add and update samples for CUDA 11.6

This commit is contained in:
Rutwik Choughule
2022-01-13 11:35:24 +05:30
parent 11de19f00c
commit 2e41896e1b
4615 changed files with 178150 additions and 181350 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/HSOpticalFlow"
}
]
}

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{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HSOpticalFlow", "HSOpticalFlow_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>HSOpticalFlow_vs2017</RootNamespace>
<ProjectName>HSOpticalFlow</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/HSOpticalFlow.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
<CudaCompile Include="flowCUDA.cu" />
<ClCompile Include="flowGold.cpp" />
<ClCompile Include="main.cpp" />
<ClInclude Include="common.h" />
<ClInclude Include="flowCUDA.h" />
<ClInclude Include="flowGold.h" />
<None Include="addKernel.cuh" />
<None Include="derivativesKernel.cuh" />
<None Include="downscaleKernel.cuh" />
<None Include="solverKernel.cuh" />
<None Include="upscaleKernel.cuh" />
<None Include="warpingKernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2019
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HSOpticalFlow", "HSOpticalFlow_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>HSOpticalFlow_vs2019</RootNamespace>
<ProjectName>HSOpticalFlow</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/HSOpticalFlow.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
<CudaCompile Include="flowCUDA.cu" />
<ClCompile Include="flowGold.cpp" />
<ClCompile Include="main.cpp" />
<ClInclude Include="common.h" />
<ClInclude Include="flowCUDA.h" />
<ClInclude Include="flowGold.h" />
<None Include="addKernel.cuh" />
<None Include="derivativesKernel.cuh" />
<None Include="downscaleKernel.cuh" />
<None Include="solverKernel.cuh" />
<None Include="upscaleKernel.cuh" />
<None Include="warpingKernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2022
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HSOpticalFlow", "HSOpticalFlow_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>HSOpticalFlow_vs2022</RootNamespace>
<ProjectName>HSOpticalFlow</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/HSOpticalFlow.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
<CudaCompile Include="flowCUDA.cu" />
<ClCompile Include="flowGold.cpp" />
<ClCompile Include="main.cpp" />
<ClInclude Include="common.h" />
<ClInclude Include="flowCUDA.h" />
<ClInclude Include="flowGold.h" />
<None Include="addKernel.cuh" />
<None Include="derivativesKernel.cuh" />
<None Include="downscaleKernel.cuh" />
<None Include="solverKernel.cuh" />
<None Include="upscaleKernel.cuh" />
<None Include="warpingKernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>

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################################################################################
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += -D_QNX_SOURCE
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../../Common
LIBRARIES :=
################################################################################
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
SMS ?= 53 61 70 72 75 80 86 87
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: HSOpticalFlow
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
flowCUDA.o:flowCUDA.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
flowGold.o:flowGold.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
main.o:main.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
HSOpticalFlow: flowCUDA.o flowGold.o main.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./HSOpticalFlow
testrun: build
clean:
rm -f HSOpticalFlow flowCUDA.o flowGold.o main.o
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/HSOpticalFlow
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>HSOpticalFlow</name>
<cuda_api_list>
<toolkit>cudaMalloc</toolkit>
<toolkit>cudaMemset</toolkit>
<toolkit>cudaFree</toolkit>
<toolkit>cudaMemcpy</toolkit>
</cuda_api_list>
<description><![CDATA[Variational optical flow estimation example. Uses textures for image operations. Shows how simple PDE solver can be accelerated with CUDA.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\frame10.ppm</file>
<file>data\frame11.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="advanced">Image Processing</concept>
<concept level="advanced">Data Parallel Algorithms</concept>
</keyconcepts>
<keywords>
<keyword>optical flow</keyword>
<keyword>motion estimation</keyword>
<keyword>texture</keyword>
<keyword>shared memory</keyword>
</keywords>
<libraries>
</libraries>
<librarypaths>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>main.cpp</primary_file>
<scopes>
<scope>1:CUDA Advanced Topics</scope>
<scope>2:Image Processing</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm53</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<sm-arch>sm87</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
<env>
<arch>ppc64le</arch>
<platform>linux</platform>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Optical Flow</title>
<type>exe</type>
<whitepaper>doc\OpticalFlow.pdf</whitepaper>
</entry>

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# HSOpticalFlow - Optical Flow
## Description
Variational optical flow estimation example. Uses textures for image operations. Shows how simple PDE solver can be accelerated with CUDA.
## Key Concepts
Image Processing, Data Parallel Algorithms
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, ppc64le, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaMalloc, cudaMemset, cudaFree, cudaMemcpy
## Prerequisites
Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, ppc64le, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=ppc64le` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)
[whitepaper](./doc/OpticalFlow.pdf)

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief add two vectors of size _count_
///
/// CUDA kernel
/// \param[in] op1 term one
/// \param[in] op2 term two
/// \param[in] count vector size
/// \param[out] sum result
///////////////////////////////////////////////////////////////////////////////
