cudaTextureDesc texDescr;
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
texDescr.normalizedCoords = false;
|
||||
texDescr.filterMode = cudaFilterModeLinear;
|
||||
texDescr.addressMode[0] = cudaAddressModeClamp;
|
||||
texDescr.addressMode[1] = cudaAddressModeClamp;
|
||||
texDescr.readMode = cudaReadModeNormalizedFloat;
|
||||
|
||||
checkCudaErrors(
|
||||
cudaCreateTextureObject(&texObjLinear, &texRes, &texDescr, NULL));
|
||||
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
texDescr.normalizedCoords = false;
|
||||
texDescr.filterMode = cudaFilterModePoint;
|
||||
texDescr.addressMode[0] = cudaAddressModeClamp;
|
||||
texDescr.addressMode[1] = cudaAddressModeClamp;
|
||||
texDescr.readMode = cudaReadModeNormalizedFloat;
|
||||
|
||||
checkCudaErrors(
|
||||
cudaCreateTextureObject(&texObjPoint, &texRes, &texDescr, NULL));
|
||||
}
|
||||
|
||||
extern "C" void freeTexture() {
|
||||
checkCudaErrors(cudaDestroyTextureObject(texObjPoint));
|
||||
checkCudaErrors(cudaDestroyTextureObject(texObjLinear));
|
||||
checkCudaErrors(cudaFreeArray(d_imageArray));
|
||||
}
|
||||
|
||||
// render image using CUDA
|
||||
extern "C" void render(int width, int height, float tx, float ty, float scale,
|
||||
float cx, float cy, dim3 blockSize, dim3 gridSize,
|
||||
int filter_mode, uchar4 *output) {
|
||||
// call CUDA kernel, writing results to PBO memory
|
||||
switch (filter_mode) {
|
||||
case MODE_NEAREST:
|
||||
d_render<<<gridSize, blockSize>>>(output, width, height, tx, ty, scale,
|
||||
cx, cy, texObjPoint);
|
||||
break;
|
||||
|
||||
case MODE_BILINEAR:
|
||||
d_render<<<gridSize, blockSize>>>(output, width, height, tx, ty, scale,
|
||||
cx, cy, texObjLinear);
|
||||
break;
|
||||
|
||||
case MODE_BICUBIC:
|
||||
d_renderBicubic<<<gridSize, blockSize>>>(output, width, height, tx, ty,
|
||||
scale, cx, cy, texObjPoint);
|
||||
break;
|
||||
|
||||
case MODE_FAST_BICUBIC:
|
||||
d_renderFastBicubic<<<gridSize, blockSize>>>(
|
||||
output, width, height, tx, ty, scale, cx, cy, texObjLinear);
|
||||
break;
|
||||
|
||||
case MODE_CATROM:
|
||||
d_renderCatRom<<<gridSize, blockSize>>>(output, width, height, tx, ty,
|
||||
scale, cx, cy, texObjPoint);
|
||||
break;
|
||||
}
|
||||
|
||||
getLastCudaError("kernel failed");
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,327 @@
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
Bicubic filtering
|
||||
See GPU Gems 2: "Fast Third-Order Texture Filtering", Sigg & Hadwiger
|
||||
https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/chapter-20-fast-third-order-texture-filtering
|
||||
|
||||
Reformulation thanks to Keenan Crane
|
||||
*/
|
||||
|
||||
#ifndef _BICUBICTEXTURE_KERNEL_CUH_
|
||||
#define _BICUBICTEXTURE_KERNEL_CUH_
|
||||
|
||||
enum Mode {
|
||||
MODE_NEAREST,
|
||||
MODE_BILINEAR,
|
||||
MODE_BICUBIC,
|
||||
MODE_FAST_BICUBIC,
|
||||
MODE_CATROM
|
||||
};
|
||||
|
||||
cudaTextureObject_t texObjPoint, texObjLinear;
|
||||
|
||||
// w0, w1, w2, and w3 are the four cubic B-spline basis functions
|
||||
__host__ __device__ float w0(float a) {
|
||||
// return (1.0f/6.0f)*(-a*a*a + 3.0f*a*a - 3.0f*a + 1.0f);
|
||||
return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f); // optimized
|
||||
}
|
||||
|
||||
__host__ __device__ float w1(float a) {
|
||||
// return (1.0f/6.0f)*(3.0f*a*a*a - 6.0f*a*a + 4.0f);
|
||||
return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f);
|
||||
}
|
||||
|
||||
__host__ __device__ float w2(float a) {
|
||||
// return (1.0f/6.0f)*(-3.0f*a*a*a + 3.0f*a*a + 3.0f*a + 1.0f);
|
||||
return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f);
|
||||
}
|
||||
|
||||
__host__ __device__ float w3(float a) { return (1.0f / 6.0f) * (a * a * a); }
|
||||
|
||||
// g0 and g1 are the two amplitude functions
|
||||
__device__ float g0(float a) { return w0(a) + w1(a); }
|
||||
|
||||
__device__ float g1(float a) { return w2(a) + w3(a); }
|
||||
|
||||
// h0 and h1 are the two offset functions
|
||||
__device__ float h0(float a) {
|
||||
// note +0.5 offset to compensate for CUDA linear filtering convention
|
||||
return -1.0f + w1(a) / (w0(a) + w1(a)) + 0.5f;
|
||||
}
|
||||
|
||||
__device__ float h1(float a) { return 1.0f + w3(a) / (w2(a) + w3(a)) + 0.5f; }
|
