add and update samples for CUDA 11.6

This commit is contained in:
Rutwik Choughule
2022-01-13 11:35:24 +05:30
parent 11de19f00c
commit 2e41896e1b
4615 changed files with 178150 additions and 181350 deletions

View File

@@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

View File

@@ -0,0 +1,7 @@
{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

View File

@@ -0,0 +1,10 @@
{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/imageDenoising"
}
]
}

View File

@@ -0,0 +1,15 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

View File

@@ -0,0 +1,370 @@
################################################################################
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += -D_QNX_SOURCE
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
# This sample is not supported on QNX
ifeq ($(TARGET_OS),qnx)
$(info >>> WARNING - imageDenoising is not supported on QNX - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../../Common
LIBRARIES :=
################################################################################
# Makefile include to help find GL Libraries
include ./findgllib.mk
# OpenGL specific libraries
ifeq ($(TARGET_OS),darwin)
# Mac OSX specific libraries and paths to include
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
LIBRARIES += -lGL -lGLU
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
else
LIBRARIES += $(GLLINK)
LIBRARIES += -lGL -lGLU -lglut
endif
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
SMS ?= 53 61 70 72 75 80 86 87
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: imageDenoising
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
bmploader.o:bmploader.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
imageDenoising.o:imageDenoising.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
imageDenoisingGL.o:imageDenoisingGL.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
imageDenoising: bmploader.o imageDenoising.o imageDenoisingGL.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./imageDenoising
testrun: build
$(EXEC) ./imageDenoising -kernel=0 -file=ref_passthru.ppm
$(EXEC) ./imageDenoising -kernel=1 -file=ref_knn.ppm
$(EXEC) ./imageDenoising -kernel=2 -file=ref_nlm.ppm
$(EXEC) ./imageDenoising -kernel=3 -file=ref_nlm2.ppm
clean:
rm -f imageDenoising bmploader.o imageDenoising.o imageDenoisingGL.o
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/imageDenoising
clobber: clean

View File

@@ -0,0 +1,111 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>imageDenoising</name>
<cuda_api_list>
<toolkit>cudaFree</toolkit>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
<toolkit>cudaFreeArray</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaDeviceSynchronize</toolkit>
<toolkit>cudaCreateTextureObject</toolkit>
<toolkit>cudaMalloc</toolkit>
<toolkit>cudaMallocArray</toolkit>
<toolkit>cudaGLRegisterBufferObject</toolkit>
<toolkit>cudaGraphicsUnmapResources</toolkit>
<toolkit>cudaMemcpy</toolkit>
</cuda_api_list>
<description><![CDATA[This sample demonstrates two adaptive image denoising techniques: KNN and NLM, based on computation of both geometric and color distance between texels. While both techniques are implemented in the DirectX SDK using shaders, massively speeded up variation of the latter technique, taking advantage of shared memory, is implemented in addition to DirectX counterparts.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\portrait_noise.bmp</file>
<file>data\ref_passthru.ppm</file>
<file>data\ref_knn.ppm</file>
<file>data\ref_nlm.ppm</file>
<file>data\ref_nlm2.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="advanced">Image Processing</concept>
</keyconcepts>
<keywords>
<keyword>CUDA</keyword>
<keyword>Image Processing</keyword>
<keyword>noise reduction</keyword>
<keyword>openGL</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
<path os="macosx">../../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>imageDenoising.cu</primary_file>
<qatests>
<qatest>-kernel=0 -file=ref_passthru.ppm</qatest>
<qatest>-kernel=1 -file=ref_knn.ppm</qatest>
<qatest>-kernel=2 -file=ref_nlm.ppm</qatest>
<qatest>-kernel=3 -file=ref_nlm2.ppm</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>1:CUDA Advanced Topics</scope>
<scope>2:Image Processing</scope>
<scope>2:Computer Vision</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm53</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<sm-arch>sm87</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Image denoising</title>
<type>exe</type>
<whitepaper>doc\imageDenoising.pdf</whitepaper>
</entry>

View File

@@ -0,0 +1,75 @@
# imageDenoising - Image denoising
## Description
This sample demonstrates two adaptive image denoising techniques: KNN and NLM, based on computation of both geometric and color distance between texels. While both techniques are implemented in the DirectX SDK using shaders, massively speeded up variation of the latter technique, taking advantage of shared memory, is implemented in addition to DirectX counterparts.
## Key Concepts
Image Processing
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaFree, cudaGraphicsMapResources, cudaGraphicsUnregisterResource, cudaFreeArray, cudaGraphicsGLRegisterBuffer, cudaGraphicsResourceGetMappedPointer, cudaDeviceSynchronize, cudaCreateTextureObject, cudaMalloc, cudaMallocArray, cudaGLRegisterBufferObject, cudaGraphicsUnmapResources, cudaMemcpy
## Dependencies needed to build/run
[X11](../../README.md#x11), [GL](../../README.md#gl)
## Prerequisites
Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)
[whitepaper](./doc/imageDenoising.pdf)

