mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-23 21:28:17 +08:00
add and update samples for CUDA 11.5
This commit is contained in:
18
Samples/marchingCubes/.vscode/c_cpp_properties.json
vendored
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18
Samples/marchingCubes/.vscode/c_cpp_properties.json
vendored
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@@ -0,0 +1,18 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Linux",
|
||||
"includePath": [
|
||||
"${workspaceFolder}/**",
|
||||
"${workspaceFolder}/../../Common"
|
||||
],
|
||||
"defines": [],
|
||||
"compilerPath": "/usr/local/cuda/bin/nvcc",
|
||||
"cStandard": "gnu17",
|
||||
"cppStandard": "gnu++14",
|
||||
"intelliSenseMode": "linux-gcc-x64",
|
||||
"configurationProvider": "ms-vscode.makefile-tools"
|
||||
}
|
||||
],
|
||||
"version": 4
|
||||
}
|
||||
7
Samples/marchingCubes/.vscode/extensions.json
vendored
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7
Samples/marchingCubes/.vscode/extensions.json
vendored
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@@ -0,0 +1,7 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"nvidia.nsight-vscode-edition",
|
||||
"ms-vscode.cpptools",
|
||||
"ms-vscode.makefile-tools"
|
||||
]
|
||||
}
|
||||
10
Samples/marchingCubes/.vscode/launch.json
vendored
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10
Samples/marchingCubes/.vscode/launch.json
vendored
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@@ -0,0 +1,10 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"name": "CUDA C++: Launch",
|
||||
"type": "cuda-gdb",
|
||||
"request": "launch",
|
||||
"program": "${workspaceFolder}/marchingCubes"
|
||||
}
|
||||
]
|
||||
}
|
||||
15
Samples/marchingCubes/.vscode/tasks.json
vendored
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15
Samples/marchingCubes/.vscode/tasks.json
vendored
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@@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "sample",
|
||||
"type": "shell",
|
||||
"command": "make dbg=1",
|
||||
"problemMatcher": ["$nvcc"],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
385
Samples/marchingCubes/Makefile
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385
Samples/marchingCubes/Makefile
Normal file
@@ -0,0 +1,385 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# Makefile project only supported on Mac OS X and Linux Platforms)
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Location of the CUDA Toolkit
|
||||
CUDA_PATH ?= /usr/local/cuda
|
||||
|
||||
##############################
|
||||
# start deprecated interface #
|
||||
##############################
|
||||
ifeq ($(x86_64),1)
|
||||
$(info WARNING - x86_64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
|
||||
TARGET_ARCH ?= x86_64
|
||||
endif
|
||||
ifeq ($(ARMv7),1)
|
||||
$(info WARNING - ARMv7 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=armv7l instead)
|
||||
TARGET_ARCH ?= armv7l
|
||||
endif
|
||||
ifeq ($(aarch64),1)
|
||||
$(info WARNING - aarch64 variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
|
||||
TARGET_ARCH ?= aarch64
|
||||
endif
|
||||
ifeq ($(ppc64le),1)
|
||||
$(info WARNING - ppc64le variable has been deprecated)
|
||||
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
|
||||
TARGET_ARCH ?= ppc64le
|
||||
endif
|
||||
ifneq ($(GCC),)
|
||||
$(info WARNING - GCC variable has been deprecated)
|
||||
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
|
||||
HOST_COMPILER ?= $(GCC)
|
||||
endif
|
||||
ifneq ($(abi),)
|
||||
$(error ERROR - abi variable has been removed)
|
||||
endif
|
||||
############################
|
||||
# end deprecated interface #
|
||||
############################
|
||||
|
||||
# architecture
|
||||
HOST_ARCH := $(shell uname -m)
|
||||
TARGET_ARCH ?= $(HOST_ARCH)
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
|
||||
TARGET_SIZE := 64
|
||||
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
|
||||
TARGET_SIZE := 32
|
||||
endif
|
||||
else
|
||||
TARGET_SIZE := $(shell getconf LONG_BIT)
|
||||
endif
|
||||
else
|
||||
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
|
||||
endif
|
||||
|
||||
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
|
||||
ifeq ($(HOST_ARCH),aarch64)
|
||||
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
|
||||
HOST_ARCH := sbsa
|
||||
TARGET_ARCH := sbsa
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
|
||||
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
|
||||
endif
|
||||
endif
|
||||
|
||||
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
|
||||
TARGET_ARCH = armv7l
|
||||
endif
|
||||
|
||||
# operating system
|
||||
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
TARGET_OS ?= $(HOST_OS)
|
||||
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
|
||||
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
|
||||
endif
|
||||
|
||||
# host compiler
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
|
||||
HOST_COMPILER ?= clang++
|
||||
endif
|
||||
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
ifeq ($(TARGET_OS),linux)
|
||||
HOST_COMPILER ?= arm-linux-gnueabihf-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
HOST_COMPILER ?= arm-linux-androideabi-g++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),aarch64)
|
||||
ifeq ($(TARGET_OS), linux)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_OS),qnx)
|
||||
ifeq ($(QNX_HOST),)
|
||||
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
|
||||
endif
|
||||
ifeq ($(QNX_TARGET),)
|
||||
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
|
||||
endif
|
||||
export QNX_HOST
|
||||
export QNX_TARGET
|
||||
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
|
||||
else ifeq ($(TARGET_OS), android)
|
||||
HOST_COMPILER ?= aarch64-linux-android-clang++
|
||||
endif
|
||||
else ifeq ($(TARGET_ARCH),sbsa)
|
||||
HOST_COMPILER ?= aarch64-linux-gnu-g++
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
|
||||
endif
|
||||
endif
|
||||
HOST_COMPILER ?= g++
|
||||
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
|
||||
|
||||
# internal flags
|
||||
NVCCFLAGS := -m${TARGET_SIZE}
|
||||
CCFLAGS :=
|
||||
LDFLAGS :=
|
||||
|
||||
# build flags
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
LDFLAGS += -rpath $(CUDA_PATH)/lib
|
||||
CCFLAGS += -arch $(HOST_ARCH)
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
|
||||
CCFLAGS += -mfloat-abi=hard
|
||||
else ifeq ($(TARGET_OS),android)
|
||||
LDFLAGS += -pie
|
||||
CCFLAGS += -fpie -fpic -fexceptions
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
ifneq ($(TARGET_FS),)
|
||||
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
|
||||
ifeq ($(GCCVERSIONLTEQ46),1)
|
||||
CCFLAGS += --sysroot=$(TARGET_FS)
|
||||
endif
|
||||
LDFLAGS += --sysroot=$(TARGET_FS)
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
|
||||
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
|
||||
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
NVCCFLAGS += --qpp-config 5.4.0,gcc_ntoaarch64le
|
||||
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
|
||||
LDFLAGS += -lsocket
|
||||
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
|
||||
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
|
||||
ifdef TARGET_OVERRIDE
|
||||
LDFLAGS += -lslog2
|
||||
endif
|
||||
|
||||
ifneq ($(TARGET_FS),)
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/lib
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
|
||||
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
|
||||
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
|
||||
CCFLAGS += -I$(TARGET_FS)/../include
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef TARGET_OVERRIDE # cuda toolkit targets override
|
||||
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
|
||||
endif
|
||||
|
||||
# Install directory of different arch
|
||||
CUDA_INSTALL_TARGET_DIR :=
|
||||
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
|
||||
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
|
||||
else ifeq ($(TARGET_ARCH),ppc64le)
|
||||
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
|
||||
endif
|
||||
|
||||
# Debug build flags
|
||||
ifeq ($(dbg),1)
|
||||
NVCCFLAGS += -g -G
|
||||
BUILD_TYPE := debug
|
||||
else
|
||||
BUILD_TYPE := release
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS :=
|
||||
ALL_CCFLAGS += $(NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
|
||||
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
|
||||
|
||||
SAMPLE_ENABLED := 1
|
||||
|
||||
# This sample is not supported on QNX
|
||||
ifeq ($(TARGET_OS),qnx)
|
||||
$(info >>> WARNING - marchingCubes is not supported on QNX - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ALL_LDFLAGS :=
|
||||
ALL_LDFLAGS += $(ALL_CCFLAGS)
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
|
||||
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
|
||||
|
||||
# Common includes and paths for CUDA
|
||||
INCLUDES := -I../../Common
|
||||
LIBRARIES :=
|
||||
|
||||
################################################################################
|
||||
|
||||
# Makefile include to help find GL Libraries
|
||||
include ./findgllib.mk
|
||||
|
||||
# OpenGL specific libraries
|
||||
ifeq ($(TARGET_OS),darwin)
|
||||
# Mac OSX specific libraries and paths to include
|
||||
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
|
||||
LIBRARIES += -lGL -lGLU
|
||||
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
|
||||
else
|
||||
LIBRARIES += $(GLLINK)
|
||||
LIBRARIES += -lGL -lGLU -lglut
|
||||
endif
|
||||
|
||||
#Detect if installed version of GCC supports required C++11
|
||||
ifeq ($(TARGET_OS),linux)
|
||||
empty :=
|
||||
space := $(empty) $(empty)
|
||||
GCCVERSIONSTRING := $(shell expr `$(HOST_COMPILER) -dumpversion`)
|
||||
#Create version number without "."
|
||||
GCCVERSION := $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f1 -d.)
|
||||
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f2 -d.)
|
||||
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f3 -d.)
|
||||
# Make sure the version number has at least 3 decimals
|
||||
GCCVERSION += 00
|
||||
# Remove spaces from the version number
|
||||
GCCVERSION := $(subst $(space),$(empty),$(GCCVERSION))
|
||||
#$(warning $(GCCVERSION))
|
||||
|
||||
IS_MIN_VERSION := $(shell expr `echo $(GCCVERSION)` \>= 51000)
|
||||
|
||||
ifeq ($(IS_MIN_VERSION), 1)
|
||||
$(info >>> GCC Version is greater or equal to 5.1.0 <<<)
|
||||
else
|
||||
$(info >>> Waiving build. Minimum GCC version required is 5.1.0<<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
endif
|
||||
|
||||
# Gencode arguments
|
||||
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64))
|
||||
SMS ?= 35 37 50 52 60 61 70 72 75 80 86
|
||||
else
|
||||
SMS ?= 35 37 50 52 60 61 70 75 80 86
|
||||
endif
|
||||
|
||||
ifeq ($(SMS),)
|
||||
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
ifeq ($(GENCODE_FLAGS),)
|
||||
# Generate SASS code for each SM architecture listed in $(SMS)
|
||||
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
|
||||
|
||||
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
|
||||
HIGHEST_SM := $(lastword $(sort $(SMS)))
|
||||
ifneq ($(HIGHEST_SM),)
|
||||
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
|
||||
endif
|
||||
endif
|
||||
|
||||
ALL_CCFLAGS += --std=c++14 --threads 0
|
||||
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
EXEC ?= @echo "[@]"
|
||||
endif
|
||||
|
||||
################################################################################
|
||||
|
||||
# Target rules
|
||||
all: build
|
||||
|
||||
build: marchingCubes
|
||||
|
||||
check.deps:
|
||||
ifeq ($(SAMPLE_ENABLED),0)
|
||||
@echo "Sample will be waived due to the above missing dependencies"
|
||||
else
|
||||
@echo "Sample is ready - all dependencies have been met"
|
||||
endif
|
||||
|
||||
marchingCubes.o:marchingCubes.cpp
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
marchingCubes_kernel.o:marchingCubes_kernel.cu
|
||||
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
|
||||
|
||||
marchingCubes: marchingCubes.o marchingCubes_kernel.o
|
||||
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
|
||||
$(EXEC) mkdir -p ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
$(EXEC) cp $@ ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
|
||||
|
||||
run: build
|
||||
$(EXEC) ./marchingCubes
|
||||
|
||||
clean:
|
||||
rm -f marchingCubes marchingCubes.o marchingCubes_kernel.o
|
||||
rm -rf ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/marchingCubes
|
||||
|
||||
clobber: clean
|
||||
105
Samples/marchingCubes/NsightEclipse.xml
Normal file
105
Samples/marchingCubes/NsightEclipse.xml
Normal file
@@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
|
||||
<entry>
|
||||
<name>marchingCubes</name>
|
||||
<cflags>
|
||||
<flag>--std=c++14</flag>
|
||||
</cflags>
|
||||
<cuda_api_list>
|
||||
<toolkit>cudaGraphicsMapResources</toolkit>
|
||||
<toolkit>cudaGraphicsUnmapResources</toolkit>
|
||||
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
|
||||
<toolkit>cudaGraphicsRegisterResource</toolkit>
|
||||
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
|
||||
<toolkit>cudaGraphicsUnregisterResource</toolkit>
|
||||
</cuda_api_list>
|
||||
<description><![CDATA[This sample extracts a geometric isosurface from a volume dataset using the marching cubes algorithm. It uses the scan (prefix sum) function from the Thrust library to perform stream compaction.]]></description>
|
||||
<devicecompilation>whole</devicecompilation>
|
||||
<files>
|
||||
<file>..\..\doc\Thrust_license.txt</file>
|
||||
<file>data\Bucky.raw</file>
|
||||
<file>data\ref_march_cubes.ppm</file>
|
||||
<file>data\posArray.bin</file>
|
||||
<file>data\normalArray.bin</file>
|
||||
<file>data\compVoxelArray.bin</file>
|
||||
</files>
|
||||
<includepaths>
|
||||
<path>./</path>
|
||||
<path>../</path>
|
||||
<path>../../Common</path>
|
||||
</includepaths>
|
||||
<keyconcepts>
|
||||
<concept level="advanced">OpenGL Graphics Interop</concept>
|
||||
<concept level="advanced">Vertex Buffers</concept>
|
||||
<concept level="advanced">3D Graphics</concept>
|
||||
<concept level="advanced">Physically Based Simulation</concept>
|
||||
</keyconcepts>
|
||||
<keywords>
|
||||
<keyword>OpenGL</keyword>
|
||||
<keyword>isosurface</keyword>
|
||||
<keyword>marching cubes</keyword>
|
||||
<keyword>openGL</keyword>
|
||||
<keyword>CPP14</keyword>
|
||||
</keywords>
|
||||
<libraries>
|
||||
<library>GLU</library>
|
||||
<library>GL</library>
|
||||
<library framework="true" os="macosx">GLUT</library>
|
||||
<library os="linux">GLEW</library>
|
||||
<library os="linux">glut</library>
|
||||
<library os="linux">X11</library>
|
||||
</libraries>
|
||||
<librarypaths>
|
||||
<path arch="x86_64" os="linux">../../common/lib/linux/x86_64</path>
|
||||
<path arch="armv7l" os="linux">../../common/lib/linux/armv7l</path>
|
||||
<path os="macosx">../../common/lib/darwin</path>
|
||||
</librarypaths>
|
||||
<nsight_eclipse>true</nsight_eclipse>
|
||||
<primary_file>marchingCubes.cpp</primary_file>
|
||||
<qatests>
|
||||
<qatest>-dump=0 -file=posArray.bin</qatest>
|
||||
<qatest>-dump=1 -file=normalArray.bin</qatest>
|
||||
<qatest>-dump=2 -file=compVoxelArray.bin</qatest>
|
||||
</qatests>
|
||||
<required_dependencies>
|
||||
<dependency>X11</dependency>
|
||||
<dependency>GL</dependency>
|
||||
</required_dependencies>
|
||||
<scopes>
|
||||
<scope>2:Graphics Interop</scope>
|
||||
<scope>1:CUDA Advanced Topics</scope>
|
||||
<scope>3:Physically-Based Simulation</scope>
|
||||
</scopes>
|
||||
<sm-arch>sm35</sm-arch>
|
||||
<sm-arch>sm37</sm-arch>
|
||||
<sm-arch>sm50</sm-arch>
|
||||
<sm-arch>sm52</sm-arch>
|
||||
<sm-arch>sm60</sm-arch>
|
||||
<sm-arch>sm61</sm-arch>
|
||||
<sm-arch>sm70</sm-arch>
|
||||
<sm-arch>sm72</sm-arch>
|
||||
<sm-arch>sm75</sm-arch>
|
||||
<sm-arch>sm80</sm-arch>
|
||||
<sm-arch>sm86</sm-arch>
|
||||
<supported_envs>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>linux</platform>
|
||||
</env>
|
||||
<env>
|
||||
<platform>windows7</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>x86_64</arch>
|
||||
<platform>macosx</platform>
|
||||
</env>
|
||||
<env>
|
||||
<arch>arm</arch>
|
||||
</env>
|
||||
</supported_envs>
|
||||
<supported_sm_architectures>
|
||||
<include>all</include>
|
||||
</supported_sm_architectures>
|
||||
<title>Marching Cubes Isosurfaces</title>
|
||||
<type>exe</type>
|
||||
</entry>
|
||||
74
Samples/marchingCubes/README.md
Normal file
74
Samples/marchingCubes/README.md
Normal file
@@ -0,0 +1,74 @@
|
||||
# marchingCubes - Marching Cubes Isosurfaces
|
||||
|
||||
## Description
|
||||
|
||||
This sample extracts a geometric isosurface from a volume dataset using the marching cubes algorithm. It uses the scan (prefix sum) function from the Thrust library to perform stream compaction.
