add and update samples for CUDA 11.5

This commit is contained in:
Rutwik Choughule
2021-10-21 16:34:49 +05:30
parent 3342d604fe
commit 1f76a2d110
2796 changed files with 1511725 additions and 827 deletions

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{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

10
Samples/boxFilter/.vscode/launch.json vendored Normal file
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{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/boxFilter"
}
]
}

15
Samples/boxFilter/.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

388
Samples/boxFilter/Makefile Normal file
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################################################################################
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += --qpp-config 5.4.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
SAMPLE_ENABLED := 1
# This sample is not supported on QNX
ifeq ($(TARGET_OS),qnx)
$(info >>> WARNING - boxFilter is not supported on QNX - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../Common
LIBRARIES :=
################################################################################
# Makefile include to help find GL Libraries
include ./findgllib.mk
# OpenGL specific libraries
ifeq ($(TARGET_OS),darwin)
# Mac OSX specific libraries and paths to include
LIBRARIES += -L/System/Library/Frameworks/OpenGL.framework/Libraries
LIBRARIES += -lGL -lGLU
ALL_LDFLAGS += -Xlinker -framework -Xlinker GLUT
else
LIBRARIES += $(GLLINK)
LIBRARIES += -lGL -lGLU -lglut
endif
#Detect if installed version of GCC supports required C++11
ifeq ($(TARGET_OS),linux)
empty :=
space := $(empty) $(empty)
GCCVERSIONSTRING := $(shell expr `$(HOST_COMPILER) -dumpversion`)
#Create version number without "."
GCCVERSION := $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f1 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f2 -d.)
GCCVERSION += $(shell expr `echo $(GCCVERSIONSTRING)` | cut -f3 -d.)
# Make sure the version number has at least 3 decimals
GCCVERSION += 00
# Remove spaces from the version number
GCCVERSION := $(subst $(space),$(empty),$(GCCVERSION))
#$(warning $(GCCVERSION))
IS_MIN_VERSION := $(shell expr `echo $(GCCVERSION)` \>= 51000)
ifeq ($(IS_MIN_VERSION), 1)
$(info >>> GCC Version is greater or equal to 5.1.0 <<<)
else
$(info >>> Waiving build. Minimum GCC version required is 5.1.0<<<)
SAMPLE_ENABLED := 0
endif
endif
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64))
SMS ?= 35 37 50 52 60 61 70 72 75 80 86
else
SMS ?= 35 37 50 52 60 61 70 75 80 86
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: boxFilter
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
boxFilter.o:boxFilter.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
boxFilter_cpu.o:boxFilter_cpu.cpp
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
boxFilter_kernel.o:boxFilter_kernel.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
boxFilter: boxFilter.o boxFilter_cpu.o boxFilter_kernel.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./boxFilter
clean:
rm -f boxFilter boxFilter.o boxFilter_cpu.o boxFilter_kernel.o
rm -rf ../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/boxFilter
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>boxFilter</name>
<cuda_api_list>
<toolkit>cudaGraphicsMapResources</toolkit>
<toolkit>cudaGraphicsUnmapResources</toolkit>
<toolkit>cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit>cudaGraphicsRegisterResource</toolkit>
<toolkit>cudaGraphicsGLRegisterBuffer</toolkit>
<toolkit>cudaGraphicsUnregisterResource</toolkit>
</cuda_api_list>
<description><![CDATA[Fast image box filter using CUDA with OpenGL rendering.]]></description>
<devicecompilation>whole</devicecompilation>
<files>
<file>data\lenaRGB.ppm</file>
<file>data\ref_14.ppm</file>
<file>data\ref_22.ppm</file>
</files>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../Common</path>
</includepaths>
<keyconcepts>
<concept level="basic">Graphics Interop</concept>
<concept level="basic">Image Processing</concept>
</keyconcepts>
<keywords>
<keyword>GPGPU</keyword>
<keyword>CUDA</keyword>
<keyword>Image Processing</keyword>
<keyword>box filter</keyword>
<keyword>opengl</keyword>
<keyword>openGL</keyword>
</keywords>
<libraries>
<library>GLU</library>
<library>GL</library>
<library framework="true" os="macosx">GLUT</library>
<library os="linux">GLEW</library>
<library os="linux">glut</library>
<library os="linux">X11</library>
</libraries>
<librarypaths>
<path arch="x86_64" os="linux">../../common/lib/linux/x86_64</path>
<path arch="armv7l" os="linux">../../common/lib/linux/armv7l</path>
<path os="macosx">../../common/lib/darwin</path>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>boxFilter.cpp</primary_file>
<qatests>
<qatest>-radius=14 -file=ref_14.ppm</qatest>
<qatest>-radius=22 -file=ref_22.ppm</qatest>
</qatests>
<required_dependencies>
<dependency>X11</dependency>
<dependency>GL</dependency>
</required_dependencies>
<scopes>
<scope>2:Graphics Interop</scope>
<scope>2:Image Processing</scope>
<scope>2:Computer Vision</scope>
</scopes>
<sm-arch>sm35</sm-arch>
<sm-arch>sm37</sm-arch>
<sm-arch>sm50</sm-arch>
<sm-arch>sm52</sm-arch>
<sm-arch>sm60</sm-arch>
<sm-arch>sm61</sm-arch>
<sm-arch>sm70</sm-arch>
<sm-arch>sm72</sm-arch>
<sm-arch>sm75</sm-arch>
<sm-arch>sm80</sm-arch>
<sm-arch>sm86</sm-arch>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<arch>arm</arch>
</env>
</supported_envs>
<supported_sm_architectures>
<include>all</include>
</supported_sm_architectures>
<title>Box Filter</title>
<type>exe</type>
</entry>

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# boxFilter - Box Filter
## Description
Fast image box filter using CUDA with OpenGL rendering.