__global__ void AddKernel(const float *op1, const float *op2, int count,
float *sum) {
const int pos = threadIdx.x + blockIdx.x * blockDim.x;
if (pos >= count) return;
sum[pos] = op1[pos] + op2[pos];
}
///////////////////////////////////////////////////////////////////////////////
/// \brief add two vectors of size _count_
/// \param[in] op1 term one
/// \param[in] op2 term two
/// \param[in] count vector size
/// \param[out] sum result
///////////////////////////////////////////////////////////////////////////////
static void Add(const float *op1, const float *op2, int count, float *sum) {
dim3 threads(256);
dim3 blocks(iDivUp(count, threads.x));
AddKernel<<<blocks, threads>>>(op1, op2, count, sum);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
///////////////////////////////////////////////////////////////////////////////
// Header for common includes and utility functions
///////////////////////////////////////////////////////////////////////////////
#ifndef COMMON_H
#define COMMON_H
///////////////////////////////////////////////////////////////////////////////
// Common includes
///////////////////////////////////////////////////////////////////////////////
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <memory.h>
#include <math.h>
#include <helper_cuda.h>
///////////////////////////////////////////////////////////////////////////////
// Common constants
///////////////////////////////////////////////////////////////////////////////
const int StrideAlignment = 32;
///////////////////////////////////////////////////////////////////////////////
// Common functions
///////////////////////////////////////////////////////////////////////////////
// Align up n to the nearest multiple of m
inline int iAlignUp(int n, int m = StrideAlignment) {
int mod = n % m;
if (mod)
return n + m - mod;
else
return n;
}
// round up n/m
inline int iDivUp(int n, int m) { return (n + m - 1) / m; }
// swap two values
template <typename T>
inline void Swap(T &a, T &b) {
T t = a;
a = b;
b = t;
}
#endif

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief compute image derivatives
///
/// CUDA kernel, relies heavily on texture unit
/// \param[in] width image width
/// \param[in] height image height
/// \param[in] stride image stride
/// \param[out] Ix x derivative
/// \param[out] Iy y derivative
/// \param[out] Iz temporal derivative
///////////////////////////////////////////////////////////////////////////////
__global__ void ComputeDerivativesKernel(int width, int height, int stride,
float *Ix, float *Iy, float *Iz,
cudaTextureObject_t texSource,
cudaTextureObject_t texTarget) {
const int ix = threadIdx.x + blockIdx.x * blockDim.x;
const int iy = threadIdx.y + blockIdx.y * blockDim.y;
const int pos = ix + iy * stride;
if (ix >= width || iy >= height) return;
float dx = 1.0f / (float)width;
float dy = 1.0f / (float)height;
float x = ((float)ix + 0.5f) * dx;
float y = ((float)iy + 0.5f) * dy;
float t0, t1;
// x derivative
t0 = tex2D<float>(texSource, x - 2.0f * dx, y);
t0 -= tex2D<float>(texSource, x - 1.0f * dx, y) * 8.0f;
t0 += tex2D<float>(texSource, x + 1.0f * dx, y) * 8.0f;
t0 -= tex2D<float>(texSource, x + 2.0f * dx, y);
t0 /= 12.0f;
t1 = tex2D<float>(texTarget, x - 2.0f * dx, y);
t1 -= tex2D<float>(texTarget, x - 1.0f * dx, y) * 8.0f;
t1 += tex2D<float>(texTarget, x + 1.0f * dx, y) * 8.0f;
t1 -= tex2D<float>(texTarget, x + 2.0f * dx, y);
t1 /= 12.0f;
Ix[pos] = (t0 + t1) * 0.5f;
// t derivative
Iz[pos] = tex2D<float>(texTarget, x, y) - tex2D<float>(texSource, x, y);
// y derivative
t0 = tex2D<float>(texSource, x, y - 2.0f * dy);
t0 -= tex2D<float>(texSource, x, y - 1.0f * dy) * 8.0f;
t0 += tex2D<float>(texSource, x, y + 1.0f * dy) * 8.0f;
t0 -= tex2D<float>(texSource, x, y + 2.0f * dy);
t0 /= 12.0f;
t1 = tex2D<float>(texTarget, x, y - 2.0f * dy);
t1 -= tex2D<float>(texTarget, x, y - 1.0f * dy) * 8.0f;
t1 += tex2D<float>(texTarget, x, y + 1.0f * dy) * 8.0f;
t1 -= tex2D<float>(texTarget, x, y + 2.0f * dy);
t1 /= 12.0f;
Iy[pos] = (t0 + t1) * 0.5f;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief compute image derivatives
///
/// \param[in] I0 source image
/// \param[in] I1 tracked image
/// \param[in] w image width
/// \param[in] h image height
/// \param[in] s image stride
/// \param[out] Ix x derivative
/// \param[out] Iy y derivative
/// \param[out] Iz temporal derivative
///////////////////////////////////////////////////////////////////////////////
static void ComputeDerivatives(const float *I0, const float *I1, int w, int h,
int s, float *Ix, float *Iy, float *Iz) {
dim3 threads(32, 6);
dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y));
cudaTextureObject_t texSource, texTarget;
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = (void *)I0;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
texRes.res.pitch2D.width = w;
texRes.res.pitch2D.height = h;
texRes.res.pitch2D.pitchInBytes = s * sizeof(float);
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeMirror;
texDescr.addressMode[1] = cudaAddressModeMirror;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&texSource, &texRes, &texDescr, NULL));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = (void *)I1;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
texRes.res.pitch2D.width = w;
texRes.res.pitch2D.height = h;
texRes.res.pitch2D.pitchInBytes = s * sizeof(float);
checkCudaErrors(
cudaCreateTextureObject(&texTarget, &texRes, &texDescr, NULL));
ComputeDerivativesKernel<<<blocks, threads>>>(w, h, s, Ix, Iy, Iz, texSource,
texTarget);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief downscale image
///
/// CUDA kernel, relies heavily on texture unit
/// \param[in] width image width
/// \param[in] height image height
/// \param[in] stride image stride
/// \param[out] out result
///////////////////////////////////////////////////////////////////////////////
__global__ void DownscaleKernel(int width, int height, int stride, float *out,
cudaTextureObject_t texFine) {
const int ix = threadIdx.x + blockIdx.x * blockDim.x;
const int iy = threadIdx.y + blockIdx.y * blockDim.y;
if (ix >= width || iy >= height) {
return;
}
float dx = 1.0f / (float)width;
float dy = 1.0f / (float)height;