|
||||
|
||||
## Key Concepts
|
||||
|
||||
OpenGL Graphics Interop, Vertex Buffers, 3D Graphics, Physically Based Simulation
|
||||
|
||||
## Supported SM Architectures
|
||||
|
||||
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)
|
||||
|
||||
## Supported OSes
|
||||
|
||||
Linux, Windows
|
||||
|
||||
## Supported CPU Architecture
|
||||
|
||||
x86_64, armv7l
|
||||
|
||||
## CUDA APIs involved
|
||||
|
||||
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
|
||||
cudaGraphicsMapResources, cudaGraphicsUnmapResources, cudaGraphicsResourceGetMappedPointer, cudaGraphicsRegisterResource, cudaGraphicsGLRegisterBuffer, cudaGraphicsUnregisterResource
|
||||
|
||||
## Dependencies needed to build/run
|
||||
[X11](../../README.md#x11), [GL](../../README.md#gl)
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Download and install the [CUDA Toolkit 11.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
|
||||
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
|
||||
|
||||
## Build and Run
|
||||
|
||||
### Windows
|
||||
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
|
||||
```
|
||||
*_vs<version>.sln - for Visual Studio <version>
|
||||
```
|
||||
Each individual sample has its own set of solution files in its directory:
|
||||
|
||||
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
|
||||
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
|
||||
|
||||
### Linux
|
||||
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
|
||||
```
|
||||
$ cd <sample_dir>
|
||||
$ make
|
||||
```
|
||||
The samples makefiles can take advantage of certain options:
|
||||
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
|
||||
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
|
||||
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
|
||||
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
|
||||
* **dbg=1** - build with debug symbols
|
||||
```
|
||||
$ make dbg=1
|
||||
```
|
||||
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
|
||||
```
|
||||
$ make SMS="50 60"
|
||||
```
|
||||
|
||||
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
|
||||
```
|
||||
$ make HOST_COMPILER=g++
|
||||
```
|
||||
|
||||
## References (for more details)
|
||||
|
||||
BIN
Samples/marchingCubes/data/Bucky.raw
Normal file
BIN
Samples/marchingCubes/data/Bucky.raw
Normal file
Binary file not shown.
BIN
Samples/marchingCubes/data/compVoxelArray.bin
Normal file
BIN
Samples/marchingCubes/data/compVoxelArray.bin
Normal file
Binary file not shown.
BIN
Samples/marchingCubes/data/normalArray.bin
Normal file
BIN
Samples/marchingCubes/data/normalArray.bin
Normal file
Binary file not shown.
BIN
Samples/marchingCubes/data/posArray.bin
Normal file
BIN
Samples/marchingCubes/data/posArray.bin
Normal file
Binary file not shown.
5
Samples/marchingCubes/data/ref_march_cubes.ppm
Normal file
5
Samples/marchingCubes/data/ref_march_cubes.ppm
Normal file
File diff suppressed because one or more lines are too long
49
Samples/marchingCubes/defines.h
Normal file
49
Samples/marchingCubes/defines.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _DEFINES_H_
|
||||
#define _DEFINES_H_
|
||||
|
||||
typedef unsigned int uint;
|
||||
typedef unsigned char uchar;
|
||||
|
||||
// if SAMPLE_VOLUME is 0, an implicit dataset is generated. If 1, a voxelized
|
||||
// dataset is loaded from file
|
||||
#define SAMPLE_VOLUME 1
|
||||
|
||||
// Using shared to store computed vertices and normals during triangle
|
||||
// generation
|
||||
// improves performance
|
||||
#define USE_SHARED 1
|
||||
|
||||
// The number of threads to use for triangle generation (limited by shared
|
||||
// memory size)
|
||||
#define NTHREADS 32
|
||||
|
||||
#define SKIP_EMPTY_VOXELS 1
|
||||
|
||||
#endif
|
||||
BIN
Samples/marchingCubes/doc/screenshot_lg.png
Normal file
BIN
Samples/marchingCubes/doc/screenshot_lg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 52 KiB |
BIN
Samples/marchingCubes/doc/screenshot_md.png
Normal file
BIN
Samples/marchingCubes/doc/screenshot_md.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 51 KiB |
BIN
Samples/marchingCubes/doc/screenshot_sm.png
Normal file
BIN
Samples/marchingCubes/doc/screenshot_sm.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 21 KiB |
145
Samples/marchingCubes/findgllib.mk
Normal file
145
Samples/marchingCubes/findgllib.mk
Normal file
@@ -0,0 +1,145 @@
|
||||
################################################################################
|
||||
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
################################################################################
|
||||
#
|
||||
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
|
||||
# this is supported on Mac OSX and Linux Platforms
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Determine OS platform and unix distribution
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# first search lsb_release
|
||||
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
|
||||
ifeq ("$(DISTRO)","")
|
||||
# second search and parse /etc/issue
|
||||
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
|
||||
# ensure data from /etc/issue is valid
|
||||
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
|
||||
DISTRO :=
|
||||
endif
|
||||
ifeq ("$(DISTRO)","")
|
||||
# third, we can search in /etc/os-release or /etc/{distro}-release
|
||||
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ("$(TARGET_OS)","linux")
|
||||
# $(info) >> findgllib.mk -> LINUX path <<<)
|
||||
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
|
||||
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
|
||||
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
|
||||
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
|
||||
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
|
||||
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
|
||||
ifeq ("$(UBUNTU)","0")
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
|
||||
GLPATH := /usr/arm-linux-gnueabihf/lib
|
||||
GLLINK := -L/usr/arm-linux-gnueabihf/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
|
||||
GLPATH := /usr/aarch64-linux-gnu/lib
|
||||
GLLINK := -L/usr/aarch64-linux-gnu/lib
|
||||
ifneq ($(TARGET_FS),)
|
||||
GLPATH += $(TARGET_FS)/usr/lib
|
||||
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
|
||||
endif
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
|
||||
GLPATH := /usr/powerpc64le-linux-gnu/lib
|
||||
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
|
||||
else
|
||||
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
|
||||
ifneq ("$(UBUNTU_PKG_NAME)","")
|
||||
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
|
||||
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
|
||||
endif
|
||||
|
||||
DFLT_PATH ?= /usr/lib
|
||||
endif
|
||||
endif
|
||||
ifeq ("$(SUSE)","0")
|
||||
GLPATH ?= /usr/X11R6/lib64
|
||||
GLLINK ?= -L/usr/X11R6/lib64
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(FEDORA)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(RHEL)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
ifeq ("$(CENTOS)","0")
|
||||
GLPATH ?= /usr/lib64/nvidia
|
||||
GLLINK ?= -L/usr/lib64/nvidia
|
||||
DFLT_PATH ?= /usr/lib64
|
||||
endif
|
||||
|
||||
# find libGL, libGLU
|
||||
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
|
||||
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLLIB)","")
|
||||
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLULIB)","")
|
||||
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
|
||||
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
|
||||
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
|
||||
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
|
||||
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
|
||||
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
|
||||
endif
|
||||
|
||||
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
|
||||
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
|
||||
|
||||
ifeq ("$(GLHEADER)","")
|
||||
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
ifeq ("$(GLUHEADER)","")
|
||||
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
|
||||
SAMPLE_ENABLED := 0
|
||||
endif
|
||||
else
|
||||
# This would be the Mac OS X path if we had to do anything special
|
||||
endif
|
||||
|
||||
976
Samples/marchingCubes/marchingCubes.cpp
Normal file
976
Samples/marchingCubes/marchingCubes.cpp
Normal file
@@ -0,0 +1,976 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
Marching cubes
|
||||
|
||||
This sample extracts a geometric isosurface from a volume dataset using
|
||||
the marching cubes algorithm. It uses the scan (prefix sum) function from
|
||||
the Thrust library to perform stream compaction. Similar techniques can
|
||||
be used for other problems that require a variable-sized output per
|
||||
thread.
|
||||
|
||||
For more information on marching cubes see:
|
||||
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
|
||||
http://en.wikipedia.org/wiki/Marching_cubes
|
||||
|
||||
Volume data courtesy:
|
||||
http://www9.informatik.uni-erlangen.de/External/vollib/
|
||||
|
||||
For more information on the Thrust library
|
||||
http://code.google.com/p/thrust/
|
||||
|
||||
The algorithm consists of several stages:
|
||||
|
||||
1. Execute "classifyVoxel" kernel
|
||||
This evaluates the volume at the corners of each voxel and computes the
|
||||
number of vertices each voxel will generate.
|
||||
It is executed using one thread per voxel.
|
||||
It writes two arrays - voxelOccupied and voxelVertices to global memory.
|
||||
voxelOccupied is a flag indicating if the voxel is non-empty.
|
||||
|
||||
2. Scan "voxelOccupied" array (using Thrust scan)
|
||||
Read back the total number of occupied voxels from GPU to CPU.
|
||||
This is the sum of the last value of the exclusive scan and the last
|
||||
input value.
|
||||
|
||||
3. Execute "compactVoxels" kernel
|
||||
This compacts the voxelOccupied array to get rid of empty voxels.
|
||||
This allows us to run the complex "generateTriangles" kernel on only
|
||||
the occupied voxels.
|
||||
|
||||
4. Scan voxelVertices array
|
||||
This gives the start address for the vertex data for each voxel.
|
||||
We read back the total number of vertices generated from GPU to CPU.
|
||||
|
||||
Note that by using a custom scan function we could combine the above two
|
||||
scan operations above into a single operation.
|
||||
|
||||
5. Execute "generateTriangles" kernel
|
||||
This runs only on the occupied voxels.
|
||||
It looks up the field values again and generates the triangle data,
|
||||
using the results of the scan to write the output to the correct addresses.
|
||||
The marching cubes look-up tables are stored in 1D textures.
|
||||
|
||||
6. Render geometry
|
||||
Using number of vertices from readback.
|
||||
*/
|
||||
|
||||
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
|
||||
#define WINDOWS_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
// includes
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <helper_gl.h>
|
||||
|
||||
#include <cuda_runtime.h>
|
||||
#include <cuda_gl_interop.h>
|
||||
#include <vector_types.h>
|
||||
#include <vector_functions.h>
|
||||
|
||||
#include <helper_cuda.h> // includes cuda.h and cuda_runtime_api.h
|
||||
#include <helper_functions.h>
|
||||
|
||||
#include "defines.h"
|
||||
|
||||
#if defined(__APPLE__) || defined(MACOSX)
|
||||
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
extern "C" void launch_classifyVoxel(dim3 grid, dim3 threads, uint *voxelVerts,
|
||||
uint *voxelOccupied, uchar *volume,
|
||||
uint3 gridSize, uint3 gridSizeShift,
|
||||
uint3 gridSizeMask, uint numVoxels,
|
||||
float3 voxelSize, float isoValue);
|
||||
|
||||
extern "C" void launch_compactVoxels(dim3 grid, dim3 threads,
|
||||
uint *compactedVoxelArray,
|
||||
uint *voxelOccupied,
|
||||
uint *voxelOccupiedScan, uint numVoxels);
|
||||
|
||||
extern "C" void launch_generateTriangles(
|
||||
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
|
||||
uint *compactedVoxelArray, uint *numVertsScanned, uint3 gridSize,
|
||||
uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize, float isoValue,
|
||||
uint activeVoxels, uint maxVerts);
|
||||
|
||||
extern "C" void launch_generateTriangles2(
|
||||
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
|
||||
uint *compactedVoxelArray, uint *numVertsScanned, uchar *volume,
|
||||
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
|
||||
float isoValue, uint activeVoxels, uint maxVerts);
|
||||
|
||||
extern "C" void allocateTextures(uint **d_edgeTable, uint **d_triTable,
|
||||
uint **d_numVertsTable);
|
||||
extern "C" void createVolumeTexture(uchar *d_volume, size_t buffSize);
|
||||
extern "C" void destroyAllTextureObjects();
|
||||
extern "C" void ThrustScanWrapper(unsigned int *output, unsigned int *input,
|
||||
unsigned int numElements);
|
||||
|
||||
// constants
|
||||
const unsigned int window_width = 512;
|
||||
const unsigned int window_height = 512;
|
||||
|
||||
const char *volumeFilename = "Bucky.raw";
|
||||
|
||||
uint3 gridSizeLog2 = make_uint3(5, 5, 5);
|
||||
uint3 gridSizeShift;
|
||||
uint3 gridSize;
|
||||
uint3 gridSizeMask;
|
||||
|
||||
float3 voxelSize;
|
||||
uint numVoxels = 0;
|
||||
uint maxVerts = 0;
|
||||
uint activeVoxels = 0;
|
||||
uint totalVerts = 0;
|
||||
|
||||
float isoValue = 0.2f;
|
||||
float dIsoValue = 0.005f;
|
||||
|
||||
// device data
|
||||
GLuint posVbo, normalVbo;
|
||||
GLint gl_Shader;
|
||||
struct cudaGraphicsResource *cuda_posvbo_resource,
|
||||
*cuda_normalvbo_resource; // handles OpenGL-CUDA exchange
|
||||
|
||||
float4 *d_pos = 0, *d_normal = 0;
|
||||
|
||||
uchar *d_volume = 0;
|
||||
uint *d_voxelVerts = 0;
|
||||
uint *d_voxelVertsScan = 0;
|
||||
uint *d_voxelOccupied = 0;
|
||||
uint *d_voxelOccupiedScan = 0;
|
||||
uint *d_compVoxelArray;
|
||||
|
||||
// tables
|
||||
uint *d_numVertsTable = 0;
|
||||
uint *d_edgeTable = 0;
|
||||
uint *d_triTable = 0;
|
||||
|
||||
// mouse controls
|
||||
int mouse_old_x, mouse_old_y;
|
||||
int mouse_buttons = 0;
|
||||
float3 rotate = make_float3(0.0, 0.0, 0.0);
|
||||
float3 translate = make_float3(0.0, 0.0, -3.0);
|
||||
|
||||
// toggles
|
||||
bool wireframe = false;
|
||||
bool animate = true;
|
||||
bool lighting = true;
|
||||
bool render = true;
|
||||
bool compute = true;
|
||||
|
||||
#define MAX_EPSILON_ERROR 5.0f
|
||||
#define REFRESH_DELAY 10 // ms
|
||||
|
||||
// Define the files that are to be save and the reference images for validation
|
||||
const char *sOriginal[] = {"march_cubes.ppm", NULL};
|
||||
|
||||
const char *sReference[] = {"ref_march_cubes.ppm", NULL};
|
||||
|
||||
StopWatchInterface *timer = 0;
|
||||
|
||||
// Auto-Verification Code
|
||||
const int frameCheckNumber = 4;
|
||||
int fpsCount = 0; // FPS count for averaging
|
||||
int fpsLimit = 1; // FPS limit for sampling
|
||||
int g_Index = 0;
|
||||
unsigned int frameCount = 0;
|
||||
bool g_bValidate = false;
|
||||
|
||||
int *pArgc = NULL;
|
||||
char **pArgv = NULL;
|
||||
|
||||
// forward declarations
|
||||
void runGraphicsTest(int argc, char **argv);
|
||||
void runAutoTest(int argc, char **argv);
|
||||
void initMC(int argc, char **argv);
|
||||
void computeIsosurface();
|
||||
void dumpFile(void *dData, int data_bytes, const char *file_name);
|
||||
|
||||
template <class T>
|
||||
void dumpBuffer(T *d_buffer, int nelements, int size_element);
|
||||
|
||||
void cleanup();
|
||||
|
||||
bool initGL(int *argc, char **argv);
|
||||
void createVBO(GLuint *vbo, unsigned int size);
|
||||
void deleteVBO(GLuint *vbo, struct cudaGraphicsResource **cuda_resource);
|
||||
|
||||
void display();
|
||||
void keyboard(unsigned char key, int x, int y);
|
||||
void mouse(int button, int state, int x, int y);
|
||||
void motion(int x, int y);
|
||||
void idle();
|
||||
void reshape(int w, int h);
|
||||
|
||||
void mainMenu(int i);
|
||||
|
||||
#define EPSILON 5.0f
|
||||
#define THRESHOLD 0.30f
|
||||
|
||||
void animation() {
|
||||
if (animate) {
|
||||
isoValue += dIsoValue;
|
||||
|
||||
if (isoValue < 0.1f) {
|
||||
isoValue = 0.1f;
|
||||
dIsoValue *= -1.0f;
|
||||
} else if (isoValue > 0.9f) {
|
||||
isoValue = 0.9f;
|
||||
dIsoValue *= -1.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void timerEvent(int value) {
|
||||
animation();
|
||||
glutPostRedisplay();
|
||||
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
|
||||
}
|
||||
|
||||
void computeFPS() {
|
||||
frameCount++;
|
||||
fpsCount++;
|
||||
|
||||
if (fpsCount == fpsLimit) {
|
||||
char fps[256];
|
||||
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
|
||||
sprintf(fps, "CUDA Marching Cubes: %3.1f fps", ifps);
|
||||
|
||||
glutSetWindowTitle(fps);
|
||||
fpsCount = 0;
|
||||
|
||||
fpsLimit = ftoi(MAX(1.f, ifps));
|
||||
sdkResetTimer(&timer);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Load raw data from disk
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
uchar *loadRawFile(char *filename, int size) {
|
||||
FILE *fp = fopen(filename, "rb");
|
||||
|
||||
if (!fp) {
|
||||
fprintf(stderr, "Error opening file '%s'\n", filename);
|
||||
return 0;
|
||||
}
|
||||
|
||||
uchar *data = (uchar *)malloc(size);
|
||||
size_t read = fread(data, 1, size, fp);
|
||||
fclose(fp);
|
||||
|
||||
printf("Read '%s', %d bytes\n", filename, (int)read);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void dumpFile(void *dData, int data_bytes, const char *file_name) {
|
||||
void *hData = malloc(data_bytes);
|
||||
checkCudaErrors(cudaMemcpy(hData, dData, data_bytes, cudaMemcpyDeviceToHost));
|
||||
sdkDumpBin(hData, data_bytes, file_name);
|
||||
free(hData);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void dumpBuffer(T *d_buffer, int nelements, int size_element) {
|
||||
uint bytes = nelements * size_element;
|
||||
T *h_buffer = (T *)malloc(bytes);
|
||||
checkCudaErrors(
|
||||
cudaMemcpy(h_buffer, d_buffer, bytes, cudaMemcpyDeviceToHost));
|
||||
|
||||
for (int i = 0; i < nelements; i++) {
|
||||
printf("%d: %u\n", i, h_buffer[i]);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
free(h_buffer);
|
||||
}
|
||||
|
||||
void runAutoTest(int argc, char **argv) {
|
||||
findCudaDevice(argc, (const char **)argv);
|
||||
|
||||
// Initialize CUDA buffers for Marching Cubes
|
||||
initMC(argc, argv);
|
||||
|
||||
computeIsosurface();
|
||||
|
||||
char *ref_file = NULL;
|
||||
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
|
||||
|
||||
enum DUMP_TYPE { DUMP_POS = 0, DUMP_NORMAL, DUMP_VOXEL };
|
||||
int dump_option = getCmdLineArgumentInt(argc, (const char **)argv, "dump");
|
||||
|
||||
bool bTestResult = true;
|
||||
|
||||
switch (dump_option) {
|
||||
case DUMP_POS:
|
||||
dumpFile((void *)d_pos, sizeof(float4) * maxVerts,
|
||||
"marchCube_posArray.bin");
|
||||
bTestResult = sdkCompareBin2BinFloat(
|
||||
"marchCube_posArray.bin", "posArray.bin",
|
||||
maxVerts * sizeof(float) * 4, EPSILON, THRESHOLD, argv[0]);
|
||||
break;
|
||||
|
||||
case DUMP_NORMAL:
|
||||
dumpFile((void *)d_normal, sizeof(float4) * maxVerts,
|
||||
"marchCube_normalArray.bin");
|
||||
bTestResult = sdkCompareBin2BinFloat(
|
||||
"marchCube_normalArray.bin", "normalArray.bin",
|
||||
maxVerts * sizeof(float) * 4, EPSILON, THRESHOLD, argv[0]);
|
||||
break;
|
||||
|
||||
case DUMP_VOXEL:
|
||||
dumpFile((void *)d_compVoxelArray, sizeof(uint) * numVoxels,
|
||||
"marchCube_compVoxelArray.bin");
|
||||
bTestResult = sdkCompareBin2BinFloat(
|
||||
"marchCube_compVoxelArray.bin", "compVoxelArray.bin",
|
||||
numVoxels * sizeof(uint), EPSILON, THRESHOLD, argv[0]);
|
||||
break;
|
||||
|
||||
default:
|
||||
printf("Invalid validation flag!\n");
|
||||
printf("-dump=0 <check position>\n");
|
||||
printf("-dump=1 <check normal>\n");
|
||||
printf("-dump=2 <check voxel>\n");
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Program main
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
int main(int argc, char **argv) {
|
||||
pArgc = &argc;
|
||||
pArgv = argv;
|
||||
|
||||
#if defined(__linux__)
|
||||
setenv("DISPLAY", ":0", 0);
|
||||
#endif
|
||||
|
||||
printf("[%s] - Starting...\n", argv[0]);
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "file") &&
|
||||
checkCmdLineFlag(argc, (const char **)argv, "dump")) {
|
||||
animate = false;
|
||||
fpsLimit = frameCheckNumber;
|
||||
g_bValidate = true;
|
||||
runAutoTest(argc, argv);
|
||||
} else {
|
||||
runGraphicsTest(argc, argv);
|
||||
}
|
||||
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// initialize marching cubes
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void initMC(int argc, char **argv) {
|
||||
// parse command line arguments
|
||||
int n;
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "grid")) {
|
||||
n = getCmdLineArgumentInt(argc, (const char **)argv, "grid");
|
||||
gridSizeLog2.x = gridSizeLog2.y = gridSizeLog2.z = n;
|
||||
}
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "gridx")) {
|
||||
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridx");
|
||||
gridSizeLog2.x = n;
|
||||
}
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "gridx")) {
|
||||
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridx");
|
||||
gridSizeLog2.y = n;
|
||||
}
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "gridz")) {
|
||||
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridz");
|
||||
gridSizeLog2.z = n;
|
||||
}
|
||||
|
||||
char *filename;
|
||||
|
||||
if (getCmdLineArgumentString(argc, (const char **)argv, "file", &filename)) {
|
||||
volumeFilename = filename;
|
||||
}
|
||||
|
||||
gridSize =
|
||||
make_uint3(1 << gridSizeLog2.x, 1 << gridSizeLog2.y, 1 << gridSizeLog2.z);
|
||||
gridSizeMask = make_uint3(gridSize.x - 1, gridSize.y - 1, gridSize.z - 1);
|
||||
gridSizeShift =
|
||||
make_uint3(0, gridSizeLog2.x, gridSizeLog2.x + gridSizeLog2.y);
|
||||
|
||||
numVoxels = gridSize.x * gridSize.y * gridSize.z;
|
||||
voxelSize =
|
||||
make_float3(2.0f / gridSize.x, 2.0f / gridSize.y, 2.0f / gridSize.z);
|
||||
maxVerts = gridSize.x * gridSize.y * 100;
|
||||
|
||||
printf("grid: %d x %d x %d = %d voxels\n", gridSize.x, gridSize.y, gridSize.z,
|
||||
numVoxels);
|
||||
printf("max verts = %d\n", maxVerts);
|
||||
|
||||
#if SAMPLE_VOLUME
|
||||
// load volume data
|
||||
char *path = sdkFindFilePath(volumeFilename, argv[0]);
|
||||
|
||||
if (path == NULL) {
|
||||
fprintf(stderr, "Error finding file '%s'\n", volumeFilename);
|
||||
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int size = gridSize.x * gridSize.y * gridSize.z * sizeof(uchar);
|
||||
uchar *volume = loadRawFile(path, size);
|
||||
checkCudaErrors(cudaMalloc((void **)&d_volume, size));
|
||||
checkCudaErrors(cudaMemcpy(d_volume, volume, size, cudaMemcpyHostToDevice));
|
||||
free(volume);
|
||||
|
||||
createVolumeTexture(d_volume, size);
|
||||
#endif
|
||||
|
||||
if (g_bValidate) {
|
||||
cudaMalloc((void **)&(d_pos), maxVerts * sizeof(float) * 4);
|
||||
cudaMalloc((void **)&(d_normal), maxVerts * sizeof(float) * 4);
|
||||
} else {
|
||||
// create VBOs
|
||||
createVBO(&posVbo, maxVerts * sizeof(float) * 4);
|
||||
// DEPRECATED: checkCudaErrors( cudaGLRegisterBufferObject(posVbo) );
|
||||
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
|
||||
&cuda_posvbo_resource, posVbo, cudaGraphicsMapFlagsWriteDiscard));
|
||||
|
||||
createVBO(&normalVbo, maxVerts * sizeof(float) * 4);
|
||||
// DEPRECATED: checkCudaErrors(cudaGLRegisterBufferObject(normalVbo));
|
||||
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
|
||||
&cuda_normalvbo_resource, normalVbo, cudaGraphicsMapFlagsWriteDiscard));
|
||||
}
|
||||
|
||||
// allocate textures
|
||||
allocateTextures(&d_edgeTable, &d_triTable, &d_numVertsTable);
|
||||
|
||||
// allocate device memory
|
||||
unsigned int memSize = sizeof(uint) * numVoxels;
|
||||
checkCudaErrors(cudaMalloc((void **)&d_voxelVerts, memSize));
|
||||
checkCudaErrors(cudaMalloc((void **)&d_voxelVertsScan, memSize));
|
||||
checkCudaErrors(cudaMalloc((void **)&d_voxelOccupied, memSize));
|
||||
checkCudaErrors(cudaMalloc((void **)&d_voxelOccupiedScan, memSize));
|
||||
checkCudaErrors(cudaMalloc((void **)&d_compVoxelArray, memSize));
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
if (g_bValidate) {
|
||||
cudaFree(d_pos);
|
||||
cudaFree(d_normal);
|
||||
} else {
|
||||
sdkDeleteTimer(&timer);
|
||||
|
||||
deleteVBO(&posVbo, &cuda_posvbo_resource);
|
||||
deleteVBO(&normalVbo, &cuda_normalvbo_resource);
|
||||
}
|
||||
destroyAllTextureObjects();
|
||||
checkCudaErrors(cudaFree(d_edgeTable));
|
||||
checkCudaErrors(cudaFree(d_triTable));
|
||||
checkCudaErrors(cudaFree(d_numVertsTable));
|
||||
|
||||
checkCudaErrors(cudaFree(d_voxelVerts));
|
||||
checkCudaErrors(cudaFree(d_voxelVertsScan));
|
||||
checkCudaErrors(cudaFree(d_voxelOccupied));
|
||||
checkCudaErrors(cudaFree(d_voxelOccupiedScan));
|
||||
checkCudaErrors(cudaFree(d_compVoxelArray));
|
||||
|
||||
if (d_volume) {
|
||||
checkCudaErrors(cudaFree(d_volume));
|
||||
}
|
||||
}
|
||||
|
||||
void initMenus() {
|
||||
glutCreateMenu(mainMenu);
|
||||
glutAddMenuEntry("Toggle animation [ ]", ' ');
|
||||
glutAddMenuEntry("Increment isovalue [+]", '+');
|
||||
glutAddMenuEntry("Decrement isovalue [-]", '-');
|
||||
glutAddMenuEntry("Toggle computation [c]", 'c');
|
||||
glutAddMenuEntry("Toggle rendering [r]", 'r');
|
||||
glutAddMenuEntry("Toggle lighting [l]", 'l');
|
||||
glutAddMenuEntry("Toggle wireframe [w]", 'w');
|
||||
glutAddMenuEntry("Quit (esc)", '\033');
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
}
|
||||
|
||||
void runGraphicsTest(int argc, char **argv) {
|
||||
printf("MarchingCubes\n");
|
||||
|
||||
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
|
||||
printf("[%s]\n", argv[0]);
|
||||
printf(" Does not explicitly support -device=n in OpenGL mode\n");
|
||||
printf(" To use -device=n, the sample must be running w/o OpenGL\n\n");
|
||||
printf(" > %s -device=n -file=<reference> -dump=<0/1/2>\n", argv[0]);
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
// First initialize OpenGL context, so we can properly set the GL for CUDA.