## Key Concepts
Graphics Interop, Image Processing
## Supported SM Architectures
[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsMapResources, cudaGraphicsUnmapResources, cudaGraphicsResourceGetMappedPointer, cudaGraphicsRegisterResource, cudaGraphicsGLRegisterBuffer, cudaGraphicsUnregisterResource
## Dependencies needed to build/run
[X11](../../README.md#x11), [GL](../../README.md#gl)
## Prerequisites
Download and install the [CUDA Toolkit 11.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Image box filtering example
This sample uses CUDA to perform a simple box filter on an image
and uses OpenGL to display the results.
It processes rows and columns of the image in parallel.
The box filter is implemented such that it has a constant cost,
regardless of the filter width.
Press '=' to increment the filter radius, '-' to decrease it
Version 1.1 - modified to process 8-bit RGBA images
*/
// OpenGL Graphics includes
#include <helper_gl.h>
#if defined(__APPLE__) || defined(__MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// CUDA utilities and system includes
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// Helper functions
#include <helper_functions.h> // CUDA SDK Helper functions
#include <helper_cuda.h> // CUDA device initialization helper functions
#define MAX_EPSILON_ERROR 5.0f
#define REFRESH_DELAY 10 // ms
const static char *sSDKsample = "CUDA Iterative Box Filter";
// Define the files that are to be save and the reference images for validation
const char *sOriginal[] = {"lenaRGB_14.ppm", "lenaRGB_22.ppm", NULL};
const char *sReference[] = {"ref_14.ppm", "ref_22.ppm", NULL};
const char *image_filename = "lenaRGB.ppm";
int iterations = 1;
int filter_radius = 14;
int nthreads = 64;
unsigned int width, height;
unsigned int *h_img = NULL;
unsigned int *d_img = NULL;
unsigned int *d_temp = NULL;
GLuint pbo; // OpenGL pixel buffer object
struct cudaGraphicsResource *cuda_pbo_resource; // handles OpenGL-CUDA exchange
GLuint texid; // Texture
GLuint shader;
StopWatchInterface *timer = NULL, *kernel_timer = NULL;
// Auto-Verification Code
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 8; // FPS limit for sampling
int g_Index = 0;
int g_nFilterSign = 1;
float avgFPS = 0.0f;
unsigned int frameCount = 0;
unsigned int g_TotalErrors = 0;
bool g_bInteractive = false;
int *pArgc = NULL;
char **pArgv = NULL;
extern "C" int runSingleTest(char *ref_file, char *exec_path);
extern "C" int runBenchmark();
extern "C" void loadImageData(int argc, char **argv);
extern "C" void computeGold(float *id, float *od, int w, int h, int n);
// These are CUDA functions to handle allocation and launching the kernels
extern "C" void initTexture(int width, int height, void *pImage, bool useRGBA);
extern "C" void freeTextures();
extern "C" double boxFilter(float *d_src, float *d_temp, float *d_dest,
int width, int height, int radius, int iterations,
int nthreads, StopWatchInterface *timer);
extern "C" double boxFilterRGBA(unsigned int *d_src, unsigned int *d_temp,
unsigned int *d_dest, int width, int height,
int radius, int iterations, int nthreads,
StopWatchInterface *timer);
// This varies the filter radius, so we can see automatic animation
void varySigma() {
filter_radius += g_nFilterSign;
if (filter_radius > 64) {
filter_radius = 64; // clamp to 64 and then negate sign
g_nFilterSign = -1;
} else if (filter_radius < 0) {
filter_radius = 0;
g_nFilterSign = 1;
}
}
// Calculate the Frames per second and print in the title bar
void computeFPS() {
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
avgFPS = 1.0f / (sdkGetAverageTimerValue(&timer) / 1000.0f);
fpsCount = 0;
fpsLimit = (int)MAX(avgFPS, 1.0f);
sdkResetTimer(&timer);
}
char fps[256];
sprintf(fps,
"CUDA Rolling Box Filter <Animation=%s> (radius=%d, passes=%d): "
"%3.1f fps",
(!g_bInteractive ? "ON" : "OFF"), filter_radius, iterations, avgFPS);
glutSetWindowTitle(fps);
if (!g_bInteractive) {
varySigma();
}
}
// display results using OpenGL
void display() {
sdkStartTimer(&timer);
// execute filter, writing results to pbo
unsigned int *d_result;
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_result, &num_bytes, cuda_pbo_resource));
boxFilterRGBA(d_img, d_temp, d_result, width, height, filter_radius,
iterations, nthreads, kernel_timer);
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
// OpenGL display code path
{
glClear(GL_COLOR_BUFFER_BIT);
// load texture from pbo
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBindTexture(GL_TEXTURE_2D, texid);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA,
GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// fragment program is required to display floating point texture
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glDisable(GL_DEPTH_TEST);
glBegin(GL_QUADS);
{
glTexCoord2f(0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(1.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(0.0f, 1.0f);
}
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
// Keyboard callback function for OpenGL (GLUT)
void keyboard(unsigned char key, int /*x*/, int /*y*/) {
switch (key) {
case 27:
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
break;
case 'a':
case 'A':
g_bInteractive = !g_bInteractive;
printf("> Animation is %s\n", !g_bInteractive ? "ON" : "OFF");
break;
case '=':
case '+':
if (filter_radius < (int)width - 1 && filter_radius < (int)height - 1) {
filter_radius++;
}
break;
case '-':
if (filter_radius > 1) {
filter_radius--;
}
break;
case ']':
iterations++;
break;
case '[':
if (iterations > 1) {
iterations--;
}
break;
default:
break;
}
printf("radius = %d, iterations = %d\n", filter_radius, iterations);
}
// Timer Event so we can refresh the display
void timerEvent(int value) {
if (glutGetWindow()) {
glutPostRedisplay();
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
}
}
// Resizing the window
void reshape(int x, int y) {
glViewport(0, 0, x, y);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
}
void initCuda(bool useRGBA) {
// allocate device memory
checkCudaErrors(
cudaMalloc((void **)&d_img, (width * height * sizeof(unsigned int))));
checkCudaErrors(
cudaMalloc((void **)&d_temp, (width * height * sizeof(unsigned int))));
// Refer to boxFilter_kernel.cu for implementation
initTexture(width, height, h_img, useRGBA);
sdkCreateTimer(&timer);
sdkCreateTimer(&kernel_timer);
}
void cleanup() {
sdkDeleteTimer(&timer);
sdkDeleteTimer(&kernel_timer);
if (h_img) {
free(h_img);
h_img = NULL;
}
if (d_img) {
cudaFree(d_img);
d_img = NULL;
}
if (d_temp) {
cudaFree(d_temp);
d_temp = NULL;
}
// Refer to boxFilter_kernel.cu for implementation
freeTextures();
cudaGraphicsUnregisterResource(cuda_pbo_resource);
glDeleteBuffers(1, &pbo);
glDeleteTextures(1, &texid);
glDeleteProgramsARB(1, &shader);
}
// shader for displaying floating-point texture
static const char *shader_code =
"!!ARBfp1.0\n"
"TEX result.color, fragment.texcoord, texture[0], 2D; \n"
"END";
GLuint compileASMShader(GLenum program_type, const char *code) {
GLuint program_id;
glGenProgramsARB(1, &program_id);
glBindProgramARB(program_type, program_id);
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
(GLsizei)strlen(code), (GLubyte *)code);
GLint error_pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
if (error_pos != -1) {
const GLubyte *error_string;
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
printf("Program error at position: %d\n%s\n", (int)error_pos, error_string);
return 0;
}
return program_id;
}
// This is where we create the OpenGL PBOs, FBOs, and texture resources
void initGLResources() {
// create pixel buffer object
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
h_img, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
// create texture for display
glGenTextures(1, &texid);
glBindTexture(GL_TEXTURE_2D, texid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
// load shader program
shader = compileASMShader(GL_FRAGMENT_PROGRAM_ARB, shader_code);
}
void initGL(int *argc, char **argv) {
// initialize GLUT
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutInitWindowSize(768, 768);
glutCreateWindow("CUDA Rolling Box Filter");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutTimerFunc(REFRESH_DELAY, timerEvent, 0);
if (!isGLVersionSupported(2, 0) ||
!areGLExtensionsSupported(
"GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object")) {
printf("Error: failed to get minimal extensions for demo\n");
printf("This sample requires:\n");
printf(" OpenGL version 2.0\n");
printf(" GL_ARB_vertex_buffer_object\n");
printf(" GL_ARB_pixel_buffer_object\n");
exit(EXIT_FAILURE);
}
}
////////////////////////////////////////////////////////////////////////////////
//! Run a simple benchmark test for CUDA
////////////////////////////////////////////////////////////////////////////////
int runBenchmark() {
printf("[runBenchmark]: [%s]\n", sSDKsample);
initCuda(true);
unsigned int *d_result;
checkCudaErrors(
cudaMalloc((void **)&d_result, width * height * sizeof(unsigned int)));
// warm-up
boxFilterRGBA(d_img, d_temp, d_temp, width, height, filter_radius, iterations,
nthreads, kernel_timer);
checkCudaErrors(cudaDeviceSynchronize());
sdkStartTimer(&kernel_timer);
// Start round-trip timer and process iCycles loops on the GPU
