mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-23 21:28:17 +08:00
add and update samples for CUDA 11.6
This commit is contained in:
18
Samples/0_Introduction/simpleTexture3D/.vscode/c_cpp_properties.json
vendored
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18
Samples/0_Introduction/simpleTexture3D/.vscode/c_cpp_properties.json
vendored
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@@ -0,0 +1,18 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": [
|
||||
"${workspaceFolder}/**",
|
||||
"${workspaceFolder}/../../../Common"
|
||||
],
|
||||
"defines": [],
|
||||
"compilerPath": "/usr/local/cuda/bin/nvcc",
|
||||
"cStandard": "gnu17",
|
||||
"cppStandard": "gnu++14",
|
||||
"intelliSenseMode": "linux-gcc-x64",
|
||||
"configurationProvider": "ms-vscode.makefile-tools"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
7
Samples/0_Introduction/simpleTexture3D/.vscode/extensions.json
vendored
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7
Samples/0_Introduction/simpleTexture3D/.vscode/extensions.json
vendored
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@@ -0,0 +1,7 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"nvidia.nsight-vscode-edition",
|
||||
"ms-vscode.cpptools",
|
||||
"ms-vscode.makefile-tools"
|
||||
]
|
||||
}
|
||||
10
Samples/0_Introduction/simpleTexture3D/.vscode/launch.json
vendored
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10
Samples/0_Introduction/simpleTexture3D/.vscode/launch.json
vendored
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@@ -0,0 +1,10 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "CUDA C++: Launch",
|
||||
"type": "cuda-gdb",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/simpleTexture3D"
|
||||
}
|
||||
]
|
||||
}
|
||||
15
Samples/0_Introduction/simpleTexture3D/.vscode/tasks.json
vendored
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15
Samples/0_Introduction/simpleTexture3D/.vscode/tasks.json
vendored
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@@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "sample",
|
||||
"type": "shell",
|
||||
"command": "make dbg=1",
|
||||
"problemMatcher": ["$nvcc"],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
364
Samples/0_Introduction/simpleTexture3D/Makefile
Normal file
364
Samples/0_Introduction/simpleTexture3D/Makefile
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@@ -0,0 +1,364 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# Makefile project only supported on Mac OS X and Linux Platforms)
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Location of the CUDA Toolkit
|
||||
CUDA_PATH ?= /usr/local/cuda
|
||||
|
||||
##############################
|
||||
# start deprecated interface #
|
||||
##############################
|
||||
ifeq ($(x86_64),1)
|
||||
$(info WARNING - x86_64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
|
||||
TARGET_ARCH ?= x86_64
|
||||
endif
|
||||
ifeq ($(ARMv7),1)
|
||||
$(info WARNING - ARMv7 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=armv7l instead)
|
||||
TARGET_ARCH ?= armv7l
|
||||
endif
|
||||
ifeq ($(aarch64),1)
|
||||
$(info WARNING - aarch64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
|
||||
TARGET_ARCH ?= aarch64
|
||||
endif
|
||||
ifeq ($(ppc64le),1)
|
||||
$(info WARNING - ppc64le variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
|
||||
TARGET_ARCH ?= ppc64le
|
||||
endif
|
||||
ifneq ($(GCC),)
|
||||
$(info WARNING - GCC variable has been deprecated)
|
||||
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
|
||||
HOST_COMPILER ?= $(GCC)
|
||||
endif
|
||||
ifneq ($(abi),)
|
||||
$(error ERROR - abi variable has been removed)
|
||||
endif
|
||||
############################
|
||||
# end deprecated interface #
|
||||
############################
|
||||
|
||||
# architecture
|
||||
HOST_ARCH := $(shell uname -m)
|
||||
TARGET_ARCH ?= $(HOST_ARCH)
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
|
||||
TARGET_SIZE := 64
|
||||
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
|
||||
TARGET_SIZE := 32
|
||||
endif
|
||||
else
|
||||
TARGET_SIZE := $(shell getconf LONG_BIT)
|
||||
endif
|
||||
else
|
||||
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
|
||||
endif
|
||||
|
||||
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
|
||||
ifeq ($(HOST_ARCH),aarch64)
|
||||
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
|
||||
HOST_ARCH := sbsa
|
||||
TARGET_ARCH := sbsa
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
|
||||
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
|
||||
endif
|
||||
endif
|
||||
|
||||
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
|
||||
TARGET_ARCH = armv7l
|
||||
endif
|
||||
|
||||
# operating system
|
||||
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
TARGET_OS ?= $(HOST_OS)
|
||||
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
|
||||
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
|
||||
endif
|
||||
|
||||
# host compiler
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
|
||||
HOST_COMPILER ?= clang++
|
||||
endif
|
||||
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
ifeq ($(TARGET_OS),linux)
|
||||
HOST_COMPILER ?= arm-linux-gnueabihf-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
HOST_COMPILER ?= arm-linux-androideabi-g++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),aarch64)