View File

@@ -0,0 +1,128 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <stdlib.h>
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
#pragma warning(disable : 4996) // disable deprecated warning
#endif
#pragma pack(1)
typedef struct {
short type;
int size;
short reserved1;
short reserved2;
int offset;
} BMPHeader;
typedef struct {
int size;
int width;
int height;
short planes;
short bitsPerPixel;
unsigned compression;
unsigned imageSize;
int xPelsPerMeter;
int yPelsPerMeter;
int clrUsed;
int clrImportant;
} BMPInfoHeader;
// Isolated definition
typedef struct { unsigned char x, y, z, w; } uchar4;
extern "C" void LoadBMPFile(uchar4 **dst, int *width, int *height,
const char *name) {
BMPHeader hdr;
BMPInfoHeader infoHdr;
int x, y;
FILE *fd;
printf("Loading %s...\n", name);
if (sizeof(uchar4) != 4) {
printf("***Bad uchar4 size***\n");
exit(EXIT_SUCCESS);
}
if (!(fd = fopen(name, "rb"))) {
printf("***BMP load error: file access denied***\n");
exit(EXIT_SUCCESS);
}
fread(&hdr, sizeof(hdr), 1, fd);
if (hdr.type != 0x4D42) {
printf("***BMP load error: bad file format***\n");
exit(EXIT_SUCCESS);
}
fread(&infoHdr, sizeof(infoHdr), 1, fd);
if (infoHdr.bitsPerPixel != 24) {
printf("***BMP load error: invalid color depth***\n");
exit(EXIT_SUCCESS);
}
if (infoHdr.compression) {
printf("***BMP load error: compressed image***\n");
exit(EXIT_SUCCESS);
}
*width = infoHdr.width;
*height = infoHdr.height;
*dst = (uchar4 *)malloc(*width * *height * 4);
printf("BMP width: %u\n", infoHdr.width);
printf("BMP height: %u\n", infoHdr.height);
fseek(fd, hdr.offset - sizeof(hdr) - sizeof(infoHdr), SEEK_CUR);
for (y = 0; y < infoHdr.height; y++) {
for (x = 0; x < infoHdr.width; x++) {
(*dst)[(y * infoHdr.width + x)].z = fgetc(fd);
(*dst)[(y * infoHdr.width + x)].y = fgetc(fd);
(*dst)[(y * infoHdr.width + x)].x = fgetc(fd);
}
for (x = 0; x < (4 - (3 * infoHdr.width) % 4) % 4; x++) fgetc(fd);
}
if (ferror(fd)) {
printf("***Unknown BMP load error.***\n");
free(*dst);
exit(EXIT_SUCCESS);
} else
printf("BMP file loaded successfully!\n");
fclose(fd);
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 383 KiB

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

Binary file not shown.

After

Width:  |  Height:  |  Size: 450 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

View File

@@ -0,0 +1,145 @@
################################################################################
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
# this is supported on Mac OSX and Linux Platforms
#
################################################################################
# Determine OS platform and unix distribution
ifeq ("$(TARGET_OS)","linux")
# first search lsb_release
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
ifeq ("$(DISTRO)","")
# second search and parse /etc/issue
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
# ensure data from /etc/issue is valid
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
DISTRO :=
endif
ifeq ("$(DISTRO)","")
# third, we can search in /etc/os-release or /etc/{distro}-release
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
endif
endif
endif
ifeq ("$(TARGET_OS)","linux")
# $(info) >> findgllib.mk -> LINUX path <<<)
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
ifeq ("$(UBUNTU)","0")
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
GLPATH := /usr/arm-linux-gnueabihf/lib
GLLINK := -L/usr/arm-linux-gnueabihf/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
GLPATH := /usr/aarch64-linux-gnu/lib
GLLINK := -L/usr/aarch64-linux-gnu/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
GLPATH := /usr/powerpc64le-linux-gnu/lib
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
else
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
ifneq ("$(UBUNTU_PKG_NAME)","")
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
endif
DFLT_PATH ?= /usr/lib
endif
endif
ifeq ("$(SUSE)","0")
GLPATH ?= /usr/X11R6/lib64
GLLINK ?= -L/usr/X11R6/lib64
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(FEDORA)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(RHEL)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(CENTOS)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
# find libGL, libGLU
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
ifeq ("$(GLLIB)","")
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLULIB)","")
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
endif
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
ifeq ("$(GLHEADER)","")
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLUHEADER)","")
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
else
# This would be the Mac OS X path if we had to do anything special
endif

View File

@@ -0,0 +1,112 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample demonstrates two adaptive image denoising techniques:
* KNN and NLM, based on computation of both geometric and color distance
* between texels. While both techniques are already implemented in the
* DirectX SDK using shaders, massively speeded up variation
* of the latter technique, taking advantage of shared memory, is implemented
* in addition to DirectX counterparts.
* See supplied whitepaper for more explanations.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <helper_cuda.h>
#include "imageDenoising.h"
////////////////////////////////////////////////////////////////////////////////
// Helper functions
////////////////////////////////////////////////////////////////////////////////
float Max(float x, float y) { return (x > y) ? x : y; }
float Min(float x, float y) { return (x < y) ? x : y; }
int iDivUp(int a, int b) { return ((a % b) != 0) ? (a / b + 1) : (a / b); }
__device__ float lerpf(float a, float b, float c) { return a + (b - a) * c; }
__device__ float vecLen(float4 a, float4 b) {
return ((b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y) +
(b.z - a.z) * (b.z - a.z));
}
__device__ TColor make_color(float r, float g, float b, float a) {
return ((int)(a * 255.0f) << 24) | ((int)(b * 255.0f) << 16) |
((int)(g * 255.0f) << 8) | ((int)(r * 255.0f) << 0);
}
////////////////////////////////////////////////////////////////////////////////
// Global data handlers and parameters
////////////////////////////////////////////////////////////////////////////////
// Texture object and channel descriptor for image texture
cudaTextureObject_t texImage;
cudaChannelFormatDesc uchar4tex = cudaCreateChannelDesc<uchar4>();
// CUDA array descriptor
cudaArray *a_Src;
////////////////////////////////////////////////////////////////////////////////
// Filtering kernels
////////////////////////////////////////////////////////////////////////////////
#include "imageDenoising_copy_kernel.cuh"
#include "imageDenoising_knn_kernel.cuh"
#include "imageDenoising_nlm_kernel.cuh"
#include "imageDenoising_nlm2_kernel.cuh"
extern "C" cudaError_t CUDA_MallocArray(uchar4 **h_Src, int imageW,
int imageH) {
cudaError_t error;
error = cudaMallocArray(&a_Src, &uchar4tex, imageW, imageH);
error = cudaMemcpy2DToArray(a_Src, 0, 0, *h_Src, sizeof(uchar4) * imageW,
sizeof(uchar4) * imageW, imageH,
cudaMemcpyHostToDevice);
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = a_Src;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(cudaCreateTextureObject(&texImage, &texRes, &texDescr, NULL));
return error;
}
extern "C" cudaError_t CUDA_FreeArray() { return cudaFreeArray(a_Src); }