float x = ((float)ix + 0.5f) * dx;
float y = ((float)iy + 0.5f) * dy;
out[ix + iy * stride] = 0.25f * (tex2D<float>(texFine, x - dx * 0.25f, y) +
tex2D<float>(texFine, x + dx * 0.25f, y) +
tex2D<float>(texFine, x, y - dy * 0.25f) +
tex2D<float>(texFine, x, y + dy * 0.25f));
}
///////////////////////////////////////////////////////////////////////////////
/// \brief downscale image
///
/// \param[in] src image to downscale
/// \param[in] width image width
/// \param[in] height image height
/// \param[in] stride image stride
/// \param[out] out result
///////////////////////////////////////////////////////////////////////////////
static void Downscale(const float *src, int width, int height, int stride,
int newWidth, int newHeight, int newStride, float *out) {
dim3 threads(32, 8);
dim3 blocks(iDivUp(newWidth, threads.x), iDivUp(newHeight, threads.y));
cudaTextureObject_t texFine;
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = (void *)src;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
texRes.res.pitch2D.width = width;
texRes.res.pitch2D.height = height;
texRes.res.pitch2D.pitchInBytes = stride * sizeof(float);
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeMirror;
texDescr.addressMode[1] = cudaAddressModeMirror;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&texFine, &texRes, &texDescr, NULL));
DownscaleKernel<<<blocks, threads>>>(newWidth, newHeight, newStride, out,
texFine);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
// include kernels
#include "downscaleKernel.cuh"
#include "upscaleKernel.cuh"
#include "warpingKernel.cuh"
#include "derivativesKernel.cuh"
#include "solverKernel.cuh"
#include "addKernel.cuh"
///////////////////////////////////////////////////////////////////////////////
/// \brief method logic
///
/// handles memory allocations, control flow
/// \param[in] I0 source image
/// \param[in] I1 tracked image
/// \param[in] width images width
/// \param[in] height images height
/// \param[in] stride images stride
/// \param[in] alpha degree of displacement field smoothness
/// \param[in] nLevels number of levels in a pyramid
/// \param[in] nWarpIters number of warping iterations per pyramid level
/// \param[in] nSolverIters number of solver iterations (Jacobi iterations)
/// \param[out] u horizontal displacement
/// \param[out] v vertical displacement
///////////////////////////////////////////////////////////////////////////////
void ComputeFlowCUDA(const float *I0, const float *I1, int width, int height,
int stride, float alpha, int nLevels, int nWarpIters,
int nSolverIters, float *u, float *v) {
printf("Computing optical flow on GPU...\n");
// pI0 and pI1 will hold device pointers
const float **pI0 = new const float *[nLevels];
const float **pI1 = new const float *[nLevels];
int *pW = new int[nLevels];
int *pH = new int[nLevels];
int *pS = new int[nLevels];
// device memory pointers
float *d_tmp;
float *d_du0;
float *d_dv0;
float *d_du1;
float *d_dv1;
float *d_Ix;
float *d_Iy;
float *d_Iz;
float *d_u;
float *d_v;
float *d_nu;
float *d_nv;
const int dataSize = stride * height * sizeof(float);
checkCudaErrors(cudaMalloc(&d_tmp, dataSize));
checkCudaErrors(cudaMalloc(&d_du0, dataSize));
checkCudaErrors(cudaMalloc(&d_dv0, dataSize));
checkCudaErrors(cudaMalloc(&d_du1, dataSize));
checkCudaErrors(cudaMalloc(&d_dv1, dataSize));
checkCudaErrors(cudaMalloc(&d_Ix, dataSize));
checkCudaErrors(cudaMalloc(&d_Iy, dataSize));
checkCudaErrors(cudaMalloc(&d_Iz, dataSize));
checkCudaErrors(cudaMalloc(&d_u, dataSize));
checkCudaErrors(cudaMalloc(&d_v, dataSize));
checkCudaErrors(cudaMalloc(&d_nu, dataSize));
checkCudaErrors(cudaMalloc(&d_nv, dataSize));
// prepare pyramid
int currentLevel = nLevels - 1;
// allocate GPU memory for input images
checkCudaErrors(cudaMalloc(pI0 + currentLevel, dataSize));
checkCudaErrors(cudaMalloc(pI1 + currentLevel, dataSize));
checkCudaErrors(cudaMemcpy((void *)pI0[currentLevel], I0, dataSize,
cudaMemcpyHostToDevice));
checkCudaErrors(cudaMemcpy((void *)pI1[currentLevel], I1, dataSize,
cudaMemcpyHostToDevice));
pW[currentLevel] = width;
pH[currentLevel] = height;
pS[currentLevel] = stride;
for (; currentLevel > 0; --currentLevel) {
int nw = pW[currentLevel] / 2;
int nh = pH[currentLevel] / 2;
int ns = iAlignUp(nw);
checkCudaErrors(
cudaMalloc(pI0 + currentLevel - 1, ns * nh * sizeof(float)));
checkCudaErrors(
cudaMalloc(pI1 + currentLevel - 1, ns * nh * sizeof(float)));
Downscale(pI0[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], nw, nh, ns, (float *)pI0[currentLevel - 1]);
Downscale(pI1[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], nw, nh, ns, (float *)pI1[currentLevel - 1]);
pW[currentLevel - 1] = nw;
pH[currentLevel - 1] = nh;
pS[currentLevel - 1] = ns;
}
checkCudaErrors(cudaMemset(d_u, 0, stride * height * sizeof(float)));
checkCudaErrors(cudaMemset(d_v, 0, stride * height * sizeof(float)));
// compute flow
for (; currentLevel < nLevels; ++currentLevel) {
for (int warpIter = 0; warpIter < nWarpIters; ++warpIter) {
checkCudaErrors(cudaMemset(d_du0, 0, dataSize));
checkCudaErrors(cudaMemset(d_dv0, 0, dataSize));
checkCudaErrors(cudaMemset(d_du1, 0, dataSize));
checkCudaErrors(cudaMemset(d_dv1, 0, dataSize));
// on current level we compute optical flow
// between frame 0 and warped frame 1
WarpImage(pI1[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], d_u, d_v, d_tmp);
ComputeDerivatives(pI0[currentLevel], d_tmp, pW[currentLevel],
pH[currentLevel], pS[currentLevel], d_Ix, d_Iy, d_Iz);
for (int iter = 0; iter < nSolverIters; ++iter) {
SolveForUpdate(d_du0, d_dv0, d_Ix, d_Iy, d_Iz, pW[currentLevel],
pH[currentLevel], pS[currentLevel], alpha, d_du1, d_dv1);
Swap(d_du0, d_du1);
Swap(d_dv0, d_dv1);
}
// update u, v
Add(d_u, d_du0, pH[currentLevel] * pS[currentLevel], d_u);
Add(d_v, d_dv0, pH[currentLevel] * pS[currentLevel], d_v);
}
if (currentLevel != nLevels - 1) {
// prolongate solution
float scaleX = (float)pW[currentLevel + 1] / (float)pW[currentLevel];
Upscale(d_u, pW[currentLevel], pH[currentLevel], pS[currentLevel],
pW[currentLevel + 1], pH[currentLevel + 1], pS[currentLevel + 1],
scaleX, d_nu);
float scaleY = (float)pH[currentLevel + 1] / (float)pH[currentLevel];