iterations = 1; // standard 1-pass filtering
const int iCycles = 150;
double dProcessingTime = 0.0;
printf("\nRunning BoxFilterGPU for %d cycles...\n\n", iCycles);
for (int i = 0; i < iCycles; i++) {
dProcessingTime +=
boxFilterRGBA(d_img, d_temp, d_img, width, height, filter_radius,
iterations, nthreads, kernel_timer);
}
// check if kernel execution generated an error and sync host
getLastCudaError("Error: boxFilterRGBA Kernel execution FAILED");
checkCudaErrors(cudaDeviceSynchronize());
sdkStopTimer(&kernel_timer);
// Get average computation time
dProcessingTime /= (double)iCycles;
// log testname, throughput, timing and config info to sample and master logs
printf(
"boxFilter-texture, Throughput = %.4f M RGBA Pixels/s, Time = %.5f s, "
"Size = %u RGBA Pixels, NumDevsUsed = %u, Workgroup = %u\n",
(1.0e-6 * width * height) / dProcessingTime, dProcessingTime,
(width * height), 1, nthreads);
printf("\n");
return 0;
}
// This test specifies a single test (where you specify radius and/or
// iterations)
int runSingleTest(char *ref_file, char *exec_path) {
int nTotalErrors = 0;
char dump_file[256];
printf("[runSingleTest]: [%s]\n", sSDKsample);
initCuda(true);
unsigned int *d_result;
unsigned int *h_result =
(unsigned int *)malloc(width * height * sizeof(unsigned int));
checkCudaErrors(
cudaMalloc((void **)&d_result, width * height * sizeof(unsigned int)));
// run the sample radius
{
printf("%s (radius=%d) (passes=%d) ", sSDKsample, filter_radius,
iterations);
boxFilterRGBA(d_img, d_temp, d_result, width, height, filter_radius,
iterations, nthreads, kernel_timer);
// check if kernel execution generated an error
getLastCudaError("Error: boxFilterRGBA Kernel execution FAILED");
checkCudaErrors(cudaDeviceSynchronize());
// readback the results to system memory
cudaMemcpy((unsigned char *)h_result, (unsigned char *)d_result,
width * height * sizeof(unsigned int), cudaMemcpyDeviceToHost);
sprintf(dump_file, "lenaRGB_%02d.ppm", filter_radius);
sdkSavePPM4ub((const char *)dump_file, (unsigned char *)h_result, width,
height);
if (!sdkComparePPM(dump_file, sdkFindFilePath(ref_file, exec_path),
MAX_EPSILON_ERROR, 0.15f, false)) {
printf("Image is Different ");
nTotalErrors++;
} else {
printf("Image is Matching ");
}
printf(" <%s>\n", ref_file);
}
printf("\n");
free(h_result);
checkCudaErrors(cudaFree(d_result));
return nTotalErrors;
}
void loadImageData(int argc, char **argv) {
// load image (needed so we can get the width and height before we create the
// window
char *image_path = NULL;
if (argc >= 1) {
image_path = sdkFindFilePath(image_filename, argv[0]);
}
if (image_path == 0) {
printf("Error finding image file '%s'\n", image_filename);
exit(EXIT_FAILURE);
}
sdkLoadPPM4(image_path, (unsigned char **)&h_img, &width, &height);
if (!h_img) {
printf("Error opening file '%s'\n", image_path);
exit(EXIT_FAILURE);
}
printf("Loaded '%s', %d x %d pixels\n", image_path, width, height);
}
void printHelp() {
printf("boxFilter usage\n");
printf(" -threads=n (specify the # of of threads to use)\n");
printf(" -radius=n (specify the filter radius n to use)\n");
printf(" -passes=n (specify the number of passes n to use)\n");
printf(" -file=name (specify reference file for comparison)\n");
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
int devID = 0;
char *ref_file = NULL;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
pArgc = &argc;
pArgv = argv;
// start logs
printf("%s Starting...\n\n", argv[0]);
if (checkCmdLineFlag(argc, (const char **)argv, "help")) {
printHelp();
exit(EXIT_SUCCESS);
}
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
if (argc > 1) {
if (checkCmdLineFlag(argc, (const char **)argv, "threads")) {
nthreads = getCmdLineArgumentInt(argc, (const char **)argv, "threads");
}
if (checkCmdLineFlag(argc, (const char **)argv, "radius")) {
filter_radius =
getCmdLineArgumentInt(argc, (const char **)argv, "radius");
}
if (checkCmdLineFlag(argc, (const char **)argv, "passes")) {
iterations = getCmdLineArgumentInt(argc, (const char **)argv, "passes");
}
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
getCmdLineArgumentString(argc, (const char **)argv, "file",
(char **)&ref_file);
}
}
// load image to process
loadImageData(argc, argv);
devID = findCudaDevice(argc, (const char **)argv);
if (checkCmdLineFlag(argc, (const char **)argv, "benchmark")) {
// This is a separate mode of the sample, where we are benchmark the kernels
// for performance
// Running CUDA kernels (boxfilter) in Benchmarking mode
g_TotalErrors += runBenchmark();
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