|
||||
ifeq ($(TARGET_OS), linux)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
|
||||
else ifeq ($(TARGET_OS), android)
|
||||
HOST_COMPILER ?= aarch64-linux-android-clang++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),sbsa)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
|
||||
endif
|
||||
endif
|
||||
HOST_COMPILER ?= g++
|
||||
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
|
||||
|
||||
# internal flags
|
||||
NVCCFLAGS := -m${TARGET_SIZE}
|
||||
CCFLAGS :=
|
||||
LDFLAGS :=
|
||||
|
||||
# build flags
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
LDFLAGS += -rpath $(CUDA_PATH)/lib
|
||||
CCFLAGS += -arch $(HOST_ARCH)
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
|
||||
CCFLAGS += -mfloat-abi=hard
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
LDFLAGS += -pie
|
||||
CCFLAGS += -fpie -fpic -fexceptions
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
NVCCFLAGS += -D_QNX_SOURCE
|
||||
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
|
||||
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
|
||||
LDFLAGS += -lsocket
|
||||
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
|
||||
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
|
||||
ifdef TARGET_OVERRIDE
|
||||
LDFLAGS += -lslog2
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_FS),)
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/lib
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
|
||||
CCFLAGS += -I$(TARGET_FS)/../include
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef TARGET_OVERRIDE # cuda toolkit targets override
|
||||
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
|
||||
endif
|
||||
|
||||
# Install directory of different arch
|
||||
CUDA_INSTALL_TARGET_DIR :=
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
|
||||
endif
|
||||
|
||||
# Debug build flags
|
||||
ifeq ($(dbg),1)
|
||||
NVCCFLAGS += -g -G
|
||||
BUILD_TYPE := debug
|
||||
else
|
||||
BUILD_TYPE := release
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS :=
|
||||
ALL_CCFLAGS += $(NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
|
||||
|
||||
SAMPLE_ENABLED := 1
|
||||
|
||||
# This sample is not supported on QNX
|
||||
ifeq ($(TARGET_OS),qnx)
|
||||
$(info >>> WARNING - simpleTexture3D is not supported on QNX - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ALL_LDFLAGS :=
|
||||
ALL_LDFLAGS += $(ALL_CCFLAGS)
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
|
||||
|
||||
# Common includes and paths for CUDA
|
||||
INCLUDES := -I../../../Common
|
||||
LIBRARIES :=
|
||||
|
||||
################################################################################
|
||||
|
||||
# Makefile include to help find GL Libraries
|
||||
include ./findgllib.mk
|
||||
|
||||
# OpenGL specific libraries
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
# Mac OSX specific libraries and paths to include
|
||||
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
|
||||
LIBRARIES += -lGL -lGLU
|
||||
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
|
||||
else
|
||||
LIBRARIES += $(GLLINK)
|
||||
LIBRARIES += -lGL -lGLU -lglut
|
||||
endif
|
||||
|
||||
# Gencode arguments
|
||||
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
|
||||
SMS ?= 53 61 70 72 75 80 86 87
|
||||
else
|
||||
SMS ?= 35 37 50 52 60 61 70 75 80 86
|
||||
endif
|
||||
|
||||
ifeq ($(SMS),)
|
||||
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ifeq ($(GENCODE_FLAGS),)
|
||||
# Generate SASS code for each SM architecture listed in $(SMS)
|
||||
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
|
||||
|
||||
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
|
||||
HIGHEST_SM := $(lastword $(sort $(SMS)))
|
||||
ifneq ($(HIGHEST_SM),)
|
||||
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
|
||||
endif
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS += --threads 0 --std=c++11
|
||||
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
EXEC ?= @echo "[@]"
|
||||
endif
|
||||
|
||||
################################################################################
|
||||
|
||||
# Target rules
|
||||
all: build
|
||||
|
||||
build: simpleTexture3D
|
||||
|
||||
check.deps:
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
@echo "Sample will be waived due to the above missing dependencies"
|
||||
else
|
||||
@echo "Sample is ready - all dependencies have been met"
|
||||
endif
|
||||
|
||||
simpleTexture3D.o:simpleTexture3D.cpp
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
simpleTexture3D_kernel.o:simpleTexture3D_kernel.cu
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
simpleTexture3D: simpleTexture3D.o simpleTexture3D_kernel.o
|
||||
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
|
||||
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
|
||||
run: build
|
||||
$(EXEC) ./simpleTexture3D
|
||||
|
||||
testrun: build
|
||||
$(EXEC) ./simpleTexture3D -file=ref_texture3D.bin
|
||||
|
||||
clean:
|
||||
rm -f simpleTexture3D simpleTexture3D.o simpleTexture3D_kernel.o
|
||||
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/simpleTexture3D
|
||||
|
||||
clobber: clean
|
||||
106
Samples/0_Introduction/simpleTexture3D/NsightEclipse.xml
Normal file
106
Samples/0_Introduction/simpleTexture3D/NsightEclipse.xml
Normal file