||||
|
||||
// filter 4 values using cubic splines
|
||||
template <class T>
|
||||
__device__ T cubicFilter(float x, T c0, T c1, T c2, T c3) {
|
||||
T r;
|
||||
r = c0 * w0(x);
|
||||
r += c1 * w1(x);
|
||||
r += c2 * w2(x);
|
||||
r += c3 * w3(x);
|
||||
return r;
|
||||
}
|
||||
|
||||
// slow but precise bicubic lookup using 16 texture lookups
|
||||
template <class T, class R> // texture data type, return type
|
||||
__device__ R tex2DBicubic(const cudaTextureObject_t tex, float x, float y) {
|
||||
x -= 0.5f;
|
||||
y -= 0.5f;
|
||||
float px = floorf(x);
|
||||
float py = floorf(y);
|
||||
float fx = x - px;
|
||||
float fy = y - py;
|
||||
|
||||
return cubicFilter<R>(
|
||||
fy, cubicFilter<R>(
|
||||
fx, tex2D<R>(tex, px - 1, py - 1), tex2D<R>(tex, px, py - 1),
|
||||
tex2D<R>(tex, px + 1, py - 1), tex2D<R>(tex, px + 2, py - 1)),
|
||||
cubicFilter<R>(fx, tex2D<R>(tex, px - 1, py), tex2D<R>(tex, px, py),
|
||||
tex2D<R>(tex, px + 1, py), tex2D<R>(tex, px + 2, py)),
|
||||
cubicFilter<R>(fx, tex2D<R>(tex, px - 1, py + 1),
|
||||
tex2D<R>(tex, px, py + 1), tex2D<R>(tex, px + 1, py + 1),
|
||||
tex2D<R>(tex, px + 2, py + 1)),
|
||||
cubicFilter<R>(fx, tex2D<R>(tex, px - 1, py + 2),
|
||||
tex2D<R>(tex, px, py + 2), tex2D<R>(tex, px + 1, py + 2),
|
||||
tex2D<R>(tex, px + 2, py + 2)));
|
||||
}
|
||||
|
||||
// fast bicubic texture lookup using 4 bilinear lookups
|
||||
// assumes texture is set to non-normalized coordinates, point sampling
|
||||
template <class T, class R> // texture data type, return type
|
||||
__device__ R tex2DFastBicubic(const cudaTextureObject_t tex, float x, float y) {
|
||||
x -= 0.5f;
|
||||
y -= 0.5f;
|
||||
float px = floorf(x);
|
||||
float py = floorf(y);
|
||||
float fx = x - px;
|
||||
float fy = y - py;
|
||||
|
||||
// note: we could store these functions in a lookup table texture, but maths
|
||||
// is cheap
|
||||
float g0x = g0(fx);
|
||||
float g1x = g1(fx);
|
||||
float h0x = h0(fx);
|
||||
float h1x = h1(fx);
|
||||
float h0y = h0(fy);
|
||||
float h1y = h1(fy);
|
||||
|
||||
R r = g0(fy) * (g0x * tex2D<R>(tex, px + h0x, py + h0y) +
|
||||
g1x * tex2D<R>(tex, px + h1x, py + h0y)) +
|
||||
g1(fy) * (g0x * tex2D<R>(tex, px + h0x, py + h1y) +
|
||||
g1x * tex2D<R>(tex, px + h1x, py + h1y));
|
||||
return r;
|
||||
}
|
||||
|
||||
// higher-precision 2D bilinear lookup
|
||||
template <class T, class R> // texture data type, return type
|
||||
__device__ R tex2DBilinear(const cudaTextureObject_t tex, float x, float y) {
|
||||
x -= 0.5f;
|
||||
y -= 0.5f;
|
||||
float px = floorf(x); // integer position
|
||||
float py = floorf(y);
|
||||
float fx = x - px; // fractional position
|
||||
float fy = y - py;
|
||||
px += 0.5f;
|
||||
py += 0.5f;
|
||||
|
||||
return lerp(lerp(tex2D<R>(tex, px, py), tex2D<R>(tex, px + 1.0f, py), fx),
|
||||
lerp(tex2D<R>(tex, px, py + 1.0f),
|
||||
tex2D<R>(tex, px + 1.0f, py + 1.0f), fx),
|
||||
fy);
|
||||
}
|
||||
|
||||
#if !defined(__CUDA_ARCH__) || __CUDA_ARCH__ >= 200
|
||||
|
||||
/*
|
||||
bilinear 2D texture lookup using tex2Dgather function
|
||||
- tex2Dgather() returns the four neighbouring samples in a single texture
|
||||
lookup
|
||||
- it is only supported on the Fermi architecture
|
||||
- you can select which component to fetch using the "comp" parameter
|
||||
- it can be used to efficiently implement custom texture filters
|
||||
|
||||
The samples are returned in a 4-vector in the following order:
|
||||
x: (0, 1)
|
||||
y: (1, 1)
|
||||
z: (1, 0)
|
||||
w: (0, 0)
|
||||
*/
|
||||
|
||||
template <class T, class R> // texture data type, return type
|
||||
__device__ float tex2DBilinearGather(const cudaTextureObject_t tex, float x,
|
||||
float y, int comp = 0) {
|
||||
x -= 0.5f;
|
||||
y -= 0.5f;
|
||||
float px = floorf(x); // integer position
|
||||
float py = floorf(y);
|
||||
float fx = x - px; // fractional position
|
||||
float fy = y - py;
|
||||
|
||||
R samples = tex2Dgather<R>(tex, px + 0.5f, py + 0.5f, comp);
|
||||
|
||||
return lerp(lerp((float)samples.w, (float)samples.z, fx),
|
||||
lerp((float)samples.x, (float)samples.y, fx), fy);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Catmull-Rom interpolation
|
||||
|
||||
__host__ __device__ float catrom_w0(float a) {
|