} else if (checkCmdLineFlag(argc, (const char **)argv, "radius") ||
checkCmdLineFlag(argc, (const char **)argv, "passes")) {
// This overrides the default mode. Users can specify the radius used by
// the filter kernel
g_TotalErrors += runSingleTest(ref_file, argv[0]);
exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE);
} else {
// Default mode running with OpenGL visualization and in automatic mode
// the output automatically changes animation
printf("\n");
initGL(&argc, argv);
initCuda(true);
initGLResources();
// sets the callback function so it will call cleanup upon exit
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
printf("Running Standard Demonstration with GLUT loop...\n\n");
printf(
"Press '+' and '-' to change filter width\n"
"Press ']' and '[' to change number of iterations\n"
"Press 'a' or 'A' to change animation ON/OFF\n\n");
// Main OpenGL loop that will run visualization for every vsync
glutMainLoop();
}
}

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
// export C interface
extern "C" void computeGold(float *id, float *od, int w, int h, int r);
// CPU implementation
void hboxfilter_x(float *id, float *od, int w, int h, int r) {
float scale = 1.0f / (2 * r + 1);
for (int y = 0; y < h; y++) {
float t;
// do left edge
t = id[y * w] * r;
for (int x = 0; x < r + 1; x++) {
t += id[y * w + x];
}
od[y * w] = t * scale;
for (int x = 1; x < r + 1; x++) {
int c = y * w + x;
t += id[c + r];
t -= id[y * w];
od[c] = t * scale;
}
// main loop
for (int x = r + 1; x < w - r; x++) {
int c = y * w + x;
t += id[c + r];
t -= id[c - r - 1];
od[c] = t * scale;
}
// do right edge
for (int x = w - r; x < w; x++) {
int c = y * w + x;
t += id[(y * w) + w - 1];
t -= id[c - r - 1];
od[c] = t * scale;
}
}
}
void hboxfilter_y(float *id, float *od, int w, int h, int r) {
float scale = 1.0f / (2 * r + 1);
for (int x = 0; x < w; x++) {
float t;
// do left edge
t = id[x] * r;
for (int y = 0; y < r + 1; y++) {
t += id[y * w + x];
}
od[x] = t * scale;
for (int y = 1; y < r + 1; y++) {
int c = y * w + x;
t += id[c + r * w];
t -= id[x];
od[c] = t * scale;
}
// main loop
for (int y = r + 1; y < h - r; y++) {
int c = y * w + x;
t += id[c + r * w];
t -= id[c - (r * w) - w];
od[c] = t * scale;
}
// do right edge
for (int y = h - r; y < h; y++) {
int c = y * w + x;
t += id[(h - 1) * w + x];
t -= id[c - (r * w) - w];
od[c] = t * scale;
}
}
}
////////////////////////////////////////////////////////////////////////////////
//! Compute reference data set
//! @param image pointer to input data
//! @param temp pointer to temporary store
//! @param w width of image
//! @param h height of image
//! @param r radius of filter
////////////////////////////////////////////////////////////////////////////////
void computeGold(float *image, float *temp, int w, int h, int r) {
hboxfilter_x(image, temp, w, h, r);
hboxfilter_y(temp, image, w, h, r);
}

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _BOXFILTER_KERNEL_CH_
#define _BOXFILTER_KERNEL_CH_
#include <helper_math.h>
#include <helper_functions.h>
cudaTextureObject_t tex;
cudaTextureObject_t texTempArray;
cudaTextureObject_t rgbaTex;
cudaTextureObject_t rgbaTexTempArray;
cudaArray *d_array, *d_tempArray;
////////////////////////////////////////////////////////////////////////////////
// These are CUDA Helper functions
// This will output the proper CUDA error strings in the event that a CUDA host
// call returns an error
#define checkCudaErrors(err) __checkCudaErrors(err, __FILE__, __LINE__)
inline void __checkCudaErrors(cudaError err, const char *file, const int line) {
if (cudaSuccess != err) {
fprintf(stderr, "%s(%i) : CUDA Runtime API error %d: %s.\n", file, line,
(int)err, cudaGetErrorString(err));
exit(EXIT_FAILURE);
}
}
/*
Perform a fast box filter using the sliding window method.
As the kernel moves from left to right, we add in the contribution of the
new sample on the right, and subtract the value of the exiting sample on the
left. This only requires 2 adds and a mul per output value, independent of the
filter radius. The box filter is separable, so to perform a 2D box filter we
perform the filter in the x direction, followed by the same filter in the y
direction. Applying multiple iterations of the box filter converges towards a
Gaussian blur. Using CUDA, rows or columns of the image are processed in
parallel. This version duplicates edge pixels.
Note that the x (row) pass suffers from uncoalesced global memory reads,
since each thread is reading from a different row. For this reason it is
better to use texture lookups for the x pass.
The y (column) pass is perfectly coalesced.