View File

@@ -0,0 +1,89 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IMAGE_DENOISING_H
#define IMAGE_DENOISING_H
typedef unsigned int TColor;
////////////////////////////////////////////////////////////////////////////////
// Filter configuration
////////////////////////////////////////////////////////////////////////////////
#define KNN_WINDOW_RADIUS 3
#define NLM_WINDOW_RADIUS 3
#define NLM_BLOCK_RADIUS 3
#define KNN_WINDOW_AREA \
((2 * KNN_WINDOW_RADIUS + 1) * (2 * KNN_WINDOW_RADIUS + 1))
#define NLM_WINDOW_AREA \
((2 * NLM_WINDOW_RADIUS + 1) * (2 * NLM_WINDOW_RADIUS + 1))
#define INV_KNN_WINDOW_AREA (1.0f / (float)KNN_WINDOW_AREA)
#define INV_NLM_WINDOW_AREA (1.0f / (float)NLM_WINDOW_AREA)
#define KNN_WEIGHT_THRESHOLD 0.02f
#define KNN_LERP_THRESHOLD 0.79f
#define NLM_WEIGHT_THRESHOLD 0.10f
#define NLM_LERP_THRESHOLD 0.10f
#define BLOCKDIM_X 8
#define BLOCKDIM_Y 8
#ifndef MAX
#define MAX(a, b) ((a < b) ? b : a)
#endif
#ifndef MIN
#define MIN(a, b) ((a < b) ? a : b)
#endif
// functions to load images
extern "C" void LoadBMPFile(uchar4 **dst, int *width, int *height,
const char *name);
// CUDA wrapper functions for allocation/freeing texture arrays
extern "C" cudaTextureObject_t texImage;
extern "C" cudaError_t CUDA_MallocArray(uchar4 **h_Src, int imageW, int imageH);
extern "C" cudaError_t CUDA_FreeArray();
// CUDA kernel functions
extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
cudaTextureObject_t texImage);
extern "C" void cuda_KNN(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_KNNdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLMdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM2(TColor *d_dst, int imageW, int imageH, float Noise,
float LerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM2diag(TColor *d_dst, int imageW, int imageH,
float Noise, float LerpC,
cudaTextureObject_t texImage);
#endif

