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235 lines
9.4 KiB
Plaintext
235 lines
9.4 KiB
Plaintext
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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**************************************************************************
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* \file dct8x8_kernel1.cu
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* \brief Contains 1st CUDA implementations of DCT, IDCT and quantization
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*routines,
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* used in JPEG internal data processing. Device code.
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*
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* This code implements first CUDA versions of forward and inverse Discrete
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*Cosine
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* Transform to blocks of image pixels (of 8x8 size), as in JPEG standard. The
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*data
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* processing is done using floating point representation.
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* The routine that performs quantization of coefficients can be found in
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* dct8x8_kernel_quantization.cu file.
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*/
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#pragma once
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#include <cooperative_groups.h>
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namespace cg = cooperative_groups;
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#include "Common.h"
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/**
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* This unitary matrix performs discrete cosine transform of rows of the matrix
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* to the left
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*/
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__constant__ float DCTv8matrix[] = {
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0.3535533905932738f, 0.4903926402016152f, 0.4619397662556434f, 0.4157348061512726f, 0.3535533905932738f, 0.2777851165098011f, 0.1913417161825449f, 0.0975451610080642f,
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0.3535533905932738f, 0.4157348061512726f, 0.1913417161825449f, -0.0975451610080641f, -0.3535533905932737f, -0.4903926402016152f, -0.4619397662556434f, -0.2777851165098011f,
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0.3535533905932738f, 0.2777851165098011f, -0.1913417161825449f, -0.4903926402016152f, -0.3535533905932738f, 0.0975451610080642f, 0.4619397662556433f, 0.4157348061512727f,
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0.3535533905932738f, 0.0975451610080642f, -0.4619397662556434f, -0.2777851165098011f, 0.3535533905932737f, 0.4157348061512727f, -0.1913417161825450f, -0.4903926402016153f,
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0.3535533905932738f, -0.0975451610080641f, -0.4619397662556434f, 0.2777851165098009f, 0.3535533905932738f, -0.4157348061512726f, -0.1913417161825453f, 0.4903926402016152f,
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0.3535533905932738f, -0.2777851165098010f, -0.1913417161825452f, 0.4903926402016153f, -0.3535533905932733f, -0.0975451610080649f, 0.4619397662556437f, -0.4157348061512720f,
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0.3535533905932738f, -0.4157348061512727f, 0.1913417161825450f, 0.0975451610080640f, -0.3535533905932736f, 0.4903926402016152f, -0.4619397662556435f, 0.2777851165098022f,
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0.3535533905932738f, -0.4903926402016152f, 0.4619397662556433f, -0.4157348061512721f, 0.3535533905932733f, -0.2777851165098008f, 0.1913417161825431f, -0.0975451610080625f
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};
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// Temporary blocks
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__shared__ float CurBlockLocal1[BLOCK_SIZE2];
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__shared__ float CurBlockLocal2[BLOCK_SIZE2];
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/**
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**************************************************************************
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* Performs 1st implementation of 8x8 block-wise Forward Discrete Cosine
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*Transform of the given
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* image plane and outputs result to the array of coefficients.
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*
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* \param Dst [OUT] - Coefficients plane
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* \param ImgWidth [IN] - Stride of Dst
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* \param OffsetXBlocks [IN] - Offset along X in blocks from which to perform
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*processing
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* \param OffsetYBlocks [IN] - Offset along Y in blocks from which to perform
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*processing
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*
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* \return None
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*/
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__global__ void CUDAkernel1DCT(float *Dst, int ImgWidth, int OffsetXBlocks,
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int OffsetYBlocks, cudaTextureObject_t TexSrc) {
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// Block index
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const int bx = blockIdx.x + OffsetXBlocks;
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const int by = blockIdx.y + OffsetYBlocks;
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// Thread index (current coefficient)
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const int tx = threadIdx.x;
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const int ty = threadIdx.y;
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// Texture coordinates
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const float tex_x = (float)((bx << BLOCK_SIZE_LOG2) + tx) + 0.5f;
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const float tex_y = (float)((by << BLOCK_SIZE_LOG2) + ty) + 0.5f;
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// copy current image pixel to the first block
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx] =
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tex2D<float>(TexSrc, tex_x, tex_y);
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// synchronize threads to make sure the block is copied
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cg::sync(cta);
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// calculate the multiplication of DCTv8matrixT * A and place it in the second
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// block
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float curelem = 0;
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int DCTv8matrixIndex = 0 * BLOCK_SIZE + ty;
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int CurBlockLocal1Index = 0 * BLOCK_SIZE + tx;
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#pragma unroll
