add and update samples for CUDA 11.5

This commit is contained in:
Rutwik Choughule
2021-10-21 16:34:49 +05:30
parent 3342d604fe
commit 1f76a2d110
2796 changed files with 1511725 additions and 827 deletions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -16,7 +16,7 @@
<includepaths>
<path>./</path>
<path>../</path>
<path>../../common/inc</path>
<path>../../Common</path>
</includepaths>
<keyconcepts>
<concept level="basic">Graphics Interop</concept>

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@@ -30,7 +30,7 @@ cudaWaitExternalSemaphoresAsync, cudaSignalExternalSemaphoresAsync, cudaImportEx
## Prerequisites
Download and install the [CUDA Toolkit 11.4](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Download and install the [CUDA Toolkit 11.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -394,6 +394,7 @@ void DX12CudaInterop::LoadAssets() {
RunSineWaveKernel(vertBufWidth, vertBufHeight, (Vertex *)m_cudaDevVertptr,
m_streamToRun, 1.0f);
checkCudaErrors(cudaStreamSynchronize(m_streamToRun));
}
// Create synchronization objects and wait until assets have been uploaded to

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -38,7 +38,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.4.props" />
<Import Project="$(CUDAPropsPath)\CUDA 11.5.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
@@ -120,6 +120,6 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.4.targets" />
<Import Project="$(CUDAPropsPath)\CUDA 11.5.targets" />
</ImportGroup>
</Project>

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@@ -39,7 +39,7 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 11.4.props" />
<Import Project="$(CUDAPropsPath)\CUDA 11.5.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
@@ -121,6 +121,6 @@
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 11.4.targets" />
<Import Project="$(CUDAPropsPath)\CUDA 11.5.targets" />
</ImportGroup>
</Project>

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions