add and update samples for CUDA 11.5

This commit is contained in:
Rutwik Choughule
2021-10-21 16:34:49 +05:30
parent 3342d604fe
commit 1f76a2d110
2796 changed files with 1511725 additions and 827 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/marchingCubes"
}
]
}

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{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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################################################################################
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += --qpp-config 5.4.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
# This sample is not supported on QNX
ifeq ($(TARGET_OS),qnx)
$(info >>> WARNING - marchingCubes is not supported on QNX - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../Common
LIBRARIES :=
################################################################################
# Makefile include to help find GL Libraries
include ./findgllib.mk
# OpenGL specific libraries
ifeq ($(TARGET_OS),darwin)
# Mac OSX specific libraries and paths to include
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
LIBRARIES += -lGL -lGLU
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
else
LIBRARIES += $(GLLINK)
LIBRARIES += -lGL -lGLU -lglut
endif
#Detect if installed version of GCC supports required C++11
ifeq ($(TARGET_OS),linux)
empty :=
space := $(empty) $(empty)
GCCVERSIONSTRING := $(shell expr `$(HOST_COMPILER) -dumpversion`)
#Create version number without "."
GCCVERSION := $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f1 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f2 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f3 -d.)
# Make sure the version number has at least 3 decimals
GCCVERSION += 00
# Remove spaces from the version number
GCCVERSION := $(subst $(space),$(empty),$(GCCVERSION))
#$(warning $(GCCVERSION))
IS_MIN_VERSION := $(shell expr `echo $(GCCVERSION)` \>= 51000)
ifeq ($(IS_MIN_VERSION), 1)
$(info >>> GCC Version is greater or equal to 5.1.0 <<<)
else
$(info >>> Waiving build. Minimum GCC version required is 5.1.0<<<)
SAMPLE_ENABLED := 0
endif
endif
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64))
SMS ?= 35 37 50 52 60 61 70 72 75 80 86
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --std=c++14 --threads 0
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: marchingCubes
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
marchingCubes.o:marchingCubes.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
marchingCubes_kernel.o:marchingCubes_kernel.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
marchingCubes: marchingCubes.o marchingCubes_kernel.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./marchingCubes
clean:
rm -f marchingCubes marchingCubes.o marchingCubes_kernel.o
rm -rf ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/marchingCubes
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>marchingCubes</name>
<cflags>
<flag>--std=c++14</flag>
</cflags>
<cuda_api_list>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaGraphicsUnmapResources</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaGraphicsRegisterResource</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
</cuda_api_list>
<description><![CDATA[This sample extracts a geometric isosurface from a volume dataset using the marching cubes algorithm. It uses the scan (prefix sum) function from the Thrust library to perform stream compaction.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>..\..\doc\Thrust_license.txt</file>
<file>data\Bucky.raw</file>
<file>data\ref_march_cubes.ppm</file>
<file>data\posArray.bin</file>
<file>data\normalArray.bin</file>
<file>data\compVoxelArray.bin</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../Common</path>
</includepaths>
<keyconcepts>
<concept level="advanced">OpenGL Graphics Interop</concept>
<concept level="advanced">Vertex Buffers</concept>
<concept level="advanced">3D Graphics</concept>
<concept level="advanced">Physically Based Simulation</concept>
</keyconcepts>
<keywords>
<keyword>OpenGL</keyword>
<keyword>isosurface</keyword>
<keyword>marching cubes</keyword>
<keyword>openGL</keyword>
<keyword>CPP14</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../common/lib/linux/armv7l</path>
<path os="macosx">../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>marchingCubes.cpp</primary_file>
<qatests>
<qatest>-dump=0 -file=posArray.bin</qatest>
<qatest>-dump=1 -file=normalArray.bin</qatest>
<qatest>-dump=2 -file=compVoxelArray.bin</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>2:Graphics Interop</scope>
<scope>1:CUDA Advanced Topics</scope>
<scope>3:Physically-Based Simulation</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Marching Cubes Isosurfaces</title>
<type>exe</type>
</entry>

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# marchingCubes - Marching Cubes Isosurfaces
## Description
This sample extracts a geometric isosurface from a volume dataset using the marching cubes algorithm. It uses the scan (prefix sum) function from the Thrust library to perform stream compaction.
## Key Concepts
OpenGL Graphics Interop, Vertex Buffers, 3D Graphics, Physically Based Simulation
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsMapResources, cudaGraphicsUnmapResources, cudaGraphicsResourceGetMappedPointer, cudaGraphicsRegisterResource, cudaGraphicsGLRegisterBuffer, cudaGraphicsUnregisterResource
## Dependencies needed to build/run
[X11](../../README.md#x11), [GL](../../README.md#gl)
## Prerequisites
Download and install the [CUDA Toolkit 11.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _DEFINES_H_
#define _DEFINES_H_
typedef unsigned int uint;
typedef unsigned char uchar;
// if SAMPLE_VOLUME is 0, an implicit dataset is generated. If 1, a voxelized
// dataset is loaded from file
#define SAMPLE_VOLUME 1
// Using shared to store computed vertices and normals during triangle
// generation
// improves performance
#define USE_SHARED 1
// The number of threads to use for triangle generation (limited by shared
// memory size)
#define NTHREADS 32
#define SKIP_EMPTY_VOXELS 1
#endif

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################################################################################
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
# this is supported on Mac OSX and Linux Platforms
#
################################################################################
# Determine OS platform and unix distribution
ifeq ("$(TARGET_OS)","linux")
# first search lsb_release
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
ifeq ("$(DISTRO)","")
# second search and parse /etc/issue
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
# ensure data from /etc/issue is valid
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
DISTRO :=
endif
ifeq ("$(DISTRO)","")
# third, we can search in /etc/os-release or /etc/{distro}-release
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
endif
endif
endif
ifeq ("$(TARGET_OS)","linux")
# $(info) >> findgllib.mk -> LINUX path <<<)
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
ifeq ("$(UBUNTU)","0")
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
GLPATH := /usr/arm-linux-gnueabihf/lib
GLLINK := -L/usr/arm-linux-gnueabihf/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
GLPATH := /usr/aarch64-linux-gnu/lib
GLLINK := -L/usr/aarch64-linux-gnu/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
GLPATH := /usr/powerpc64le-linux-gnu/lib
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
else
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
ifneq ("$(UBUNTU_PKG_NAME)","")
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
endif
DFLT_PATH ?= /usr/lib
endif
endif
ifeq ("$(SUSE)","0")
GLPATH ?= /usr/X11R6/lib64
GLLINK ?= -L/usr/X11R6/lib64
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(FEDORA)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(RHEL)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(CENTOS)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
# find libGL, libGLU
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
ifeq ("$(GLLIB)","")
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLULIB)","")
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
endif
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
ifeq ("$(GLHEADER)","")
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLUHEADER)","")
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
else
# This would be the Mac OS X path if we had to do anything special
endif

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Marching cubes
This sample extracts a geometric isosurface from a volume dataset using
the marching cubes algorithm. It uses the scan (prefix sum) function from
the Thrust library to perform stream compaction. Similar techniques can
be used for other problems that require a variable-sized output per
thread.
For more information on marching cubes see:
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
http://en.wikipedia.org/wiki/Marching_cubes
Volume data courtesy:
http://www9.informatik.uni-erlangen.de/External/vollib/
For more information on the Thrust library
http://code.google.com/p/thrust/
The algorithm consists of several stages:
1. Execute "classifyVoxel" kernel
This evaluates the volume at the corners of each voxel and computes the
number of vertices each voxel will generate.
It is executed using one thread per voxel.
It writes two arrays - voxelOccupied and voxelVertices to global memory.
voxelOccupied is a flag indicating if the voxel is non-empty.
2. Scan "voxelOccupied" array (using Thrust scan)
Read back the total number of occupied voxels from GPU to CPU.
This is the sum of the last value of the exclusive scan and the last
input value.
3. Execute "compactVoxels" kernel
This compacts the voxelOccupied array to get rid of empty voxels.
This allows us to run the complex "generateTriangles" kernel on only
the occupied voxels.
4. Scan voxelVertices array
This gives the start address for the vertex data for each voxel.
We read back the total number of vertices generated from GPU to CPU.
Note that by using a custom scan function we could combine the above two
scan operations above into a single operation.
5. Execute "generateTriangles" kernel
This runs only on the occupied voxels.
It looks up the field values again and generates the triangle data,
using the results of the scan to write the output to the correct addresses.
The marching cubes look-up tables are stored in 1D textures.
6. Render geometry
Using number of vertices from readback.