|
||||
// This is necessary in order to achieve optimal performance with OpenGL/CUDA
|
||||
// interop.
|
||||
if (false == initGL(&argc, argv)) {
|
||||
return;
|
||||
}
|
||||
|
||||
findCudaDevice(argc, (const char **)argv);
|
||||
|
||||
// register callbacks
|
||||
glutDisplayFunc(display);
|
||||
glutKeyboardFunc(keyboard);
|
||||
glutMouseFunc(mouse);
|
||||
glutMotionFunc(motion);
|
||||
glutReshapeFunc(reshape);
|
||||
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
|
||||
initMenus();
|
||||
|
||||
// Initialize CUDA buffers for Marching Cubes
|
||||
initMC(argc, argv);
|
||||
|
||||
sdkCreateTimer(&timer);
|
||||
|
||||
// start rendering mainloop
|
||||
glutMainLoop();
|
||||
}
|
||||
|
||||
#define DEBUG_BUFFERS 0
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Run the Cuda part of the computation
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void computeIsosurface() {
|
||||
int threads = 128;
|
||||
dim3 grid(numVoxels / threads, 1, 1);
|
||||
|
||||
// get around maximum grid size of 65535 in each dimension
|
||||
if (grid.x > 65535) {
|
||||
grid.y = grid.x / 32768;
|
||||
grid.x = 32768;
|
||||
}
|
||||
|
||||
// calculate number of vertices need per voxel
|
||||
launch_classifyVoxel(grid, threads, d_voxelVerts, d_voxelOccupied, d_volume,
|
||||
gridSize, gridSizeShift, gridSizeMask, numVoxels,
|
||||
voxelSize, isoValue);
|
||||
#if DEBUG_BUFFERS
|
||||
printf("voxelVerts:\n");
|
||||
dumpBuffer(d_voxelVerts, numVoxels, sizeof(uint));
|
||||
#endif
|
||||
|
||||
#if SKIP_EMPTY_VOXELS
|
||||
// scan voxel occupied array
|
||||
ThrustScanWrapper(d_voxelOccupiedScan, d_voxelOccupied, numVoxels);
|
||||
|
||||
#if DEBUG_BUFFERS
|
||||
printf("voxelOccupiedScan:\n");
|
||||
dumpBuffer(d_voxelOccupiedScan, numVoxels, sizeof(uint));
|
||||
#endif
|
||||
|
||||
// read back values to calculate total number of non-empty voxels
|
||||
// since we are using an exclusive scan, the total is the last value of
|
||||
// the scan result plus the last value in the input array
|
||||
{
|
||||
uint lastElement, lastScanElement;
|
||||
checkCudaErrors(cudaMemcpy((void *)&lastElement,
|
||||
(void *)(d_voxelOccupied + numVoxels - 1),
|
||||
sizeof(uint), cudaMemcpyDeviceToHost));
|
||||
checkCudaErrors(cudaMemcpy((void *)&lastScanElement,
|
||||
(void *)(d_voxelOccupiedScan + numVoxels - 1),
|
||||
sizeof(uint), cudaMemcpyDeviceToHost));
|
||||
activeVoxels = lastElement + lastScanElement;
|
||||
}
|
||||
|
||||
if (activeVoxels == 0) {
|
||||
// return if there are no full voxels
|
||||
totalVerts = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// compact voxel index array
|
||||
launch_compactVoxels(grid, threads, d_compVoxelArray, d_voxelOccupied,
|
||||
d_voxelOccupiedScan, numVoxels);
|
||||
getLastCudaError("compactVoxels failed");
|
||||
|
||||
#endif // SKIP_EMPTY_VOXELS
|
||||
|
||||
// scan voxel vertex count array
|
||||
ThrustScanWrapper(d_voxelVertsScan, d_voxelVerts, numVoxels);
|
||||
|
||||
#if DEBUG_BUFFERS
|
||||
printf("voxelVertsScan:\n");
|
||||
dumpBuffer(d_voxelVertsScan, numVoxels, sizeof(uint));
|
||||
#endif
|
||||
|
||||
// readback total number of vertices
|
||||
{
|
||||
uint lastElement, lastScanElement;
|
||||
checkCudaErrors(cudaMemcpy((void *)&lastElement,
|
||||
(void *)(d_voxelVerts + numVoxels - 1),
|
||||
sizeof(uint), cudaMemcpyDeviceToHost));
|
||||
checkCudaErrors(cudaMemcpy((void *)&lastScanElement,
|
||||
(void *)(d_voxelVertsScan + numVoxels - 1),
|
||||
sizeof(uint), cudaMemcpyDeviceToHost));
|
||||
totalVerts = lastElement + lastScanElement;
|
||||
}
|
||||
|
||||
// generate triangles, writing to vertex buffers
|
||||
if (!g_bValidate) {
|
||||
size_t num_bytes;
|
||||
// DEPRECATED: checkCudaErrors(cudaGLMapBufferObject((void**)&d_pos,
|
||||
// posVbo));
|
||||
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_posvbo_resource, 0));
|
||||
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
||||
(void **)&d_pos, &num_bytes, cuda_posvbo_resource));
|
||||
|
||||
// DEPRECATED: checkCudaErrors(cudaGLMapBufferObject((void**)&d_normal,
|
||||
// normalVbo));
|
||||
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_normalvbo_resource, 0));
|
||||
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
|
||||
(void **)&d_normal, &num_bytes, cuda_normalvbo_resource));
|
||||
}
|
||||
|
||||
#if SKIP_EMPTY_VOXELS
|
||||
dim3 grid2((int)ceil(activeVoxels / (float)NTHREADS), 1, 1);
|
||||
#else
|
||||
dim3 grid2((int)ceil(numVoxels / (float)NTHREADS), 1, 1);
|
||||
#endif
|
||||
|
||||
while (grid2.x > 65535) {
|
||||
grid2.x /= 2;
|
||||
grid2.y *= 2;
|
||||
}
|
||||
|
||||
#if SAMPLE_VOLUME
|
||||
launch_generateTriangles2(grid2, NTHREADS, d_pos, d_normal, d_compVoxelArray,
|
||||
d_voxelVertsScan, d_volume, gridSize, gridSizeShift,
|
||||
gridSizeMask, voxelSize, isoValue, activeVoxels,
|
||||
maxVerts);
|
||||
#else
|
||||
launch_generateTriangles(grid2, NTHREADS, d_pos, d_normal, d_compVoxelArray,
|
||||
d_voxelVertsScan, gridSize, gridSizeShift,
|
||||
gridSizeMask, voxelSize, isoValue, activeVoxels,
|
||||
maxVerts);
|
||||
#endif
|
||||
|
||||
if (!g_bValidate) {
|
||||
// DEPRECATED: checkCudaErrors(cudaGLUnmapBufferObject(normalVbo));
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_normalvbo_resource, 0));
|
||||
// DEPRECATED: checkCudaErrors(cudaGLUnmapBufferObject(posVbo));
|
||||
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_posvbo_resource, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// shader for displaying floating-point texture
|
||||
static const char *shader_code =
|
||||
"!!ARBfp1.0\n"
|
||||
"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
|
||||
"END";
|
||||
|
||||
GLuint compileASMShader(GLenum program_type, const char *code) {
|
||||
GLuint program_id;
|
||||
glGenProgramsARB(1, &program_id);
|
||||
glBindProgramARB(program_type, program_id);
|
||||
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
|
||||
(GLsizei)strlen(code), (GLubyte *)code);
|
||||
|
||||
GLint error_pos;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
|
||||
|
||||
if (error_pos != -1) {
|
||||
const GLubyte *error_string;
|
||||
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
|
||||
error_string);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return program_id;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Initialize OpenGL
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
bool initGL(int *argc, char **argv) {
|
||||
// Create GL context
|
||||
glutInit(argc, argv);
|
||||
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(window_width, window_height);
|
||||
glutCreateWindow("CUDA Marching Cubes");
|
||||
|
||||
if (!isGLVersionSupported(2, 0)) {
|
||||
fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing.");
|
||||
fflush(stderr);
|
||||
return false;
|
||||
}
|
||||
|
||||
// default initialization
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// good old-fashioned fixed function lighting
|
||||
float black[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float ambient[] = {0.1f, 0.1f, 0.1f, 1.0f};
|
||||
float diffuse[] = {0.9f, 0.9f, 0.9f, 1.0f};
|
||||
float lightPos[] = {0.0f, 0.0f, 1.0f, 0.0f};
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, white);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, white);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
|
||||
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
// load shader program
|
||||
gl_Shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
|
||||
|
||||
glutReportErrors();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Create VBO
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void createVBO(GLuint *vbo, unsigned int size) {
|
||||
// create buffer object
|
||||
glGenBuffers(1, vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, *vbo);
|
||||
|
||||
// initialize buffer object
|
||||
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glutReportErrors();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Delete VBO
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void deleteVBO(GLuint *vbo, struct cudaGraphicsResource **cuda_resource) {
|
||||
glBindBuffer(1, *vbo);
|
||||
glDeleteBuffers(1, vbo);
|
||||
// DEPRECATED: checkCudaErrors(cudaGLUnregisterBufferObject(*vbo));
|
||||
cudaGraphicsUnregisterResource(*cuda_resource);
|
||||
|
||||
*vbo = 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Render isosurface geometry from the vertex buffers
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void renderIsosurface() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, posVbo);
|
||||
glVertexPointer(4, GL_FLOAT, 0, 0);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, normalVbo);
|
||||
glNormalPointer(GL_FLOAT, sizeof(float) * 4, 0);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
glDrawArrays(GL_TRIANGLES, 0, totalVerts);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Display callback
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void display() {
|
||||
sdkStartTimer(&timer);
|
||||
|
||||
// run CUDA kernel to generate geometry
|
||||
if (compute) {
|
||||
computeIsosurface();
|
||||
}
|
||||
|
||||
// Common display code path
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// set view matrix
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(translate.x, translate.y, translate.z);
|
||||
glRotatef(rotate.x, 1.0, 0.0, 0.0);
|
||||
glRotatef(rotate.y, 0.0, 1.0, 0.0);
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL);
|
||||
|
||||
if (lighting) {
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
// render
|
||||
if (render) {
|
||||
glPushMatrix();
|
||||
glRotatef(180.0, 0.0, 1.0, 0.0);
|
||||
glRotatef(90.0, 1.0, 0.0, 0.0);
|
||||
renderIsosurface();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
glutReportErrors();
|
||||
|
||||
sdkStopTimer(&timer);
|
||||
|
||||
computeFPS();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Keyboard events handler
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void keyboard(unsigned char key, int /*x*/, int /*y*/) {
|
||||
switch (key) {
|
||||
case (27):
|
||||
cleanup();
|
||||
exit(EXIT_SUCCESS);
|
||||
|
||||
case '=':
|
||||
isoValue += 0.01f;
|
||||
break;
|
||||
|
||||
case '-':
|
||||
isoValue -= 0.01f;
|
||||
break;
|
||||
|
||||
case '+':
|
||||
isoValue += 0.1f;
|
||||
break;
|
||||
|
||||
case '_':
|
||||
isoValue -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
wireframe = !wireframe;
|
||||
break;
|
||||
|
||||
case ' ':
|
||||
animate = !animate;
|
||||
break;
|
||||
|
||||
case 'l':
|
||||
lighting = !lighting;
|
||||
break;
|
||||
|
||||
case 'r':
|
||||
render = !render;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
compute = !compute;
|
||||
break;
|
||||
}
|
||||
|
||||
printf("isoValue = %f\n", isoValue);
|
||||
printf("voxels = %d\n", activeVoxels);
|
||||
printf("verts = %d\n", totalVerts);
|
||||
printf("occupancy: %d / %d = %.2f%%\n", activeVoxels, numVoxels,
|
||||
activeVoxels * 100.0f / (float)numVoxels);
|
||||
|
||||
if (!compute) {
|
||||
computeIsosurface();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//! Mouse event handlers
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void mouse(int button, int state, int x, int y) {
|
||||
if (state == GLUT_DOWN) {
|
||||
mouse_buttons |= 1 << button;
|
||||
} else if (state == GLUT_UP) {
|
||||
mouse_buttons = 0;
|
||||
}
|
||||
|
||||
mouse_old_x = x;
|
||||
mouse_old_y = y;
|
||||
}
|
||||
|
||||
void motion(int x, int y) {
|
||||
float dx = (float)(x - mouse_old_x);
|
||||
float dy = (float)(y - mouse_old_y);
|
||||
|
||||
if (mouse_buttons == 1) {
|
||||
rotate.x += dy * 0.2f;
|
||||
rotate.y += dx * 0.2f;
|
||||
} else if (mouse_buttons == 2) {
|
||||
translate.x += dx * 0.01f;
|
||||
translate.y -= dy * 0.01f;
|
||||
} else if (mouse_buttons == 3) {
|
||||
translate.z += dy * 0.01f;
|
||||
}
|
||||
|
||||
mouse_old_x = x;
|
||||
mouse_old_y = y;
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void idle() {
|
||||
animation();
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void reshape(int w, int h) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, (float)w / (float)h, 0.1, 10.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
void mainMenu(int i) { keyboard((unsigned char)i, 0, 0); }
|
||||
667
Samples/marchingCubes/marchingCubes_kernel.cu
Normal file
667
Samples/marchingCubes/marchingCubes_kernel.cu
Normal file
@@ -0,0 +1,667 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||||
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _MARCHING_CUBES_KERNEL_CU_
|
||||
#define _MARCHING_CUBES_KERNEL_CU_
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <helper_cuda.h> // includes for helper CUDA functions
|
||||
#include <helper_math.h>
|
||||
#include <cuda_runtime_api.h>
|
||||
#include <thrust/device_vector.h>
|
||||
#include <thrust/scan.h>
|
||||
|
||||
#include "defines.h"
|
||||
#include "tables.h"
|
||||
|
||||
// textures containing look-up tables
|
||||
cudaTextureObject_t triTex;
|
||||
cudaTextureObject_t numVertsTex;
|
||||
|
||||
// volume data
|
||||
cudaTextureObject_t volumeTex;
|
||||
|
||||
extern "C" void allocateTextures(uint **d_edgeTable, uint **d_triTable,
|
||||
uint **d_numVertsTable) {
|
||||
checkCudaErrors(cudaMalloc((void **)d_edgeTable, 256 * sizeof(uint)));
|
||||
checkCudaErrors(cudaMemcpy((void *)*d_edgeTable, (void *)edgeTable,
|
||||
256 * sizeof(uint), cudaMemcpyHostToDevice));
|
||||
cudaChannelFormatDesc channelDesc =
|
||||
cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindUnsigned);
|
||||
|
||||
checkCudaErrors(cudaMalloc((void **)d_triTable, 256 * 16 * sizeof(uint)));
|
||||
checkCudaErrors(cudaMemcpy((void *)*d_triTable, (void *)triTable,
|
||||
256 * 16 * sizeof(uint), cudaMemcpyHostToDevice));
|
||||
|
||||
cudaResourceDesc texRes;
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeLinear;
|
||||
texRes.res.linear.devPtr = *d_triTable;
|
||||
texRes.res.linear.sizeInBytes = 256 * 16 * sizeof(uint);
|
||||
texRes.res.linear.desc = channelDesc;
|
||||
|
||||
cudaTextureDesc texDescr;
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
texDescr.normalizedCoords = false;
|
||||
texDescr.filterMode = cudaFilterModePoint;
|
||||
texDescr.addressMode[0] = cudaAddressModeClamp;
|
||||
texDescr.readMode = cudaReadModeElementType;
|
||||
|
||||
checkCudaErrors(cudaCreateTextureObject(&triTex, &texRes, &texDescr, NULL));
|
||||
|
||||
checkCudaErrors(cudaMalloc((void **)d_numVertsTable, 256 * sizeof(uint)));
|
||||
checkCudaErrors(cudaMemcpy((void *)*d_numVertsTable, (void *)numVertsTable,
|
||||
256 * sizeof(uint), cudaMemcpyHostToDevice));
|
||||
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeLinear;
|
||||
texRes.res.linear.devPtr = *d_numVertsTable;
|
||||
texRes.res.linear.sizeInBytes = 256 * sizeof(uint);
|
||||
texRes.res.linear.desc = channelDesc;
|
||||
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
texDescr.normalizedCoords = false;
|
||||
texDescr.filterMode = cudaFilterModePoint;
|
||||
texDescr.addressMode[0] = cudaAddressModeClamp;
|
||||
texDescr.readMode = cudaReadModeElementType;
|
||||
|
||||
checkCudaErrors(
|
||||
cudaCreateTextureObject(&numVertsTex, &texRes, &texDescr, NULL));
|
||||
}
|
||||
|
||||
extern "C" void createVolumeTexture(uchar *d_volume, size_t buffSize) {
|
||||
cudaResourceDesc texRes;
|
||||
memset(&texRes, 0, sizeof(cudaResourceDesc));
|
||||
|
||||
texRes.resType = cudaResourceTypeLinear;
|
||||
texRes.res.linear.devPtr = d_volume;
|
||||
texRes.res.linear.sizeInBytes = buffSize;
|
||||
texRes.res.linear.desc =
|
||||
cudaCreateChannelDesc(8, 0, 0, 0, cudaChannelFormatKindUnsigned);
|
||||
|
||||
cudaTextureDesc texDescr;
|
||||
memset(&texDescr, 0, sizeof(cudaTextureDesc));
|
||||
|
||||
texDescr.normalizedCoords = false;
|
||||
texDescr.filterMode = cudaFilterModePoint;
|
||||
texDescr.addressMode[0] = cudaAddressModeClamp;
|
||||
texDescr.readMode = cudaReadModeNormalizedFloat;
|
||||
|
||||
checkCudaErrors(
|
||||
cudaCreateTextureObject(&volumeTex, &texRes, &texDescr, NULL));
|
||||
}
|
||||
|
||||
extern "C" void destroyAllTextureObjects() {
|
||||
checkCudaErrors(cudaDestroyTextureObject(triTex));
|
||||
checkCudaErrors(cudaDestroyTextureObject(numVertsTex));
|
||||
checkCudaErrors(cudaDestroyTextureObject(volumeTex));
|
||||
}
|
||||
|
||||
// an interesting field function
|
||||
__device__ float tangle(float x, float y, float z) {
|
||||
x *= 3.0f;
|
||||
y *= 3.0f;
|
||||
z *= 3.0f;
|
||||
return (x * x * x * x - 5.0f * x * x + y * y * y * y - 5.0f * y * y +
|
||||
z * z * z * z - 5.0f * z * z + 11.8f) * 0.2f + 0.5f;
|
||||
}
|
||||
|
||||
// evaluate field function at point
|
||||
__device__ float fieldFunc(float3 p) { return tangle(p.x, p.y, p.z); }
|
||||
|
||||
// evaluate field function at a point
|
||||
// returns value and gradient in float4
|
||||
__device__ float4 fieldFunc4(float3 p) {
|
||||
float v = tangle(p.x, p.y, p.z);
|
||||
const float d = 0.001f;
|
||||
float dx = tangle(p.x + d, p.y, p.z) - v;
|
||||
float dy = tangle(p.x, p.y + d, p.z) - v;
|
||||
float dz = tangle(p.x, p.y, p.z + d) - v;
|
||||
return make_float4(dx, dy, dz, v);
|
||||
}
|
||||
|
||||
// sample volume data set at a point
|
||||
__device__ float sampleVolume(cudaTextureObject_t volumeTex, uchar *data,
|
||||
uint3 p, uint3 gridSize) {
|
||||
p.x = min(p.x, gridSize.x - 1);
|
||||
p.y = min(p.y, gridSize.y - 1);
|
||||
p.z = min(p.z, gridSize.z - 1);
|
||||
uint i = (p.z * gridSize.x * gridSize.y) + (p.y * gridSize.x) + p.x;
|
||||
// return (float) data[i] / 255.0f;
|
||||
return tex1Dfetch<float>(volumeTex, i);
|
||||
}
|
||||
|
||||
// compute position in 3d grid from 1d index
|
||||
// only works for power of 2 sizes
|
||||
__device__ uint3 calcGridPos(uint i, uint3 gridSizeShift, uint3 gridSizeMask) {
|
||||
uint3 gridPos;
|
||||
gridPos.x = i & gridSizeMask.x;
|
||||
gridPos.y = (i >> gridSizeShift.y) & gridSizeMask.y;
|
||||
gridPos.z = (i >> gridSizeShift.z) & gridSizeMask.z;
|
||||
return gridPos;
|
||||
}
|
||||
|
||||
// classify voxel based on number of vertices it will generate
|
||||
// one thread per voxel
|
||||
__global__ void classifyVoxel(uint *voxelVerts, uint *voxelOccupied,
|
||||
uchar *volume, uint3 gridSize,
|
||||
uint3 gridSizeShift, uint3 gridSizeMask,
|
||||
uint numVoxels, float3 voxelSize, float isoValue,
|
||||
cudaTextureObject_t numVertsTex,
|
||||
cudaTextureObject_t volumeTex) {
|
||||
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
|
||||
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
|
||||
|
||||
uint3 gridPos = calcGridPos(i, gridSizeShift, gridSizeMask);
|
||||
|
||||
// read field values at neighbouring grid vertices
|
||||
#if SAMPLE_VOLUME
|
||||
float field[8];
|
||||
field[0] = sampleVolume(volumeTex, volume, gridPos, gridSize);
|
||||
field[1] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 0), gridSize);
|
||||
field[2] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 0), gridSize);
|
||||
field[3] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 0), gridSize);
|
||||
field[4] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 0, 1), gridSize);
|
||||
field[5] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 1), gridSize);
|
||||
field[6] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 1), gridSize);
|
||||
field[7] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 1), gridSize);
|
||||
#else
|
||||
float3 p;
|
||||
p.x = -1.0f + (gridPos.x * voxelSize.x);
|
||||
p.y = -1.0f + (gridPos.y * voxelSize.y);
|
||||
p.z = -1.0f + (gridPos.z * voxelSize.z);
|
||||
|
||||
float field[8];
|
||||
field[0] = fieldFunc(p);
|
||||
field[1] = fieldFunc(p + make_float3(voxelSize.x, 0, 0));
|
||||
field[2] = fieldFunc(p + make_float3(voxelSize.x, voxelSize.y, 0));
|
||||
field[3] = fieldFunc(p + make_float3(0, voxelSize.y, 0));
|
||||
field[4] = fieldFunc(p + make_float3(0, 0, voxelSize.z));
|
||||
field[5] = fieldFunc(p + make_float3(voxelSize.x, 0, voxelSize.z));
|
||||
field[6] = fieldFunc(p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z));
|
||||
field[7] = fieldFunc(p + make_float3(0, voxelSize.y, voxelSize.z));
|
||||
#endif
|
||||
|
||||
// calculate flag indicating if each vertex is inside or outside isosurface
|
||||
uint cubeindex;
|
||||
cubeindex = uint(field[0] < isoValue);
|
||||
cubeindex += uint(field[1] < isoValue) * 2;
|
||||
cubeindex += uint(field[2] < isoValue) * 4;
|
||||
cubeindex += uint(field[3] < isoValue) * 8;
|
||||
cubeindex += uint(field[4] < isoValue) * 16;
|
||||
cubeindex += uint(field[5] < isoValue) * 32;
|
||||
cubeindex += uint(field[6] < isoValue) * 64;
|
||||
cubeindex += uint(field[7] < isoValue) * 128;
|
||||
|
||||
// read number of vertices from texture
|
||||
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
|
||||
|
||||
if (i < numVoxels) {
|
||||
voxelVerts[i] = numVerts;
|
||||
voxelOccupied[i] = (numVerts > 0);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void launch_classifyVoxel(dim3 grid, dim3 threads, uint *voxelVerts,
|
||||
uint *voxelOccupied, uchar *volume,
|
||||
uint3 gridSize, uint3 gridSizeShift,
|
||||
uint3 gridSizeMask, uint numVoxels,
|
||||
float3 voxelSize, float isoValue) {
|
||||
// calculate number of vertices need per voxel
|
||||
classifyVoxel<<<grid, threads>>>(voxelVerts, voxelOccupied, volume, gridSize,
|
||||
gridSizeShift, gridSizeMask, numVoxels,
|
||||
voxelSize, isoValue, numVertsTex, volumeTex);
|
||||
getLastCudaError("classifyVoxel failed");
|
||||
}
|
||||
|
||||
// compact voxel array
|
||||
__global__ void compactVoxels(uint *compactedVoxelArray, uint *voxelOccupied,
|
||||
uint *voxelOccupiedScan, uint numVoxels) {
|
||||
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
|
||||
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
|
||||
|
||||
if (voxelOccupied[i] && (i < numVoxels)) {
|
||||
compactedVoxelArray[voxelOccupiedScan[i]] = i;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void launch_compactVoxels(dim3 grid, dim3 threads,
|
||||
uint *compactedVoxelArray,
|
||||
uint *voxelOccupied,
|
||||
uint *voxelOccupiedScan, uint numVoxels) {
|
||||
compactVoxels<<<grid, threads>>>(compactedVoxelArray, voxelOccupied,
|
||||
voxelOccupiedScan, numVoxels);
|
||||
getLastCudaError("compactVoxels failed");
|
||||
}
|
||||
|
||||
// compute interpolated vertex along an edge
|
||||
__device__ float3 vertexInterp(float isolevel, float3 p0, float3 p1, float f0,
|
||||
float f1) {
|
||||
float t = (isolevel - f0) / (f1 - f0);
|
||||
return lerp(p0, p1, t);
|
||||
}
|
||||
|
||||
// compute interpolated vertex position and normal along an edge
|
||||
__device__ void vertexInterp2(float isolevel, float3 p0, float3 p1, float4 f0,
|
||||
float4 f1, float3 &p, float3 &n) {
|
||||
float t = (isolevel - f0.w) / (f1.w - f0.w);
|
||||
p = lerp(p0, p1, t);
|
||||
n.x = lerp(f0.x, f1.x, t);
|
||||
n.y = lerp(f0.y, f1.y, t);
|
||||
n.z = lerp(f0.z, f1.z, t);
|
||||
// n = normalize(n);
|
||||
}
|
||||
|
||||
// generate triangles for each voxel using marching cubes
|
||||
// interpolates normals from field function
|
||||
__global__ void generateTriangles(
|
||||
float4 *pos, float4 *norm, uint *compactedVoxelArray, uint *numVertsScanned,
|
||||
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
|
||||
float isoValue, uint activeVoxels, uint maxVerts,
|
||||
cudaTextureObject_t triTex, cudaTextureObject_t numVertsTex) {
|
||||
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
|
||||
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
|
||||
|
||||
if (i > activeVoxels - 1) {
|
||||
// can't return here because of syncthreads()
|
||||
i = activeVoxels - 1;
|
||||
}
|
||||
|
||||
#if SKIP_EMPTY_VOXELS
|
||||
uint voxel = compactedVoxelArray[i];
|
||||
#else
|
||||