||||
// return -0.5f*a + a*a - 0.5f*a*a*a;
|
||||
return a * (-0.5f + a * (1.0f - 0.5f * a));
|
||||
}
|
||||
|
||||
__host__ __device__ float catrom_w1(float a) {
|
||||
// return 1.0f - 2.5f*a*a + 1.5f*a*a*a;
|
||||
return 1.0f + a * a * (-2.5f + 1.5f * a);
|
||||
}
|
||||
|
||||
__host__ __device__ float catrom_w2(float a) {
|
||||
// return 0.5f*a + 2.0f*a*a - 1.5f*a*a*a;
|
||||
return a * (0.5f + a * (2.0f - 1.5f * a));
|
||||
}
|
||||
|
||||
__host__ __device__ float catrom_w3(float a) {
|
||||
// return -0.5f*a*a + 0.5f*a*a*a;
|
||||
return a * a * (-0.5f + 0.5f * a);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
__device__ T catRomFilter(float x, T c0, T c1, T c2, T c3) {
|
||||
T r;
|
||||
r = c0 * catrom_w0(x);
|
||||
r += c1 * catrom_w1(x);
|
||||
r += c2 * catrom_w2(x);
|
||||
r += c3 * catrom_w3(x);
|
||||
return r;
|
||||
}
|
||||
|
||||
// Note - can't use bilinear trick here because of negative lobes
|
||||
template <class T, class R> // texture data type, return type
|
||||
__device__ R tex2DCatRom(const cudaTextureObject_t tex, float x, float y) {
|
||||
x -= 0.5f;
|
||||
y -= 0.5f;
|
||||
float px = floorf(x);
|
||||
float py = floorf(y);
|
||||
float fx = x - px;
|
||||
float fy = y - py;
|
||||
|
||||
return catRomFilter<R>(
|
||||
fy, catRomFilter<R>(
|
||||
fx, tex2D<R>(tex, px - 1, py - 1), tex2D<R>(tex, px, py - 1),
|
||||
tex2D<R>(tex, px + 1, py - 1), tex2D<R>(tex, px + 2, py - 1)),
|
||||
catRomFilter<R>(fx, tex2D<R>(tex, px - 1, py), tex2D<R>(tex, px, py),
|
||||
tex2D<R>(tex, px + 1, py), tex2D<R>(tex, px + 2, py)),
|
||||
catRomFilter<R>(fx, tex2D<R>(tex, px - 1, py + 1),
|
||||
tex2D<R>(tex, px, py + 1), tex2D<R>(tex, px + 1, py + 1),
|
||||
tex2D<R>(tex, px + 2, py + 1)),
|
||||
catRomFilter<R>(fx, tex2D<R>(tex, px - 1, py + 2),
|
||||
tex2D<R>(tex, px, py + 2), tex2D<R>(tex, px + 1, py + 2),
|
||||
tex2D<R>(tex, px + 2, py + 2)));
|
||||
}
|
||||
|
||||
// test functions
|
||||
|
||||
// render image using normal bilinear texture lookup
|
||||
__global__ void d_render(uchar4 *d_output, uint width, uint height, float tx,
|
||||
float ty, float scale, float cx, float cy,
|
||||
cudaTextureObject_t texObj) {
|
||||
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
|
||||
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
|
||||
uint i = __umul24(y, width) + x;
|
||||
|
||||
float u = (x - cx) * scale + cx + tx;
|
||||
float v = (y - cy) * scale + cy + ty;
|
||||
|
||||
if ((x < width) && (y < height)) {
|
||||
// write output color
|
||||
float c = tex2D<float>(texObj, u, v);
|
||||
// float c = tex2DBilinear<uchar, float>(tex, u, v);
|
||||
// float c = tex2DBilinearGather<uchar, uchar4>(tex2, u, v, 0) / 255.0f;
|
||||
d_output[i] = make_uchar4(c * 0xff, c * 0xff, c * 0xff, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// render image using bicubic texture lookup
|
||||
__global__ void d_renderBicubic(uchar4 *d_output, uint width, uint height,
|
||||
float tx, float ty, float scale, float cx,
|
||||
float cy, cudaTextureObject_t texObj) {
|
||||
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
|
||||
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
|
||||
uint i = __umul24(y, width) + x;
|
||||
|
||||
float u = (x - cx) * scale + cx + tx;
|
||||
float v = (y - cy) * scale + cy + ty;
|
||||
|
||||
if ((x < width) && (y < height)) {
|
||||
// write output color
|
||||
float c = tex2DBicubic<uchar, float>(texObj, u, v);
|
||||
d_output[i] = make_uchar4(c * 0xff, c * 0xff, c * 0xff, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// render image using fast bicubic texture lookup
|
||||
__global__ void d_renderFastBicubic(uchar4 *d_output, uint width, uint height,
|
||||
float tx, float ty, float scale, float cx,
|
||||
float cy, cudaTextureObject_t texObj) {
|
||||
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
|
||||
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
|
||||
uint i = __umul24(y, width) + x;
|
||||
|
||||
float u = (x - cx) * scale + cx + tx;
|
||||
float v = (y - cy) * scale + cy + ty;
|
||||
|
||||
if ((x < width) && (y < height)) {
|
||||
// write output color
|
||||
float c = tex2DFastBicubic<uchar, float>(texObj, u, v);
|
||||