@@ -0,0 +1,106 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
|
||||
<entry>
|
||||
<name>simpleTexture3D</name>
|
||||
<cuda_api_list>
|
||||
<toolkit>cudaFree</toolkit>
|
||||
<toolkit>cudaGraphicsMapResources</toolkit>
|
||||
<toolkit>cudaFreeArray</toolkit>
|
||||
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
|
||||
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
|
||||
<toolkit>cudaExtent</toolkit>
|
||||
<toolkit>cudaDeviceSynchronize</toolkit>
|
||||
<toolkit>cudaDestroyTextureObject</toolkit>
|
||||
<toolkit>cudaPitchedPtr</toolkit>
|
||||
<toolkit>cudaCreateTextureObject</toolkit>
|
||||
<toolkit>cudaMalloc</toolkit>
|
||||
<toolkit>cudaGraphicsUnregisterResource</toolkit>
|
||||
<toolkit>cudaGraphicsUnmapResources</toolkit>
|
||||
<toolkit>cudaMemcpy</toolkit>
|
||||
</cuda_api_list>
|
||||
<description><![CDATA[Simple example that demonstrates use of 3D Textures in CUDA.]]></description>
|
||||
<devicecompilation>whole</devicecompilation>
|
||||
<files>
|
||||
<file>data\Bucky.raw</file>
|
||||
<file>data\ref_Texture3D.bin</file>
|
||||
</files>
|
||||
<includepaths>
|
||||
<path>./</path>
|
||||
<path>../</path>
|
||||
<path>../../../Common</path>
|
||||
</includepaths>
|
||||
<keyconcepts>
|
||||
<concept level="basic">Graphics Interop</concept>
|
||||
<concept level="basic">Image Processing</concept>
|
||||
<concept level="basic">3D Textures</concept>
|
||||
<concept level="basic">Surface Writes</concept>
|
||||
</keyconcepts>
|
||||
<keywords>
|
||||
<keyword>openGL</keyword>
|
||||
</keywords>
|
||||
<libraries>
|
||||
<library>GLU</library>
|
||||
<library>GL</library>
|
||||
<library framework="true" os="macosx">GLUT</library>
|
||||
<library os="linux">GLEW</library>
|
||||
<library os="linux">glut</library>
|
||||
<library os="linux">X11</library>
|
||||
</libraries>
|
||||
<librarypaths>
|
||||
<path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path>
|
||||
<path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path>
|
||||
<path os="macosx">../../../common/lib/darwin</path>
|
||||
</librarypaths>
|
||||
<nsight_eclipse>true</nsight_eclipse>
|
||||
<primary_file>simpleTexture3D.cpp</primary_file>
|
||||
<qatests>
|
||||
<qatest>-file=ref_texture3D.bin</qatest>
|
||||
</qatests>
|
||||
<required_dependencies>
|
||||
<dependency>X11</dependency>
|
||||
<dependency>GL</dependency>
|
||||
</required_dependencies>
|
||||
<scopes>
|
||||
<scope>1:CUDA Basic Topics</scope>
|
||||
<scope>2:Graphics Interop</scope>
|
||||
<scope>2:Texture</scope>
|
||||
<scope>2:Image Processing</scope>
|
||||
</scopes>
|
||||
<sm-arch>sm35</sm-arch>
|
||||
<sm-arch>sm37</sm-arch>
|
||||
<sm-arch>sm50</sm-arch>
|
||||
<sm-arch>sm52</sm-arch>
|
||||
<sm-arch>sm53</sm-arch>
|
||||
<sm-arch>sm60</sm-arch>
|
||||
<sm-arch>sm61</sm-arch>
|
||||
<sm-arch>sm70</sm-arch>
|
||||
<sm-arch>sm72</sm-arch>
|
||||
<sm-arch>sm75</sm-arch>
|
||||
<sm-arch>sm80</sm-arch>
|
||||
<sm-arch>sm86</sm-arch>
|
||||
<sm-arch>sm87</sm-arch>
|
||||
<supported_envs>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>linux</platform>
|
||||
</env>
|
||||
<env>
|
||||
<platform>windows7</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>macosx</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>arm</arch>
|
||||
</env>
|
||||
<env>
|
||||
<arch>sbsa</arch>
|
||||
</env>
|
||||
</supported_envs>
|
||||
<supported_sm_architectures>
|
||||
<include>all</include>
|
||||
</supported_sm_architectures>
|
||||
<title>Simple Texture 3D</title>
|
||||
<type>exe</type>
|
||||
</entry>
|
||||
74
Samples/0_Introduction/simpleTexture3D/README.md
Normal file
74
Samples/0_Introduction/simpleTexture3D/README.md
Normal file
@@ -0,0 +1,74 @@
|
||||
# simpleTexture3D - Simple Texture 3D
|
||||
|
||||
## Description
|
||||
|
||||
Simple example that demonstrates use of 3D Textures in CUDA.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
Graphics Interop, Image Processing, 3D Textures, Surface Writes
|
||||
|
||||
## Supported SM Architectures
|
||||
|
||||
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
|
||||
|
||||
## Supported OSes
|
||||
|
||||
Linux, Windows
|
||||
|
||||
## Supported CPU Architecture
|
||||
|
||||
x86_64, armv7l
|
||||
|
||||
## CUDA APIs involved
|
||||
|
||||
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
|
||||
cudaFree, cudaGraphicsMapResources, cudaFreeArray, cudaGraphicsGLRegisterBuffer, cudaGraphicsResourceGetMappedPointer, cudaExtent, cudaDeviceSynchronize, cudaDestroyTextureObject, cudaPitchedPtr, cudaCreateTextureObject, cudaMalloc, cudaGraphicsUnregisterResource, cudaGraphicsUnmapResources, cudaMemcpy
|
||||
|
||||
## Dependencies needed to build/run
|
||||
[X11](../../README.md#x11), [GL](../../README.md#gl)
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
|
||||
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
|
||||
|
||||
## Build and Run
|
||||
|
||||
### Windows
|
||||
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
|
||||
```
|
||||
*_vs<version>.sln - for Visual Studio <version>
|
||||
```
|
||||
Each individual sample has its own set of solution files in its directory:
|
||||
|
||||
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
|
||||
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
|
||||
|
||||
### Linux
|
||||
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
