cuda-samples/Samples/simpleD3D12/sinewave_cuda.cu

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2021-10-21 19:04:49 +08:00
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ShaderStructs.h"
__global__ void sinewave_gen_kernel(Vertex *vertices, unsigned int width,
unsigned int height, float time) {
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
// calculate uv coordinates
float u = x / (float)width;
float v = y / (float)height;
u = u * 2.0f - 1.0f;
v = v * 2.0f - 1.0f;
// calculate simple sine wave pattern
float freq = 4.0f;
float w = sinf(u * freq + time) * cosf(v * freq + time) * 0.5f;
if (y < height && x < width) {
// write output vertex
vertices[y * width + x].position.x = u;
vertices[y * width + x].position.y = w;
vertices[y * width + x].position.z = v;
// vertices[y*width+x].position[3] = 1.0f;
vertices[y * width + x].color.x = 1.0f;
vertices[y * width + x].color.y = 0.0f;
vertices[y * width + x].color.z = 0.0f;
vertices[y * width + x].color.w = 0.0f;
}
}
// The host CPU Sinewave thread spawner
void RunSineWaveKernel(size_t mesh_width, size_t mesh_height,
Vertex *cudaDevVertptr, cudaStream_t streamToRun,
float AnimTime) {
dim3 block(16, 16, 1);
dim3 grid(mesh_width / 16, mesh_height / 16, 1);
Vertex *vertices = (Vertex *)cudaDevVertptr;
sinewave_gen_kernel<<<grid, block, 0, streamToRun>>>(vertices, mesh_width,
mesh_height, AnimTime);
getLastCudaError("sinewave_gen_kernel execution failed.\n");
}