View File

@@ -0,0 +1,560 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample demonstrates two adaptive image denoising techniques:
* KNN and NLM, based on computation of both geometric and color distance
* between texels. While both techniques are already implemented in the
* DirectX SDK using shaders, massively speeded up variation
* of the latter technique, taking advantage of shared memory, is implemented
* in addition to DirectX counterparts.
* See supplied whitepaper for more explanations.
*/
// OpenGL Graphics includes
#include <helper_gl.h>
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#else
#include <GL/freeglut.h>
#endif
// CUDA utilities and system includes
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// Includes
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "imageDenoising.h"
// includes, project
#include <helper_functions.h> // includes for helper utility functions
#include <helper_cuda.h> // includes for cuda error checking and initialization
const char *sSDKsample = "CUDA ImageDenoising";
const char *filterMode[] = {"Passthrough", "KNN method", "NLM method",
"Quick NLM(NLM2) method", NULL};
// Define the files that are to be save and the reference images for validation
const char *sOriginal[] = {"image_passthru.ppm", "image_knn.ppm",
"image_nlm.ppm", "image_nlm2.ppm", NULL};
const char *sReference[] = {"ref_passthru.ppm", "ref_knn.ppm", "ref_nlm.ppm",
"ref_nlm2.ppm", NULL};
////////////////////////////////////////////////////////////////////////////////
// Global data handlers and parameters
////////////////////////////////////////////////////////////////////////////////
// OpenGL PBO and texture "names"
GLuint gl_PBO, gl_Tex;
struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
// Source image on the host side
uchar4 *h_Src;
int imageW, imageH;
GLuint shader;
////////////////////////////////////////////////////////////////////////////////
// Main program
////////////////////////////////////////////////////////////////////////////////
int g_Kernel = 0;
bool g_FPS = false;
bool g_Diag = false;
StopWatchInterface *timer = NULL;
// Algorithms global parameters
const float noiseStep = 0.025f;
const float lerpStep = 0.025f;
static float knnNoise = 0.32f;
static float nlmNoise = 1.45f;
static float lerpC = 0.2f;
const int frameN = 24;
int frameCounter = 0;
#define BUFFER_DATA(i) ((char *)0 + i)
// Auto-Verification Code
const int frameCheckNumber = 4;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
unsigned int frameCount = 0;
unsigned int g_TotalErrors = 0;
int *pArgc = NULL;
char **pArgv = NULL;
#define MAX_EPSILON_ERROR 5
#define REFRESH_DELAY 10 // ms
void cleanup();
void computeFPS() {
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "<%s>: %3.1f fps", filterMode[g_Kernel], ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
// fpsLimit = (int)MAX(ifps, 1.f);
sdkResetTimer(&timer);
}
}
void runImageFilters(TColor *d_dst) {
switch (g_Kernel) {
case 0:
cuda_Copy(d_dst, imageW, imageH, texImage);
break;
case 1:
if (!g_Diag) {
cuda_KNN(d_dst, imageW, imageH, 1.0f / (knnNoise * knnNoise), lerpC,
texImage);
} else {
cuda_KNNdiag(d_dst, imageW, imageH, 1.0f / (knnNoise * knnNoise), lerpC,
texImage);
}
break;
case 2:
if (!g_Diag) {
cuda_NLM(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
texImage);
} else {
cuda_NLMdiag(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
texImage);
}
break;
case 3:
if (!g_Diag) {
cuda_NLM2(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise), lerpC,
texImage);
} else {
cuda_NLM2diag(d_dst, imageW, imageH, 1.0f / (nlmNoise * nlmNoise),
lerpC, texImage);
}
break;
}
getLastCudaError("Filtering kernel execution failed.\n");
}
void displayFunc(void) {
sdkStartTimer(&timer);
TColor *d_dst = NULL;
size_t num_bytes;
if (frameCounter++ == 0) {
sdkResetTimer(&timer);
}
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
getLastCudaError("cudaGraphicsMapResources failed");
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_dst, &num_bytes, cuda_pbo_resource));
getLastCudaError("cudaGraphicsResourceGetMappedPointer failed");
runImageFilters(d_dst);
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
// Common display code path
{
glClear(GL_COLOR_BUFFER_BIT);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageW, imageH, GL_RGBA,
GL_UNSIGNED_BYTE, BUFFER_DATA(0));
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0);
glVertex2f(-1, -1);
glTexCoord2f(2, 0);
glVertex2f(+3, -1);
glTexCoord2f(0, 2);
glVertex2f(-1, +3);
glEnd();
glFinish();
}
if (frameCounter == frameN) {
frameCounter = 0;
if (g_FPS) {
printf("FPS: %3.1f\n", frameN / (sdkGetTimerValue(&timer) * 0.001));
g_FPS = false;
}
}
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
void timerEvent(int value) {
if (glutGetWindow()) {
glutPostRedisplay();
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
}
}
void keyboard(unsigned char k, int /*x*/, int /*y*/) {
switch (k) {
case 27:
case 'q':
case 'Q':
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
case '1':
printf("Passthrough.\n");
g_Kernel = 0;
break;
case '2':
printf("KNN method \n");
g_Kernel = 1;
break;
case '3':
printf("NLM method\n");
g_Kernel = 2;
break;
case '4':
printf("Quick NLM(NLM2) method\n");
g_Kernel = 3;
break;
case '*':
printf(g_Diag ? "LERP highlighting mode.\n" : "Normal mode.\n");
g_Diag = !g_Diag;
break;
case 'n':
printf("Decrease noise level.\n");
knnNoise -= noiseStep;
nlmNoise -= noiseStep;
break;
case 'N':
printf("Increase noise level.\n");
knnNoise += noiseStep;
nlmNoise += noiseStep;
break;
case 'l':
printf("Decrease LERP quotient.\n");
lerpC = MAX(lerpC - lerpStep, 0.0f);
break;
case 'L':
printf("Increase LERP quotient.\n");
lerpC = MIN(lerpC + lerpStep, 1.0f);
break;
case 'f':
case 'F':
g_FPS = true;
break;
case '?':
printf("lerpC = %5.5f\n", lerpC);
printf("knnNoise = %5.5f\n", knnNoise);
printf("nlmNoise = %5.5f\n", nlmNoise);
break;
}
}
int initGL(int *argc, char **argv) {
printf("Initializing GLUT...\n");
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(imageW, imageH);
glutInitWindowPosition(512 - imageW / 2, 384 - imageH / 2);
glutCreateWindow(argv[0]);
glutDisplayFunc(displayFunc);
glutKeyboardFunc(keyboard);
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
printf("OpenGL window created.\n");
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
if (!isGLVersionSupported(1, 5) ||