*/
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
#define WINDOWS_LEAN_AND_MEAN
#define NOMINMAX
#include <windows.h>
#endif
// includes
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <helper_gl.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
#include <vector_types.h>
#include <vector_functions.h>
#include <helper_cuda.h> // includes cuda.h and cuda_runtime_api.h
#include <helper_functions.h>
#include "defines.h"
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#else
#include <GL/freeglut.h>
#endif
extern "C" void launch_classifyVoxel(dim3 grid, dim3 threads, uint *voxelVerts,
uint *voxelOccupied, uchar *volume,
uint3 gridSize, uint3 gridSizeShift,
uint3 gridSizeMask, uint numVoxels,
float3 voxelSize, float isoValue);
extern "C" void launch_compactVoxels(dim3 grid, dim3 threads,
uint *compactedVoxelArray,
uint *voxelOccupied,
uint *voxelOccupiedScan, uint numVoxels);
extern "C" void launch_generateTriangles(
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
uint *compactedVoxelArray, uint *numVertsScanned, uint3 gridSize,
uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize, float isoValue,
uint activeVoxels, uint maxVerts);
extern "C" void launch_generateTriangles2(
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
uint *compactedVoxelArray, uint *numVertsScanned, uchar *volume,
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
float isoValue, uint activeVoxels, uint maxVerts);
extern "C" void allocateTextures(uint **d_edgeTable, uint **d_triTable,
uint **d_numVertsTable);
extern "C" void createVolumeTexture(uchar *d_volume, size_t buffSize);
extern "C" void destroyAllTextureObjects();
extern "C" void ThrustScanWrapper(unsigned int *output, unsigned int *input,
unsigned int numElements);
// constants
const unsigned int window_width = 512;
const unsigned int window_height = 512;
const char *volumeFilename = "Bucky.raw";
uint3 gridSizeLog2 = make_uint3(5, 5, 5);
uint3 gridSizeShift;
uint3 gridSize;
uint3 gridSizeMask;
float3 voxelSize;
uint numVoxels = 0;
uint maxVerts = 0;
uint activeVoxels = 0;
uint totalVerts = 0;
float isoValue = 0.2f;
float dIsoValue = 0.005f;
// device data
GLuint posVbo, normalVbo;
GLint gl_Shader;
struct cudaGraphicsResource *cuda_posvbo_resource,
*cuda_normalvbo_resource; // handles OpenGL-CUDA exchange
float4 *d_pos = 0, *d_normal = 0;
uchar *d_volume = 0;
uint *d_voxelVerts = 0;
uint *d_voxelVertsScan = 0;
uint *d_voxelOccupied = 0;
uint *d_voxelOccupiedScan = 0;
uint *d_compVoxelArray;
// tables
uint *d_numVertsTable = 0;
uint *d_edgeTable = 0;
uint *d_triTable = 0;
// mouse controls
int mouse_old_x, mouse_old_y;
int mouse_buttons = 0;
float3 rotate = make_float3(0.0, 0.0, 0.0);
float3 translate = make_float3(0.0, 0.0, -3.0);
// toggles
bool wireframe = false;
bool animate = true;
bool lighting = true;
bool render = true;
bool compute = true;
#define MAX_EPSILON_ERROR 5.0f
#define REFRESH_DELAY 10 // ms
// Define the files that are to be save and the reference images for validation
const char *sOriginal[] = {"march_cubes.ppm", NULL};
const char *sReference[] = {"ref_march_cubes.ppm", NULL};
StopWatchInterface *timer = 0;
// Auto-Verification Code
const int frameCheckNumber = 4;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
int g_Index = 0;
unsigned int frameCount = 0;
bool g_bValidate = false;
int *pArgc = NULL;
char **pArgv = NULL;
// forward declarations
void runGraphicsTest(int argc, char **argv);
void runAutoTest(int argc, char **argv);
void initMC(int argc, char **argv);
void computeIsosurface();
void dumpFile(void *dData, int data_bytes, const char *file_name);
template <class T>
void dumpBuffer(T *d_buffer, int nelements, int size_element);
void cleanup();
bool initGL(int *argc, char **argv);
void createVBO(GLuint *vbo, unsigned int size);
void deleteVBO(GLuint *vbo, struct cudaGraphicsResource **cuda_resource);
void display();
void keyboard(unsigned char key, int x, int y);
void mouse(int button, int state, int x, int y);
void motion(int x, int y);
void idle();
void reshape(int w, int h);
void mainMenu(int i);
#define EPSILON 5.0f
#define THRESHOLD 0.30f
void animation() {
if (animate) {
isoValue += dIsoValue;
if (isoValue < 0.1f) {
isoValue = 0.1f;
dIsoValue *= -1.0f;
} else if (isoValue > 0.9f) {
isoValue = 0.9f;
dIsoValue *= -1.0f;
}
}
}
void timerEvent(int value) {
animation();
glutPostRedisplay();
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
}
void computeFPS() {
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "CUDA Marching Cubes: %3.1f fps", ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = ftoi(MAX(1.f, ifps));
sdkResetTimer(&timer);
}
}
////////////////////////////////////////////////////////////////////////////////
// Load raw data from disk
////////////////////////////////////////////////////////////////////////////////
uchar *loadRawFile(char *filename, int size) {
FILE *fp = fopen(filename, "rb");
if (!fp) {
fprintf(stderr, "Error opening file '%s'\n", filename);
return 0;
}
uchar *data = (uchar *)malloc(size);
size_t read = fread(data, 1, size, fp);
fclose(fp);
printf("Read '%s', %d bytes\n", filename, (int)read);
return data;
}
void dumpFile(void *dData, int data_bytes, const char *file_name) {
void *hData = malloc(data_bytes);
checkCudaErrors(cudaMemcpy(hData, dData, data_bytes, cudaMemcpyDeviceToHost));
sdkDumpBin(hData, data_bytes, file_name);
free(hData);
}
template <class T>
void dumpBuffer(T *d_buffer, int nelements, int size_element) {
uint bytes = nelements * size_element;
T *h_buffer = (T *)malloc(bytes);
checkCudaErrors(
cudaMemcpy(h_buffer, d_buffer, bytes, cudaMemcpyDeviceToHost));
for (int i = 0; i < nelements; i++) {
printf("%d: %u\n", i, h_buffer[i]);
}
printf("\n");
free(h_buffer);
}
void runAutoTest(int argc, char **argv) {
findCudaDevice(argc, (const char **)argv);
// Initialize CUDA buffers for Marching Cubes
initMC(argc, argv);
computeIsosurface();
char *ref_file = NULL;
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
enum DUMP_TYPE { DUMP_POS = 0, DUMP_NORMAL, DUMP_VOXEL };
int dump_option = getCmdLineArgumentInt(argc, (const char **)argv, "dump");
bool bTestResult = true;
switch (dump_option) {
case DUMP_POS:
dumpFile((void *)d_pos, sizeof(float4) * maxVerts,
"marchCube_posArray.bin");
bTestResult = sdkCompareBin2BinFloat(
"marchCube_posArray.bin", "posArray.bin",
maxVerts * sizeof(float) * 4, EPSILON, THRESHOLD, argv[0]);
break;
case DUMP_NORMAL:
dumpFile((void *)d_normal, sizeof(float4) * maxVerts,
"marchCube_normalArray.bin");
bTestResult = sdkCompareBin2BinFloat(
"marchCube_normalArray.bin", "normalArray.bin",
maxVerts * sizeof(float) * 4, EPSILON, THRESHOLD, argv[0]);
break;
case DUMP_VOXEL:
dumpFile((void *)d_compVoxelArray, sizeof(uint) * numVoxels,
"marchCube_compVoxelArray.bin");
bTestResult = sdkCompareBin2BinFloat(
"marchCube_compVoxelArray.bin", "compVoxelArray.bin",
numVoxels * sizeof(uint), EPSILON, THRESHOLD, argv[0]);
break;
default:
printf("Invalid validation flag!\n");
printf("-dump=0 <check position>\n");
printf("-dump=1 <check normal>\n");
printf("-dump=2 <check voxel>\n");
exit(EXIT_SUCCESS);
}
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
pArgc = &argc;
pArgv = argv;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
printf("[%s] - Starting...\n", argv[0]);
if (checkCmdLineFlag(argc, (const char **)argv, "file") &&
checkCmdLineFlag(argc, (const char **)argv, "dump")) {
animate = false;
fpsLimit = frameCheckNumber;
g_bValidate = true;
runAutoTest(argc, argv);
} else {
runGraphicsTest(argc, argv);
}
exit(EXIT_SUCCESS);
}
////////////////////////////////////////////////////////////////////////////////
// initialize marching cubes
////////////////////////////////////////////////////////////////////////////////
void initMC(int argc, char **argv) {
// parse command line arguments
int n;
if (checkCmdLineFlag(argc, (const char **)argv, "grid")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "grid");
gridSizeLog2.x = gridSizeLog2.y = gridSizeLog2.z = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "gridx")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridx");
gridSizeLog2.x = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "gridx")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridx");
gridSizeLog2.y = n;
}
if (checkCmdLineFlag(argc, (const char **)argv, "gridz")) {
n = getCmdLineArgumentInt(argc, (const char **)argv, "gridz");
gridSizeLog2.z = n;
}
char *filename;
if (getCmdLineArgumentString(argc, (const char **)argv, "file", &filename)) {
volumeFilename = filename;
}
gridSize =
make_uint3(1 << gridSizeLog2.x, 1 << gridSizeLog2.y, 1 << gridSizeLog2.z);
gridSizeMask = make_uint3(gridSize.x - 1, gridSize.y - 1, gridSize.z - 1);
gridSizeShift =
make_uint3(0, gridSizeLog2.x, gridSizeLog2.x + gridSizeLog2.y);
