2022-01-13 14:05:24 +08:00
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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2021-10-21 19:04:49 +08:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// This sample is an implementation of a simple line-of-sight algorithm:
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// Given a height map and a ray originating at some observation point,
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// it computes all the points along the ray that are visible from the
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// observation point.
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// It is based on the description made in "Guy E. Blelloch. Vector models
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// for data-parallel computing. MIT Press, 1990" and uses open source CUDA
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// Thrust Library
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#ifdef _WIN32
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#define NOMINMAX
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#endif
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// includes, system
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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// includes, project
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#include <helper_functions.h>
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#include <helper_cuda.h>
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#include <helper_math.h>
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// includes, library
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#include <thrust/device_vector.h>
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#include <thrust/host_vector.h>
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#include <thrust/scan.h>
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#include <thrust/copy.h>
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////////////////////////////////////////////////////////////////////////////////
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// declaration, types
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// Boolean
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typedef unsigned char Bool;
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enum { False = 0, True = 1 };
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// 2D height field
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struct HeightField {
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int width;
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float *height;
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};
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// Ray
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struct Ray {
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float3 origin;
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float2 dir;
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int length;
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float oneOverLength;
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};
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// declaration, forward
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int runTest(int argc, char **argv);
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__global__ void computeAngles_kernel(const Ray, float *, cudaTextureObject_t);
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__global__ void computeVisibilities_kernel(const float *, const float *, int,
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Bool *);
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void lineOfSight_gold(const HeightField, const Ray, Bool *);
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__device__ __host__ float2 getLocation(const Ray, int);
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__device__ __host__ float getAngle(const Ray, float2, float);
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////////////////////////////////////////////////////////////////////////////////
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// Program main
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////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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int res = runTest(argc, argv);
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if (res != 1) {
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printf("Test failed!\n");
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exit(EXIT_FAILURE);
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}
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printf("Test passed\n");
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exit(EXIT_SUCCESS);
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Run a line-of-sight test for CUDA
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////////////////////////////////////////////////////////////////////////////////
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int runTest(int argc, char **argv) {
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////////////////////////////////////////////////////////////////////////////
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// Device initialization
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printf("[%s] - Starting...\n", argv[0]);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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////////////////////////////////////////////////////////////////////////////
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// Timer
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// Create
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StopWatchInterface *timer;
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sdkCreateTimer(&timer);
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// Number of iterations to get accurate timing
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uint numIterations = 100;
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////////////////////////////////////////////////////////////////////////////
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// Height field
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HeightField heightField;
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// Allocate in host memory
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int2 dim = make_int2(10000, 100);
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heightField.width = dim.x;
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thrust::host_vector<float> height(dim.x * dim.y);
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heightField.height = (float *)&height[0];
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//
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// Fill in with an arbitrary sine surface
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for (int x = 0; x < dim.x; ++x)
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for (int y = 0; y < dim.y; ++y) {
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float amp = 0.1f * (x + y);
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float period = 2.0f + amp;
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*(heightField.height + dim.x * y + x) =
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amp * (sinf(sqrtf((float)(x * x + y * y)) * 2.0f * 3.1416f / period) +
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1.0f);
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}
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// Allocate CUDA array in device memory
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cudaChannelFormatDesc channelDesc =
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cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
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cudaArray *heightFieldArray;
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checkCudaErrors(
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cudaMallocArray(&heightFieldArray, &channelDesc, dim.x, dim.y));
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// Initialize device memory
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checkCudaErrors(cudaMemcpy2DToArray(
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heightFieldArray, 0, 0, heightField.height, dim.x * sizeof(float),
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dim.x * sizeof(float), dim.y, cudaMemcpyHostToDevice));
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cudaTextureObject_t heightFieldTex;
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cudaResourceDesc texRes;
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memset(&texRes, 0, sizeof(cudaResourceDesc));
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texRes.resType = cudaResourceTypeArray;
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texRes.res.array.array = heightFieldArray;
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cudaTextureDesc texDescr;
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memset(&texDescr, 0, sizeof(cudaTextureDesc));
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texDescr.normalizedCoords = false;
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texDescr.filterMode = cudaFilterModePoint;
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texDescr.addressMode[0] = cudaAddressModeClamp;
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texDescr.addressMode[1] = cudaAddressModeClamp;
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texDescr.readMode = cudaReadModeElementType;
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checkCudaErrors(
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cudaCreateTextureObject(&heightFieldTex, &texRes, &texDescr, NULL));
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//////////////////////////////////////////////////////////////////////////////
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// Ray (starts at origin and traverses the height field diagonally)
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Ray ray;
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ray.origin = make_float3(0, 0, 2.0f);
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int2 dir = make_int2(dim.x - 1, dim.y - 1);
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ray.dir = make_float2((float)dir.x, (float)dir.y);
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ray.length = max(abs(dir.x), abs(dir.y));
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ray.oneOverLength = 1.0f / ray.length;
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//////////////////////////////////////////////////////////////////////////////
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// View angles
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// Allocate view angles for each point along the ray
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thrust::device_vector<float> d_angles(ray.length);