Parameters
id - pointer to input data in global memory
od - pointer to output data in global memory
w - image width
h - image height
r - filter radius
e.g. for r = 2, w = 8:
0 1 2 3 4 5 6 7
x - -
- x - -
- - x - -
- - x - -
- - x - -
- - x - -
- - x -
- - x
*/
// process row
__device__ void d_boxfilter_x(float *id, float *od, int w, int h, int r) {
float scale = 1.0f / (float)((r << 1) + 1);
float t;
// do left edge
t = id[0] * r;
for (int x = 0; x < (r + 1); x++) {
t += id[x];
}
od[0] = t * scale;
for (int x = 1; x < (r + 1); x++) {
t += id[x + r];
t -= id[0];
od[x] = t * scale;
}
// main loop
for (int x = (r + 1); x < w - r; x++) {
t += id[x + r];
t -= id[x - r - 1];
od[x] = t * scale;
}
// do right edge
for (int x = w - r; x < w; x++) {
t += id[w - 1];
t -= id[x - r - 1];
od[x] = t * scale;
}
}
// process column
__device__ void d_boxfilter_y(float *id, float *od, int w, int h, int r) {
float scale = 1.0f / (float)((r << 1) + 1);
float t;
// do left edge
t = id[0] * r;
for (int y = 0; y < (r + 1); y++) {
t += id[y * w];
}
od[0] = t * scale;
for (int y = 1; y < (r + 1); y++) {
t += id[(y + r) * w];
t -= id[0];
od[y * w] = t * scale;
}
// main loop
for (int y = (r + 1); y < (h - r); y++) {
t += id[(y + r) * w];
t -= id[((y - r) * w) - w];
od[y * w] = t * scale;
}
// do right edge
for (int y = h - r; y < h; y++) {
t += id[(h - 1) * w];
t -= id[((y - r) * w) - w];
od[y * w] = t * scale;
}
}
__global__ void d_boxfilter_x_global(float *id, float *od, int w, int h,
int r) {
unsigned int y = blockIdx.x * blockDim.x + threadIdx.x;
d_boxfilter_x(&id[y * w], &od[y * w], w, h, r);
}
__global__ void d_boxfilter_y_global(float *id, float *od, int w, int h,
int r) {
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
d_boxfilter_y(&id[x], &od[x], w, h, r);
}
// texture version
// texture fetches automatically clamp to edge of image
__global__ void d_boxfilter_x_tex(float *od, int w, int h, int r,
cudaTextureObject_t tex) {
float scale = 1.0f / (float)((r << 1) + 1);
unsigned int y = blockIdx.x * blockDim.x + threadIdx.x;
float t = 0.0f;
for (int x = -r; x <= r; x++) {
t += tex2D<float>(tex, x, y);
}
od[y * w] = t * scale;
for (int x = 1; x < w; x++) {
t += tex2D<float>(tex, x + r, y);
t -= tex2D<float>(tex, x - r - 1, y);
od[y * w + x] = t * scale;
}
}
__global__ void d_boxfilter_y_tex(float *od, int w, int h, int r,
cudaTextureObject_t tex) {
float scale = 1.0f / (float)((r << 1) + 1);
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
float t = 0.0f;
for (int y = -r; y <= r; y++) {
t += tex2D<float>(tex, x, y);
}
od[x] = t * scale;
for (int y = 1; y < h; y++) {
t += tex2D<float>(tex, x, y + r);
t -= tex2D<float>(tex, x, y - r - 1);
od[y * w + x] = t * scale;
}
}
// RGBA version
// reads from 32-bit unsigned int array holding 8-bit RGBA
// convert floating point rgba color to 32-bit integer
__device__ unsigned int rgbaFloatToInt(float4 rgba) {
rgba.x = __saturatef(rgba.x); // clamp to [0.0, 1.0]
rgba.y = __saturatef(rgba.y);
rgba.z = __saturatef(rgba.z);
rgba.w = __saturatef(rgba.w);
return ((unsigned int)(rgba.w * 255.0f) << 24) |
((unsigned int)(rgba.z * 255.0f) << 16) |
((unsigned int)(rgba.y * 255.0f) << 8) |
((unsigned int)(rgba.x * 255.0f));
}
__device__ float4 rgbaIntToFloat(unsigned int c) {
float4 rgba;
rgba.x = (c & 0xff) * 0.003921568627f; // /255.0f;
rgba.y = ((c >> 8) & 0xff) * 0.003921568627f; // /255.0f;
rgba.z = ((c >> 16) & 0xff) * 0.003921568627f; // /255.0f;
rgba.w = ((c >> 24) & 0xff) * 0.003921568627f; // /255.0f;
return rgba;
}
// row pass using texture lookups
__global__ void d_boxfilter_rgba_x(unsigned int *od, int w, int h, int r,
cudaTextureObject_t rgbaTex) {
float scale = 1.0f / (float)((r << 1) + 1);
unsigned int y = blockIdx.x * blockDim.x + threadIdx.x;
// as long as address is always less than height, we do work
if (y < h) {
float4 t = make_float4(0.0f);
for (int x = -r; x <= r; x++) {
t += tex2D<float4>(rgbaTex, x, y);
}
od[y * w] = rgbaFloatToInt(t * scale);
for (int x = 1; x < w; x++) {
t += tex2D<float4>(rgbaTex, x + r, y);
t -= tex2D<float4>(rgbaTex, x - r - 1, y);
od[y * w + x] = rgbaFloatToInt(t * scale);
}
}
}
// column pass using coalesced global memory reads
__global__ void d_boxfilter_rgba_y(unsigned int *id, unsigned int *od, int w,
int h, int r) {
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
id = &id[x];
od = &od[x];
float scale = 1.0f / (float)((r << 1) + 1);
float4 t;
// do left edge
t = rgbaIntToFloat(id[0]) * r;
for (int y = 0; y < (r + 1); y++) {
t += rgbaIntToFloat(id[y * w]);
}
od[0] = rgbaFloatToInt(t * scale);
for (int y = 1; y < (r + 1); y++) {
t += rgbaIntToFloat(id[(y + r) * w]);
t -= rgbaIntToFloat(id[0]);