!areGLExtensionsSupported(
"GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object")) {
fprintf(stderr, "Error: failed to get minimal extensions for demo\n");
fprintf(stderr, "This sample requires:\n");
fprintf(stderr, " OpenGL version 1.5\n");
fprintf(stderr, " GL_ARB_vertex_buffer_object\n");
fprintf(stderr, " GL_ARB_pixel_buffer_object\n");
fflush(stderr);
return false;
}
return 0;
}
// shader for displaying floating-point texture
static const char *shader_code =
"!!ARBfp1.0\n"
"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
"END";
GLuint compileASMShader(GLenum program_type, const char *code) {
GLuint program_id;
glGenProgramsARB(1, &program_id);
glBindProgramARB(program_type, program_id);
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
(GLsizei)strlen(code), (GLubyte *)code);
GLint error_pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
if (error_pos != -1) {
const GLubyte *error_string;
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
error_string);
return 0;
}
return program_id;
}
void initOpenGLBuffers() {
printf("Creating GL texture...\n");
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &gl_Tex);
glBindTexture(GL_TEXTURE_2D, gl_Tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, imageW, imageH, 0, GL_RGBA,
GL_UNSIGNED_BYTE, h_Src);
printf("Texture created.\n");
printf("Creating PBO...\n");
glGenBuffers(1, &gl_PBO);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, gl_PBO);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, imageW * imageH * 4, h_Src,
GL_STREAM_COPY);
// While a PBO is registered to CUDA, it can't be used
// as the destination for OpenGL drawing calls.
// But in our particular case OpenGL is only used
// to display the content of the PBO, specified by CUDA kernels,
// so we need to register/unregister it only once.
// DEPRECATED: checkCudaErrors(cudaGLRegisterBufferObject(gl_PBO) );
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_pbo_resource, gl_PBO, cudaGraphicsMapFlagsWriteDiscard));
GLenum gl_error = glGetError();
if (gl_error != GL_NO_ERROR) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
char tmpStr[512];
// NOTE: "%s(%i) : " allows Visual Studio to directly jump to the file at
// the right line when the user double clicks on the error line in the
// Output pane. Like any compile error.
sprintf_s(tmpStr, 255, "\n%s(%i) : GL Error : %s\n\n", __FILE__, __LINE__,
gluErrorString(gl_error));
OutputDebugString(tmpStr);
#endif
fprintf(stderr, "GL Error in file '%s' in line %d :\n", __FILE__, __LINE__);
fprintf(stderr, "%s\n", gluErrorString(gl_error));
exit(EXIT_FAILURE);
}
printf("PBO created.\n");
// load shader program
shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
}
void cleanup() {
free(h_Src);
checkCudaErrors(CUDA_FreeArray());
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
glDeleteProgramsARB(1, &shader);
sdkDeleteTimer(&timer);
}
void runAutoTest(int argc, char **argv, const char *filename,
int kernel_param) {
printf("[%s] - (automated testing w/ readback)\n", sSDKsample);
int devID = findCudaDevice(argc, (const char **)argv);
// First load the image, so we know what the size of the image (imageW and
// imageH)
printf("Allocating host and CUDA memory and loading image file...\n");
const char *image_path = sdkFindFilePath("portrait_noise.bmp", argv[0]);
if (image_path == NULL) {
printf(
"imageDenoisingGL was unable to find and load image file "
"<portrait_noise.bmp>.\nExiting...\n");
exit(EXIT_FAILURE);
}
LoadBMPFile(&h_Src, &imageW, &imageH, image_path);
printf("Data init done.\n");
checkCudaErrors(CUDA_MallocArray(&h_Src, imageW, imageH));
TColor *d_dst = NULL;
unsigned char *h_dst = NULL;
checkCudaErrors(
cudaMalloc((void **)&d_dst, imageW * imageH * sizeof(TColor)));
h_dst = (unsigned char *)malloc(imageH * imageW * 4);
{
g_Kernel = kernel_param;
printf("[AutoTest]: %s <%s>\n", sSDKsample, filterMode[g_Kernel]);
runImageFilters(d_dst);
checkCudaErrors(cudaDeviceSynchronize());
checkCudaErrors(cudaMemcpy(h_dst, d_dst, imageW * imageH * sizeof(TColor),
cudaMemcpyDeviceToHost));
sdkSavePPM4ub(filename, h_dst, imageW, imageH);
}
checkCudaErrors(CUDA_FreeArray());
free(h_Src);
checkCudaErrors(cudaFree(d_dst));
free(h_dst);
printf("\n[%s] -> Kernel %d, Saved: %s\n", sSDKsample, kernel_param,
filename);
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
}
int main(int argc, char **argv) {
char *dump_file = NULL;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
pArgc = &argc;
pArgv = argv;
printf("%s Starting...\n\n", sSDKsample);
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
getCmdLineArgumentString(argc, (const char **)argv, "file",
(char **)&dump_file);
int kernel = 1;
if (checkCmdLineFlag(argc, (const char **)argv, "kernel")) {
kernel = getCmdLineArgumentInt(argc, (const char **)argv, "kernel");
}
runAutoTest(argc, argv, dump_file, kernel);
} else {
printf("[%s]\n", sSDKsample);
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
printf("[%s]\n", argv[0]);
printf(" Does not explicitly support -device=n in OpenGL mode\n");
printf(" To use -device=n, the sample must be running w/o OpenGL\n\n");
printf(" > %s -device=n -qatest\n", argv[0]);
printf("exiting...\n");
exit(EXIT_SUCCESS);
}
// First load the image, so we know what the size of the image (imageW and
// imageH)
printf("Allocating host and CUDA memory and loading image file...\n");
const char *image_path = sdkFindFilePath("portrait_noise.bmp", argv[0]);
if (image_path == NULL) {
printf(
"imageDenoisingGL was unable to find and load image file "
"<portrait_noise.bmp>.\nExiting...\n");
exit(EXIT_FAILURE);
}
LoadBMPFile(&h_Src, &imageW, &imageH, image_path);
printf("Data init done.\n");
initGL(&argc, argv);
findCudaDevice(argc, (const char **)argv);
checkCudaErrors(CUDA_MallocArray(&h_Src, imageW, imageH));
initOpenGLBuffers();
}
printf("Starting GLUT main loop...\n");
printf("Press [1] to view noisy image\n");
printf("Press [2] to view image restored with knn filter\n");
printf("Press [3] to view image restored with nlm filter\n");
printf("Press [4] to view image restored with modified nlm filter\n");
printf(
"Press [*] to view smooth/edgy areas [RED/BLUE] Ct's when a filter is "
"active\n");
printf("Press [f] to print frame rate\n");
printf("Press [?] to print Noise and Lerp Ct's\n");
printf("Press [q] to exit\n");
sdkCreateTimer(&timer);
sdkStartTimer(&timer);
glutMainLoop();
}