uint voxel = i;
|
||||
#endif
|
||||
|
||||
// compute position in 3d grid
|
||||
uint3 gridPos = calcGridPos(voxel, gridSizeShift, gridSizeMask);
|
||||
|
||||
float3 p;
|
||||
p.x = -1.0f + (gridPos.x * voxelSize.x);
|
||||
p.y = -1.0f + (gridPos.y * voxelSize.y);
|
||||
p.z = -1.0f + (gridPos.z * voxelSize.z);
|
||||
|
||||
// calculate cell vertex positions
|
||||
float3 v[8];
|
||||
v[0] = p;
|
||||
v[1] = p + make_float3(voxelSize.x, 0, 0);
|
||||
v[2] = p + make_float3(voxelSize.x, voxelSize.y, 0);
|
||||
v[3] = p + make_float3(0, voxelSize.y, 0);
|
||||
v[4] = p + make_float3(0, 0, voxelSize.z);
|
||||
v[5] = p + make_float3(voxelSize.x, 0, voxelSize.z);
|
||||
v[6] = p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z);
|
||||
v[7] = p + make_float3(0, voxelSize.y, voxelSize.z);
|
||||
|
||||
// evaluate field values
|
||||
float4 field[8];
|
||||
field[0] = fieldFunc4(v[0]);
|
||||
field[1] = fieldFunc4(v[1]);
|
||||
field[2] = fieldFunc4(v[2]);
|
||||
field[3] = fieldFunc4(v[3]);
|
||||
field[4] = fieldFunc4(v[4]);
|
||||
field[5] = fieldFunc4(v[5]);
|
||||
field[6] = fieldFunc4(v[6]);
|
||||
field[7] = fieldFunc4(v[7]);
|
||||
|
||||
// recalculate flag
|
||||
// (this is faster than storing it in global memory)
|
||||
uint cubeindex;
|
||||
cubeindex = uint(field[0].w < isoValue);
|
||||
cubeindex += uint(field[1].w < isoValue) * 2;
|
||||
cubeindex += uint(field[2].w < isoValue) * 4;
|
||||
cubeindex += uint(field[3].w < isoValue) * 8;
|
||||
cubeindex += uint(field[4].w < isoValue) * 16;
|
||||
cubeindex += uint(field[5].w < isoValue) * 32;
|
||||
cubeindex += uint(field[6].w < isoValue) * 64;
|
||||
cubeindex += uint(field[7].w < isoValue) * 128;
|
||||
|
||||
// find the vertices where the surface intersects the cube
|
||||
|
||||
#if USE_SHARED
|
||||
// use partioned shared memory to avoid using local memory
|
||||
__shared__ float3 vertlist[12 * NTHREADS];
|
||||
__shared__ float3 normlist[12 * NTHREADS];
|
||||
|
||||
vertexInterp2(isoValue, v[0], v[1], field[0], field[1], vertlist[threadIdx.x],
|
||||
normlist[threadIdx.x]);
|
||||
vertexInterp2(isoValue, v[1], v[2], field[1], field[2],
|
||||
vertlist[threadIdx.x + NTHREADS],
|
||||
normlist[threadIdx.x + NTHREADS]);
|
||||
vertexInterp2(isoValue, v[2], v[3], field[2], field[3],
|
||||
vertlist[threadIdx.x + (NTHREADS * 2)],
|
||||
normlist[threadIdx.x + (NTHREADS * 2)]);
|
||||
vertexInterp2(isoValue, v[3], v[0], field[3], field[0],
|
||||
vertlist[threadIdx.x + (NTHREADS * 3)],
|
||||
normlist[threadIdx.x + (NTHREADS * 3)]);
|
||||
vertexInterp2(isoValue, v[4], v[5], field[4], field[5],
|
||||
vertlist[threadIdx.x + (NTHREADS * 4)],
|
||||
normlist[threadIdx.x + (NTHREADS * 4)]);
|
||||
vertexInterp2(isoValue, v[5], v[6], field[5], field[6],
|
||||
vertlist[threadIdx.x + (NTHREADS * 5)],
|
||||
normlist[threadIdx.x + (NTHREADS * 5)]);
|
||||
vertexInterp2(isoValue, v[6], v[7], field[6], field[7],
|
||||
vertlist[threadIdx.x + (NTHREADS * 6)],
|
||||
normlist[threadIdx.x + (NTHREADS * 6)]);
|
||||
vertexInterp2(isoValue, v[7], v[4], field[7], field[4],
|
||||
vertlist[threadIdx.x + (NTHREADS * 7)],
|
||||
normlist[threadIdx.x + (NTHREADS * 7)]);
|
||||
vertexInterp2(isoValue, v[0], v[4], field[0], field[4],
|
||||
vertlist[threadIdx.x + (NTHREADS * 8)],
|
||||
normlist[threadIdx.x + (NTHREADS * 8)]);
|
||||
vertexInterp2(isoValue, v[1], v[5], field[1], field[5],
|
||||
vertlist[threadIdx.x + (NTHREADS * 9)],
|
||||
normlist[threadIdx.x + (NTHREADS * 9)]);
|
||||
vertexInterp2(isoValue, v[2], v[6], field[2], field[6],
|
||||
vertlist[threadIdx.x + (NTHREADS * 10)],
|
||||
normlist[threadIdx.x + (NTHREADS * 10)]);
|
||||
vertexInterp2(isoValue, v[3], v[7], field[3], field[7],
|
||||
vertlist[threadIdx.x + (NTHREADS * 11)],
|
||||
normlist[threadIdx.x + (NTHREADS * 11)]);
|
||||
__syncthreads();
|
||||
|
||||
#else
|
||||
float3 vertlist[12];
|
||||
float3 normlist[12];
|
||||
|
||||
vertexInterp2(isoValue, v[0], v[1], field[0], field[1], vertlist[0],
|
||||
normlist[0]);
|
||||
vertexInterp2(isoValue, v[1], v[2], field[1], field[2], vertlist[1],
|
||||
normlist[1]);
|
||||
vertexInterp2(isoValue, v[2], v[3], field[2], field[3], vertlist[2],
|
||||
normlist[2]);
|
||||
vertexInterp2(isoValue, v[3], v[0], field[3], field[0], vertlist[3],
|
||||
normlist[3]);
|
||||
|
||||
vertexInterp2(isoValue, v[4], v[5], field[4], field[5], vertlist[4],
|
||||
normlist[4]);
|
||||
vertexInterp2(isoValue, v[5], v[6], field[5], field[6], vertlist[5],
|
||||
normlist[5]);
|
||||
vertexInterp2(isoValue, v[6], v[7], field[6], field[7], vertlist[6],
|
||||
normlist[6]);
|
||||
vertexInterp2(isoValue, v[7], v[4], field[7], field[4], vertlist[7],
|
||||
normlist[7]);
|
||||
|
||||
vertexInterp2(isoValue, v[0], v[4], field[0], field[4], vertlist[8],
|
||||
normlist[8]);
|
||||
vertexInterp2(isoValue, v[1], v[5], field[1], field[5], vertlist[9],
|
||||
normlist[9]);
|
||||
vertexInterp2(isoValue, v[2], v[6], field[2], field[6], vertlist[10],
|
||||
normlist[10]);
|
||||
vertexInterp2(isoValue, v[3], v[7], field[3], field[7], vertlist[11],
|
||||
normlist[11]);
|
||||
#endif
|
||||
|
||||
// output triangle vertices
|
||||
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
|
||||
|
||||
for (int i = 0; i < numVerts; i++) {
|
||||
uint edge = tex1Dfetch<uint>(triTex, cubeindex * 16 + i);
|
||||
|
||||
uint index = numVertsScanned[voxel] + i;
|
||||
|
||||
if (index < maxVerts) {
|
||||
#if USE_SHARED
|
||||
pos[index] = make_float4(vertlist[(edge * NTHREADS) + threadIdx.x], 1.0f);
|
||||
norm[index] =
|
||||
make_float4(normlist[(edge * NTHREADS) + threadIdx.x], 0.0f);
|
||||
#else
|
||||
pos[index] = make_float4(vertlist[edge], 1.0f);
|
||||
norm[index] = make_float4(normlist[edge], 0.0f);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void launch_generateTriangles(
|
||||
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
|
||||
uint *compactedVoxelArray, uint *numVertsScanned, uint3 gridSize,
|
||||
uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize, float isoValue,
|
||||
uint activeVoxels, uint maxVerts) {
|
||||
generateTriangles<<<grid, NTHREADS>>>(
|
||||
pos, norm, compactedVoxelArray, numVertsScanned, gridSize, gridSizeShift,
|
||||
gridSizeMask, voxelSize, isoValue, activeVoxels, maxVerts, triTex,
|
||||
numVertsTex);
|
||||
getLastCudaError("generateTriangles failed");
|
||||
}
|
||||
|
||||
// calculate triangle normal
|
||||
__device__ float3 calcNormal(float3 *v0, float3 *v1, float3 *v2) {
|
||||
float3 edge0 = *v1 - *v0;
|
||||
float3 edge1 = *v2 - *v0;
|
||||
// note - it's faster to perform normalization in vertex shader rather than
|
||||
// here
|
||||
return cross(edge0, edge1);
|
||||
}
|
||||
|
||||
// version that calculates flat surface normal for each triangle
|
||||
__global__ void generateTriangles2(
|
||||
float4 *pos, float4 *norm, uint *compactedVoxelArray, uint *numVertsScanned,
|
||||
uchar *volume, uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask,
|
||||
float3 voxelSize, float isoValue, uint activeVoxels, uint maxVerts,
|
||||
cudaTextureObject_t triTex, cudaTextureObject_t numVertsTex,
|
||||
cudaTextureObject_t volumeTex) {
|
||||
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
|
||||
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
|
||||
|
||||
if (i > activeVoxels - 1) {
|
||||
i = activeVoxels - 1;
|
||||
}
|
||||
|
||||
#if SKIP_EMPTY_VOXELS
|
||||
uint voxel = compactedVoxelArray[i];
|
||||
#else
|
||||
uint voxel = i;
|
||||
#endif
|
||||
|
||||
// compute position in 3d grid
|
||||
uint3 gridPos = calcGridPos(voxel, gridSizeShift, gridSizeMask);
|
||||
|
||||
float3 p;
|
||||
p.x = -1.0f + (gridPos.x * voxelSize.x);
|
||||
p.y = -1.0f + (gridPos.y * voxelSize.y);
|
||||
p.z = -1.0f + (gridPos.z * voxelSize.z);
|
||||
|
||||
// calculate cell vertex positions
|
||||
float3 v[8];
|
||||
v[0] = p;
|
||||
v[1] = p + make_float3(voxelSize.x, 0, 0);
|
||||
v[2] = p + make_float3(voxelSize.x, voxelSize.y, 0);
|
||||
v[3] = p + make_float3(0, voxelSize.y, 0);
|
||||
v[4] = p + make_float3(0, 0, voxelSize.z);
|
||||
v[5] = p + make_float3(voxelSize.x, 0, voxelSize.z);
|
||||
v[6] = p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z);
|
||||
v[7] = p + make_float3(0, voxelSize.y, voxelSize.z);
|
||||
|
||||
#if SAMPLE_VOLUME
|
||||
float field[8];
|
||||
field[0] = sampleVolume(volumeTex, volume, gridPos, gridSize);
|
||||
field[1] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 0), gridSize);
|
||||
field[2] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 0), gridSize);
|
||||
field[3] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 0), gridSize);
|
||||
field[4] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 0, 1), gridSize);
|
||||
field[5] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 1), gridSize);
|
||||
field[6] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 1), gridSize);
|
||||
field[7] =
|
||||
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 1), gridSize);
|
||||
#else
|
||||
// evaluate field values
|
||||
float field[8];
|
||||
field[0] = fieldFunc(v[0]);
|
||||
field[1] = fieldFunc(v[1]);
|
||||
field[2] = fieldFunc(v[2]);
|
||||
field[3] = fieldFunc(v[3]);
|
||||
field[4] = fieldFunc(v[4]);
|
||||
field[5] = fieldFunc(v[5]);
|
||||
field[6] = fieldFunc(v[6]);
|
||||
field[7] = fieldFunc(v[7]);
|
||||
#endif
|
||||
|
||||
// recalculate flag
|
||||
uint cubeindex;
|
||||
cubeindex = uint(field[0] < isoValue);
|
||||
cubeindex += uint(field[1] < isoValue) * 2;
|
||||
cubeindex += uint(field[2] < isoValue) * 4;
|
||||
cubeindex += uint(field[3] < isoValue) * 8;
|
||||
cubeindex += uint(field[4] < isoValue) * 16;
|
||||
cubeindex += uint(field[5] < isoValue) * 32;
|
||||
cubeindex += uint(field[6] < isoValue) * 64;
|
||||
cubeindex += uint(field[7] < isoValue) * 128;
|
||||
|
||||
// find the vertices where the surface intersects the cube
|
||||
|
||||
#if USE_SHARED
|
||||
// use shared memory to avoid using local
|
||||
__shared__ float3 vertlist[12 * NTHREADS];
|
||||
|
||||
vertlist[threadIdx.x] =
|
||||
vertexInterp(isoValue, v[0], v[1], field[0], field[1]);
|
||||
vertlist[NTHREADS + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[1], v[2], field[1], field[2]);
|
||||
vertlist[(NTHREADS * 2) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[2], v[3], field[2], field[3]);
|
||||
vertlist[(NTHREADS * 3) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[3], v[0], field[3], field[0]);
|
||||
vertlist[(NTHREADS * 4) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[4], v[5], field[4], field[5]);
|
||||
vertlist[(NTHREADS * 5) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[5], v[6], field[5], field[6]);
|
||||
vertlist[(NTHREADS * 6) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[6], v[7], field[6], field[7]);
|
||||
vertlist[(NTHREADS * 7) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[7], v[4], field[7], field[4]);
|
||||
vertlist[(NTHREADS * 8) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[0], v[4], field[0], field[4]);
|
||||
vertlist[(NTHREADS * 9) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[1], v[5], field[1], field[5]);
|
||||
vertlist[(NTHREADS * 10) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[2], v[6], field[2], field[6]);
|
||||
vertlist[(NTHREADS * 11) + threadIdx.x] =
|
||||
vertexInterp(isoValue, v[3], v[7], field[3], field[7]);
|
||||
__syncthreads();
|
||||
#else
|
||||
|
||||
float3 vertlist[12];
|
||||
|
||||
vertlist[0] = vertexInterp(isoValue, v[0], v[1], field[0], field[1]);
|
||||
vertlist[1] = vertexInterp(isoValue, v[1], v[2], field[1], field[2]);
|
||||
vertlist[2] = vertexInterp(isoValue, v[2], v[3], field[2], field[3]);
|
||||
vertlist[3] = vertexInterp(isoValue, v[3], v[0], field[3], field[0]);
|
||||
|
||||
vertlist[4] = vertexInterp(isoValue, v[4], v[5], field[4], field[5]);
|
||||