od[y * w] = rgbaFloatToInt(t * scale);
}
// main loop
for (int y = (r + 1); y < (h - r); y++) {
t += rgbaIntToFloat(id[(y + r) * w]);
t -= rgbaIntToFloat(id[((y - r) * w) - w]);
od[y * w] = rgbaFloatToInt(t * scale);
}
// do right edge
for (int y = h - r; y < h; y++) {
t += rgbaIntToFloat(id[(h - 1) * w]);
t -= rgbaIntToFloat(id[((y - r) * w) - w]);
od[y * w] = rgbaFloatToInt(t * scale);
}
}
extern "C" void initTexture(int width, int height, void *pImage, bool useRGBA) {
// copy image data to array
cudaChannelFormatDesc channelDesc;
if (useRGBA) {
channelDesc =
cudaCreateChannelDesc(8, 8, 8, 8, cudaChannelFormatKindUnsigned);
} else {
channelDesc =
cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
}
checkCudaErrors(cudaMallocArray(&d_array, &channelDesc, width, height));
size_t bytesPerElem = (useRGBA ? sizeof(uchar4) : sizeof(float));
checkCudaErrors(cudaMemcpy2DToArray(
d_array, 0, 0, pImage, width * bytesPerElem, width * bytesPerElem, height,
cudaMemcpyHostToDevice));
checkCudaErrors(cudaMallocArray(&d_tempArray, &channelDesc, width, height));
// set texture parameters
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_array;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(cudaCreateTextureObject(&rgbaTex, &texRes, &texDescr, NULL));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_tempArray;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModeLinear;
texDescr.addressMode[0] = cudaAddressModeClamp;
texDescr.addressMode[1] = cudaAddressModeClamp;
texDescr.readMode = cudaReadModeNormalizedFloat;
checkCudaErrors(
cudaCreateTextureObject(&rgbaTexTempArray, &texRes, &texDescr, NULL));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_array;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&tex, &texRes, &texDescr, NULL));
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = d_tempArray;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = true;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.addressMode[1] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(
cudaCreateTextureObject(&texTempArray, &texRes, &texDescr, NULL));
}
extern "C" void freeTextures() {
checkCudaErrors(cudaDestroyTextureObject(tex));
checkCudaErrors(cudaDestroyTextureObject(texTempArray));
checkCudaErrors(cudaDestroyTextureObject(rgbaTex));
checkCudaErrors(cudaDestroyTextureObject(rgbaTexTempArray));
checkCudaErrors(cudaFreeArray(d_array));
checkCudaErrors(cudaFreeArray(d_tempArray));
}
/*
Perform 2D box filter on image using CUDA
Parameters:
d_src - pointer to input image in device memory
d_temp - pointer to temporary storage in device memory
d_dest - pointer to destination image in device memory
width - image width
height - image height
radius - filter radius
iterations - number of iterations
*/
extern "C" double boxFilter(float *d_src, float *d_temp, float *d_dest,
int width, int height, int radius, int iterations,
int nthreads, StopWatchInterface *timer) {
// var for kernel timing
double dKernelTime = 0.0;
// sync host and start computation timer_kernel
checkCudaErrors(cudaDeviceSynchronize());
for (int i = 0; i < iterations; i++) {
sdkResetTimer(&timer);
// use texture for horizontal pass
if (iterations > 1) {
d_boxfilter_x_tex<<<height / nthreads, nthreads, 0>>>(
d_temp, width, height, radius, texTempArray);
} else {
d_boxfilter_x_tex<<<height / nthreads, nthreads, 0>>>(
d_temp, width, height, radius, tex);
}
d_boxfilter_y_global<<<width / nthreads, nthreads, 0>>>(
d_temp, d_dest, width, height, radius);
// sync host and stop computation timer_kernel
checkCudaErrors(cudaDeviceSynchronize());
dKernelTime += sdkGetTimerValue(&timer);
if (iterations > 1) {
// copy result back from global memory to array
checkCudaErrors(cudaMemcpy2DToArray(
d_tempArray, 0, 0, d_dest, width * sizeof(float),
width * sizeof(float), height, cudaMemcpyDeviceToDevice));
}
}
return ((dKernelTime / 1000.) / (double)iterations);
}
// RGBA version
extern "C" double boxFilterRGBA(unsigned int *d_src, unsigned int *d_temp,
unsigned int *d_dest, int width, int height,
int radius, int iterations, int nthreads,
StopWatchInterface *timer) {
// var for kernel computation timing
double dKernelTime;
for (int i = 0; i < iterations; i++) {
// sync host and start kernel computation timer_kernel
dKernelTime = 0.0;
checkCudaErrors(cudaDeviceSynchronize());
sdkResetTimer(&timer);
// use texture for horizontal pass
if (iterations > 1) {
d_boxfilter_rgba_x<<<height / nthreads, nthreads, 0>>>(
d_temp, width, height, radius, rgbaTexTempArray);
} else {
d_boxfilter_rgba_x<<<height / nthreads, nthreads, 0>>>(
d_temp, width, height, radius, rgbaTex);
}
d_boxfilter_rgba_y<<<width / nthreads, nthreads, 0>>>(d_temp, d_dest, width,