View File

@@ -0,0 +1,48 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
__global__ void Copy(TColor *dst, int imageW, int imageH,
cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
float4 fresult = tex2D<float4>(texImage, x, y);
dst[imageW * iy + ix] = make_color(fresult.x, fresult.y, fresult.z, 0);
}
}
extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
Copy<<<grid, threads>>>(d_dst, imageW, imageH, texImage);
}

View File

@@ -0,0 +1,146 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
// KNN kernel
////////////////////////////////////////////////////////////////////////////////
__global__ void KNN(TColor *dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
// Normalized counter for the weight threshold
float fCount = 0;
// Total sum of pixel weights
float sumWeights = 0;
// Result accumulator
float3 clr = {0, 0, 0};
// Center of the KNN window
float4 clr00 = tex2D<float4>(texImage, x, y);
// Cycle through KNN window, surrounding (x, y) texel
for (float i = -KNN_WINDOW_RADIUS; i <= KNN_WINDOW_RADIUS; i++)
for (float j = -KNN_WINDOW_RADIUS; j <= KNN_WINDOW_RADIUS; j++) {
float4 clrIJ = tex2D<float4>(texImage, x + j, y + i);
float distanceIJ = vecLen(clr00, clrIJ);
// Derive final weight from color distance
float weightIJ = __expf(
-(distanceIJ * Noise + (i * i + j * j) * INV_KNN_WINDOW_AREA));
// Accumulate (x + j, y + i) texel color with computed weight
clr.x += clrIJ.x * weightIJ;
clr.y += clrIJ.y * weightIJ;
clr.z += clrIJ.z * weightIJ;
// Sum of weights for color normalization to [0..1] range
sumWeights += weightIJ;
// Update weight counter, if KNN weight for current window texel
// exceeds the weight threshold
fCount += (weightIJ > KNN_WEIGHT_THRESHOLD) ? INV_KNN_WINDOW_AREA : 0;
}
// Normalize result color by sum of weights
sumWeights = 1.0f / sumWeights;
clr.x *= sumWeights;
clr.y *= sumWeights;
clr.z *= sumWeights;
// Choose LERP quotient basing on how many texels
// within the KNN window exceeded the weight threshold
float lerpQ = (fCount > KNN_LERP_THRESHOLD) ? lerpC : 1.0f - lerpC;
// Write final result to global memory
clr.x = lerpf(clr.x, clr00.x, lerpQ);
clr.y = lerpf(clr.y, clr00.y, lerpQ);
clr.z = lerpf(clr.z, clr00.z, lerpQ);
dst[imageW * iy + ix] = make_color(clr.x, clr.y, clr.z, 0);
};
}
extern "C" void cuda_KNN(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
KNN<<<grid, threads>>>(d_dst, imageW, imageH, Noise, lerpC, texImage);
}
////////////////////////////////////////////////////////////////////////////////
// Stripped KNN kernel, only highlighting areas with different LERP directions
////////////////////////////////////////////////////////////////////////////////
__global__ void KNNdiag(TColor *dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
// Normalized counter for the weight threshold
float fCount = 0;
// Center of the KNN window
float4 clr00 = tex2D<float4>(texImage, x, y);
// Cycle through KNN window, surrounding (x, y) texel
for (float i = -KNN_WINDOW_RADIUS; i <= KNN_WINDOW_RADIUS; i++)
for (float j = -KNN_WINDOW_RADIUS; j <= KNN_WINDOW_RADIUS; j++) {
float4 clrIJ = tex2D<float4>(texImage, x + j, y + i);
float distanceIJ = vecLen(clr00, clrIJ);
// Derive final weight from color and geometric distance
float weightIJ = __expf(
-(distanceIJ * Noise + (i * i + j * j) * INV_KNN_WINDOW_AREA));
// Update weight counter, if KNN weight for current window texel
// exceeds the weight threshold
fCount +=
(weightIJ > KNN_WEIGHT_THRESHOLD) ? INV_KNN_WINDOW_AREA : 0.0f;
}
// Choose LERP quotient basing on how many texels
// within the KNN window exceeded the weight threshold
float lerpQ = (fCount > KNN_LERP_THRESHOLD) ? 1.0f : 0;
// Write final result to global memory
dst[imageW * iy + ix] = make_color(lerpQ, 0, (1.0f - lerpQ), 0);
};
}
extern "C" void cuda_KNNdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
KNNdiag<<<grid, threads>>>(d_dst, imageW, imageH, Noise, lerpC, texImage);
}