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// Allocate result of max-scan operation on the array of view angles
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thrust::device_vector<float> d_scannedAngles(ray.length);
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//////////////////////////////////////////////////////////////////////////////
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// Visibility results
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// Allocate visibility results for each point along the ray
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thrust::device_vector<Bool> d_visibilities(ray.length);
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thrust::host_vector<Bool> h_visibilities(ray.length);
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thrust::host_vector<Bool> h_visibilitiesRef(ray.length);
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//////////////////////////////////////////////////////////////////////////////
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// Reference solution
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lineOfSight_gold(heightField, ray, (Bool *)&h_visibilitiesRef[0]);
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//////////////////////////////////////////////////////////////////////////////
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// Device solution
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// Execution configuration
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dim3 block(256);
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dim3 grid((uint)ceil(ray.length / (double)block.x));
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// Compute device solution
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printf("Line of sight\n");
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sdkStartTimer(&timer);
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for (uint i = 0; i < numIterations; ++i) {
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// Compute view angle for each point along the ray
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computeAngles_kernel<<<grid, block>>>(
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ray, thrust::raw_pointer_cast(&d_angles[0]), heightFieldTex);
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getLastCudaError("Kernel execution failed");
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// Perform a max-scan operation on the array of view angles
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thrust::inclusive_scan(d_angles.begin(), d_angles.end(),
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d_scannedAngles.begin(), thrust::maximum<float>());
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getLastCudaError("Kernel execution failed");
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// Compute visibility results based on the array of view angles
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// and its scanned version
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computeVisibilities_kernel<<<grid, block>>>(
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thrust::raw_pointer_cast(&d_angles[0]),
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thrust::raw_pointer_cast(&d_scannedAngles[0]), ray.length,
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thrust::raw_pointer_cast(&d_visibilities[0]));
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getLastCudaError("Kernel execution failed");
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}
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cudaDeviceSynchronize();
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sdkStopTimer(&timer);
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getLastCudaError("Kernel execution failed");
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// Copy visibility results back to the host
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thrust::copy(d_visibilities.begin(), d_visibilities.end(),
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h_visibilities.begin());
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// Compare device visibility results against reference results
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bool res = compareData(thrust::raw_pointer_cast(&h_visibilitiesRef[0]),
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thrust::raw_pointer_cast(&h_visibilities[0]),
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ray.length, 0.0f, 0.0f);
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printf("Average time: %f ms\n\n", sdkGetTimerValue(&timer) / numIterations);
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sdkResetTimer(&timer);
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// Cleanup memory
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checkCudaErrors(cudaFreeArray(heightFieldArray));
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return res;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute view angles for each point along the ray
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//! @param ray ray
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//! @param angles view angles
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////////////////////////////////////////////////////////////////////////////////
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__global__ void computeAngles_kernel(const Ray ray, float *angles,
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cudaTextureObject_t HeightFieldTex) {
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uint i = blockDim.x * blockIdx.x + threadIdx.x;
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if (i < ray.length) {
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float2 location = getLocation(ray, i + 1);
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float height = tex2D<float>(HeightFieldTex, location.x, location.y);
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float angle = getAngle(ray, location, height);
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angles[i] = angle;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute visibility for each point along the ray
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//! @param angles view angles
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//! @param scannedAngles max-scanned view angles
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//! @param numAngles number of view angles
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//! @param visibilities boolean array indicating the visibility of each point
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//! along the ray
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////////////////////////////////////////////////////////////////////////////////
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__global__ void computeVisibilities_kernel(const float *angles,
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const float *scannedAngles,
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int numAngles, Bool *visibilities) {
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uint i = blockDim.x * blockIdx.x + threadIdx.x;
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if (i < numAngles) {
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visibilities[i] = scannedAngles[i] <= angles[i];
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute reference data set
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//! @param heightField height field
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//! @param ray ray
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//! @param visibilities boolean array indicating the visibility of each point
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//! along the ray
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////////////////////////////////////////////////////////////////////////////////
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void lineOfSight_gold(const HeightField heightField, const Ray ray,
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Bool *visibilities) {
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float angleMax = asinf(-1.0f);
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for (int i = 0; i < ray.length; ++i) {
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float2 location = getLocation(ray, i + 1);
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float height =
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*(heightField.height + heightField.width * (int)floorf(location.y) +
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(int)floorf(location.x));
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float angle = getAngle(ray, location, height);
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if (angle > angleMax) {
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angleMax = angle;
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visibilities[i] = True;
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} else {
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visibilities[i] = False;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute the 2D coordinates of the point located at i steps from the origin
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//! of the ray
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//! @param ray ray
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//! @param i integer offset along the ray
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////////////////////////////////////////////////////////////////////////////////
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__device__ __host__ float2 getLocation(const Ray ray, int i) {
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float step = i * ray.oneOverLength;
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return make_float2(ray.origin.x, ray.origin.y) + ray.dir * step;
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute the angle of view between a 3D point and the origin of the ray
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//! @param ray ray
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//! @param location 2D coordinates of the input point
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//! @param height height of the input point
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////////////////////////////////////////////////////////////////////////////////
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__device__ __host__ float getAngle(const Ray ray, float2 location,
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float height) {
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float2 dir = location - make_float2(ray.origin.x, ray.origin.y);
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return atanf((height - ray.origin.z) / length(dir));
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}
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