mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-28 18:09:18 +08:00
143 lines
6.2 KiB
C
143 lines
6.2 KiB
C
|
/* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* * Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
* contributors may be used to endorse or promote products derived
|
||
|
* from this software without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
#ifndef __VULKANBASEAPP_H__
|
||
|
#define __VULKANBASEAPP_H__
|
||
|
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
#include <vulkan/vulkan.h>
|
||
|
#ifdef _WIN64
|
||
|
#define NOMINMAX
|
||
|
#include <windows.h>
|
||
|
#include <vulkan/vulkan_win32.h>
|
||
|
#endif /* _WIN64 */
|
||
|
|
||
|
struct GLFWwindow;
|
||
|
|
||
|
class VulkanBaseApp
|
||
|
{
|
||
|
public:
|
||
|
VulkanBaseApp(const std::string& appName, bool enableValidation = false);
|
||
|
static VkExternalSemaphoreHandleTypeFlagBits getDefaultSemaphoreHandleType();
|
||
|
static VkExternalMemoryHandleTypeFlagBits getDefaultMemHandleType();
|
||
|
virtual ~VulkanBaseApp();
|
||
|
void init();
|
||
|
void *getMemHandle(VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagBits handleType);
|
||
|
void *getSemaphoreHandle(VkSemaphore semaphore, VkExternalSemaphoreHandleTypeFlagBits handleType);
|
||
|
bool isVkPhysicalDeviceUuid(void *Uuid);
|
||
|
void createExternalSemaphore(VkSemaphore& semaphore, VkExternalSemaphoreHandleTypeFlagBits handleType);
|
||
|
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
|
||
|
void createExternalBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkExternalMemoryHandleTypeFlagsKHR extMemHandleType, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
|
||
|
void importExternalBuffer(void *handle, VkExternalMemoryHandleTypeFlagBits handleType, size_t size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& memory);
|
||
|
void copyBuffer(VkBuffer dst, VkBuffer src, VkDeviceSize size);
|
||
|
VkCommandBuffer beginSingleTimeCommands();
|
||
|
void endSingleTimeCommands(VkCommandBuffer commandBuffer);
|
||
|
void mainLoop();
|
||
|
protected:
|
||
|
const std::string m_appName;
|
||
|
const bool m_enableValidation;
|
||
|
VkInstance m_instance;
|
||
|
VkDebugUtilsMessengerEXT m_debugMessenger;
|
||
|
VkSurfaceKHR m_surface;
|
||
|
VkPhysicalDevice m_physicalDevice;
|
||
|
uint8_t m_deviceUUID[VK_UUID_SIZE];
|
||
|
VkDevice m_device;
|
||
|
VkQueue m_graphicsQueue;
|
||
|
VkQueue m_presentQueue;
|
||
|
VkSwapchainKHR m_swapChain;
|
||
|
std::vector<VkImage> m_swapChainImages;
|
||
|
VkFormat m_swapChainFormat;
|
||
|
VkExtent2D m_swapChainExtent;
|
||
|
std::vector<VkImageView> m_swapChainImageViews;
|
||
|
std::vector<std::pair<VkShaderStageFlagBits, std::string> > m_shaderFiles;
|
||
|
VkRenderPass m_renderPass;
|
||
|
VkPipelineLayout m_pipelineLayout;
|
||
|
VkPipeline m_graphicsPipeline;
|
||
|
std::vector<VkFramebuffer> m_swapChainFramebuffers;
|
||
|
VkCommandPool m_commandPool;
|
||
|
std::vector<VkCommandBuffer> m_commandBuffers;
|
||
|
std::vector<VkSemaphore> m_imageAvailableSemaphores;
|
||
|
std::vector<VkSemaphore> m_renderFinishedSemaphores;
|
||
|
std::vector<VkFence> m_inFlightFences;
|
||
|
std::vector<VkBuffer> m_uniformBuffers;
|
||
|
std::vector<VkDeviceMemory> m_uniformMemory;
|
||
|
VkDescriptorSetLayout m_descriptorSetLayout;
|
||
|
VkDescriptorPool m_descriptorPool;
|
||
|
std::vector<VkDescriptorSet> m_descriptorSets;
|
||
|
|
||
|
VkImage m_depthImage;
|
||
|
VkDeviceMemory m_depthImageMemory;
|
||
|
VkImageView m_depthImageView;
|
||
|
size_t m_currentFrame;
|
||
|
bool m_framebufferResized;
|
||
|
|
||
|
virtual void initVulkanApp() {}
|
||
|
virtual void fillRenderingCommandBuffer(VkCommandBuffer& buffer) {}
|
||
|
virtual std::vector<const char *> getRequiredExtensions() const;
|
||
|
virtual std::vector<const char *> getRequiredDeviceExtensions() const;
|
||
|
virtual void getVertexDescriptions(std::vector<VkVertexInputBindingDescription>& bindingDesc, std::vector<VkVertexInputAttributeDescription>& attribDesc);
|
||
|
virtual void getAssemblyStateInfo(VkPipelineInputAssemblyStateCreateInfo& info);
|
||
|
virtual void getWaitFrameSemaphores(std::vector<VkSemaphore>& wait, std::vector< VkPipelineStageFlags>& waitStages) const;
|
||
|
virtual void getSignalFrameSemaphores(std::vector<VkSemaphore>& signal) const;
|
||
|
virtual VkDeviceSize getUniformSize() const;
|
||
|
virtual void updateUniformBuffer(uint32_t imageIndex, size_t globalFrame);
|
||
|
virtual void drawFrame();
|
||
|
private:
|
||
|
GLFWwindow *m_window;
|
||
|
|
||
|
void initWindow();
|
||
|
void initVulkan();
|
||
|
void createInstance();
|
||
|
void createSurface();
|
||
|
void createDevice();
|
||
|
void createSwapChain();
|
||
|
void createImageViews();
|
||
|
void createRenderPass();
|
||
|
void createDescriptorSetLayout();
|
||
|
void createGraphicsPipeline();
|
||
|
void createFramebuffers();
|
||
|
void createCommandPool();
|
||
|
void createDepthResources();
|
||
|
void createUniformBuffers();
|
||
|
void createDescriptorPool();
|
||
|
void createDescriptorSets();
|
||
|
void createCommandBuffers();
|
||
|
void createSyncObjects();
|
||
|
|
||
|
void cleanupSwapChain();
|
||
|
void recreateSwapChain();
|
||
|
|
||
|
bool isSuitableDevice(VkPhysicalDevice dev) const;
|
||
|
static void resizeCallback(GLFWwindow *window, int width, int height);
|
||
|
};
|
||
|
|
||
|
void readFile(std::istream& s, std::vector<char>& data);
|
||
|
|
||
|
#endif /* __VULKANBASEAPP_H__ */
|