View File

@@ -0,0 +1,217 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
// 0 1 2 3 4 5 6 7
// 0 + . . . . . . .
// 1 . . . . . . . .
// 2 . . . . . . . .
// 3 . . . * . . . .
// 4 . . . . . . . .
// 5 . . . . . . . .
// 6 . . . . . . . .
// 7 . . . . . . . .
//
// * - Base point for every thread, + - pixel around which ColorDistance is
// computed
// The idea behind this method:
// - Every thread in a 8x8 block computes just one ColorDistance
// - It is saved in the weights array that is shared across the threads
// - Threads are synced
// - For every pixel inside the block weights are considered to be constants
////////////////////////////////////////////////////////////////////////////////
#include <cooperative_groups.h>
namespace cg = cooperative_groups;
__global__ void NLM2(TColor *dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
// Weights cache
__shared__ float fWeights[BLOCKDIM_X * BLOCKDIM_Y];
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
const float cx = blockDim.x * blockIdx.x + NLM_WINDOW_RADIUS + 0.5f;
const float cy = blockDim.x * blockIdx.y + NLM_WINDOW_RADIUS + 0.5f;
if (ix < imageW && iy < imageH) {
// Find color distance from current texel to the center of NLM window
float weight = 0;
for (float n = -NLM_BLOCK_RADIUS; n <= NLM_BLOCK_RADIUS; n++)
for (float m = -NLM_BLOCK_RADIUS; m <= NLM_BLOCK_RADIUS; m++)
weight += vecLen(tex2D<float4>(texImage, cx + m, cy + n),
tex2D<float4>(texImage, x + m, y + n));
// Geometric distance from current texel to the center of NLM window
float dist =
(threadIdx.x - NLM_WINDOW_RADIUS) * (threadIdx.x - NLM_WINDOW_RADIUS) +
(threadIdx.y - NLM_WINDOW_RADIUS) * (threadIdx.y - NLM_WINDOW_RADIUS);
// Derive final weight from color and geometric distance
weight = __expf(-(weight * Noise + dist * INV_NLM_WINDOW_AREA));
// Write the result to shared memory
fWeights[threadIdx.y * BLOCKDIM_X + threadIdx.x] = weight;
// Wait until all the weights are ready
cg::sync(cta);
// Normalized counter for the NLM weight threshold
float fCount = 0;
// Total sum of pixel weights
float sumWeights = 0;
// Result accumulator
float3 clr = {0, 0, 0};
int idx = 0;
// Cycle through NLM window, surrounding (x, y) texel
for (float i = -NLM_WINDOW_RADIUS; i <= NLM_WINDOW_RADIUS + 1; i++)
for (float j = -NLM_WINDOW_RADIUS; j <= NLM_WINDOW_RADIUS + 1; j++) {
// Load precomputed weight
float weightIJ = fWeights[idx++];
// Accumulate (x + j, y + i) texel color with computed weight
float4 clrIJ = tex2D<float4>(texImage, x + j, y + i);
clr.x += clrIJ.x * weightIJ;
clr.y += clrIJ.y * weightIJ;
clr.z += clrIJ.z * weightIJ;
// Sum of weights for color normalization to [0..1] range
sumWeights += weightIJ;
// Update weight counter, if NLM weight for current window texel
// exceeds the weight threshold
fCount += (weightIJ > NLM_WEIGHT_THRESHOLD) ? INV_NLM_WINDOW_AREA : 0;
}
// Normalize result color by sum of weights
sumWeights = 1.0f / sumWeights;
clr.x *= sumWeights;
clr.y *= sumWeights;
clr.z *= sumWeights;
// Choose LERP quotient basing on how many texels
// within the NLM window exceeded the weight threshold
float lerpQ = (fCount > NLM_LERP_THRESHOLD) ? lerpC : 1.0f - lerpC;
// Write final result to global memory
float4 clr00 = tex2D<float4>(texImage, x, y);
clr.x = lerpf(clr.x, clr00.x, lerpQ);
clr.y = lerpf(clr.y, clr00.y, lerpQ);
clr.z = lerpf(clr.z, clr00.z, lerpQ);
dst[imageW * iy + ix] = make_color(clr.x, clr.y, clr.z, 0);
}
}
extern "C" void cuda_NLM2(TColor *d_dst, int imageW, int imageH, float Noise,
float LerpC, cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
NLM2<<<grid, threads>>>(d_dst, imageW, imageH, Noise, LerpC, texImage);
}
////////////////////////////////////////////////////////////////////////////////
// Stripped NLM2 kernel, only highlighting areas with different LERP directions
////////////////////////////////////////////////////////////////////////////////
__global__ void NLM2diag(TColor *dst, int imageW, int imageH, float Noise,
float LerpC, cudaTextureObject_t texImage) {
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
// Weights cache
__shared__ float fWeights[BLOCKDIM_X * BLOCKDIM_Y];
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
const float cx = blockDim.x * blockIdx.x + NLM_WINDOW_RADIUS + 0.5f;
const float cy = blockDim.x * blockIdx.y + NLM_WINDOW_RADIUS + 0.5f;
if (ix < imageW && iy < imageH) {
// Find color distance from current texel to the center of NLM window
float weight = 0;
for (float n = -NLM_BLOCK_RADIUS; n <= NLM_BLOCK_RADIUS + 1; n++)
for (float m = -NLM_BLOCK_RADIUS; m <= NLM_BLOCK_RADIUS + 1; m++)
weight += vecLen(tex2D<float4>(texImage, cx + m, cy + n),
tex2D<float4>(texImage, x + m, y + n));
// Geometric distance from current texel to the center of NLM window
float dist =
(threadIdx.x - NLM_WINDOW_RADIUS) * (threadIdx.x - NLM_WINDOW_RADIUS) +
(threadIdx.y - NLM_WINDOW_RADIUS) * (threadIdx.y - NLM_WINDOW_RADIUS);
// Derive final weight from color and geometric distance
weight = __expf(-(weight * Noise + dist * INV_NLM_WINDOW_AREA));
// Write the result to shared memory
fWeights[threadIdx.y * BLOCKDIM_X + threadIdx.x] = weight;
// Wait until all the weights are ready
cg::sync(cta);
// Normalized counter for the NLM weight threshold
float fCount = 0;
int idx = 0;
// Cycle through NLM window, surrounding (x, y) texel
for (float n = -NLM_WINDOW_RADIUS; n <= NLM_WINDOW_RADIUS + 1; n++)
for (float m = -NLM_WINDOW_RADIUS; m <= NLM_WINDOW_RADIUS + 1; m++) {
// Load precomputed weight
float weightIJ = fWeights[idx++];
// Update weight counter, if NLM weight for current window texel
// exceeds the weight threshold
fCount += (weightIJ > NLM_WEIGHT_THRESHOLD) ? INV_NLM_WINDOW_AREA : 0;
}
// Choose LERP quotient basing on how many texels
// within the NLM window exceeded the weight threshold
float lerpQ = (fCount > NLM_LERP_THRESHOLD) ? 1.0f : 0.0f;
// Write final result to global memory
dst[imageW * iy + ix] = make_color(lerpQ, 0, (1.0f - lerpQ), 0);
};
}
extern "C" void cuda_NLM2diag(TColor *d_dst, int imageW, int imageH,
float Noise, float LerpC,
cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
NLM2diag<<<grid, threads>>>(d_dst, imageW, imageH, Noise, LerpC, texImage);
}