|
||||
```
|
||||
$ cd <sample_dir>
|
||||
$ make
|
||||
```
|
||||
The samples makefiles can take advantage of certain options:
|
||||
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
|
||||
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
|
||||
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
|
||||
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
|
||||
* **dbg=1** - build with debug symbols
|
||||
```
|
||||
$ make dbg=1
|
||||
```
|
||||
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
|
||||
```
|
||||
$ make SMS="50 60"
|
||||
```
|
||||
|
||||
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
|
||||
```
|
||||
$ make HOST_COMPILER=g++
|
||||
```
|
||||
|
||||
## References (for more details)
|
||||
|
||||
BIN
Samples/0_Introduction/simpleTexture3D/data/Bucky.raw
Normal file
BIN
Samples/0_Introduction/simpleTexture3D/data/Bucky.raw
Normal file
Binary file not shown.
BIN
Samples/0_Introduction/simpleTexture3D/data/ref_texture3D.bin
Normal file
BIN
Samples/0_Introduction/simpleTexture3D/data/ref_texture3D.bin
Normal file
Binary file not shown.
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_lg.JPG
Normal file
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_lg.JPG
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 81 KiB |
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_md.JPG
Normal file
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_md.JPG
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 29 KiB |
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_sm.JPG
Normal file
BIN
Samples/0_Introduction/simpleTexture3D/doc/sshot_sm.JPG
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
145
Samples/0_Introduction/simpleTexture3D/findgllib.mk
Normal file
145
Samples/0_Introduction/simpleTexture3D/findgllib.mk
Normal file
@@ -0,0 +1,145 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
|
||||
# this is supported on Mac OSX and Linux Platforms
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Determine OS platform and unix distribution
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# first search lsb_release
|
||||
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
ifeq ("$(DISTRO)","")
|
||||
# second search and parse /etc/issue
|
||||
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
|
||||
# ensure data from /etc/issue is valid
|
||||
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
|
||||
DISTRO :=
|
||||
endif
|
||||
ifeq ("$(DISTRO)","")
|
||||
# third, we can search in /etc/os-release or /etc/{distro}-release
|
||||
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# $(info) >> findgllib.mk -> LINUX path <<<)
|
||||
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
|
||||
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
|
||||
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
|
||||
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
|
||||
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
|
||||
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
|
||||
ifeq ("$(UBUNTU)","0")
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
GLPATH := /usr/arm-linux-gnueabihf/lib
|
||||
GLLINK := -L/usr/arm-linux-gnueabihf/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
|
||||
GLPATH := /usr/aarch64-linux-gnu/lib
|
||||
GLLINK := -L/usr/aarch64-linux-gnu/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib
|
||||
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
|
||||
GLPATH := /usr/powerpc64le-linux-gnu/lib
|
||||
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
|
||||
else
|
||||
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
|
||||
ifneq ("$(UBUNTU_PKG_NAME)","")
|
||||
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
|
||||
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
|
||||
endif
|
||||
|
||||
DFLT_PATH ?= /usr/lib
|
||||
endif
|
||||
endif
|
||||
ifeq ("$(SUSE)","0")
|
||||
GLPATH ?= /usr/X11R6/lib64
|
||||
GLLINK ?= -L/usr/X11R6/lib64
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(FEDORA)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(RHEL)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(CENTOS)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
|
||||
# find libGL, libGLU
|
||||
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
|
||||
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLLIB)","")
|
||||
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLULIB)","")
|
||||
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
|
||||
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
|
||||
endif
|
||||
|
||||
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
|
||||
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLHEADER)","")
|
||||
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLUHEADER)","")
|
||||
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
else
|
||||
# This would be the Mac OS X path if we had to do anything special
|
||||
endif
|
||||
|
||||
392
Samples/0_Introduction/simpleTexture3D/simpleTexture3D.cpp
Normal file
392
Samples/0_Introduction/simpleTexture3D/simpleTexture3D.cpp
Normal file
@@ -0,0 +1,392 @@
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
3D texture sample
|
||||
|
||||
This sample loads a 3D volume from disk and displays slices through it
|
||||
using 3D texture lookups.