Upscale(d_v, pW[currentLevel], pH[currentLevel], pS[currentLevel],
pW[currentLevel + 1], pH[currentLevel + 1], pS[currentLevel + 1],
scaleY, d_nv);
Swap(d_u, d_nu);
Swap(d_v, d_nv);
}
}
checkCudaErrors(cudaMemcpy(u, d_u, dataSize, cudaMemcpyDeviceToHost));
checkCudaErrors(cudaMemcpy(v, d_v, dataSize, cudaMemcpyDeviceToHost));
// cleanup
for (int i = 0; i < nLevels; ++i) {
checkCudaErrors(cudaFree((void *)pI0[i]));
checkCudaErrors(cudaFree((void *)pI1[i]));
}
delete[] pI0;
delete[] pI1;
delete[] pW;
delete[] pH;
delete[] pS;
checkCudaErrors(cudaFree(d_tmp));
checkCudaErrors(cudaFree(d_du0));
checkCudaErrors(cudaFree(d_dv0));
checkCudaErrors(cudaFree(d_du1));
checkCudaErrors(cudaFree(d_dv1));
checkCudaErrors(cudaFree(d_Ix));
checkCudaErrors(cudaFree(d_Iy));
checkCudaErrors(cudaFree(d_Iz));
checkCudaErrors(cudaFree(d_nu));
checkCudaErrors(cudaFree(d_nv));
checkCudaErrors(cudaFree(d_u));
checkCudaErrors(cudaFree(d_v));
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FLOW_CUDA_H
#define FLOW_CUDA_H
void ComputeFlowCUDA(
const float *I0, // source frame
const float *I1, // tracked frame
int width, // frame width
int height, // frame height
int stride, // row access stride
float alpha, // smoothness coefficient
int nLevels, // number of levels in pyramid
int nWarpIters, // number of warping iterations per pyramid level
int nSolverIters, // number of solver iterations (for linear system)
float *u, // output horizontal flow
float *v); // output vertical flow
#endif

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
#include "flowGold.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief host texture fetch
///
/// read from arbitrary position within image using bilinear interpolation
/// out of range coords are mirrored
/// \param[in] t texture raw data
/// \param[in] w texture width
/// \param[in] h texture height
/// \param[in] s texture stride
/// \param[in] x x coord of the point to fetch value at
/// \param[in] y y coord of the point to fetch value at
/// \return fetched value
///////////////////////////////////////////////////////////////////////////////
inline float Tex2D(const float *t, int w, int h, int s, float x, float y) {
// integer parts in floating point format
float intPartX, intPartY;
// get fractional parts of coordinates
float dx = fabsf(modff(x, &intPartX));
float dy = fabsf(modff(y, &intPartY));
// assume pixels are squares
// one of the corners
int ix0 = (int)intPartX;
int iy0 = (int)intPartY;
// mirror out-of-range position
if (ix0 < 0) ix0 = abs(ix0 + 1);
if (iy0 < 0) iy0 = abs(iy0 + 1);
if (ix0 >= w) ix0 = w * 2 - ix0 - 1;
if (iy0 >= h) iy0 = h * 2 - iy0 - 1;
// corner which is opposite to (ix0, iy0)
int ix1 = ix0 + 1;
int iy1 = iy0 + 1;
if (ix1 >= w) ix1 = w * 2 - ix1 - 1;
if (iy1 >= h) iy1 = h * 2 - iy1 - 1;
float res = t[ix0 + iy0 * s] * (1.0f - dx) * (1.0f - dy);
res += t[ix1 + iy0 * s] * dx * (1.0f - dy);
res += t[ix0 + iy1 * s] * (1.0f - dx) * dy;
res += t[ix1 + iy1 * s] * dx * dy;
return res;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief host texture fetch
///
/// read specific texel value
/// out of range coords are mirrored
/// \param[in] t texture raw data
/// \param[in] w texture width
/// \param[in] h texture height
/// \param[in] s texture stride
/// \param[in] x x coord of the point to fetch value at
/// \param[in] y y coord of the point to fetch value at
/// \return fetched value
///////////////////////////////////////////////////////////////////////////////
inline float Tex2Di(const float *src, int w, int h, int s, int x, int y) {
if (x < 0) x = abs(x + 1);
if (y < 0) y = abs(y + 1);
if (x >= w) x = w * 2 - x - 1;
if (y >= h) y = h * 2 - y - 1;
return src[x + y * s];
}
///////////////////////////////////////////////////////////////////////////////
/// \brief resize image
/// \param[in] src image to downscale
/// \param[in] width image width
/// \param[in] height image height
/// \param[in] stride image stride
/// \param[in] newWidth image new width
/// \param[in] newHeight image new height
/// \param[in] newStride image new stride
/// \param[out] out downscaled image data
///////////////////////////////////////////////////////////////////////////////
static void Downscale(const float *src, int width, int height, int stride,
int newWidth, int newHeight, int newStride, float *out) {
for (int i = 0; i < newHeight; ++i) {
for (int j = 0; j < newWidth; ++j) {
const int srcX = j * 2;
const int srcY = i * 2;
// average 4 neighbouring pixels
float sum;
sum = Tex2Di(src, width, height, stride, srcX + 0, srcY + 0);
sum += Tex2Di(src, width, height, stride, srcX + 0, srcY + 1);
sum += Tex2Di(src, width, height, stride, srcX + 1, srcY + 0);
sum += Tex2Di(src, width, height, stride, srcX + 1, srcY + 1);
// normalize
sum *= 0.25f;
out[j + i * newStride] = sum;
}
}
}
///////////////////////////////////////////////////////////////////////////////
/// \brief upscale one component of a displacement field
/// \param[in] src field component to upscale
/// \param[in] width field current width
/// \param[in] height field current height
/// \param[in] stride field current stride
/// \param[in] newWidth field new width
/// \param[in] newHeight field new height
/// \param[in] newStride field new stride
/// \param[in] scale value scale factor (multiplier)
/// \param[out] out upscaled field component
///////////////////////////////////////////////////////////////////////////////
static void Upscale(const float *src, int width, int height, int stride,
int newWidth, int newHeight, int newStride, float scale,
float *out) {
for (int i = 0; i < newHeight; ++i) {
for (int j = 0; j < newWidth; ++j) {
// position within smaller image
float x = ((float)j - 0.5f) * 0.5f;
float y = ((float)i - 0.5f) * 0.5f;
out[j + i * newStride] = Tex2D(src, width, height, stride, x, y) * scale;
}
}
}
///////////////////////////////////////////////////////////////////////////////
/// \brief warp image with provided vector field
///
/// For each output pixel there is a vector which tells which pixel
/// from a source image should be mapped to this particular output
/// pixel.
/// It is assumed that images and the vector field have the same stride and
/// resolution.