vertlist[5] = vertexInterp(isoValue, v[5], v[6], field[5], field[6]);
|
||||
vertlist[6] = vertexInterp(isoValue, v[6], v[7], field[6], field[7]);
|
||||
vertlist[7] = vertexInterp(isoValue, v[7], v[4], field[7], field[4]);
|
||||
|
||||
vertlist[8] = vertexInterp(isoValue, v[0], v[4], field[0], field[4]);
|
||||
vertlist[9] = vertexInterp(isoValue, v[1], v[5], field[1], field[5]);
|
||||
vertlist[10] = vertexInterp(isoValue, v[2], v[6], field[2], field[6]);
|
||||
vertlist[11] = vertexInterp(isoValue, v[3], v[7], field[3], field[7]);
|
||||
#endif
|
||||
|
||||
// output triangle vertices
|
||||
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
|
||||
|
||||
for (int i = 0; i < numVerts; i += 3) {
|
||||
uint index = numVertsScanned[voxel] + i;
|
||||
|
||||
float3 *v[3];
|
||||
uint edge;
|
||||
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i);
|
||||
#if USE_SHARED
|
||||
v[0] = &vertlist[(edge * NTHREADS) + threadIdx.x];
|
||||
#else
|
||||
v[0] = &vertlist[edge];
|
||||
#endif
|
||||
|
||||
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i + 1);
|
||||
#if USE_SHARED
|
||||
v[1] = &vertlist[(edge * NTHREADS) + threadIdx.x];
|
||||
#else
|
||||
v[1] = &vertlist[edge];
|
||||
#endif
|
||||
|
||||
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i + 2);
|
||||
#if USE_SHARED
|
||||
v[2] = &vertlist[(edge * NTHREADS) + threadIdx.x];
|
||||
#else
|
||||
v[2] = &vertlist[edge];
|
||||
#endif
|
||||
|
||||
// calculate triangle surface normal
|
||||
float3 n = calcNormal(v[0], v[1], v[2]);
|
||||
|
||||
if (index < (maxVerts - 3)) {
|
||||
pos[index] = make_float4(*v[0], 1.0f);
|
||||
norm[index] = make_float4(n, 0.0f);
|
||||
|
||||
pos[index + 1] = make_float4(*v[1], 1.0f);
|
||||
norm[index + 1] = make_float4(n, 0.0f);
|
||||
|
||||
pos[index + 2] = make_float4(*v[2], 1.0f);
|
||||
norm[index + 2] = make_float4(n, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" void launch_generateTriangles2(
|
||||
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
|
||||
uint *compactedVoxelArray, uint *numVertsScanned, uchar *volume,
|
||||
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
|
||||
float isoValue, uint activeVoxels, uint maxVerts) {
|
||||
generateTriangles2<<<grid, NTHREADS>>>(
|
||||
pos, norm, compactedVoxelArray, numVertsScanned, volume, gridSize,
|
||||
gridSizeShift, gridSizeMask, voxelSize, isoValue, activeVoxels, maxVerts,
|
||||
triTex, numVertsTex, volumeTex);
|
||||
getLastCudaError("generateTriangles2 failed");
|
||||
}
|
||||
|
||||
extern "C" void ThrustScanWrapper(unsigned int *output, unsigned int *input,
|
||||
unsigned int numElements) {
|
||||
thrust::exclusive_scan(thrust::device_ptr<unsigned int>(input),
|
||||
thrust::device_ptr<unsigned int>(input + numElements),
|
||||
thrust::device_ptr<unsigned int>(output));
|
||||
}
|
||||
|
||||
#endif
|
||||
20
Samples/marchingCubes/marchingCubes_vs2017.sln
Normal file
20
Samples/marchingCubes/marchingCubes_vs2017.sln
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2017
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "marchingCubes", "marchingCubes_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
|
||||
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
125
Samples/marchingCubes/marchingCubes_vs2017.vcxproj
Normal file
125
Samples/marchingCubes/marchingCubes_vs2017.vcxproj
Normal file
@@ -0,0 +1,125 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<CUDAPropsPath Condition="'$(CUDAPropsPath)'==''">$(VCTargetsPath)\BuildCustomizations</CUDAPropsPath>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
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Samples/marchingCubes/marchingCubes_vs2019.vcxproj
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338
Samples/marchingCubes/tables.h
Normal file
338
Samples/marchingCubes/tables.h
Normal file
@@ -0,0 +1,338 @@
|
||||
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
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|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/*
|
||||
Tables for Marching Cubes
|
||||
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
|
||||
*/
|
||||
|
||||
// edge table maps 8-bit flag representing which cube vertices are inside
|
||||
// the isosurface to 12-bit number indicating which edges are intersected
|
||||
uint edgeTable[256] = {
|
||||
0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f,
|
||||
0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f,
|
||||
0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230,
|
||||
0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936,
|
||||
0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5,
|
||||
0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569,
|
||||
0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a,
|
||||
0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
||||
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453,
|
||||
0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53,
|
||||
0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc,
|
||||
0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca,
|
||||
0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9,
|
||||
0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55,
|
||||
0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6,
|
||||
0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
||||
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f,
|
||||
0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af,
|
||||
0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30,
|
||||
0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636,
|
||||
0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895,
|
||||
0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09,
|
||||
0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a,
|
||||
0x203, 0x109, 0x0};
|
||||
|
||||
// triangle table maps same cube vertex index to a list of up to 5 triangles
|
||||
// which are built from the interpolated edge vertices
|
||||
#define X 255
|
||||
uint triTable[256][16] = {{X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 1, 9, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 8, 3, 9, 8, 1, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, 1, 2, 10, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 2, 10, 0, 2, 9, X, X, X, X, X, X, X, X, X, X},
|
||||
{2, 8, 3, 2, 10, 8, 10, 9, 8, X, X, X, X, X, X, X},
|
||||
{3, 11, 2, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 11, 2, 8, 11, 0, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 9, 0, 2, 3, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 11, 2, 1, 9, 11, 9, 8, 11, X, X, X, X, X, X, X},
|
||||
{3, 10, 1, 11, 10, 3, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 10, 1, 0, 8, 10, 8, 11, 10, X, X, X, X, X, X, X},
|
||||
{3, 9, 0, 3, 11, 9, 11, 10, 9, X, X, X, X, X, X, X},
|
||||
{9, 8, 10, 10, 8, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 7, 8, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 3, 0, 7, 3, 4, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 1, 9, 8, 4, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 1, 9, 4, 7, 1, 7, 3, 1, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, 8, 4, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 4, 7, 3, 0, 4, 1, 2, 10, X, X, X, X, X, X, X},
|
||||
{9, 2, 10, 9, 0, 2, 8, 4, 7, X, X, X, X, X, X, X},
|
||||
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, X, X, X, X},
|
||||
{8, 4, 7, 3, 11, 2, X, X, X, X, X, X, X, X, X, X},
|
||||
{11, 4, 7, 11, 2, 4, 2, 0, 4, X, X, X, X, X, X, X},
|
||||
{9, 0, 1, 8, 4, 7, 2, 3, 11, X, X, X, X, X, X, X},
|
||||
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, X, X, X, X},
|
||||
{3, 10, 1, 3, 11, 10, 7, 8, 4, X, X, X, X, X, X, X},
|
||||
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, X, X, X, X},
|
||||
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, X, X, X, X},
|
||||
{4, 7, 11, 4, 11, 9, 9, 11, 10, X, X, X, X, X, X, X},
|
||||
{9, 5, 4, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 5, 4, 0, 8, 3, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 5, 4, 1, 5, 0, X, X, X, X, X, X, X, X, X, X},
|
||||
{8, 5, 4, 8, 3, 5, 3, 1, 5, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, 9, 5, 4, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 0, 8, 1, 2, 10, 4, 9, 5, X, X, X, X, X, X, X},
|
||||
{5, 2, 10, 5, 4, 2, 4, 0, 2, X, X, X, X, X, X, X},
|
||||
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, X, X, X, X},
|
||||
{9, 5, 4, 2, 3, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 11, 2, 0, 8, 11, 4, 9, 5, X, X, X, X, X, X, X},
|
||||
{0, 5, 4, 0, 1, 5, 2, 3, 11, X, X, X, X, X, X, X},
|
||||
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, X, X, X, X},
|
||||
{10, 3, 11, 10, 1, 3, 9, 5, 4, X, X, X, X, X, X, X},
|
||||
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, X, X, X, X},
|
||||
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, X, X, X, X},
|
||||
{5, 4, 8, 5, 8, 10, 10, 8, 11, X, X, X, X, X, X, X},
|
||||
{9, 7, 8, 5, 7, 9, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 3, 0, 9, 5, 3, 5, 7, 3, X, X, X, X, X, X, X},
|
||||
{0, 7, 8, 0, 1, 7, 1, 5, 7, X, X, X, X, X, X, X},
|
||||
{1, 5, 3, 3, 5, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 7, 8, 9, 5, 7, 10, 1, 2, X, X, X, X, X, X, X},
|
||||
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, X, X, X, X},
|
||||
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, X, X, X, X},
|
||||
{2, 10, 5, 2, 5, 3, 3, 5, 7, X, X, X, X, X, X, X},
|
||||
{7, 9, 5, 7, 8, 9, 3, 11, 2, X, X, X, X, X, X, X},
|
||||
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, X, X, X, X},
|
||||
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, X, X, X, X},
|
||||
{11, 2, 1, 11, 1, 7, 7, 1, 5, X, X, X, X, X, X, X},
|
||||
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, X, X, X, X},
|
||||
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, X},
|
||||
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, X},
|
||||
{11, 10, 5, 7, 11, 5, X, X, X, X, X, X, X, X, X, X},
|
||||
{10, 6, 5, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, 5, 10, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 0, 1, 5, 10, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 8, 3, 1, 9, 8, 5, 10, 6, X, X, X, X, X, X, X},
|
||||
{1, 6, 5, 2, 6, 1, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 6, 5, 1, 2, 6, 3, 0, 8, X, X, X, X, X, X, X},
|
||||
{9, 6, 5, 9, 0, 6, 0, 2, 6, X, X, X, X, X, X, X},
|
||||
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, X, X, X, X},
|
||||
{2, 3, 11, 10, 6, 5, X, X, X, X, X, X, X, X, X, X},
|
||||
{11, 0, 8, 11, 2, 0, 10, 6, 5, X, X, X, X, X, X, X},
|
||||
{0, 1, 9, 2, 3, 11, 5, 10, 6, X, X, X, X, X, X, X},
|
||||
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, X, X, X, X},
|
||||
{6, 3, 11, 6, 5, 3, 5, 1, 3, X, X, X, X, X, X, X},
|
||||
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, X, X, X, X},
|
||||
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, X, X, X, X},
|
||||
{6, 5, 9, 6, 9, 11, 11, 9, 8, X, X, X, X, X, X, X},
|
||||
{5, 10, 6, 4, 7, 8, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 3, 0, 4, 7, 3, 6, 5, 10, X, X, X, X, X, X, X},
|
||||
{1, 9, 0, 5, 10, 6, 8, 4, 7, X, X, X, X, X, X, X},
|
||||
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, X, X, X, X},
|
||||
{6, 1, 2, 6, 5, 1, 4, 7, 8, X, X, X, X, X, X, X},
|
||||
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, X, X, X, X},
|
||||
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, X, X, X, X},
|
||||
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, X},
|
||||
{3, 11, 2, 7, 8, 4, 10, 6, 5, X, X, X, X, X, X, X},
|
||||
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, X, X, X, X},
|
||||
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, X, X, X, X},
|
||||
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, X},
|
||||