numVoxels = gridSize.x * gridSize.y * gridSize.z;
voxelSize =
make_float3(2.0f / gridSize.x, 2.0f / gridSize.y, 2.0f / gridSize.z);
maxVerts = gridSize.x * gridSize.y * 100;
printf("grid: %d x %d x %d = %d voxels\n", gridSize.x, gridSize.y, gridSize.z,
numVoxels);
printf("max verts = %d\n", maxVerts);
#if SAMPLE_VOLUME
// load volume data
char *path = sdkFindFilePath(volumeFilename, argv[0]);
if (path == NULL) {
fprintf(stderr, "Error finding file '%s'\n", volumeFilename);
exit(EXIT_FAILURE);
}
int size = gridSize.x * gridSize.y * gridSize.z * sizeof(uchar);
uchar *volume = loadRawFile(path, size);
checkCudaErrors(cudaMalloc((void **)&d_volume, size));
checkCudaErrors(cudaMemcpy(d_volume, volume, size, cudaMemcpyHostToDevice));
free(volume);
createVolumeTexture(d_volume, size);
#endif
if (g_bValidate) {
cudaMalloc((void **)&(d_pos), maxVerts * sizeof(float) * 4);
cudaMalloc((void **)&(d_normal), maxVerts * sizeof(float) * 4);
} else {
// create VBOs
createVBO(&posVbo, maxVerts * sizeof(float) * 4);
// DEPRECATED: checkCudaErrors( cudaGLRegisterBufferObject(posVbo) );
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_posvbo_resource, posVbo, cudaGraphicsMapFlagsWriteDiscard));
createVBO(&normalVbo, maxVerts * sizeof(float) * 4);
// DEPRECATED: checkCudaErrors(cudaGLRegisterBufferObject(normalVbo));
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_normalvbo_resource, normalVbo, cudaGraphicsMapFlagsWriteDiscard));
}
// allocate textures
allocateTextures(&d_edgeTable, &d_triTable, &d_numVertsTable);
// allocate device memory
unsigned int memSize = sizeof(uint) * numVoxels;
checkCudaErrors(cudaMalloc((void **)&d_voxelVerts, memSize));
checkCudaErrors(cudaMalloc((void **)&d_voxelVertsScan, memSize));
checkCudaErrors(cudaMalloc((void **)&d_voxelOccupied, memSize));
checkCudaErrors(cudaMalloc((void **)&d_voxelOccupiedScan, memSize));
checkCudaErrors(cudaMalloc((void **)&d_compVoxelArray, memSize));
}
void cleanup() {
if (g_bValidate) {
cudaFree(d_pos);
cudaFree(d_normal);
} else {
sdkDeleteTimer(&timer);
deleteVBO(&posVbo, &cuda_posvbo_resource);
deleteVBO(&normalVbo, &cuda_normalvbo_resource);
}
destroyAllTextureObjects();
checkCudaErrors(cudaFree(d_edgeTable));
checkCudaErrors(cudaFree(d_triTable));
checkCudaErrors(cudaFree(d_numVertsTable));
checkCudaErrors(cudaFree(d_voxelVerts));
checkCudaErrors(cudaFree(d_voxelVertsScan));
checkCudaErrors(cudaFree(d_voxelOccupied));
checkCudaErrors(cudaFree(d_voxelOccupiedScan));
checkCudaErrors(cudaFree(d_compVoxelArray));
if (d_volume) {
checkCudaErrors(cudaFree(d_volume));
}
}
void initMenus() {
glutCreateMenu(mainMenu);
glutAddMenuEntry("Toggle animation [ ]", ' ');
glutAddMenuEntry("Increment isovalue [+]", '+');
glutAddMenuEntry("Decrement isovalue [-]", '-');
glutAddMenuEntry("Toggle computation [c]", 'c');
glutAddMenuEntry("Toggle rendering [r]", 'r');
glutAddMenuEntry("Toggle lighting [l]", 'l');
glutAddMenuEntry("Toggle wireframe [w]", 'w');
glutAddMenuEntry("Quit (esc)", '\033');
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
void runGraphicsTest(int argc, char **argv) {
printf("MarchingCubes\n");
if (checkCmdLineFlag(argc, (const char **)argv, "device")) {
printf("[%s]\n", argv[0]);
printf(" Does not explicitly support -device=n in OpenGL mode\n");
printf(" To use -device=n, the sample must be running w/o OpenGL\n\n");
printf(" > %s -device=n -file=<reference> -dump=<0/1/2>\n", argv[0]);
exit(EXIT_SUCCESS);
}
// First initialize OpenGL context, so we can properly set the GL for CUDA.
// This is necessary in order to achieve optimal performance with OpenGL/CUDA
// interop.
if (false == initGL(&argc, argv)) {
return;
}
findCudaDevice(argc, (const char **)argv);
// register callbacks
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutReshapeFunc(reshape);
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
initMenus();
// Initialize CUDA buffers for Marching Cubes
initMC(argc, argv);
sdkCreateTimer(&timer);
// start rendering mainloop
glutMainLoop();
}
#define DEBUG_BUFFERS 0
////////////////////////////////////////////////////////////////////////////////
//! Run the Cuda part of the computation
////////////////////////////////////////////////////////////////////////////////
void computeIsosurface() {
int threads = 128;
dim3 grid(numVoxels / threads, 1, 1);
// get around maximum grid size of 65535 in each dimension
if (grid.x > 65535) {
grid.y = grid.x / 32768;
grid.x = 32768;
}
// calculate number of vertices need per voxel
launch_classifyVoxel(grid, threads, d_voxelVerts, d_voxelOccupied, d_volume,
gridSize, gridSizeShift, gridSizeMask, numVoxels,
voxelSize, isoValue);
#if DEBUG_BUFFERS
printf("voxelVerts:\n");
dumpBuffer(d_voxelVerts, numVoxels, sizeof(uint));
#endif
#if SKIP_EMPTY_VOXELS
// scan voxel occupied array
ThrustScanWrapper(d_voxelOccupiedScan, d_voxelOccupied, numVoxels);
#if DEBUG_BUFFERS
printf("voxelOccupiedScan:\n");
dumpBuffer(d_voxelOccupiedScan, numVoxels, sizeof(uint));
#endif
// read back values to calculate total number of non-empty voxels
// since we are using an exclusive scan, the total is the last value of
// the scan result plus the last value in the input array
{
uint lastElement, lastScanElement;
checkCudaErrors(cudaMemcpy((void *)&lastElement,
(void *)(d_voxelOccupied + numVoxels - 1),
sizeof(uint), cudaMemcpyDeviceToHost));
checkCudaErrors(cudaMemcpy((void *)&lastScanElement,
(void *)(d_voxelOccupiedScan + numVoxels - 1),
sizeof(uint), cudaMemcpyDeviceToHost));
activeVoxels = lastElement + lastScanElement;
}
if (activeVoxels == 0) {
// return if there are no full voxels
totalVerts = 0;
return;
}
// compact voxel index array
launch_compactVoxels(grid, threads, d_compVoxelArray, d_voxelOccupied,
d_voxelOccupiedScan, numVoxels);
getLastCudaError("compactVoxels failed");
#endif // SKIP_EMPTY_VOXELS
// scan voxel vertex count array
ThrustScanWrapper(d_voxelVertsScan, d_voxelVerts, numVoxels);
#if DEBUG_BUFFERS
printf("voxelVertsScan:\n");
dumpBuffer(d_voxelVertsScan, numVoxels, sizeof(uint));
#endif
// readback total number of vertices
{
uint lastElement, lastScanElement;
checkCudaErrors(cudaMemcpy((void *)&lastElement,
(void *)(d_voxelVerts + numVoxels - 1),
sizeof(uint), cudaMemcpyDeviceToHost));
checkCudaErrors(cudaMemcpy((void *)&lastScanElement,
(void *)(d_voxelVertsScan + numVoxels - 1),
sizeof(uint), cudaMemcpyDeviceToHost));
totalVerts = lastElement + lastScanElement;
}
// generate triangles, writing to vertex buffers
if (!g_bValidate) {
size_t num_bytes;
// DEPRECATED: checkCudaErrors(cudaGLMapBufferObject((void**)&d_pos,
// posVbo));
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_posvbo_resource, 0));
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_pos, &num_bytes, cuda_posvbo_resource));
// DEPRECATED: checkCudaErrors(cudaGLMapBufferObject((void**)&d_normal,
// normalVbo));
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_normalvbo_resource, 0));
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_normal, &num_bytes, cuda_normalvbo_resource));
}
#if SKIP_EMPTY_VOXELS
dim3 grid2((int)ceil(activeVoxels / (float)NTHREADS), 1, 1);
#else
dim3 grid2((int)ceil(numVoxels / (float)NTHREADS), 1, 1);
#endif
while (grid2.x > 65535) {
grid2.x /= 2;
grid2.y *= 2;
}
#if SAMPLE_VOLUME
launch_generateTriangles2(grid2, NTHREADS, d_pos, d_normal, d_compVoxelArray,
d_voxelVertsScan, d_volume, gridSize, gridSizeShift,
gridSizeMask, voxelSize, isoValue, activeVoxels,
maxVerts);
#else
launch_generateTriangles(grid2, NTHREADS, d_pos, d_normal, d_compVoxelArray,
d_voxelVertsScan, gridSize, gridSizeShift,
gridSizeMask, voxelSize, isoValue, activeVoxels,
maxVerts);
#endif
if (!g_bValidate) {
// DEPRECATED: checkCudaErrors(cudaGLUnmapBufferObject(normalVbo));
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_normalvbo_resource, 0));
// DEPRECATED: checkCudaErrors(cudaGLUnmapBufferObject(posVbo));
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_posvbo_resource, 0));
}
}
// shader for displaying floating-point texture
static const char *shader_code =
"!!ARBfp1.0\n"
"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
"END";
GLuint compileASMShader(GLenum program_type, const char *code) {
GLuint program_id;
glGenProgramsARB(1, &program_id);
glBindProgramARB(program_type, program_id);
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
(GLsizei)strlen(code), (GLubyte *)code);
GLint error_pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
if (error_pos != -1) {
const GLubyte *error_string;
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
error_string);
return 0;
}
return program_id;
}
////////////////////////////////////////////////////////////////////////////////
//! Initialize OpenGL
////////////////////////////////////////////////////////////////////////////////
bool initGL(int *argc, char **argv) {