/// \param[in] src source image
/// \param[in] w width
/// \param[in] h height
/// \param[in] s stride
/// \param[in] u horizontal displacement
/// \param[in] v vertical displacement
/// \param[out] out warped image
///////////////////////////////////////////////////////////////////////////////
static void WarpImage(const float *src, int w, int h, int s, const float *u,
const float *v, float *out) {
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
const int pos = j + i * s;
// warped coords
float x = (float)j + u[pos];
float y = (float)i + v[pos];
out[pos] = Tex2D(src, w, h, s, x, y);
}
}
}
///////////////////////////////////////////////////////////////////////////////
/// \brief computes image derivatives for a pair of images
/// \param[in] I0 source image
/// \param[in] I1 tracked image
/// \param[in] w images width
/// \param[in] h images height
/// \param[in] s images stride
/// \param[out] Ix x derivative
/// \param[out] Iy y derivative
/// \param[out] Iz temporal derivative
///////////////////////////////////////////////////////////////////////////////
static void ComputeDerivatives(const float *I0, const float *I1, int w, int h,
int s, float *Ix, float *Iy, float *Iz) {
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
const int pos = j + i * s;
float t0, t1;
// derivative filter is (1, -8, 0, 8, -1)/12
// x derivative
t0 = Tex2Di(I0, w, h, s, j - 2, i);
t0 -= Tex2Di(I0, w, h, s, j - 1, i) * 8.0f;
t0 += Tex2Di(I0, w, h, s, j + 1, i) * 8.0f;
t0 -= Tex2Di(I0, w, h, s, j + 2, i);
t0 /= 12.0f;
t1 = Tex2Di(I1, w, h, s, j - 2, i);
t1 -= Tex2Di(I1, w, h, s, j - 1, i) * 8.0f;
t1 += Tex2Di(I1, w, h, s, j + 1, i) * 8.0f;
t1 -= Tex2Di(I1, w, h, s, j + 2, i);
t1 /= 12.0f;
// spatial derivatives are averaged
Ix[pos] = (t0 + t1) * 0.5f;
// t derivative
Iz[pos] = I1[pos] - I0[pos];
// y derivative
t0 = Tex2Di(I0, w, h, s, j, i - 2);
t0 -= Tex2Di(I0, w, h, s, j, i - 1) * 8.0f;
t0 += Tex2Di(I0, w, h, s, j, i + 1) * 8.0f;
t0 -= Tex2Di(I0, w, h, s, j, i + 2);
t0 /= 12.0f;
t1 = Tex2Di(I1, w, h, s, j, i - 2);
t1 -= Tex2Di(I1, w, h, s, j, i - 1) * 8.0f;
t1 += Tex2Di(I1, w, h, s, j, i + 1) * 8.0f;
t1 -= Tex2Di(I1, w, h, s, j, i + 2);
t1 /= 12.0f;
Iy[pos] = (t0 + t1) * 0.5f;
}
}
}
///////////////////////////////////////////////////////////////////////////////
/// \brief one iteration of classical Horn-Schunck method
///
/// It is one iteration of Jacobi method for a corresponding linear system
/// \param[in] du0 current horizontal displacement approximation
/// \param[in] dv0 current vertical displacement approximation
/// \param[in] Ix image x derivative
/// \param[in] Iy image y derivative
/// \param[in] Iz temporal derivative
/// \param[in] w width
/// \param[in] h height
/// \param[in] s stride
/// \param[in] alpha degree of smoothness
/// \param[out] du1 new horizontal displacement approximation
/// \param[out] dv1 new vertical displacement approximation
///////////////////////////////////////////////////////////////////////////////
static void SolveForUpdate(const float *du0, const float *dv0, const float *Ix,
const float *Iy, const float *Iz, int w, int h,
int s, float alpha, float *du1, float *dv1) {
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
const int pos = j + i * s;
int left, right, up, down;
// handle borders
if (j != 0)
left = pos - 1;
else
left = pos;
if (j != w - 1)
right = pos + 1;
else
right = pos;
if (i != 0)
down = pos - s;
else
down = pos;
if (i != h - 1)
up = pos + s;
else
up = pos;
float sumU = (du0[left] + du0[right] + du0[up] + du0[down]) * 0.25f;
float sumV = (dv0[left] + dv0[right] + dv0[up] + dv0[down]) * 0.25f;
float frac = (Ix[pos] * sumU + Iy[pos] * sumV + Iz[pos]) /
(Ix[pos] * Ix[pos] + Iy[pos] * Iy[pos] + alpha);
du1[pos] = sumU - Ix[pos] * frac;
dv1[pos] = sumV - Iy[pos] * frac;
}
}
}
///////////////////////////////////////////////////////////////////////////////
/// \brief method logic
///
/// handles memory allocation and control flow
/// \param[in] I0 source image
/// \param[in] I1 tracked image
/// \param[in] width images width
/// \param[in] height images height
/// \param[in] stride images stride
/// \param[in] alpha degree of displacement field smoothness
/// \param[in] nLevels number of levels in a pyramid
/// \param[in] nWarpIters number of warping iterations per pyramid level
/// \param[in] nSolverIters number of solver iterations (Jacobi iterations)
/// \param[out] u horizontal displacement
/// \param[out] v vertical displacement
///////////////////////////////////////////////////////////////////////////////
void ComputeFlowGold(const float *I0, const float *I1, int width, int height,
int stride, float alpha, int nLevels, int nWarpIters,
int nSolverIters, float *u, float *v) {
printf("Computing optical flow on CPU...\n");
float *u0 = u;
float *v0 = v;
const float **pI0 = new const float *[nLevels];
const float **pI1 = new const float *[nLevels];
int *pW = new int[nLevels];
int *pH = new int[nLevels];
int *pS = new int[nLevels];
const int pixelCountAligned = height * stride;
float *tmp = new float[pixelCountAligned];
float *du0 = new float[pixelCountAligned];
float *dv0 = new float[pixelCountAligned];
float *du1 = new float[pixelCountAligned];
float *dv1 = new float[pixelCountAligned];
float *Ix = new float[pixelCountAligned];
float *Iy = new float[pixelCountAligned];
float *Iz = new float[pixelCountAligned];
float *nu = new float[pixelCountAligned];
float *nv = new float[pixelCountAligned];
// prepare pyramid
int currentLevel = nLevels - 1;
pI0[currentLevel] = I0;
pI1[currentLevel] = I1;
pW[currentLevel] = width;
pH[currentLevel] = height;
pS[currentLevel] = stride;
for (; currentLevel > 0; --currentLevel) {
int nw = pW[currentLevel] / 2;
int nh = pH[currentLevel] / 2;
int ns = iAlignUp(nw);
pI0[currentLevel - 1] = new float[ns * nh];
pI1[currentLevel - 1] = new float[ns * nh];
Downscale(pI0[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], nw, nh, ns, (float *)pI0[currentLevel - 1]);
Downscale(pI1[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], nw, nh, ns, (float *)pI1[currentLevel - 1]);
pW[currentLevel - 1] = nw;
pH[currentLevel - 1] = nh;
pS[currentLevel - 1] = ns;
}
// initial approximation
memset(u, 0, stride * height * sizeof(float));
memset(v, 0, stride * height * sizeof(float));
// compute flow
for (; currentLevel < nLevels; ++currentLevel) {
for (int warpIter = 0; warpIter < nWarpIters; ++warpIter) {
memset(du0, 0, pixelCountAligned * sizeof(float));
memset(dv0, 0, pixelCountAligned * sizeof(float));
memset(du1, 0, pixelCountAligned * sizeof(float));
memset(dv1, 0, pixelCountAligned * sizeof(float));
WarpImage(pI1[currentLevel], pW[currentLevel], pH[currentLevel],
pS[currentLevel], u, v, tmp);
// on current level we compute optical flow
// between frame 0 and warped frame 1
ComputeDerivatives(pI0[currentLevel], tmp, pW[currentLevel],
pH[currentLevel], pS[currentLevel], Ix, Iy, Iz);
for (int iter = 0; iter < nSolverIters; ++iter) {
SolveForUpdate(du0, dv0, Ix, Iy, Iz, pW[currentLevel], pH[currentLevel],
pS[currentLevel], alpha, du1, dv1);
Swap(du0, du1);
Swap(dv0, dv1);
}
// update u, v
for (int i = 0; i < pH[currentLevel] * pS[currentLevel]; ++i) {
u[i] += du0[i];
v[i] += dv0[i];
}
} // end for (int warpIter = 0; warpIter < nWarpIters; ++warpIter)
if (currentLevel != nLevels - 1) {
// prolongate solution
float scaleX = (float)pW[currentLevel + 1] / (float)pW[currentLevel];
Upscale(u, pW[currentLevel], pH[currentLevel], pS[currentLevel],
pW[currentLevel + 1], pH[currentLevel + 1], pS[currentLevel + 1],
scaleX, nu);
float scaleY = (float)pH[currentLevel + 1] / (float)pH[currentLevel];
Upscale(v, pW[currentLevel], pH[currentLevel], pS[currentLevel],
pW[currentLevel + 1], pH[currentLevel + 1], pS[currentLevel + 1],
scaleY, nv);
Swap(u, nu);
Swap(v, nv);
}
} // end for (; currentLevel < nLevels; ++currentLevel)
if (u != u0) {
// solution is not in the specified array
// copy
memcpy(u0, u, pixelCountAligned * sizeof(float));
memcpy(v0, v, pixelCountAligned * sizeof(float));
Swap(u, nu);
Swap(v, nv);
}
// cleanup
// last level is not being freed here
// because it refers to input images
for (int i = 0; i < nLevels - 1; ++i) {
delete[] pI0[i];
delete[] pI1[i];
}
delete[] pI0;
delete[] pI1;
delete[] pW;
delete[] pH;
delete[] pS;
delete[] tmp;
delete[] du0;
delete[] dv0;
delete[] du1;
delete[] dv1;
delete[] Ix;
delete[] Iy;
delete[] Iz;
delete[] nu;
delete[] nv;
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FLOW_GOLD_H
#define FLOW_GOLD_H
void ComputeFlowGold(
const float *I0, // source frame
const float *I1, // tracked frame
int width, // frame width
int height, // frame height
int stride, // row access stride
float alpha, // smoothness coefficient
int nLevels, // number of levels in pyramid
int nWarpIters, // number of warping iterations per pyramid level
int nIters, // number of solver iterations (for linear system)
float *u, // output horizontal flow
float *v); // output vertical flow
#endif

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
const static char *const sSDKsample = "HSOpticalFlow";
// CPU-GPU discrepancy threshold for self-test
const float THRESHOLD = 0.05f;
#include <cuda_runtime.h>
#include "common.h"
#include "flowGold.h"
#include "flowCUDA.h"
#include <helper_functions.h>
///////////////////////////////////////////////////////////////////////////////
/// \brief save optical flow in format described on vision.middlebury.edu/flow
/// \param[in] name output file name
/// \param[in] w optical flow field width
/// \param[in] h optical flow field height
/// \param[in] s optical flow field row stride
/// \param[in] u horizontal displacement
/// \param[in] v vertical displacement
///////////////////////////////////////////////////////////////////////////////
void WriteFloFile(const char *name, int w, int h, int s, const float *u,
const float *v) {
FILE *stream;
stream = fopen(name, "wb");
if (stream == 0) {
printf("Could not save flow to \"%s\"\n", name);
return;
}
float data = 202021.25f;
fwrite(&data, sizeof(float), 1, stream);
fwrite(&w, sizeof(w), 1, stream);
fwrite(&h, sizeof(h), 1, stream);
for (int i = 0; i < h; ++i) {
for (int j = 0; j < w; ++j) {
const int pos = j + i * s;
fwrite(u + pos, sizeof(float), 1, stream);
fwrite(v + pos, sizeof(float), 1, stream);
}
}
fclose(stream);
}
///////////////////////////////////////////////////////////////////////////////
/// \brief
/// load 4-channel unsigned byte image
/// and convert it to single channel FP32 image
/// \param[out] img_data pointer to raw image data
/// \param[out] img_w image width
/// \param[out] img_h image height
/// \param[out] img_s image row stride
/// \param[in] name image file name
/// \param[in] exePath executable file path
/// \return true if image is successfully loaded or false otherwise
///////////////////////////////////////////////////////////////////////////////
bool LoadImageAsFP32(float *&img_data, int &img_w, int &img_h, int &img_s,
const char *name, const char *exePath) {
printf("Loading \"%s\" ...\n", name);
char *name_ = sdkFindFilePath(name, exePath);
if (!name_) {
printf("File not found\n");
return false;
}
unsigned char *data = 0;
unsigned int w = 0, h = 0;
bool result = sdkLoadPPM4ub(name_, &data, &w, &h);
if (result == false) {
printf("Invalid file format\n");
return false;
}
img_w = w;
img_h = h;
img_s = iAlignUp(img_w);
img_data = new float[img_s * h];
// source is 4 channel image
const int widthStep = 4 * img_w;
for (int i = 0; i < img_h; ++i) {
for (int j = 0; j < img_w; ++j) {
img_data[j + i * img_s] = ((float)data[j * 4 + i * widthStep]) / 255.0f;
}
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief compare given flow field with gold (L1 norm)
/// \param[in] width optical flow field width
/// \param[in] height optical flow field height
/// \param[in] stride optical flow field row stride
/// \param[in] h_uGold horizontal displacement, gold
/// \param[in] h_vGold vertical displacement, gold
/// \param[in] h_u horizontal displacement
/// \param[in] h_v vertical displacement
/// \return true if discrepancy is lower than a given threshold
///////////////////////////////////////////////////////////////////////////////
bool CompareWithGold(int width, int height, int stride, const float *h_uGold,
const float *h_vGold, const float *h_u, const float *h_v) {
float error = 0.0f;
for (int i = 0; i < height; ++i) {