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, X, X, X, X},
|
||||
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, X},
|
||||
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, X},
|
||||
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, X, X, X, X},
|
||||
{10, 4, 9, 6, 4, 10, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 10, 6, 4, 9, 10, 0, 8, 3, X, X, X, X, X, X, X},
|
||||
{10, 0, 1, 10, 6, 0, 6, 4, 0, X, X, X, X, X, X, X},
|
||||
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, X, X, X, X},
|
||||
{1, 4, 9, 1, 2, 4, 2, 6, 4, X, X, X, X, X, X, X},
|
||||
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, X, X, X, X},
|
||||
{0, 2, 4, 4, 2, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{8, 3, 2, 8, 2, 4, 4, 2, 6, X, X, X, X, X, X, X},
|
||||
{10, 4, 9, 10, 6, 4, 11, 2, 3, X, X, X, X, X, X, X},
|
||||
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, X, X, X, X},
|
||||
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, X, X, X, X},
|
||||
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, X},
|
||||
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, X, X, X, X},
|
||||
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, X},
|
||||
{3, 11, 6, 3, 6, 0, 0, 6, 4, X, X, X, X, X, X, X},
|
||||
{6, 4, 8, 11, 6, 8, X, X, X, X, X, X, X, X, X, X},
|
||||
{7, 10, 6, 7, 8, 10, 8, 9, 10, X, X, X, X, X, X, X},
|
||||
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, X, X, X, X},
|
||||
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, X, X, X, X},
|
||||
{10, 6, 7, 10, 7, 1, 1, 7, 3, X, X, X, X, X, X, X},
|
||||
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, X, X, X, X},
|
||||
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, X},
|
||||
{7, 8, 0, 7, 0, 6, 6, 0, 2, X, X, X, X, X, X, X},
|
||||
{7, 3, 2, 6, 7, 2, X, X, X, X, X, X, X, X, X, X},
|
||||
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, X, X, X, X},
|
||||
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, X},
|
||||
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, X},
|
||||
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, X, X, X, X},
|
||||
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, X},
|
||||
{0, 9, 1, 11, 6, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, X, X, X, X},
|
||||
{7, 11, 6, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{7, 6, 11, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 0, 8, 11, 7, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 1, 9, 11, 7, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{8, 1, 9, 8, 3, 1, 11, 7, 6, X, X, X, X, X, X, X},
|
||||
{10, 1, 2, 6, 11, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, 3, 0, 8, 6, 11, 7, X, X, X, X, X, X, X},
|
||||
{2, 9, 0, 2, 10, 9, 6, 11, 7, X, X, X, X, X, X, X},
|
||||
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, X, X, X, X},
|
||||
{7, 2, 3, 6, 2, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{7, 0, 8, 7, 6, 0, 6, 2, 0, X, X, X, X, X, X, X},
|
||||
{2, 7, 6, 2, 3, 7, 0, 1, 9, X, X, X, X, X, X, X},
|
||||
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, X, X, X, X},
|
||||
{10, 7, 6, 10, 1, 7, 1, 3, 7, X, X, X, X, X, X, X},
|
||||
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, X, X, X, X},
|
||||
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, X, X, X, X},
|
||||
{7, 6, 10, 7, 10, 8, 8, 10, 9, X, X, X, X, X, X, X},
|
||||
{6, 8, 4, 11, 8, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 6, 11, 3, 0, 6, 0, 4, 6, X, X, X, X, X, X, X},
|
||||
{8, 6, 11, 8, 4, 6, 9, 0, 1, X, X, X, X, X, X, X},
|
||||
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, X, X, X, X},
|
||||
{6, 8, 4, 6, 11, 8, 2, 10, 1, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, X, X, X, X},
|
||||
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, X, X, X, X},
|
||||
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, X},
|
||||
{8, 2, 3, 8, 4, 2, 4, 6, 2, X, X, X, X, X, X, X},
|
||||
{0, 4, 2, 4, 6, 2, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, X, X, X, X},
|
||||
{1, 9, 4, 1, 4, 2, 2, 4, 6, X, X, X, X, X, X, X},
|
||||
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, X, X, X, X},
|
||||
{10, 1, 0, 10, 0, 6, 6, 0, 4, X, X, X, X, X, X, X},
|
||||
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, X},
|
||||
{10, 9, 4, 6, 10, 4, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 9, 5, 7, 6, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, 4, 9, 5, 11, 7, 6, X, X, X, X, X, X, X},
|
||||
{5, 0, 1, 5, 4, 0, 7, 6, 11, X, X, X, X, X, X, X},
|
||||
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, X, X, X, X},
|
||||
{9, 5, 4, 10, 1, 2, 7, 6, 11, X, X, X, X, X, X, X},
|
||||
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, X, X, X, X},
|
||||
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, X, X, X, X},
|
||||
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, X},
|
||||
{7, 2, 3, 7, 6, 2, 5, 4, 9, X, X, X, X, X, X, X},
|
||||
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, X, X, X, X},
|
||||
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, X, X, X, X},
|
||||
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, X},
|
||||
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, X, X, X, X},
|
||||
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, X},
|
||||
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, X},
|
||||
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, X, X, X, X},
|
||||
{6, 9, 5, 6, 11, 9, 11, 8, 9, X, X, X, X, X, X, X},
|
||||
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, X, X, X, X},
|
||||
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, X, X, X, X},
|
||||
{6, 11, 3, 6, 3, 5, 5, 3, 1, X, X, X, X, X, X, X},
|
||||
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, X, X, X, X},
|
||||
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, X},
|
||||
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, X},
|
||||
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, X, X, X, X},
|
||||
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, X, X, X, X},
|
||||
{9, 5, 6, 9, 6, 0, 0, 6, 2, X, X, X, X, X, X, X},
|
||||
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, X},
|
||||
{1, 5, 6, 2, 1, 6, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, X},
|
||||
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, X, X, X, X},
|
||||
{0, 3, 8, 5, 6, 10, X, X, X, X, X, X, X, X, X, X},
|
||||
{10, 5, 6, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{11, 5, 10, 7, 5, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{11, 5, 10, 11, 7, 5, 8, 3, 0, X, X, X, X, X, X, X},
|
||||
{5, 11, 7, 5, 10, 11, 1, 9, 0, X, X, X, X, X, X, X},
|
||||
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, X, X, X, X},
|
||||
{11, 1, 2, 11, 7, 1, 7, 5, 1, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, X, X, X, X},
|
||||
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, X, X, X, X},
|
||||
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, X},
|
||||
{2, 5, 10, 2, 3, 5, 3, 7, 5, X, X, X, X, X, X, X},
|
||||
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, X, X, X, X},
|
||||
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, X, X, X, X},
|
||||
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, X},
|
||||
{1, 3, 5, 3, 7, 5, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 8, 7, 0, 7, 1, 1, 7, 5, X, X, X, X, X, X, X},
|
||||
{9, 0, 3, 9, 3, 5, 5, 3, 7, X, X, X, X, X, X, X},
|
||||
{9, 8, 7, 5, 9, 7, X, X, X, X, X, X, X, X, X, X},
|
||||
{5, 8, 4, 5, 10, 8, 10, 11, 8, X, X, X, X, X, X, X},
|
||||
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, X, X, X, X},
|
||||
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, X, X, X, X},
|
||||
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, X},
|
||||
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, X, X, X, X},
|
||||
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, X},
|
||||
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, X},
|
||||
{9, 4, 5, 2, 11, 3, X, X, X, X, X, X, X, X, X, X},
|
||||
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, X, X, X, X},
|
||||
{5, 10, 2, 5, 2, 4, 4, 2, 0, X, X, X, X, X, X, X},
|
||||
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, X},
|
||||
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, X, X, X, X},
|
||||
{8, 4, 5, 8, 5, 3, 3, 5, 1, X, X, X, X, X, X, X},
|
||||
{0, 4, 5, 1, 0, 5, X, X, X, X, X, X, X, X, X, X},
|
||||
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, X, X, X, X},
|
||||
{9, 4, 5, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 11, 7, 4, 9, 11, 9, 10, 11, X, X, X, X, X, X, X},
|
||||
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, X, X, X, X},
|
||||
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, X, X, X, X},
|
||||
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, X},
|
||||
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, X, X, X, X},
|
||||
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, X},
|
||||
{11, 7, 4, 11, 4, 2, 2, 4, 0, X, X, X, X, X, X, X},
|
||||
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, X, X, X, X},
|
||||
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, X, X, X, X},
|
||||
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, X},
|
||||
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, X},
|
||||
{1, 10, 2, 8, 7, 4, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 9, 1, 4, 1, 7, 7, 1, 3, X, X, X, X, X, X, X},
|
||||
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, X, X, X, X},
|
||||
{4, 0, 3, 7, 4, 3, X, X, X, X, X, X, X, X, X, X},
|
||||
{4, 8, 7, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{9, 10, 8, 10, 11, 8, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 0, 9, 3, 9, 11, 11, 9, 10, X, X, X, X, X, X, X},
|
||||
{0, 1, 10, 0, 10, 8, 8, 10, 11, X, X, X, X, X, X, X},
|
||||
{3, 1, 10, 11, 3, 10, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 2, 11, 1, 11, 9, 9, 11, 8, X, X, X, X, X, X, X},
|
||||
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, X, X, X, X},
|
||||
{0, 2, 11, 8, 0, 11, X, X, X, X, X, X, X, X, X, X},
|
||||
{3, 2, 11, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{2, 3, 8, 2, 8, 10, 10, 8, 9, X, X, X, X, X, X, X},
|
||||
{9, 10, 2, 0, 9, 2, X, X, X, X, X, X, X, X, X, X},
|
||||
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, X, X, X, X},
|
||||
{1, 10, 2, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{1, 3, 8, 9, 1, 8, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 9, 1, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{0, 3, 8, X, X, X, X, X, X, X, X, X, X, X, X, X},
|
||||
{X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X}};
|
||||
#undef X
|
||||
|
||||
// number of vertices for each case above
|
||||
uint numVertsTable[256] = {
|
||||
0, 3, 3, 6, 3, 6, 6, 9, 3, 6, 6, 9, 6, 9, 9, 6, 3, 6, 6,
|
||||
9, 6, 9, 9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 3, 6, 6, 9, 6, 9,
|
||||
9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 6, 9, 9, 6, 9, 12, 12, 9, 9,
|
||||
12, 12, 9, 12, 15, 15, 6, 3, 6, 6, 9, 6, 9, 9, 12, 6, 9, 9, 12,
|
||||
9, 12, 12, 9, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12, 15, 12, 15, 15,
|
||||
12, 6, 9, 9, 12, 9, 12, 6, 9, 9, 12, 12, 15, 12, 15, 9, 6, 9, 12,
|
||||
12, 9, 12, 15, 9, 6, 12, 15, 15, 12, 15, 6, 12, 3, 3, 6, 6, 9, 6,
|
||||
9, 9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 6, 9, 9, 12, 9, 12, 12, 15,
|
||||
9, 6, 12, 9, 12, 9, 15, 6, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12,
|
||||
15, 12, 15, 15, 12, 9, 12, 12, 9, 12, 15, 15, 12, 12, 9, 15, 6, 15, 12,
|
||||
6, 3, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12, 15, 6, 9, 9, 6, 9,
|
||||
12, 12, 15, 12, 15, 15, 6, 12, 9, 15, 12, 9, 6, 12, 3, 9, 12, 12, 15,
|
||||
12, 15, 9, 12, 12, 15, 15, 6, 9, 12, 6, 3, 6, 9, 9, 6, 9, 12, 6,
|
||||
3, 9, 6, 12, 3, 6, 3, 3, 0,
|
||||
};
|
||||
Reference in New Issue
Block a user