// Create GL context
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(window_width, window_height);
glutCreateWindow("CUDA Marching Cubes");
if (!isGLVersionSupported(2, 0)) {
fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing.");
fflush(stderr);
return false;
}
// default initialization
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
glEnable(GL_DEPTH_TEST);
// good old-fashioned fixed function lighting
float black[] = {0.0f, 0.0f, 0.0f, 1.0f};
float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
float ambient[] = {0.1f, 0.1f, 0.1f, 1.0f};
float diffuse[] = {0.9f, 0.9f, 0.9f, 1.0f};
float lightPos[] = {0.0f, 0.0f, 1.0f, 0.0f};
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
glLightfv(GL_LIGHT0, GL_AMBIENT, white);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
glLightfv(GL_LIGHT0, GL_SPECULAR, white);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
// load shader program
gl_Shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
glutReportErrors();
return true;
}
////////////////////////////////////////////////////////////////////////////////
//! Create VBO
////////////////////////////////////////////////////////////////////////////////
void createVBO(GLuint *vbo, unsigned int size) {
// create buffer object
glGenBuffers(1, vbo);
glBindBuffer(GL_ARRAY_BUFFER, *vbo);
// initialize buffer object
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glutReportErrors();
}
////////////////////////////////////////////////////////////////////////////////
//! Delete VBO
////////////////////////////////////////////////////////////////////////////////
void deleteVBO(GLuint *vbo, struct cudaGraphicsResource **cuda_resource) {
glBindBuffer(1, *vbo);
glDeleteBuffers(1, vbo);
// DEPRECATED: checkCudaErrors(cudaGLUnregisterBufferObject(*vbo));
cudaGraphicsUnregisterResource(*cuda_resource);
*vbo = 0;
}
////////////////////////////////////////////////////////////////////////////////
// Render isosurface geometry from the vertex buffers
////////////////////////////////////////////////////////////////////////////////
void renderIsosurface() {
glBindBuffer(GL_ARRAY_BUFFER, posVbo);
glVertexPointer(4, GL_FLOAT, 0, 0);
glEnableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, normalVbo);
glNormalPointer(GL_FLOAT, sizeof(float) * 4, 0);
glEnableClientState(GL_NORMAL_ARRAY);
glColor3f(1.0, 0.0, 0.0);
glDrawArrays(GL_TRIANGLES, 0, totalVerts);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
////////////////////////////////////////////////////////////////////////////////
//! Display callback
////////////////////////////////////////////////////////////////////////////////
void display() {
sdkStartTimer(&timer);
// run CUDA kernel to generate geometry
if (compute) {
computeIsosurface();
}
// Common display code path
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// set view matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(translate.x, translate.y, translate.z);
glRotatef(rotate.x, 1.0, 0.0, 0.0);
glRotatef(rotate.y, 0.0, 1.0, 0.0);
glPolygonMode(GL_FRONT_AND_BACK, wireframe ? GL_LINE : GL_FILL);
if (lighting) {
glEnable(GL_LIGHTING);
}
// render
if (render) {
glPushMatrix();
glRotatef(180.0, 0.0, 1.0, 0.0);
glRotatef(90.0, 1.0, 0.0, 0.0);
renderIsosurface();
glPopMatrix();
}
glDisable(GL_LIGHTING);
}
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
////////////////////////////////////////////////////////////////////////////////
//! Keyboard events handler
////////////////////////////////////////////////////////////////////////////////
void keyboard(unsigned char key, int /*x*/, int /*y*/) {
switch (key) {
case (27):
cleanup();
exit(EXIT_SUCCESS);
case '=':
isoValue += 0.01f;
break;
case '-':
isoValue -= 0.01f;
break;
case '+':
isoValue += 0.1f;
break;
case '_':
isoValue -= 0.1f;
break;
case 'w':
wireframe = !wireframe;
break;
case ' ':
animate = !animate;
break;
case 'l':
lighting = !lighting;
break;
case 'r':
render = !render;
break;
case 'c':
compute = !compute;
break;
}
printf("isoValue = %f\n", isoValue);
printf("voxels = %d\n", activeVoxels);
printf("verts = %d\n", totalVerts);
printf("occupancy: %d / %d = %.2f%%\n", activeVoxels, numVoxels,
activeVoxels * 100.0f / (float)numVoxels);
if (!compute) {
computeIsosurface();
}
}
////////////////////////////////////////////////////////////////////////////////
//! Mouse event handlers
////////////////////////////////////////////////////////////////////////////////
void mouse(int button, int state, int x, int y) {
if (state == GLUT_DOWN) {
mouse_buttons |= 1 << button;
} else if (state == GLUT_UP) {
mouse_buttons = 0;
}
mouse_old_x = x;
mouse_old_y = y;
}
void motion(int x, int y) {
float dx = (float)(x - mouse_old_x);
float dy = (float)(y - mouse_old_y);
if (mouse_buttons == 1) {
rotate.x += dy * 0.2f;
rotate.y += dx * 0.2f;
} else if (mouse_buttons == 2) {
translate.x += dx * 0.01f;
translate.y -= dy * 0.01f;
} else if (mouse_buttons == 3) {
translate.z += dy * 0.01f;
}
mouse_old_x = x;
mouse_old_y = y;
glutPostRedisplay();
}
void idle() {
animation();
glutPostRedisplay();
}
void reshape(int w, int h) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (float)w / (float)h, 0.1, 10.0);
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, w, h);
}
void mainMenu(int i) { keyboard((unsigned char)i, 0, 0); }

View File

@@ -0,0 +1,667 @@
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _MARCHING_CUBES_KERNEL_CU_
#define _MARCHING_CUBES_KERNEL_CU_
#include <stdio.h>
#include <string.h>
#include <helper_cuda.h> // includes for helper CUDA functions
#include <helper_math.h>
#include <cuda_runtime_api.h>
#include <thrust/device_vector.h>
#include <thrust/scan.h>
#include "defines.h"
#include "tables.h"
// textures containing look-up tables
cudaTextureObject_t triTex;
cudaTextureObject_t numVertsTex;
// volume data
cudaTextureObject_t volumeTex;
extern "C" void allocateTextures(uint **d_edgeTable, uint **d_triTable,
uint **d_numVertsTable) {
checkCudaErrors(cudaMalloc((void **)d_edgeTable, 256 * sizeof(uint)));
checkCudaErrors(cudaMemcpy((void *)*d_edgeTable, (void *)edgeTable,
256 * sizeof(uint), cudaMemcpyHostToDevice));
cudaChannelFormatDesc channelDesc =
cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindUnsigned);
checkCudaErrors(cudaMalloc((void **)d_triTable, 256 * 16 * sizeof(uint)));
checkCudaErrors(cudaMemcpy((void *)*d_triTable, (void *)triTable,
256 * 16 * sizeof(uint), cudaMemcpyHostToDevice));
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeLinear;
texRes.res.linear.devPtr = *d_triTable;
texRes.res.linear.sizeInBytes = 256 * 16 * sizeof(uint);
texRes.res.linear.desc = channelDesc;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&triTex, &texRes, &texDescr, NULL));
checkCudaErrors(cudaMalloc((void **)d_numVertsTable, 256 * sizeof(uint)));
checkCudaErrors(cudaMemcpy((void *)*d_numVertsTable, (void *)numVertsTable,
256 * sizeof(uint), cudaMemcpyHostToDevice));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeLinear;
texRes.res.linear.devPtr = *d_numVertsTable;
texRes.res.linear.sizeInBytes = 256 * sizeof(uint);
texRes.res.linear.desc = channelDesc;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&numVertsTex, &texRes, &texDescr, NULL));
}
extern "C" void createVolumeTexture(uchar *d_volume, size_t buffSize) {
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeLinear;
texRes.res.linear.devPtr = d_volume;
texRes.res.linear.sizeInBytes = buffSize;
texRes.res.linear.desc =
cudaCreateChannelDesc(8, 0, 0, 0, cudaChannelFormatKindUnsigned);
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(
cudaCreateTextureObject(&volumeTex, &texRes, &texDescr, NULL));
}
extern "C" void destroyAllTextureObjects() {
checkCudaErrors(cudaDestroyTextureObject(triTex));
checkCudaErrors(cudaDestroyTextureObject(numVertsTex));
checkCudaErrors(cudaDestroyTextureObject(volumeTex));
}
// an interesting field function
__device__ float tangle(float x, float y, float z) {
x *= 3.0f;
y *= 3.0f;
z *= 3.0f;
return (x * x * x * x - 5.0f * x * x + y * y * y * y - 5.0f * y * y +
z * z * z * z - 5.0f * z * z + 11.8f) * 0.2f + 0.5f;
}
// evaluate field function at point
__device__ float fieldFunc(float3 p) { return tangle(p.x, p.y, p.z); }
// evaluate field function at a point
// returns value and gradient in float4
__device__ float4 fieldFunc4(float3 p) {
float v = tangle(p.x, p.y, p.z);
const float d = 0.001f;
float dx = tangle(p.x + d, p.y, p.z) - v;
float dy = tangle(p.x, p.y + d, p.z) - v;
float dz = tangle(p.x, p.y, p.z + d) - v;
return make_float4(dx, dy, dz, v);
}
// sample volume data set at a point
__device__ float sampleVolume(cudaTextureObject_t volumeTex, uchar *data,
uint3 p, uint3 gridSize) {
p.x = min(p.x, gridSize.x - 1);
p.y = min(p.y, gridSize.y - 1);
p.z = min(p.z, gridSize.z - 1);
uint i = (p.z * gridSize.x * gridSize.y) + (p.y * gridSize.x) + p.x;
// return (float) data[i] / 255.0f;
return tex1Dfetch<float>(volumeTex, i);
}
// compute position in 3d grid from 1d index
// only works for power of 2 sizes
__device__ uint3 calcGridPos(uint i, uint3 gridSizeShift, uint3 gridSizeMask) {
uint3 gridPos;
gridPos.x = i & gridSizeMask.x;
gridPos.y = (i >> gridSizeShift.y) & gridSizeMask.y;
gridPos.z = (i >> gridSizeShift.z) & gridSizeMask.z;
return gridPos;
}
// classify voxel based on number of vertices it will generate
// one thread per voxel
__global__ void classifyVoxel(uint *voxelVerts, uint *voxelOccupied,
uchar *volume, uint3 gridSize,
uint3 gridSizeShift, uint3 gridSizeMask,
uint numVoxels, float3 voxelSize, float isoValue,
cudaTextureObject_t numVertsTex,
cudaTextureObject_t volumeTex) {
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
uint3 gridPos = calcGridPos(i, gridSizeShift, gridSizeMask);
// read field values at neighbouring grid vertices
#if SAMPLE_VOLUME
float field[8];
field[0] = sampleVolume(volumeTex, volume, gridPos, gridSize);
field[1] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 0), gridSize);
field[2] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 0), gridSize);
field[3] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 0), gridSize);
field[4] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 0, 1), gridSize);
field[5] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 1), gridSize);
field[6] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 1), gridSize);
field[7] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 1), gridSize);
#else
float3 p;
p.x = -1.0f + (gridPos.x * voxelSize.x);
p.y = -1.0f + (gridPos.y * voxelSize.y);
p.z = -1.0f + (gridPos.z * voxelSize.z);
float field[8];
field[0] = fieldFunc(p);
field[1] = fieldFunc(p + make_float3(voxelSize.x, 0, 0));
field[2] = fieldFunc(p + make_float3(voxelSize.x, voxelSize.y, 0));
field[3] = fieldFunc(p + make_float3(0, voxelSize.y, 0));
field[4] = fieldFunc(p + make_float3(0, 0, voxelSize.z));
field[5] = fieldFunc(p + make_float3(voxelSize.x, 0, voxelSize.z));
field[6] = fieldFunc(p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z));
field[7] = fieldFunc(p + make_float3(0, voxelSize.y, voxelSize.z));
#endif
// calculate flag indicating if each vertex is inside or outside isosurface
uint cubeindex;
cubeindex = uint(field[0] < isoValue);
cubeindex += uint(field[1] < isoValue) * 2;
cubeindex += uint(field[2] < isoValue) * 4;
cubeindex += uint(field[3] < isoValue) * 8;
cubeindex += uint(field[4] < isoValue) * 16;
cubeindex += uint(field[5] < isoValue) * 32;
cubeindex += uint(field[6] < isoValue) * 64;
cubeindex += uint(field[7] < isoValue) * 128;
// read number of vertices from texture
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
if (i < numVoxels) {
voxelVerts[i] = numVerts;
voxelOccupied[i] = (numVerts > 0);
}
}
extern "C" void launch_classifyVoxel(dim3 grid, dim3 threads, uint *voxelVerts,
uint *voxelOccupied, uchar *volume,
uint3 gridSize, uint3 gridSizeShift,
uint3 gridSizeMask, uint numVoxels,
float3 voxelSize, float isoValue) {
// calculate number of vertices need per voxel
classifyVoxel<<<grid, threads>>>(voxelVerts, voxelOccupied, volume, gridSize,
gridSizeShift, gridSizeMask, numVoxels,
voxelSize, isoValue, numVertsTex, volumeTex);
getLastCudaError("classifyVoxel failed");
}
// compact voxel array
__global__ void compactVoxels(uint *compactedVoxelArray, uint *voxelOccupied,
uint *voxelOccupiedScan, uint numVoxels) {
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
if (voxelOccupied[i] && (i < numVoxels)) {
compactedVoxelArray[voxelOccupiedScan[i]] = i;
}
}
extern "C" void launch_compactVoxels(dim3 grid, dim3 threads,
uint *compactedVoxelArray,
uint *voxelOccupied,
uint *voxelOccupiedScan, uint numVoxels) {
compactVoxels<<<grid, threads>>>(compactedVoxelArray, voxelOccupied,
voxelOccupiedScan, numVoxels);
getLastCudaError("compactVoxels failed");
}
// compute interpolated vertex along an edge
__device__ float3 vertexInterp(float isolevel, float3 p0, float3 p1, float f0,
float f1) {
float t = (isolevel - f0) / (f1 - f0);
return lerp(p0, p1, t);
}
// compute interpolated vertex position and normal along an edge
__device__ void vertexInterp2(float isolevel, float3 p0, float3 p1, float4 f0,
float4 f1, float3 &p, float3 &n) {
float t = (isolevel - f0.w) / (f1.w - f0.w);
p = lerp(p0, p1, t);
n.x = lerp(f0.x, f1.x, t);
n.y = lerp(f0.y, f1.y, t);
n.z = lerp(f0.z, f1.z, t);
// n = normalize(n);
}
// generate triangles for each voxel using marching cubes
// interpolates normals from field function
__global__ void generateTriangles(
float4 *pos, float4 *norm, uint *compactedVoxelArray, uint *numVertsScanned,
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
float isoValue, uint activeVoxels, uint maxVerts,
cudaTextureObject_t triTex, cudaTextureObject_t numVertsTex) {
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
if (i > activeVoxels - 1) {
// can't return here because of syncthreads()
i = activeVoxels - 1;
}
#if SKIP_EMPTY_VOXELS
uint voxel = compactedVoxelArray[i];
#else
uint voxel = i;
#endif
// compute position in 3d grid
uint3 gridPos = calcGridPos(voxel, gridSizeShift, gridSizeMask);
float3 p;
p.x = -1.0f + (gridPos.x * voxelSize.x);
p.y = -1.0f + (gridPos.y * voxelSize.y);
p.z = -1.0f + (gridPos.z * voxelSize.z);
// calculate cell vertex positions
float3 v[8];
v[0] = p;
v[1] = p + make_float3(voxelSize.x, 0, 0);
v[2] = p + make_float3(voxelSize.x, voxelSize.y, 0);
v[3] = p + make_float3(0, voxelSize.y, 0);
v[4] = p + make_float3(0, 0, voxelSize.z);
v[5] = p + make_float3(voxelSize.x, 0, voxelSize.z);
v[6] = p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z);
v[7] = p + make_float3(0, voxelSize.y, voxelSize.z);
// evaluate field values
float4 field[8];
field[0] = fieldFunc4(v[0]);
field[1] = fieldFunc4(v[1]);
field[2] = fieldFunc4(v[2]);
field[3] = fieldFunc4(v[3]);
field[4] = fieldFunc4(v[4]);
field[5] = fieldFunc4(v[5]);
field[6] = fieldFunc4(v[6]);
field[7] = fieldFunc4(v[7]);
// recalculate flag
// (this is faster than storing it in global memory)
uint cubeindex;
cubeindex = uint(field[0].w < isoValue);
cubeindex += uint(field[1].w < isoValue) * 2;
cubeindex += uint(field[2].w < isoValue) * 4;
cubeindex += uint(field[3].w < isoValue) * 8;
cubeindex += uint(field[4].w < isoValue) * 16;
cubeindex += uint(field[5].w < isoValue) * 32;
cubeindex += uint(field[6].w < isoValue) * 64;
cubeindex += uint(field[7].w < isoValue) * 128;
// find the vertices where the surface intersects the cube
#if USE_SHARED
// use partioned shared memory to avoid using local memory
__shared__ float3 vertlist[12 * NTHREADS];
__shared__ float3 normlist[12 * NTHREADS];
vertexInterp2(isoValue, v[0], v[1], field[0], field[1], vertlist[threadIdx.x],
normlist[threadIdx.x]);
vertexInterp2(isoValue, v[1], v[2], field[1], field[2],
vertlist[threadIdx.x + NTHREADS],
normlist[threadIdx.x + NTHREADS]);
vertexInterp2(isoValue, v[2], v[3], field[2], field[3],
vertlist[threadIdx.x + (NTHREADS * 2)],
normlist[threadIdx.x + (NTHREADS * 2)]);
vertexInterp2(isoValue, v[3], v[0], field[3], field[0],
vertlist[threadIdx.x + (NTHREADS * 3)],
normlist[threadIdx.x + (NTHREADS * 3)]);
vertexInterp2(isoValue, v[4], v[5], field[4], field[5],
vertlist[threadIdx.x + (NTHREADS * 4)],
normlist[threadIdx.x + (NTHREADS * 4)]);
vertexInterp2(isoValue, v[5], v[6], field[5], field[6],
vertlist[threadIdx.x + (NTHREADS * 5)],
normlist[threadIdx.x + (NTHREADS * 5)]);
vertexInterp2(isoValue, v[6], v[7], field[6], field[7],
vertlist[threadIdx.x + (NTHREADS * 6)],
normlist[threadIdx.x + (NTHREADS * 6)]);
vertexInterp2(isoValue, v[7], v[4], field[7], field[4],
vertlist[threadIdx.x + (NTHREADS * 7)],
normlist[threadIdx.x + (NTHREADS * 7)]);
vertexInterp2(isoValue, v[0], v[4], field[0], field[4],
vertlist[threadIdx.x + (NTHREADS * 8)],
normlist[threadIdx.x + (NTHREADS * 8)]);
vertexInterp2(isoValue, v[1], v[5], field[1], field[5],
vertlist[threadIdx.x + (NTHREADS * 9)],
normlist[threadIdx.x + (NTHREADS * 9)]);
vertexInterp2(isoValue, v[2], v[6], field[2], field[6],
vertlist[threadIdx.x + (NTHREADS * 10)],
normlist[threadIdx.x + (NTHREADS * 10)]);
vertexInterp2(isoValue, v[3], v[7], field[3], field[7],
vertlist[threadIdx.x + (NTHREADS * 11)],
normlist[threadIdx.x + (NTHREADS * 11)]);
__syncthreads();
#else
float3 vertlist[12];
float3 normlist[12];
vertexInterp2(isoValue, v[0], v[1], field[0], field[1], vertlist[0],
normlist[0]);
vertexInterp2(isoValue, v[1], v[2], field[1], field[2], vertlist[1],
normlist[1]);
vertexInterp2(isoValue, v[2], v[3], field[2], field[3], vertlist[2],
normlist[2]);
vertexInterp2(isoValue, v[3], v[0], field[3], field[0], vertlist[3],
normlist[3]);
vertexInterp2(isoValue, v[4], v[5], field[4], field[5], vertlist[4],
normlist[4]);
vertexInterp2(isoValue, v[5], v[6], field[5], field[6], vertlist[5],
normlist[5]);
vertexInterp2(isoValue, v[6], v[7], field[6], field[7], vertlist[6],
normlist[6]);
vertexInterp2(isoValue, v[7], v[4], field[7], field[4], vertlist[7],
normlist[7]);
vertexInterp2(isoValue, v[0], v[4], field[0], field[4], vertlist[8],
normlist[8]);
vertexInterp2(isoValue, v[1], v[5], field[1], field[5], vertlist[9],
normlist[9]);
vertexInterp2(isoValue, v[2], v[6], field[2], field[6], vertlist[10],
normlist[10]);
vertexInterp2(isoValue, v[3], v[7], field[3], field[7], vertlist[11],
normlist[11]);
#endif
// output triangle vertices
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
for (int i = 0; i < numVerts; i++) {
uint edge = tex1Dfetch<uint>(triTex, cubeindex * 16 + i);
uint index = numVertsScanned[voxel] + i;
if (index < maxVerts) {
#if USE_SHARED
pos[index] = make_float4(vertlist[(edge * NTHREADS) + threadIdx.x], 1.0f);
norm[index] =
make_float4(normlist[(edge * NTHREADS) + threadIdx.x], 0.0f);
#else
pos[index] = make_float4(vertlist[edge], 1.0f);
norm[index] = make_float4(normlist[edge], 0.0f);
#endif
}
}
}
extern "C" void launch_generateTriangles(
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
uint *compactedVoxelArray, uint *numVertsScanned, uint3 gridSize,
uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize, float isoValue,
uint activeVoxels, uint maxVerts) {
generateTriangles<<<grid, NTHREADS>>>(
pos, norm, compactedVoxelArray, numVertsScanned, gridSize, gridSizeShift,
gridSizeMask, voxelSize, isoValue, activeVoxels, maxVerts, triTex,
numVertsTex);
getLastCudaError("generateTriangles failed");
}
// calculate triangle normal
__device__ float3 calcNormal(float3 *v0, float3 *v1, float3 *v2) {
float3 edge0 = *v1 - *v0;
float3 edge1 = *v2 - *v0;
// note - it's faster to perform normalization in vertex shader rather than
// here
return cross(edge0, edge1);
}
// version that calculates flat surface normal for each triangle
__global__ void generateTriangles2(
float4 *pos, float4 *norm, uint *compactedVoxelArray, uint *numVertsScanned,
uchar *volume, uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask,
float3 voxelSize, float isoValue, uint activeVoxels, uint maxVerts,
cudaTextureObject_t triTex, cudaTextureObject_t numVertsTex,
cudaTextureObject_t volumeTex) {
uint blockId = __mul24(blockIdx.y, gridDim.x) + blockIdx.x;
uint i = __mul24(blockId, blockDim.x) + threadIdx.x;
if (i > activeVoxels - 1) {
i = activeVoxels - 1;
}
#if SKIP_EMPTY_VOXELS
uint voxel = compactedVoxelArray[i];
#else
uint voxel = i;
#endif
// compute position in 3d grid
uint3 gridPos = calcGridPos(voxel, gridSizeShift, gridSizeMask);
float3 p;
p.x = -1.0f + (gridPos.x * voxelSize.x);
p.y = -1.0f + (gridPos.y * voxelSize.y);
p.z = -1.0f + (gridPos.z * voxelSize.z);
// calculate cell vertex positions
float3 v[8];
v[0] = p;
v[1] = p + make_float3(voxelSize.x, 0, 0);
v[2] = p + make_float3(voxelSize.x, voxelSize.y, 0);
v[3] = p + make_float3(0, voxelSize.y, 0);
v[4] = p + make_float3(0, 0, voxelSize.z);
v[5] = p + make_float3(voxelSize.x, 0, voxelSize.z);
v[6] = p + make_float3(voxelSize.x, voxelSize.y, voxelSize.z);
v[7] = p + make_float3(0, voxelSize.y, voxelSize.z);
#if SAMPLE_VOLUME
float field[8];
field[0] = sampleVolume(volumeTex, volume, gridPos, gridSize);
field[1] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 0), gridSize);
field[2] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 0), gridSize);
field[3] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 0), gridSize);
field[4] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 0, 1), gridSize);
field[5] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 0, 1), gridSize);
field[6] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(1, 1, 1), gridSize);
field[7] =
sampleVolume(volumeTex, volume, gridPos + make_uint3(0, 1, 1), gridSize);
#else
// evaluate field values
float field[8];
field[0] = fieldFunc(v[0]);
field[1] = fieldFunc(v[1]);
field[2] = fieldFunc(v[2]);
field[3] = fieldFunc(v[3]);
field[4] = fieldFunc(v[4]);
field[5] = fieldFunc(v[5]);
field[6] = fieldFunc(v[6]);
field[7] = fieldFunc(v[7]);
#endif
// recalculate flag
uint cubeindex;
cubeindex = uint(field[0] < isoValue);
cubeindex += uint(field[1] < isoValue) * 2;
cubeindex += uint(field[2] < isoValue) * 4;
cubeindex += uint(field[3] < isoValue) * 8;
cubeindex += uint(field[4] < isoValue) * 16;
cubeindex += uint(field[5] < isoValue) * 32;
cubeindex += uint(field[6] < isoValue) * 64;
cubeindex += uint(field[7] < isoValue) * 128;
// find the vertices where the surface intersects the cube
#if USE_SHARED
// use shared memory to avoid using local
__shared__ float3 vertlist[12 * NTHREADS];
vertlist[threadIdx.x] =
vertexInterp(isoValue, v[0], v[1], field[0], field[1]);
vertlist[NTHREADS + threadIdx.x] =
vertexInterp(isoValue, v[1], v[2], field[1], field[2]);
vertlist[(NTHREADS * 2) + threadIdx.x] =
vertexInterp(isoValue, v[2], v[3], field[2], field[3]);
vertlist[(NTHREADS * 3) + threadIdx.x] =
vertexInterp(isoValue, v[3], v[0], field[3], field[0]);
vertlist[(NTHREADS * 4) + threadIdx.x] =
vertexInterp(isoValue, v[4], v[5], field[4], field[5]);
vertlist[(NTHREADS * 5) + threadIdx.x] =
vertexInterp(isoValue, v[5], v[6], field[5], field[6]);
vertlist[(NTHREADS * 6) + threadIdx.x] =
vertexInterp(isoValue, v[6], v[7], field[6], field[7]);
vertlist[(NTHREADS * 7) + threadIdx.x] =
vertexInterp(isoValue, v[7], v[4], field[7], field[4]);
vertlist[(NTHREADS * 8) + threadIdx.x] =
vertexInterp(isoValue, v[0], v[4], field[0], field[4]);
vertlist[(NTHREADS * 9) + threadIdx.x] =
vertexInterp(isoValue, v[1], v[5], field[1], field[5]);
vertlist[(NTHREADS * 10) + threadIdx.x] =
vertexInterp(isoValue, v[2], v[6], field[2], field[6]);
vertlist[(NTHREADS * 11) + threadIdx.x] =
vertexInterp(isoValue, v[3], v[7], field[3], field[7]);
__syncthreads();
#else
float3 vertlist[12];
vertlist[0] = vertexInterp(isoValue, v[0], v[1], field[0], field[1]);
vertlist[1] = vertexInterp(isoValue, v[1], v[2], field[1], field[2]);
vertlist[2] = vertexInterp(isoValue, v[2], v[3], field[2], field[3]);
vertlist[3] = vertexInterp(isoValue, v[3], v[0], field[3], field[0]);
vertlist[4] = vertexInterp(isoValue, v[4], v[5], field[4], field[5]);
vertlist[5] = vertexInterp(isoValue, v[5], v[6], field[5], field[6]);
vertlist[6] = vertexInterp(isoValue, v[6], v[7], field[6], field[7]);
vertlist[7] = vertexInterp(isoValue, v[7], v[4], field[7], field[4]);
vertlist[8] = vertexInterp(isoValue, v[0], v[4], field[0], field[4]);
vertlist[9] = vertexInterp(isoValue, v[1], v[5], field[1], field[5]);
vertlist[10] = vertexInterp(isoValue, v[2], v[6], field[2], field[6]);
vertlist[11] = vertexInterp(isoValue, v[3], v[7], field[3], field[7]);
#endif
// output triangle vertices
uint numVerts = tex1Dfetch<uint>(numVertsTex, cubeindex);
for (int i = 0; i < numVerts; i += 3) {
uint index = numVertsScanned[voxel] + i;
float3 *v[3];
uint edge;
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i);
#if USE_SHARED
v[0] = &vertlist[(edge * NTHREADS) + threadIdx.x];
#else
v[0] = &vertlist[edge];
#endif
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i + 1);
#if USE_SHARED
v[1] = &vertlist[(edge * NTHREADS) + threadIdx.x];
#else
v[1] = &vertlist[edge];
#endif
edge = tex1Dfetch<uint>(triTex, (cubeindex * 16) + i + 2);
#if USE_SHARED
v[2] = &vertlist[(edge * NTHREADS) + threadIdx.x];
#else
v[2] = &vertlist[edge];
#endif
// calculate triangle surface normal
float3 n = calcNormal(v[0], v[1], v[2]);
if (index < (maxVerts - 3)) {
pos[index] = make_float4(*v[0], 1.0f);
norm[index] = make_float4(n, 0.0f);
pos[index + 1] = make_float4(*v[1], 1.0f);
norm[index + 1] = make_float4(n, 0.0f);
pos[index + 2] = make_float4(*v[2], 1.0f);
norm[index + 2] = make_float4(n, 0.0f);
}
}
}
extern "C" void launch_generateTriangles2(
dim3 grid, dim3 threads, float4 *pos, float4 *norm,
uint *compactedVoxelArray, uint *numVertsScanned, uchar *volume,
uint3 gridSize, uint3 gridSizeShift, uint3 gridSizeMask, float3 voxelSize,
float isoValue, uint activeVoxels, uint maxVerts) {
generateTriangles2<<<grid, NTHREADS>>>(
pos, norm, compactedVoxelArray, numVertsScanned, volume, gridSize,
gridSizeShift, gridSizeMask, voxelSize, isoValue, activeVoxels, maxVerts,
triTex, numVertsTex, volumeTex);
getLastCudaError("generateTriangles2 failed");
}
extern "C" void ThrustScanWrapper(unsigned int *output, unsigned int *input,
unsigned int numElements) {
thrust::exclusive_scan(thrust::device_ptr<unsigned int>(input),
thrust::device_ptr<unsigned int>(input + numElements),
thrust::device_ptr<unsigned int>(output));
}
#endif

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "marchingCubes", "marchingCubes_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2019
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "marchingCubes", "marchingCubes_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Tables for Marching Cubes
http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
*/
// edge table maps 8-bit flag representing which cube vertices are inside
// the isosurface to 12-bit number indicating which edges are intersected
uint edgeTable[256] = {
0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f,
0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f,
0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230,
0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936,
0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5,
0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569,
0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a,
0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453,
0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53,
0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc,
0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca,
0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9,
0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55,
0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6,
0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f,
0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af,
0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30,
0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636,
0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895,
0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09,
0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a,
0x203, 0x109, 0x0};
// triangle table maps same cube vertex index to a list of up to 5 triangles
// which are built from the interpolated edge vertices
#define X 255
uint triTable[256][16] = {{X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 8, 3, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 1, 9, X, X, X, X, X, X, X, X, X, X, X, X, X},
{1, 8, 3, 9, 8, 1, X, X, X, X, X, X, X, X, X, X},
{1, 2, 10, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 8, 3, 1, 2, 10, X, X, X, X, X, X, X, X, X, X},
{9, 2, 10, 0, 2, 9, X, X, X, X, X, X, X, X, X, X},
{2, 8, 3, 2, 10, 8, 10, 9, 8, X, X, X, X, X, X, X},
{3, 11, 2, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 11, 2, 8, 11, 0, X, X, X, X, X, X, X, X, X, X},
{1, 9, 0, 2, 3, 11, X, X, X, X, X, X, X, X, X, X},
{1, 11, 2, 1, 9, 11, 9, 8, 11, X, X, X, X, X, X, X},
{3, 10, 1, 11, 10, 3, X, X, X, X, X, X, X, X, X, X},
{0, 10, 1, 0, 8, 10, 8, 11, 10, X, X, X, X, X, X, X},
{3, 9, 0, 3, 11, 9, 11, 10, 9, X, X, X, X, X, X, X},
{9, 8, 10, 10, 8, 11, X, X, X, X, X, X, X, X, X, X},
{4, 7, 8, X, X, X, X, X, X, X, X, X, X, X, X, X},
{4, 3, 0, 7, 3, 4, X, X, X, X, X, X, X, X, X, X},
{0, 1, 9, 8, 4, 7, X, X, X, X, X, X, X, X, X, X},
{4, 1, 9, 4, 7, 1, 7, 3, 1, X, X, X, X, X, X, X},
{1, 2, 10, 8, 4, 7, X, X, X, X, X, X, X, X, X, X},
{3, 4, 7, 3, 0, 4, 1, 2, 10, X, X, X, X, X, X, X},
{9, 2, 10, 9, 0, 2, 8, 4, 7, X, X, X, X, X, X, X},
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, X, X, X, X},
{8, 4, 7, 3, 11, 2, X, X, X, X, X, X, X, X, X, X},
{11, 4, 7, 11, 2, 4, 2, 0, 4, X, X, X, X, X, X, X},
{9, 0, 1, 8, 4, 7, 2, 3, 11, X, X, X, X, X, X, X},
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, X, X, X, X},
{3, 10, 1, 3, 11, 10, 7, 8, 4, X, X, X, X, X, X, X},
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, X, X, X, X},
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, X, X, X, X},
{4, 7, 11, 4, 11, 9, 9, 11, 10, X, X, X, X, X, X, X},
{9, 5, 4, X, X, X, X, X, X, X, X, X, X, X, X, X},
{9, 5, 4, 0, 8, 3, X, X, X, X, X, X, X, X, X, X},
{0, 5, 4, 1, 5, 0, X, X, X, X, X, X, X, X, X, X},
{8, 5, 4, 8, 3, 5, 3, 1, 5, X, X, X, X, X, X, X},
{1, 2, 10, 9, 5, 4, X, X, X, X, X, X, X, X, X, X},
{3, 0, 8, 1, 2, 10, 4, 9, 5, X, X, X, X, X, X, X},
{5, 2, 10, 5, 4, 2, 4, 0, 2, X, X, X, X, X, X, X},
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, X, X, X, X},
{9, 5, 4, 2, 3, 11, X, X, X, X, X, X, X, X, X, X},
{0, 11, 2, 0, 8, 11, 4, 9, 5, X, X, X, X, X, X, X},
{0, 5, 4, 0, 1, 5, 2, 3, 11, X, X, X, X, X, X, X},
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, X, X, X, X},
{10, 3, 11, 10, 1, 3, 9, 5, 4, X, X, X, X, X, X, X},
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, X, X, X, X},
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, X, X, X, X},
{5, 4, 8, 5, 8, 10, 10, 8, 11, X, X, X, X, X, X, X},
{9, 7, 8, 5, 7, 9, X, X, X, X, X, X, X, X, X, X},
{9, 3, 0, 9, 5, 3, 5, 7, 3, X, X, X, X, X, X, X},
{0, 7, 8, 0, 1, 7, 1, 5, 7, X, X, X, X, X, X, X},
{1, 5, 3, 3, 5, 7, X, X, X, X, X, X, X, X, X, X},
{9, 7, 8, 9, 5, 7, 10, 1, 2, X, X, X, X, X, X, X},
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, X, X, X, X},
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, X, X, X, X},
{2, 10, 5, 2, 5, 3, 3, 5, 7, X, X, X, X, X, X, X},
{7, 9, 5, 7, 8, 9, 3, 11, 2, X, X, X, X, X, X, X},
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, X, X, X, X},
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, X, X, X, X},
{11, 2, 1, 11, 1, 7, 7, 1, 5, X, X, X, X, X, X, X},
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, X, X, X, X},
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, X},
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, X},
{11, 10, 5, 7, 11, 5, X, X, X, X, X, X, X, X, X, X},
{10, 6, 5, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 8, 3, 5, 10, 6, X, X, X, X, X, X, X, X, X, X},
{9, 0, 1, 5, 10, 6, X, X, X, X, X, X, X, X, X, X},
{1, 8, 3, 1, 9, 8, 5, 10, 6, X, X, X, X, X, X, X},
{1, 6, 5, 2, 6, 1, X, X, X, X, X, X, X, X, X, X},
{1, 6, 5, 1, 2, 6, 3, 0, 8, X, X, X, X, X, X, X},
{9, 6, 5, 9, 0, 6, 0, 2, 6, X, X, X, X, X, X, X},
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, X, X, X, X},
{2, 3, 11, 10, 6, 5, X, X, X, X, X, X, X, X, X, X},
{11, 0, 8, 11, 2, 0, 10, 6, 5, X, X, X, X, X, X, X},
{0, 1, 9, 2, 3, 11, 5, 10, 6, X, X, X, X, X, X, X},
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, X, X, X, X},
{6, 3, 11, 6, 5, 3, 5, 1, 3, X, X, X, X, X, X, X},
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, X, X, X, X},
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, X, X, X, X},
{6, 5, 9, 6, 9, 11, 11, 9, 8, X, X, X, X, X, X, X},
{5, 10, 6, 4, 7, 8, X, X, X, X, X, X, X, X, X, X},
{4, 3, 0, 4, 7, 3, 6, 5, 10, X, X, X, X, X, X, X},
{1, 9, 0, 5, 10, 6, 8, 4, 7, X, X, X, X, X, X, X},
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, X, X, X, X},
{6, 1, 2, 6, 5, 1, 4, 7, 8, X, X, X, X, X, X, X},
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, X, X, X, X},
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, X, X, X, X},
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, X},
{3, 11, 2, 7, 8, 4, 10, 6, 5, X, X, X, X, X, X, X},
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, X, X, X, X},
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, X, X, X, X},
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, X},
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, X, X, X, X},
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, X},
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, X},
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, X, X, X, X},
{10, 4, 9, 6, 4, 10, X, X, X, X, X, X, X, X, X, X},
{4, 10, 6, 4, 9, 10, 0, 8, 3, X, X, X, X, X, X, X},
{10, 0, 1, 10, 6, 0, 6, 4, 0, X, X, X, X, X, X, X},
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, X, X, X, X},
{1, 4, 9, 1, 2, 4, 2, 6, 4, X, X, X, X, X, X, X},
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, X, X, X, X},
{0, 2, 4, 4, 2, 6, X, X, X, X, X, X, X, X, X, X},
{8, 3, 2, 8, 2, 4, 4, 2, 6, X, X, X, X, X, X, X},
{10, 4, 9, 10, 6, 4, 11, 2, 3, X, X, X, X, X, X, X},
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, X, X, X, X},
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, X, X, X, X},
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, X},
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, X, X, X, X},
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, X},
{3, 11, 6, 3, 6, 0, 0, 6, 4, X, X, X, X, X, X, X},
{6, 4, 8, 11, 6, 8, X, X, X, X, X, X, X, X, X, X},
{7, 10, 6, 7, 8, 10, 8, 9, 10, X, X, X, X, X, X, X},
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, X, X, X, X},
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, X, X, X, X},
{10, 6, 7, 10, 7, 1, 1, 7, 3, X, X, X, X, X, X, X},
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, X, X, X, X},
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, X},
{7, 8, 0, 7, 0, 6, 6, 0, 2, X, X, X, X, X, X, X},
{7, 3, 2, 6, 7, 2, X, X, X, X, X, X, X, X, X, X},
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, X, X, X, X},
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, X},
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, X},