height, radius);
// sync host and stop computation timer_kernel
checkCudaErrors(cudaDeviceSynchronize());
dKernelTime += sdkGetTimerValue(&timer);
if (iterations > 1) {
// copy result back from global memory to array
checkCudaErrors(cudaMemcpy2DToArray(
d_tempArray, 0, 0, d_dest, width * sizeof(unsigned int),
width * sizeof(unsigned int), height, cudaMemcpyDeviceToDevice));
}
}
return ((dKernelTime / 1000.) / (double)iterations);
}
#endif // #ifndef _BOXFILTER_KERNEL_H_

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################################################################################
# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# findgllib.mk is used to find the necessary GL Libraries for specific distributions
# this is supported on Mac OSX and Linux Platforms
#
################################################################################
# Determine OS platform and unix distribution
ifeq ("$(TARGET_OS)","linux")
# first search lsb_release
DISTRO := $(shell lsb_release -i -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
ifeq ("$(DISTRO)","")
# second search and parse /etc/issue
DISTRO := $(shell awk '{print $$1}' /etc/issue | tr -d "[:space:]" | sed -e "/^$$/d" | tr "[:upper:]" "[:lower:]")
# ensure data from /etc/issue is valid
ifeq (,$(filter $(DISTRO),ubuntu fedora red rhel centos suse))
DISTRO :=
endif
ifeq ("$(DISTRO)","")
# third, we can search in /etc/os-release or /etc/{distro}-release
DISTRO := $(shell awk '/ID/' /etc/*-release | sed 's/ID=//' | grep -v "VERSION" | grep -v "ID" | grep -v "DISTRIB")
endif
endif
endif
ifeq ("$(TARGET_OS)","linux")
# $(info) >> findgllib.mk -> LINUX path <<<)
# Each set of Linux Distros have different paths for where to find their OpenGL libraries reside
UBUNTU = $(shell echo $(DISTRO) | grep -i ubuntu >/dev/null 2>&1; echo $$?)
FEDORA = $(shell echo $(DISTRO) | grep -i fedora >/dev/null 2>&1; echo $$?)
RHEL = $(shell echo $(DISTRO) | grep -i 'red\|rhel' >/dev/null 2>&1; echo $$?)
CENTOS = $(shell echo $(DISTRO) | grep -i centos >/dev/null 2>&1; echo $$?)
SUSE = $(shell echo $(DISTRO) | grep -i 'suse\|sles' >/dev/null 2>&1; echo $$?)
ifeq ("$(UBUNTU)","0")
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
GLPATH := /usr/arm-linux-gnueabihf/lib
GLLINK := -L/usr/arm-linux-gnueabihf/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib/arm-linux-gnueabihf
GLLINK += -L$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-aarch64)
GLPATH := /usr/aarch64-linux-gnu/lib
GLLINK := -L/usr/aarch64-linux-gnu/lib
ifneq ($(TARGET_FS),)
GLPATH += $(TARGET_FS)/usr/lib
GLPATH += $(TARGET_FS)/usr/lib/aarch64-linux-gnu
GLLINK += -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
endif
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-ppc64le)
GLPATH := /usr/powerpc64le-linux-gnu/lib
GLLINK := -L/usr/powerpc64le-linux-gnu/lib
else
UBUNTU_PKG_NAME = $(shell which dpkg >/dev/null 2>&1 && dpkg -l 'nvidia-*' | grep '^ii' | awk '{print $$2}' | head -1)
ifneq ("$(UBUNTU_PKG_NAME)","")
GLPATH ?= /usr/lib/$(UBUNTU_PKG_NAME)
GLLINK ?= -L/usr/lib/$(UBUNTU_PKG_NAME)
endif
DFLT_PATH ?= /usr/lib
endif
endif
ifeq ("$(SUSE)","0")
GLPATH ?= /usr/X11R6/lib64
GLLINK ?= -L/usr/X11R6/lib64
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(FEDORA)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(RHEL)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
ifeq ("$(CENTOS)","0")
GLPATH ?= /usr/lib64/nvidia
GLLINK ?= -L/usr/lib64/nvidia
DFLT_PATH ?= /usr/lib64
endif
# find libGL, libGLU
GLLIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGL.so -print 2>/dev/null)
GLULIB := $(shell find -L $(GLPATH) $(DFLT_PATH) -name libGLU.so -print 2>/dev/null)
ifeq ("$(GLLIB)","")
$(info >>> WARNING - libGL.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLULIB)","")
$(info >>> WARNING - libGLU.so not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
HEADER_SEARCH_PATH ?= $(TARGET_FS)/usr/include
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
HEADER_SEARCH_PATH += /usr/arm-linux-gnueabihf/include
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-aarch64-linux)
HEADER_SEARCH_PATH += /usr/aarch64-linux-gnu/include
endif
GLHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name gl.h -print 2>/dev/null)
GLUHEADER := $(shell find -L $(HEADER_SEARCH_PATH) -name glu.h -print 2>/dev/null)
ifeq ("$(GLHEADER)","")
$(info >>> WARNING - gl.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
ifeq ("$(GLUHEADER)","")
$(info >>> WARNING - glu.h not found, refer to CUDA Getting Started Guide for how to find and install them. <<<)
SAMPLE_ENABLED := 0
endif
else
# This would be the Mac OS X path if we had to do anything special
endif