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <helper_gl.h>
|
||||
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
#include <GLUT/glut.h>
|
||||
#ifndef glutCloseFunc
|
||||
#define glutCloseFunc glutWMCloseFunc
|
||||
#endif
|
||||
#else
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
// includes, cuda
|
||||
#include <vector_types.h>
|
||||
#include <cuda_runtime.h>
|
||||
#include <cuda_gl_interop.h>
|
||||
|
||||
// CUDA utilities and system includes
|
||||
#include <helper_cuda.h>
|
||||
#include <helper_functions.h>
|
||||
#include <vector_types.h>
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned char uchar;
|
||||
|
||||
#define MAX_EPSILON_ERROR 5.0f
|
||||
#define THRESHOLD 0.15f
|
||||
|
||||
const char *sSDKsample = "simpleTexture3D";
|
||||
|
||||
const char *volumeFilename = "Bucky.raw";
|
||||
const cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
|
||||
|
||||
const uint width = 512, height = 512;
|
||||
const dim3 blockSize(16, 16, 1);
|
||||
const dim3 gridSize(width / blockSize.x, height / blockSize.y);
|
||||
|
||||
float w = 0.5; // texture coordinate in z
|
||||
|
||||
GLuint pbo; // OpenGL pixel buffer object
|
||||
struct cudaGraphicsResource
|
||||
*cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
|
||||
|
||||
bool linearFiltering = true;
|
||||
bool animate = true;
|
||||
|
||||
StopWatchInterface *timer = NULL;
|
||||
|
||||
uint *d_output = NULL;
|
||||
|
||||
// Auto-Verification Code
|
||||
const int frameCheckNumber = 4;
|
||||
int fpsCount = 0; // FPS count for averaging
|
||||
int fpsLimit = 1; // FPS limit for sampling
|
||||
int g_Index = 0;
|
||||
unsigned int frameCount = 0;
|
||||
unsigned int g_TotalErrors = 0;
|
||||
volatile int g_GraphicsMapFlag = 0;
|
||||
|
||||
int *pArgc = NULL;
|
||||
char **pArgv = NULL;
|
||||
|
||||
#ifndef MAX
|
||||
#define MAX(a, b) ((a > b) ? a : b)
|
||||
#endif
|
||||
|
||||
extern "C" void cleanup();
|
||||
extern "C" void setTextureFilterMode(bool bLinearFilter);
|
||||
extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize);
|
||||
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
|
||||
uint imageW, uint imageH, float w);
|
||||
extern void cleanupCuda();
|
||||
|
||||
void loadVolumeData(char *exec_path);
|
||||
|
||||
void computeFPS() {
|
||||
frameCount++;
|
||||
fpsCount++;
|
||||
|
||||
if (fpsCount == fpsLimit) {
|
||||
char fps[256];
|
||||
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
|
||||
sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps);
|
||||
|
||||
glutSetWindowTitle(fps);
|
||||
fpsCount = 0;
|
||||
|
||||
fpsLimit = ftoi(MAX(1.0f, ifps));
|
||||
sdkResetTimer(&timer);
|
||||
}
|
||||
}
|
||||
|
||||
// render image using CUDA
|
||||
void render() {
|
||||
// map PBO to get CUDA device pointer
|
||||
g_GraphicsMapFlag++;
|
||||
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
|
||||
size_t num_bytes;
|
||||
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
||||
(void **)&d_output, &num_bytes, cuda_pbo_resource));
|
||||
// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
|
||||
|
||||
// call CUDA kernel, writing results to PBO
|
||||
render_kernel(gridSize, blockSize, d_output, width, height, w);
|
||||
|
||||
getLastCudaError("render_kernel failed");
|
||||
|
||||
if (g_GraphicsMapFlag) {
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
|
||||
g_GraphicsMapFlag--;
|
||||
}
|
||||
}
|
||||
|
||||
// display results using OpenGL (called by GLUT)
|
||||
void display() {
|
||||
sdkStartTimer(&timer);
|
||||
|
||||
render();
|
||||
|
||||
// display results
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// draw image from PBO
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glRasterPos2i(0, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
|
||||
glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
|
||||
glutSwapBuffers();
|
||||
glutReportErrors();
|
||||
|
||||
sdkStopTimer(&timer);
|
||||
computeFPS();
|
||||
}
|
||||
|
||||
void idle() {
|
||||
if (animate) {
|
||||
w += 0.01f;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
}
|
||||
|
||||
void keyboard(unsigned char key, int x, int y) {
|
||||
switch (key) {
|
||||
case 27:
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
exit(EXIT_SUCCESS);
|
||||
glutDestroyWindow(glutGetWindow());
|
||||
return;
|
||||
#else
|
||||
glutDestroyWindow(glutGetWindow());
|
||||
return;
|
||||
#endif
|
||||
|
||||
case '=':
|
||||
case '+':
|
||||
w += 0.01f;
|
||||
break;
|
||||
|
||||
case '-':
|
||||
w -= 0.01f;
|
||||
break;
|
||||
|
||||
case 'f':
|
||||
linearFiltering = !linearFiltering;
|
||||
setTextureFilterMode(linearFiltering);
|
||||
break;
|
||||
|
||||
case ' ':
|
||||
animate = !animate;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void reshape(int x, int y) {
|
||||
glViewport(0, 0, x, y);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
sdkDeleteTimer(&timer);
|
||||
|
||||
// add extra check to unmap the resource before unregistering it
|
||||
if (g_GraphicsMapFlag) {
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
|
||||
g_GraphicsMapFlag--;
|
||||
}
|
||||
|
||||
// unregister this buffer object from CUDA C
|
||||
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
|
||||
glDeleteBuffers(1, &pbo);
|
||||