d_output[i] = make_uchar4(c * 0xff, c * 0xff, c * 0xff, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// render image using Catmull-Rom texture lookup
|
||||
__global__ void d_renderCatRom(uchar4 *d_output, uint width, uint height,
|
||||
float tx, float ty, float scale, float cx,
|
||||
float cy, cudaTextureObject_t texObj) {
|
||||
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
|
||||
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
|
||||
uint i = __umul24(y, width) + x;
|
||||
|
||||
float u = (x - cx) * scale + cx + tx;
|
||||
float v = (y - cy) * scale + cy + ty;
|
||||
|
||||
if ((x < width) && (y < height)) {
|
||||
// write output color
|
||||
float c = tex2DCatRom<uchar, float>(texObj, u, v);
|
||||
d_output[i] = make_uchar4(c * 0xff, c * 0xff, c * 0xff, 0);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _BICUBICTEXTURE_KERNEL_CUH_
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2017
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bicubicTexture", "bicubicTexture_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
|
||||
<RootNamespace>bicubicTexture_vs2017</RootNamespace>
|
||||
<ProjectName>bicubicTexture</ProjectName>
|
||||
<CudaToolkitCustomDir />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
|
||||
<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
|
||||
<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Release'">
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<IntDir>$(Platform)/$(Configuration)/</IntDir>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules />
|
||||
<CodeAnalysisRuleAssemblies />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Platform)'=='x64'">
|
||||
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)/bicubicTexture.exe</OutputFile>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
|
||||
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
|
||||
<Include>./;../../../Common</Include>
|
||||
<Defines>WIN32</Defines>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MTd</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MT</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
|
||||
<Link>
|
||||
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="bicubicTexture.cpp" />
|
||||
<CudaCompile Include="bicubicTexture_cuda.cu" />
|
||||
<None Include="bicubicTexture_kernel.cuh" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2019
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bicubicTexture", "bicubicTexture_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
|
||||
<RootNamespace>bicubicTexture_vs2019</RootNamespace>
|
||||
<ProjectName>bicubicTexture</ProjectName>
|
||||
<CudaToolkitCustomDir />
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Release'">
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<IntDir>$(Platform)/$(Configuration)/</IntDir>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules />
|
||||
<CodeAnalysisRuleAssemblies />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Platform)'=='x64'">
|
||||
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)/bicubicTexture.exe</OutputFile>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
|
||||
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
|
||||
<Include>./;../../../Common</Include>
|
||||
<Defines>WIN32</Defines>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MTd</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MT</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
|
||||
<Link>
|
||||
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="bicubicTexture.cpp" />
|
||||
<CudaCompile Include="bicubicTexture_cuda.cu" />
|
||||
<None Include="bicubicTexture_kernel.cuh" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2022
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bicubicTexture", "bicubicTexture_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
|
||||
<RootNamespace>bicubicTexture_vs2022</RootNamespace>
|
||||
<ProjectName>bicubicTexture</ProjectName>
|
||||
<CudaToolkitCustomDir />
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Release'">
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<IntDir>$(Platform)/$(Configuration)/</IntDir>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules />
|
||||