for (int j = 0; j < width; ++j) {
const int pos = j + i * stride;
error += fabsf(h_u[pos] - h_uGold[pos]) + fabsf(h_v[pos] - h_vGold[pos]);
}
}
error /= (float)(width * height);
printf("L1 error : %.6f\n", error);
return (error < THRESHOLD);
}
///////////////////////////////////////////////////////////////////////////////
/// application entry point
///////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
// welcome message
printf("%s Starting...\n\n", sSDKsample);
// pick GPU
findCudaDevice(argc, (const char **)argv);
// find images
const char *const sourceFrameName = "frame10.ppm";
const char *const targetFrameName = "frame11.ppm";
// image dimensions
int width;
int height;
// row access stride
int stride;
// flow is computed from source image to target image
float *h_source; // source image, host memory
float *h_target; // target image, host memory
// load image from file
if (!LoadImageAsFP32(h_source, width, height, stride, sourceFrameName,
argv[0])) {
exit(EXIT_FAILURE);
}
if (!LoadImageAsFP32(h_target, width, height, stride, targetFrameName,
argv[0])) {
exit(EXIT_FAILURE);
}
// allocate host memory for CPU results
float *h_uGold = new float[stride * height];
float *h_vGold = new float[stride * height];
// allocate host memory for GPU results
float *h_u = new float[stride * height];
float *h_v = new float[stride * height];
// smoothness
// if image brightness is not within [0,1]
// this paramter should be scaled appropriately
const float alpha = 0.2f;
// number of pyramid levels
const int nLevels = 5;
// number of solver iterations on each level
const int nSolverIters = 500;
// number of warping iterations
const int nWarpIters = 3;
ComputeFlowGold(h_source, h_target, width, height, stride, alpha, nLevels,
nWarpIters, nSolverIters, h_uGold, h_vGold);
ComputeFlowCUDA(h_source, h_target, width, height, stride, alpha, nLevels,
nWarpIters, nSolverIters, h_u, h_v);
// compare results (L1 norm)
bool status =
CompareWithGold(width, height, stride, h_uGold, h_vGold, h_u, h_v);
WriteFloFile("FlowGPU.flo", width, height, stride, h_u, h_v);
WriteFloFile("FlowCPU.flo", width, height, stride, h_uGold, h_vGold);
// free resources
delete[] h_uGold;
delete[] h_vGold;
delete[] h_u;
delete[] h_v;
delete[] h_source;
delete[] h_target;
// report self-test status
exit(status ? EXIT_SUCCESS : EXIT_FAILURE);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
#include <cooperative_groups.h>
namespace cg = cooperative_groups;
///////////////////////////////////////////////////////////////////////////////
/// \brief one iteration of classical Horn-Schunck method, CUDA kernel.
///
/// It is one iteration of Jacobi method for a corresponding linear system.
/// Template parameters are describe CTA size
/// \param[in] du0 current horizontal displacement approximation
/// \param[in] dv0 current vertical displacement approximation
/// \param[in] Ix image x derivative
/// \param[in] Iy image y derivative
/// \param[in] Iz temporal derivative
/// \param[in] w width
/// \param[in] h height
/// \param[in] s stride
/// \param[in] alpha degree of smoothness
/// \param[out] du1 new horizontal displacement approximation
/// \param[out] dv1 new vertical displacement approximation
///////////////////////////////////////////////////////////////////////////////
template <int bx, int by>
__global__ void JacobiIteration(const float *du0, const float *dv0,
const float *Ix, const float *Iy,
const float *Iz, int w, int h, int s,
float alpha, float *du1, float *dv1) {
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
volatile __shared__ float du[(bx + 2) * (by + 2)];
volatile __shared__ float dv[(bx + 2) * (by + 2)];
const int ix = threadIdx.x + blockIdx.x * blockDim.x;
const int iy = threadIdx.y + blockIdx.y * blockDim.y;
// position within global memory array
const int pos = min(ix, w - 1) + min(iy, h - 1) * s;
// position within shared memory array
const int shMemPos = threadIdx.x + 1 + (threadIdx.y + 1) * (bx + 2);
// Load data to shared memory.
// load tile being processed
du[shMemPos] = du0[pos];
dv[shMemPos] = dv0[pos];
// load necessary neighbouring elements
// We clamp out-of-range coordinates.
// It is equivalent to mirroring
// because we access data only one step away from borders.
if (threadIdx.y == 0) {
// beginning of the tile
const int bsx = blockIdx.x * blockDim.x;
const int bsy = blockIdx.y * blockDim.y;
// element position within matrix
int x, y;
// element position within linear array
// gm - global memory
// sm - shared memory
int gmPos, smPos;
x = min(bsx + threadIdx.x, w - 1);
// row just below the tile
y = max(bsy - 1, 0);
gmPos = y * s + x;
smPos = threadIdx.x + 1;
du[smPos] = du0[gmPos];
dv[smPos] = dv0[gmPos];
// row above the tile
y = min(bsy + by, h - 1);
smPos += (by + 1) * (bx + 2);
gmPos = y * s + x;
du[smPos] = du0[gmPos];
dv[smPos] = dv0[gmPos];
} else if (threadIdx.y == 1) {
// beginning of the tile
const int bsx = blockIdx.x * blockDim.x;
const int bsy = blockIdx.y * blockDim.y;
// element position within matrix
int x, y;
// element position within linear array
// gm - global memory
// sm - shared memory
int gmPos, smPos;
y = min(bsy + threadIdx.x, h - 1);
// column to the left
x = max(bsx - 1, 0);
smPos = bx + 2 + threadIdx.x * (bx + 2);
gmPos = x + y * s;
// check if we are within tile
if (threadIdx.x < by) {
du[smPos] = du0[gmPos];
dv[smPos] = dv0[gmPos];
// column to the right
x = min(bsx + bx, w - 1);
gmPos = y * s + x;
smPos += bx + 1;
du[smPos] = du0[gmPos];
dv[smPos] = dv0[gmPos];
}
}
cg::sync(cta);
if (ix >= w || iy >= h) return;
// now all necessary data are loaded to shared memory
int left, right, up, down;
left = shMemPos - 1;
right = shMemPos + 1;
up = shMemPos + bx + 2;
down = shMemPos - bx - 2;
float sumU = (du[left] + du[right] + du[up] + du[down]) * 0.25f;
float sumV = (dv[left] + dv[right] + dv[up] + dv[down]) * 0.25f;
float frac = (Ix[pos] * sumU + Iy[pos] * sumV + Iz[pos]) /
(Ix[pos] * Ix[pos] + Iy[pos] * Iy[pos] + alpha);
du1[pos] = sumU - Ix[pos] * frac;
dv1[pos] = sumV - Iy[pos] * frac;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief one iteration of classical Horn-Schunck method, CUDA kernel wrapper.