cleanupCuda();
|
||||
}
|
||||
|
||||
void initGLBuffers() {
|
||||
// create pixel buffer object
|
||||
glGenBuffers(1, &pbo);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
|
||||
0, GL_STREAM_DRAW_ARB);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
|
||||
|
||||
// register this buffer object with CUDA
|
||||
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
|
||||
&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
|
||||
}
|
||||
|
||||
// Load raw data from disk
|
||||
uchar *loadRawFile(const char *filename, size_t size) {
|
||||
FILE *fp = fopen(filename, "rb");
|
||||
|
||||
if (!fp) {
|
||||
fprintf(stderr, "Error opening file '%s'\n", filename);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uchar *data = (uchar *)malloc(size);
|
||||
size_t read = fread(data, 1, size, fp);
|
||||
fclose(fp);
|
||||
|
||||
printf("Read '%s', %zu bytes\n", filename, read);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void initGL(int *argc, char **argv) {
|
||||
// initialize GLUT callback functions
|
||||
glutInit(argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
||||
glutInitWindowSize(width, height);
|
||||
glutCreateWindow("CUDA 3D texture");
|
||||
glutDisplayFunc(display);
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutReshapeFunc(reshape);
|
||||
glutIdleFunc(idle);
|
||||
|
||||
if (!isGLVersionSupported(2, 0) ||
|
||||
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
|
||||
fprintf(stderr, "Required OpenGL extensions are missing.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
void runAutoTest(const char *ref_file, char *exec_path) {
|
||||
checkCudaErrors(
|
||||
cudaMalloc((void **)&d_output, width * height * sizeof(GLubyte) * 4));
|
||||
|
||||
// render the volumeData
|
||||
render_kernel(gridSize, blockSize, d_output, width, height, w);
|
||||
|
||||
checkCudaErrors(cudaDeviceSynchronize());
|
||||
getLastCudaError("render_kernel failed");
|
||||
|
||||
void *h_output = malloc(width * height * sizeof(GLubyte) * 4);
|
||||
checkCudaErrors(cudaMemcpy(h_output, d_output,
|
||||
width * height * sizeof(GLubyte) * 4,
|
||||
cudaMemcpyDeviceToHost));
|
||||
sdkDumpBin(h_output, width * height * sizeof(GLubyte) * 4,
|
||||
"simpleTexture3D.bin");
|
||||
|
||||
bool bTestResult = sdkCompareBin2BinFloat(
|
||||
"simpleTexture3D.bin", sdkFindFilePath(ref_file, exec_path),
|
||||
width * height, MAX_EPSILON_ERROR, THRESHOLD, exec_path);
|
||||
|
||||
checkCudaErrors(cudaFree(d_output));
|
||||
free(h_output);
|
||||
|
||||
sdkStopTimer(&timer);
|
||||
sdkDeleteTimer(&timer);
|
||||
|
||||
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
|
||||
}
|
||||
|
||||
void loadVolumeData(char *exec_path) {
|
||||
// load volume data
|
||||
const char *path = sdkFindFilePath(volumeFilename, exec_path);
|
||||
|
||||
if (path == NULL) {
|
||||
fprintf(stderr, "Error unable to find 3D Volume file: '%s'\n",
|
||||
volumeFilename);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
size_t size = volumeSize.width * volumeSize.height * volumeSize.depth;
|
||||
uchar *h_volume = loadRawFile(path, size);
|
||||
|
||||
initCuda(h_volume, volumeSize);
|
||||
sdkCreateTimer(&timer);
|
||||
|
||||
free(h_volume);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Program main
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
int main(int argc, char **argv) {
|
||||
pArgc = &argc;
|
||||
pArgv = argv;
|
||||
|
||||
char *ref_file = NULL;
|
||||
|
||||
#if defined(__linux__)
|
||||
setenv("DISPLAY", ":0", 0);
|
||||
#endif
|
||||
|
||||
printf("%s Starting...\n\n", sSDKsample);
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
|
||||
fpsLimit = frameCheckNumber;
|
||||
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
|
||||
}
|
||||
|
||||
// use command-line specified CUDA device, otherwise use device with highest
|
||||
// Gflops/s
|
||||
findCudaDevice(argc, (const char **)argv);
|
||||
|
||||
if (ref_file) {
|
||||
loadVolumeData(argv[0]);
|
||||
runAutoTest(ref_file, argv[0]);
|
||||
} else {
|
||||
initGL(&argc, argv);
|
||||
|
||||
// OpenGL buffers
|
||||
initGLBuffers();
|
||||
|
||||
loadVolumeData(argv[0]);
|
||||
}
|
||||
|
||||
printf(
|
||||
"Press space to toggle animation\n"
|
||||
"Press '+' and '-' to change displayed slice\n");
|
||||
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
atexit(cleanup);
|
||||
#else
|
||||
glutCloseFunc(cleanup);
|
||||
#endif
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
138
Samples/0_Introduction/simpleTexture3D/simpleTexture3D_kernel.cu
Normal file
138
Samples/0_Introduction/simpleTexture3D/simpleTexture3D_kernel.cu
Normal file
@@ -0,0 +1,138 @@
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _SIMPLETEXTURE3D_KERNEL_CU_
|
||||
#define _SIMPLETEXTURE3D_KERNEL_CU_
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <helper_cuda.h>
|
||||
#include <helper_math.h>
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned char uchar;
|
||||
|
||||
cudaArray *d_volumeArray = 0;
|
||||
cudaTextureObject_t tex; // 3D texture
|
||||
|
||||
__global__ void d_render(uint *d_output, uint imageW, uint imageH, float w,
|
||||
cudaTextureObject_t texObj) {
|
||||
uint x = __umul24(blockIdx.x, blockDim.x) + threadIdx.x;
|
||||
uint y = __umul24(blockIdx.y, blockDim.y) + threadIdx.y;
