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https://github.com/NVIDIA/cuda-samples.git
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Update DirectX samples
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@@ -14,12 +14,31 @@ endif()
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# Include directories and libraries
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include_directories(../../../Common)
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# Source file
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# Add target for simpleD3D11
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add_executable(simpleD3D11 simpleD3D11.cu)
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if(WIN32)
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find_package(DirectX)
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target_compile_options(simpleD3D11 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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if(${DirectX_FOUND})
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target_compile_features(simpleD3D11 PRIVATE cxx_std_17 cuda_std_17)
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# Source file
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# Add target for simpleD3D11
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add_executable(simpleD3D11 simpleD3D11.cpp sinewave_cuda.cu)
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set_target_properties(simpleD3D11 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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target_compile_options(simpleD3D11 PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
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target_compile_features(simpleD3D11 PRIVATE cxx_std_17 cuda_std_17)
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set_target_properties(simpleD3D11 PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
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target_link_libraries(simpleD3D11 PRIVATE
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DirectX::D3D11
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)
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add_custom_command(TARGET simpleD3D11 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/data
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${CMAKE_CURRENT_BINARY_DIR}/data
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)
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else()
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message(STATUS "DirectX not found - will not build sample 'simpleD3D11'")
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endif()
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endif()
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@@ -1,46 +0,0 @@
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################################################################################
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# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# * Neither the name of NVIDIA CORPORATION nor the names of its
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# contributors may be used to endorse or promote products derived
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# from this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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################################################################################
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#
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# Makefile project only supported on Mac OS X and Linux Platforms)
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#
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################################################################################
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# Target rules
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all: build
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build:
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$(info >>> WARNING - simpleD3D11 is not supported on Linux - waiving sample <<<)
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run: build
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testrun: build
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clean:
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clobber: clean
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