///
/// It is one iteration of Jacobi method for a corresponding linear system.
/// \param[in] du0 current horizontal displacement approximation
/// \param[in] dv0 current vertical displacement approximation
/// \param[in] Ix image x derivative
/// \param[in] Iy image y derivative
/// \param[in] Iz temporal derivative
/// \param[in] w width
/// \param[in] h height
/// \param[in] s stride
/// \param[in] alpha degree of smoothness
/// \param[out] du1 new horizontal displacement approximation
/// \param[out] dv1 new vertical displacement approximation
///////////////////////////////////////////////////////////////////////////////
static void SolveForUpdate(const float *du0, const float *dv0, const float *Ix,
const float *Iy, const float *Iz, int w, int h,
int s, float alpha, float *du1, float *dv1) {
// CTA size
dim3 threads(32, 6);
// grid size
dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y));
JacobiIteration<32, 6><<<blocks, threads>>>(du0, dv0, Ix, Iy, Iz, w, h, s,
alpha, du1, dv1);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief upscale one component of a displacement field, CUDA kernel
/// \param[in] width field width
/// \param[in] height field height
/// \param[in] stride field stride
/// \param[in] scale scale factor (multiplier)
/// \param[out] out result
///////////////////////////////////////////////////////////////////////////////
__global__ void UpscaleKernel(int width, int height, int stride, float scale,
float *out, cudaTextureObject_t texCoarse) {
const int ix = threadIdx.x + blockIdx.x * blockDim.x;
const int iy = threadIdx.y + blockIdx.y * blockDim.y;
if (ix >= width || iy >= height) return;
float x = ((float)ix + 0.5f) / (float)width;
float y = ((float)iy + 0.5f) / (float)height;
// exploit hardware interpolation
// and scale interpolated vector to match next pyramid level resolution
out[ix + iy * stride] = tex2D<float>(texCoarse, x, y) * scale;
}
///////////////////////////////////////////////////////////////////////////////
/// \brief upscale one component of a displacement field, kernel wrapper
/// \param[in] src field component to upscale
/// \param[in] width field current width
/// \param[in] height field current height
/// \param[in] stride field current stride
/// \param[in] newWidth field new width
/// \param[in] newHeight field new height
/// \param[in] newStride field new stride
/// \param[in] scale value scale factor (multiplier)
/// \param[out] out upscaled field component
///////////////////////////////////////////////////////////////////////////////
static void Upscale(const float *src, int width, int height, int stride,
int newWidth, int newHeight, int newStride, float scale,
float *out) {
dim3 threads(32, 8);
dim3 blocks(iDivUp(newWidth, threads.x), iDivUp(newHeight, threads.y));
cudaTextureObject_t texCoarse;
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = (void *)src;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
texRes.res.pitch2D.width = width;
texRes.res.pitch2D.height = height;
texRes.res.pitch2D.pitchInBytes = stride * sizeof(float);
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeMirror;
texDescr.addressMode[1] = cudaAddressModeMirror;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&texCoarse, &texRes, &texDescr, NULL));
UpscaleKernel<<<blocks, threads>>>(newWidth, newHeight, newStride, scale, out,
texCoarse);
}

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "common.h"
///////////////////////////////////////////////////////////////////////////////
/// \brief warp image with a given displacement field, CUDA kernel.
/// \param[in] width image width
/// \param[in] height image height
/// \param[in] stride image stride
/// \param[in] u horizontal displacement
/// \param[in] v vertical displacement
/// \param[out] out result
///////////////////////////////////////////////////////////////////////////////
__global__ void WarpingKernel(int width, int height, int stride, const float *u,
const float *v, float *out,
cudaTextureObject_t texToWarp) {
const int ix = threadIdx.x + blockIdx.x * blockDim.x;
const int iy = threadIdx.y + blockIdx.y * blockDim.y;
const int pos = ix + iy * stride;
if (ix >= width || iy >= height) return;
float x = ((float)ix + u[pos] + 0.5f) / (float)width;
float y = ((float)iy + v[pos] + 0.5f) / (float)height;
out[pos] = tex2D<float>(texToWarp, x, y);
}
///////////////////////////////////////////////////////////////////////////////
/// \brief warp image with provided vector field, CUDA kernel wrapper.
///
/// For each output pixel there is a vector which tells which pixel
/// from a source image should be mapped to this particular output
/// pixel.
/// It is assumed that images and the vector field have the same stride and
/// resolution.
/// \param[in] src source image
/// \param[in] w width
/// \param[in] h height
/// \param[in] s stride
/// \param[in] u horizontal displacement
/// \param[in] v vertical displacement
/// \param[out] out warped image
///////////////////////////////////////////////////////////////////////////////
static void WarpImage(const float *src, int w, int h, int s, const float *u,
const float *v, float *out) {
dim3 threads(32, 6);
dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y));
cudaTextureObject_t texToWarp;
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypePitch2D;
texRes.res.pitch2D.devPtr = (void *)src;
texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
texRes.res.pitch2D.width = w;
texRes.res.pitch2D.height = h;
texRes.res.pitch2D.pitchInBytes = s * sizeof(float);
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeMirror;
texDescr.addressMode[1] = cudaAddressModeMirror;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&texToWarp, &texRes, &texDescr, NULL));
WarpingKernel<<<blocks, threads>>>(w, h, s, u, v, out, texToWarp);
}