|
||||
|
||||
float u = x / (float)imageW;
|
||||
float v = y / (float)imageH;
|
||||
// read from 3D texture
|
||||
float voxel = tex3D<float>(texObj, u, v, w);
|
||||
|
||||
if ((x < imageW) && (y < imageH)) {
|
||||
// write output color
|
||||
uint i = __umul24(y, imageW) + x;
|
||||
d_output[i] = voxel * 255;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void setTextureFilterMode(bool bLinearFilter) {
|
||||
if (tex) {
|
||||
checkCudaErrors(cudaDestroyTextureObject(tex));
|
||||
}
|
||||
cudaResourceDesc texRes;
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeArray;
|
||||
texRes.res.array.array = d_volumeArray;
|
||||
|
||||
cudaTextureDesc texDescr;
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
texDescr.normalizedCoords = true;
|
||||
texDescr.filterMode =
|
||||
bLinearFilter ? cudaFilterModeLinear : cudaFilterModePoint;
|
||||
;
|
||||
texDescr.addressMode[0] = cudaAddressModeWrap;
|
||||
texDescr.addressMode[1] = cudaAddressModeWrap;
|
||||
texDescr.addressMode[2] = cudaAddressModeWrap;
|
||||
texDescr.readMode = cudaReadModeNormalizedFloat;
|
||||
|
||||
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
|
||||
}
|
||||
|
||||
extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize) {
|
||||
// create 3D array
|
||||
cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<uchar>();
|
||||
checkCudaErrors(cudaMalloc3DArray(&d_volumeArray, &channelDesc, volumeSize));
|
||||
|
||||
// copy data to 3D array
|
||||
cudaMemcpy3DParms copyParams = {0};
|
||||
copyParams.srcPtr =
|
||||
make_cudaPitchedPtr((void *)h_volume, volumeSize.width * sizeof(uchar),
|
||||
volumeSize.width, volumeSize.height);
|
||||
copyParams.dstArray = d_volumeArray;
|
||||
copyParams.extent = volumeSize;
|
||||
copyParams.kind = cudaMemcpyHostToDevice;
|
||||
checkCudaErrors(cudaMemcpy3D(©Params));
|
||||
|
||||
cudaResourceDesc texRes;
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeArray;
|
||||
texRes.res.array.array = d_volumeArray;
|
||||
|
||||
cudaTextureDesc texDescr;
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
// access with normalized texture coordinates
|
||||
texDescr.normalizedCoords = true;
|
||||
// linear interpolation
|
||||
texDescr.filterMode = cudaFilterModeLinear;
|
||||
// wrap texture coordinates
|
||||
texDescr.addressMode[0] = cudaAddressModeWrap;
|
||||
texDescr.addressMode[1] = cudaAddressModeWrap;
|
||||
texDescr.addressMode[2] = cudaAddressModeWrap;
|
||||
texDescr.readMode = cudaReadModeNormalizedFloat;
|
||||
|
||||
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
|
||||
}
|
||||
|
||||
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
|
||||
uint imageW, uint imageH, float w) {
|
||||
d_render<<<gridSize, blockSize>>>(d_output, imageW, imageH, w, tex);
|
||||
}
|
||||
|
||||
void cleanupCuda() {
|
||||
if (tex) {
|
||||
checkCudaErrors(cudaDestroyTextureObject(tex));
|
||||
}
|
||||
if (d_volumeArray) {
|
||||
checkCudaErrors(cudaFreeArray(d_volumeArray));
|
||||
}
|
||||
}
|
||||
|
||||
#endif // #ifndef _SIMPLETEXTURE3D_KERNEL_CU_
|
||||
@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2017
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
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<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
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<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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<IncludePath>$(IncludePath)</IncludePath>
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<CodeAnalysisRuleAssemblies />
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<OutputFile>$(OutDir)/simpleTexture3D.exe</OutputFile>
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</Link>
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<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
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<Include>./;../../../Common</Include>
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<Defines>WIN32</Defines>
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</CudaCompile>
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<ClCompile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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<Runtime>MTd</Runtime>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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</CudaCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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<Runtime>MT</Runtime>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ClCompile Include="simpleTexture3D.cpp" />
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<CudaCompile Include="simpleTexture3D_kernel.cu" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2019
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simpleTexture3D", "simpleTexture3D_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
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EndProject
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Global
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
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<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
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<RootNamespace>simpleTexture3D_vs2019</RootNamespace>