<CodeAnalysisRuleAssemblies />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Platform)'=='x64'">
|
||||
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)/bicubicTexture.exe</OutputFile>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
|
||||
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
|
||||
<Include>./;../../../Common</Include>
|
||||
<Defines>WIN32</Defines>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MTd</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MT</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
|
||||
<Link>
|
||||
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="bicubicTexture.cpp" />
|
||||
<CudaCompile Include="bicubicTexture_cuda.cu" />
|
||||
<None Include="bicubicTexture_kernel.cuh" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
Samples/5_Domain_Specific/bicubicTexture/data/teapot512.pgm
Normal file
BIN
Samples/5_Domain_Specific/bicubicTexture/data/teapot512.pgm
Normal file
Binary file not shown.
145
Samples/5_Domain_Specific/bicubicTexture/findgllib.mk
Normal file
145
Samples/5_Domain_Specific/bicubicTexture/findgllib.mk
Normal file
@@ -0,0 +1,145 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
|
||||
# this is supported on Mac OSX and Linux Platforms
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Determine OS platform and unix distribution
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# first search lsb_release
|
||||
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
ifeq ("$(DISTRO)","")
|
||||
# second search and parse /etc/issue
|
||||
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
|
||||
# ensure data from /etc/issue is valid
|
||||
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
|
||||
DISTRO :=
|
||||
endif
|
||||
ifeq ("$(DISTRO)","")
|
||||
# third, we can search in /etc/os-release or /etc/{distro}-release
|
||||
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# $(info) >> findgllib.mk -> LINUX path <<<)
|
||||
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
|
||||
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
|
||||
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
|
||||
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
|
||||
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
|
||||
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
|
||||
ifeq ("$(UBUNTU)","0")
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
GLPATH := /usr/arm-linux-gnueabihf/lib
|
||||
GLLINK := -L/usr/arm-linux-gnueabihf/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
|
||||
GLPATH := /usr/aarch64-linux-gnu/lib
|
||||
GLLINK := -L/usr/aarch64-linux-gnu/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib
|
||||
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
|
||||
GLPATH := /usr/powerpc64le-linux-gnu/lib
|
||||
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
|
||||
else
|
||||
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
|
||||
ifneq ("$(UBUNTU_PKG_NAME)","")
|
||||
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
|
||||
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
|
||||
endif
|
||||
|
||||
DFLT_PATH ?= /usr/lib
|
||||
endif
|
||||
endif
|
||||
ifeq ("$(SUSE)","0")
|
||||
GLPATH ?= /usr/X11R6/lib64
|
||||
GLLINK ?= -L/usr/X11R6/lib64
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(FEDORA)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(RHEL)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(CENTOS)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
|
||||
# find libGL, libGLU
|
||||
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
|
||||
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLLIB)","")
|
||||
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLULIB)","")
|
||||
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
|
||||
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
|
||||
endif
|
||||
|
||||
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
|
||||
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLHEADER)","")
|
||||
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLUHEADER)","")
|
||||
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
else
|
||||
# This would be the Mac OS X path if we had to do anything special
|
||||
endif
|
||||
|
||||
Reference in New Issue
Block a user