View File

@@ -0,0 +1,153 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
// NLM kernel
////////////////////////////////////////////////////////////////////////////////
__global__ void NLM(TColor *dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
// Normalized counter for the NLM weight threshold
float fCount = 0;
// Total sum of pixel weights
float sumWeights = 0;
// Result accumulator
float3 clr = {0, 0, 0};
// Cycle through NLM window, surrounding (x, y) texel
for (float i = -NLM_WINDOW_RADIUS; i <= NLM_WINDOW_RADIUS; i++)
for (float j = -NLM_WINDOW_RADIUS; j <= NLM_WINDOW_RADIUS; j++) {
// Find color distance from (x, y) to (x + j, y + i)
float weightIJ = 0;
for (float n = -NLM_BLOCK_RADIUS; n <= NLM_BLOCK_RADIUS; n++)
for (float m = -NLM_BLOCK_RADIUS; m <= NLM_BLOCK_RADIUS; m++)
weightIJ += vecLen(tex2D<float4>(texImage, x + j + m, y + i + n),
tex2D<float4>(texImage, x + m, y + n));
// Derive final weight from color and geometric distance
weightIJ =
__expf(-(weightIJ * Noise + (i * i + j * j) * INV_NLM_WINDOW_AREA));
// Accumulate (x + j, y + i) texel color with computed weight
float4 clrIJ = tex2D<float4>(texImage, x + j, y + i);
clr.x += clrIJ.x * weightIJ;
clr.y += clrIJ.y * weightIJ;
clr.z += clrIJ.z * weightIJ;
// Sum of weights for color normalization to [0..1] range
sumWeights += weightIJ;
// Update weight counter, if NLM weight for current window texel
// exceeds the weight threshold
fCount += (weightIJ > NLM_WEIGHT_THRESHOLD) ? INV_NLM_WINDOW_AREA : 0;
}
// Normalize result color by sum of weights
sumWeights = 1.0f / sumWeights;
clr.x *= sumWeights;
clr.y *= sumWeights;
clr.z *= sumWeights;
// Choose LERP quotient basing on how many texels
// within the NLM window exceeded the weight threshold
float lerpQ = (fCount > NLM_LERP_THRESHOLD) ? lerpC : 1.0f - lerpC;
// Write final result to global memory
float4 clr00 = tex2D<float4>(texImage, x, y);
clr.x = lerpf(clr.x, clr00.x, lerpQ);
clr.y = lerpf(clr.y, clr00.y, lerpQ);
clr.z = lerpf(clr.z, clr00.z, lerpQ);
dst[imageW * iy + ix] = make_color(clr.x, clr.y, clr.z, 0);
}
}
extern "C" void cuda_NLM(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
NLM<<<grid, threads>>>(d_dst, imageW, imageH, Noise, lerpC, texImage);
}
////////////////////////////////////////////////////////////////////////////////
// Stripped NLM kernel, only highlighting areas with different LERP directions
////////////////////////////////////////////////////////////////////////////////
__global__ void NLMdiag(TColor *dst, unsigned int imageW, unsigned int imageH,
float Noise, float lerpC,
cudaTextureObject_t texImage) {
const int ix = blockDim.x * blockIdx.x + threadIdx.x;
const int iy = blockDim.y * blockIdx.y + threadIdx.y;
// Add half of a texel to always address exact texel centers
const float x = (float)ix + 0.5f;
const float y = (float)iy + 0.5f;
if (ix < imageW && iy < imageH) {
// Normalized counter for the weight threshold
float fCount = 0;
// Cycle through NLM window, surrounding (x, y) texel
for (float i = -NLM_WINDOW_RADIUS; i <= NLM_WINDOW_RADIUS; i++)
for (float j = -NLM_WINDOW_RADIUS; j <= NLM_WINDOW_RADIUS; j++) {
// Find color distance between (x, y) and (x + j, y + i)
float weightIJ = 0;
for (float n = -NLM_BLOCK_RADIUS; n <= NLM_BLOCK_RADIUS; n++)
for (float m = -NLM_BLOCK_RADIUS; m <= NLM_BLOCK_RADIUS; m++)
weightIJ += vecLen(tex2D<float4>(texImage, x + j + m, y + i + n),
tex2D<float4>(texImage, x + m, y + n));
// Derive final weight from color and geometric distance
weightIJ =
__expf(-(weightIJ * Noise + (i * i + j * j) * INV_NLM_WINDOW_AREA));
// Increase the weight threshold counter
fCount += (weightIJ > NLM_WEIGHT_THRESHOLD) ? INV_NLM_WINDOW_AREA : 0;
}
// Choose LERP quotient basing on how many texels
// within the NLM window exceeded the LERP threshold
float lerpQ = (fCount > NLM_LERP_THRESHOLD) ? 1.0f : 0;
// Write final result to global memory
dst[imageW * iy + ix] = make_color(lerpQ, 0, (1.0f - lerpQ), 0);
};
}
extern "C" void cuda_NLMdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage) {
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
NLMdiag<<<grid, threads>>>(d_dst, imageW, imageH, Noise, lerpC, texImage);
}

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imageDenoising", "imageDenoising_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>imageDenoising_vs2017</RootNamespace>
<ProjectName>imageDenoising</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'==''">
<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/imageDenoising.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<Link>
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bmploader.cpp" />
<CudaCompile Include="imageDenoising.cu" />
<ClCompile Include="imageDenoisingGL.cpp" />
<ClInclude Include="imageDenoising.h" />
<None Include="imageDenoising_copy_kernel.cuh" />
<None Include="imageDenoising_knn_kernel.cuh" />
<None Include="imageDenoising_nlm2_kernel.cuh" />
<None Include="imageDenoising_nlm_kernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2019
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imageDenoising", "imageDenoising_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>imageDenoising_vs2019</RootNamespace>
<ProjectName>imageDenoising</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/imageDenoising.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<Link>
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bmploader.cpp" />
<CudaCompile Include="imageDenoising.cu" />
<ClCompile Include="imageDenoisingGL.cpp" />
<ClInclude Include="imageDenoising.h" />
<None Include="imageDenoising_copy_kernel.cuh" />
<None Include="imageDenoising_knn_kernel.cuh" />
<None Include="imageDenoising_nlm2_kernel.cuh" />
<None Include="imageDenoising_nlm_kernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2022
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imageDenoising", "imageDenoising_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
<RootNamespace>imageDenoising_vs2022</RootNamespace>
<ProjectName>imageDenoising</ProjectName>
<CudaToolkitCustomDir />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/imageDenoising.exe</OutputFile>
</Link>
<CudaCompile>
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MTd</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<Link>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<Link>
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bmploader.cpp" />
<CudaCompile Include="imageDenoising.cu" />
<ClCompile Include="imageDenoisingGL.cpp" />
<ClInclude Include="imageDenoising.h" />
<None Include="imageDenoising_copy_kernel.cuh" />
<None Include="imageDenoising_knn_kernel.cuh" />
<None Include="imageDenoising_nlm2_kernel.cuh" />
<None Include="imageDenoising_nlm_kernel.cuh" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
</ImportGroup>
</Project>