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<ProjectName>simpleTexture3D</ProjectName>
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<CudaToolkitCustomDir />
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v142</PlatformToolset>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IntDir>$(Platform)/$(Configuration)/</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules />
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<CodeAnalysisRuleAssemblies />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
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<OutputFile>$(OutDir)/simpleTexture3D.exe</OutputFile>
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</Link>
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<CudaCompile>
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||||
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
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<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
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<Defines>WIN32</Defines>
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</CudaCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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||||
<Runtime>MTd</Runtime>
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<TargetMachinePlatform>64</TargetMachinePlatform>
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</CudaCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Link>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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<CudaCompile>
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||||
<Runtime>MT</Runtime>
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||||
<TargetMachinePlatform>64</TargetMachinePlatform>
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</CudaCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<Link>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
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<Link>
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<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ClCompile Include="simpleTexture3D.cpp" />
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<CudaCompile Include="simpleTexture3D_kernel.cu" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
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</Project>
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@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2022
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "simpleTexture3D", "simpleTexture3D_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
|
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,119 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<ProjectGuid>{997E0757-EA74-4A4E-A0FC-47D8C8831A15}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(CUDAPropsPath)\CUDA 11.6.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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||||
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IntDir>$(Platform)/$(Configuration)/</IntDir>
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<IncludePath>$(IncludePath)</IncludePath>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules />
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<CodeAnalysisRuleAssemblies />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='x64'">
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<OutDir>../../../bin/win64/$(Configuration)/</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>./;$(CudaToolkitDir)/include;../../../Common;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>cudart_static.lib;freeglut.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(CudaToolkitLibDir);../../../Common/lib/$(PlatformName);</AdditionalLibraryDirectories>
|
||||
<OutputFile>$(OutDir)/simpleTexture3D.exe</OutputFile>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<CodeGeneration>compute_35,sm_35;compute_37,sm_37;compute_50,sm_50;compute_52,sm_52;compute_60,sm_60;compute_61,sm_61;compute_70,sm_70;compute_75,sm_75;compute_80,sm_80;compute_86,sm_86;</CodeGeneration>
|
||||
<AdditionalOptions>-Xcompiler "/wd 4819" --threads 0 </AdditionalOptions>
|
||||
<Include>./;../../../Common</Include>
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||||
<Defines>WIN32</Defines>
|
||||
</CudaCompile>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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||||
<ClCompile>
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||||
<Optimization>Disabled</Optimization>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MTd</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
</Link>
|
||||
<CudaCompile>
|
||||
<Runtime>MT</Runtime>
|
||||
<TargetMachinePlatform>64</TargetMachinePlatform>
|
||||
</CudaCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
|
||||
<Link>
|
||||
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>glew64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="simpleTexture3D.cpp" />
|
||||
<CudaCompile Include="simpleTexture3D_kernel.cu" />
|
||||
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(CUDAPropsPath)\CUDA 11.6.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user