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, X, X, X, X},
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, X},
{0, 9, 1, 11, 6, 7, X, X, X, X, X, X, X, X, X, X},
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, X, X, X, X},
{7, 11, 6, X, X, X, X, X, X, X, X, X, X, X, X, X},
{7, 6, 11, X, X, X, X, X, X, X, X, X, X, X, X, X},
{3, 0, 8, 11, 7, 6, X, X, X, X, X, X, X, X, X, X},
{0, 1, 9, 11, 7, 6, X, X, X, X, X, X, X, X, X, X},
{8, 1, 9, 8, 3, 1, 11, 7, 6, X, X, X, X, X, X, X},
{10, 1, 2, 6, 11, 7, X, X, X, X, X, X, X, X, X, X},
{1, 2, 10, 3, 0, 8, 6, 11, 7, X, X, X, X, X, X, X},
{2, 9, 0, 2, 10, 9, 6, 11, 7, X, X, X, X, X, X, X},
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, X, X, X, X},
{7, 2, 3, 6, 2, 7, X, X, X, X, X, X, X, X, X, X},
{7, 0, 8, 7, 6, 0, 6, 2, 0, X, X, X, X, X, X, X},
{2, 7, 6, 2, 3, 7, 0, 1, 9, X, X, X, X, X, X, X},
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, X, X, X, X},
{10, 7, 6, 10, 1, 7, 1, 3, 7, X, X, X, X, X, X, X},
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, X, X, X, X},
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, X, X, X, X},
{7, 6, 10, 7, 10, 8, 8, 10, 9, X, X, X, X, X, X, X},
{6, 8, 4, 11, 8, 6, X, X, X, X, X, X, X, X, X, X},
{3, 6, 11, 3, 0, 6, 0, 4, 6, X, X, X, X, X, X, X},
{8, 6, 11, 8, 4, 6, 9, 0, 1, X, X, X, X, X, X, X},
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, X, X, X, X},
{6, 8, 4, 6, 11, 8, 2, 10, 1, X, X, X, X, X, X, X},
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, X, X, X, X},
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, X, X, X, X},
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, X},
{8, 2, 3, 8, 4, 2, 4, 6, 2, X, X, X, X, X, X, X},
{0, 4, 2, 4, 6, 2, X, X, X, X, X, X, X, X, X, X},
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, X, X, X, X},
{1, 9, 4, 1, 4, 2, 2, 4, 6, X, X, X, X, X, X, X},
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, X, X, X, X},
{10, 1, 0, 10, 0, 6, 6, 0, 4, X, X, X, X, X, X, X},
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, X},
{10, 9, 4, 6, 10, 4, X, X, X, X, X, X, X, X, X, X},
{4, 9, 5, 7, 6, 11, X, X, X, X, X, X, X, X, X, X},
{0, 8, 3, 4, 9, 5, 11, 7, 6, X, X, X, X, X, X, X},
{5, 0, 1, 5, 4, 0, 7, 6, 11, X, X, X, X, X, X, X},
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, X, X, X, X},
{9, 5, 4, 10, 1, 2, 7, 6, 11, X, X, X, X, X, X, X},
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, X, X, X, X},
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, X, X, X, X},
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, X},
{7, 2, 3, 7, 6, 2, 5, 4, 9, X, X, X, X, X, X, X},
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, X, X, X, X},
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, X, X, X, X},
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, X},
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, X, X, X, X},
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, X},
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, X},
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, X, X, X, X},
{6, 9, 5, 6, 11, 9, 11, 8, 9, X, X, X, X, X, X, X},
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, X, X, X, X},
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, X, X, X, X},
{6, 11, 3, 6, 3, 5, 5, 3, 1, X, X, X, X, X, X, X},
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, X, X, X, X},
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, X},
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, X},
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, X, X, X, X},
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, X, X, X, X},
{9, 5, 6, 9, 6, 0, 0, 6, 2, X, X, X, X, X, X, X},
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, X},
{1, 5, 6, 2, 1, 6, X, X, X, X, X, X, X, X, X, X},
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, X},
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, X, X, X, X},
{0, 3, 8, 5, 6, 10, X, X, X, X, X, X, X, X, X, X},
{10, 5, 6, X, X, X, X, X, X, X, X, X, X, X, X, X},
{11, 5, 10, 7, 5, 11, X, X, X, X, X, X, X, X, X, X},
{11, 5, 10, 11, 7, 5, 8, 3, 0, X, X, X, X, X, X, X},
{5, 11, 7, 5, 10, 11, 1, 9, 0, X, X, X, X, X, X, X},
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, X, X, X, X},
{11, 1, 2, 11, 7, 1, 7, 5, 1, X, X, X, X, X, X, X},
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, X, X, X, X},
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, X, X, X, X},
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, X},
{2, 5, 10, 2, 3, 5, 3, 7, 5, X, X, X, X, X, X, X},
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, X, X, X, X},
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, X, X, X, X},
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, X},
{1, 3, 5, 3, 7, 5, X, X, X, X, X, X, X, X, X, X},
{0, 8, 7, 0, 7, 1, 1, 7, 5, X, X, X, X, X, X, X},
{9, 0, 3, 9, 3, 5, 5, 3, 7, X, X, X, X, X, X, X},
{9, 8, 7, 5, 9, 7, X, X, X, X, X, X, X, X, X, X},
{5, 8, 4, 5, 10, 8, 10, 11, 8, X, X, X, X, X, X, X},
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, X, X, X, X},
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, X, X, X, X},
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, X},
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, X, X, X, X},
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, X},
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, X},
{9, 4, 5, 2, 11, 3, X, X, X, X, X, X, X, X, X, X},
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, X, X, X, X},
{5, 10, 2, 5, 2, 4, 4, 2, 0, X, X, X, X, X, X, X},
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, X},
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, X, X, X, X},
{8, 4, 5, 8, 5, 3, 3, 5, 1, X, X, X, X, X, X, X},
{0, 4, 5, 1, 0, 5, X, X, X, X, X, X, X, X, X, X},
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, X, X, X, X},
{9, 4, 5, X, X, X, X, X, X, X, X, X, X, X, X, X},
{4, 11, 7, 4, 9, 11, 9, 10, 11, X, X, X, X, X, X, X},
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, X, X, X, X},
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, X, X, X, X},
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, X},
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, X, X, X, X},
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, X},
{11, 7, 4, 11, 4, 2, 2, 4, 0, X, X, X, X, X, X, X},
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, X, X, X, X},
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, X, X, X, X},
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, X},
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, X},
{1, 10, 2, 8, 7, 4, X, X, X, X, X, X, X, X, X, X},
{4, 9, 1, 4, 1, 7, 7, 1, 3, X, X, X, X, X, X, X},
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, X, X, X, X},
{4, 0, 3, 7, 4, 3, X, X, X, X, X, X, X, X, X, X},
{4, 8, 7, X, X, X, X, X, X, X, X, X, X, X, X, X},
{9, 10, 8, 10, 11, 8, X, X, X, X, X, X, X, X, X, X},
{3, 0, 9, 3, 9, 11, 11, 9, 10, X, X, X, X, X, X, X},
{0, 1, 10, 0, 10, 8, 8, 10, 11, X, X, X, X, X, X, X},
{3, 1, 10, 11, 3, 10, X, X, X, X, X, X, X, X, X, X},
{1, 2, 11, 1, 11, 9, 9, 11, 8, X, X, X, X, X, X, X},
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, X, X, X, X},
{0, 2, 11, 8, 0, 11, X, X, X, X, X, X, X, X, X, X},
{3, 2, 11, X, X, X, X, X, X, X, X, X, X, X, X, X},
{2, 3, 8, 2, 8, 10, 10, 8, 9, X, X, X, X, X, X, X},
{9, 10, 2, 0, 9, 2, X, X, X, X, X, X, X, X, X, X},
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, X, X, X, X},
{1, 10, 2, X, X, X, X, X, X, X, X, X, X, X, X, X},
{1, 3, 8, 9, 1, 8, X, X, X, X, X, X, X, X, X, X},
{0, 9, 1, X, X, X, X, X, X, X, X, X, X, X, X, X},
{0, 3, 8, X, X, X, X, X, X, X, X, X, X, X, X, X},
{X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X}};
#undef X
// number of vertices for each case above
uint numVertsTable[256] = {
0, 3, 3, 6, 3, 6, 6, 9, 3, 6, 6, 9, 6, 9, 9, 6, 3, 6, 6,
9, 6, 9, 9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 3, 6, 6, 9, 6, 9,
9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 6, 9, 9, 6, 9, 12, 12, 9, 9,
12, 12, 9, 12, 15, 15, 6, 3, 6, 6, 9, 6, 9, 9, 12, 6, 9, 9, 12,
9, 12, 12, 9, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12, 15, 12, 15, 15,
12, 6, 9, 9, 12, 9, 12, 6, 9, 9, 12, 12, 15, 12, 15, 9, 6, 9, 12,
12, 9, 12, 15, 9, 6, 12, 15, 15, 12, 15, 6, 12, 3, 3, 6, 6, 9, 6,
9, 9, 12, 6, 9, 9, 12, 9, 12, 12, 9, 6, 9, 9, 12, 9, 12, 12, 15,
9, 6, 12, 9, 12, 9, 15, 6, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12,
15, 12, 15, 15, 12, 9, 12, 12, 9, 12, 15, 15, 12, 12, 9, 15, 6, 15, 12,
6, 3, 6, 9, 9, 12, 9, 12, 12, 15, 9, 12, 12, 15, 6, 9, 9, 6, 9,
12, 12, 15, 12, 15, 15, 6, 12, 9, 15, 12, 9, 6, 12, 3, 9, 12, 12, 15,
12, 15, 9, 12, 12, 15, 15, 6, 9, 12, 6, 3, 6, 9, 9, 6, 9, 12, 6,
3, 9, 6, 12, 3, 6, 3, 3, 0,
};