mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-23 13:18:16 +08:00
add and update samples for CUDA 11.6
This commit is contained in:
@@ -1,4 +1,4 @@
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
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Common/data/teapot512.pgm
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Common/data/teapot_512x512_8u.raw
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Common/data/teapot_512x512_8u_Gray.raw
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@@ -1,4 +1,4 @@
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
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@@ -665,6 +665,7 @@ inline int _ConvertSMVer2Cores(int major, int minor) {
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{0x75, 64},
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{0x80, 64},
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{0x86, 128},
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{0x87, 128},
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{-1, -1}};
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|
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int index = 0;
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|
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@@ -1,4 +1,4 @@
|
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
@@ -113,6 +113,7 @@ inline int _ConvertSMVer2CoresDRV(int major, int minor) {
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{0x75, 64},
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{0x80, 64},
|
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{0x86, 128},
|
||||
{0x87, 128},
|
||||
{-1, -1}};
|
||||
|
||||
int index = 0;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
@@ -399,10 +399,10 @@ int getInputDir(std::string &input_dir, const char *executable_path) {
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// Search in default paths for input images.
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std::string pathname = "";
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const char *searchPath[] = {
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"./images", "../../../../Samples/<executable_name>/images",
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"../../../Samples/<executable_name>/images",
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"../../Samples/<executable_name>/images"};
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"./images",
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"../../../../Samples/4_CUDA_Libraries/<executable_name>/images",
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"../../../Samples/4_CUDA_Libraries/<executable_name>/images",
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"../../Samples/4_CUDA_Libraries/<executable_name>/images"};
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for (unsigned int i = 0; i < sizeof(searchPath) / sizeof(char *); ++i) {
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std::string pathname(searchPath[i]);
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|
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@@ -1,4 +1,4 @@
|
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
@@ -100,7 +100,7 @@ inline int stringRemoveDelimiter(char delimiter, const char *string) {
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string_start++;
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}
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if (string_start >= static_cast<int>(strlen(string))) {
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if (string_start >= static_cast<int>(strlen(string) - 1)) {
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return 0;
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}
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@@ -285,14 +285,73 @@ inline char *sdkFindFilePath(const char *filename,
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// the .exe file, a .bat file launching an .exe, a browser .exe launching the
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// .exe or .bat, etc
|
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const char *searchPath[] = {
|
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"./", // same dir
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"./", // same dir
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"./data/", // same dir
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|
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"../../../../Samples/<executable_name>/", // up 4 in tree
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"../../../Samples/<executable_name>/", // up 3 in tree
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"../../Samples/<executable_name>/", // up 2 in tree
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"../../../../Samples/<executable_name>/data/", // up 4 in tree
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"../../../Samples/<executable_name>/data/", // up 3 in tree
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"../../Samples/<executable_name>/data/", // up 2 in tree
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|
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"../../../../Samples/0_Introduction/<executable_name>/", // up 4 in tree
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"../../../Samples/0_Introduction/<executable_name>/", // up 3 in tree
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"../../Samples/0_Introduction/<executable_name>/", // up 2 in tree
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"../../../../Samples/1_Utilities/<executable_name>/", // up 4 in tree
|
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"../../../Samples/1_Utilities/<executable_name>/", // up 3 in tree
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"../../Samples/1_Utilities/<executable_name>/", // up 2 in tree
|
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|
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"../../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 4 in tree
|
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"../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 3 in tree
|
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"../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 2 in tree
|
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|
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"../../../../Samples/3_CUDA_Features/<executable_name>/", // up 4 in tree
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"../../../Samples/3_CUDA_Features/<executable_name>/", // up 3 in tree
|
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"../../Samples/3_CUDA_Features/<executable_name>/", // up 2 in tree
|
||||
|
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"../../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 4 in tree
|
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"../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 3 in tree
|
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"../../Samples/4_CUDA_Libraries/<executable_name>/", // up 2 in tree
|
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|
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"../../../../Samples/5_Domain_Specific/<executable_name>/", // up 4 in tree
|
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"../../../Samples/5_Domain_Specific/<executable_name>/", // up 3 in tree
|
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"../../Samples/5_Domain_Specific/<executable_name>/", // up 2 in tree
|
||||
|
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"../../../../Samples/6_Performance/<executable_name>/", // up 4 in tree
|
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"../../../Samples/6_Performance/<executable_name>/", // up 3 in tree
|
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"../../Samples/6_Performance/<executable_name>/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/0_Introduction/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/0_Introduction/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/0_Introduction/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/1_Utilities/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/1_Utilities/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/1_Utilities/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/3_CUDA_Features/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/5_Domain_Specific/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Samples/6_Performance/<executable_name>/data/", // up 4 in tree
|
||||
"../../../Samples/6_Performance/<executable_name>/data/", // up 3 in tree
|
||||
"../../Samples/6_Performance/<executable_name>/data/", // up 2 in tree
|
||||
|
||||
"../../../../Common/data/", // up 4 in tree
|
||||
"../../../Common/data/", // up 3 in tree
|
||||
"../../Common/data/" // up 2 in tree
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
|
||||
1312
Common/rendercheck_gles.h
Normal file
1312
Common/rendercheck_gles.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user