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for (int i = 0; i < BLOCK_SIZE; i++) {
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curelem +=
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DCTv8matrix[DCTv8matrixIndex] * CurBlockLocal1[CurBlockLocal1Index];
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DCTv8matrixIndex += BLOCK_SIZE;
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CurBlockLocal1Index += BLOCK_SIZE;
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}
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CurBlockLocal2[(ty << BLOCK_SIZE_LOG2) + tx] = curelem;
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// synchronize threads to make sure the first 2 matrices are multiplied and
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// the result is stored in the second block
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cg::sync(cta);
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// calculate the multiplication of (DCTv8matrixT * A) * DCTv8matrix and place
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// it in the first block
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curelem = 0;
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int CurBlockLocal2Index = (ty << BLOCK_SIZE_LOG2) + 0;
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DCTv8matrixIndex = 0 * BLOCK_SIZE + tx;
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#pragma unroll
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for (int i = 0; i < BLOCK_SIZE; i++) {
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curelem +=
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CurBlockLocal2[CurBlockLocal2Index] * DCTv8matrix[DCTv8matrixIndex];
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CurBlockLocal2Index += 1;
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DCTv8matrixIndex += BLOCK_SIZE;
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}
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx] = curelem;
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// synchronize threads to make sure the matrices are multiplied and the result
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// is stored back in the first block
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cg::sync(cta);
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// copy current coefficient to its place in the result array
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Dst[FMUL(((by << BLOCK_SIZE_LOG2) + ty), ImgWidth) +
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((bx << BLOCK_SIZE_LOG2) + tx)] =
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx];
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}
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/**
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**************************************************************************
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* Performs 1st implementation of 8x8 block-wise Inverse Discrete Cosine
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*Transform of the given
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* DCT coefficients plane and outputs result to the image array
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*
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* \param Dst [OUT] - Image plane
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* \param ImgWidth [IN] - Stride of Dst
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* \param OffsetXBlocks [IN] - Offset along X in blocks from which to perform
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*processing
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* \param OffsetYBlocks [IN] - Offset along Y in blocks from which to perform
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*processing
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*
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* \return None
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*/
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__global__ void CUDAkernel1IDCT(float *Dst, int ImgWidth, int OffsetXBlocks,
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int OffsetYBlocks, cudaTextureObject_t TexSrc) {
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// Block index
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int bx = blockIdx.x + OffsetXBlocks;
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int by = blockIdx.y + OffsetYBlocks;
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// Thread index (current image pixel)
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int tx = threadIdx.x;
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int ty = threadIdx.y;
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// Texture coordinates
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const float tex_x = (float)((bx << BLOCK_SIZE_LOG2) + tx) + 0.5f;
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const float tex_y = (float)((by << BLOCK_SIZE_LOG2) + ty) + 0.5f;
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// copy current image pixel to the first block
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx] =
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tex2D<float>(TexSrc, tex_x, tex_y);
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// synchronize threads to make sure the block is copied
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cg::sync(cta);
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// calculate the multiplication of DCTv8matrix * A and place it in the second
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// block
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float curelem = 0;
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int DCTv8matrixIndex = (ty << BLOCK_SIZE_LOG2) + 0;
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int CurBlockLocal1Index = 0 * BLOCK_SIZE + tx;
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#pragma unroll
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for (int i = 0; i < BLOCK_SIZE; i++) {
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curelem +=
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DCTv8matrix[DCTv8matrixIndex] * CurBlockLocal1[CurBlockLocal1Index];
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DCTv8matrixIndex += 1;
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CurBlockLocal1Index += BLOCK_SIZE;
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}
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CurBlockLocal2[(ty << BLOCK_SIZE_LOG2) + tx] = curelem;
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// synchronize threads to make sure the first 2 matrices are multiplied and
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// the result is stored in the second block
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cg::sync(cta);
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// calculate the multiplication of (DCTv8matrix * A) * DCTv8matrixT and place
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// it in the first block
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curelem = 0;
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int CurBlockLocal2Index = (ty << BLOCK_SIZE_LOG2) + 0;
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DCTv8matrixIndex = (tx << BLOCK_SIZE_LOG2) + 0;
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#pragma unroll
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for (int i = 0; i < BLOCK_SIZE; i++) {
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curelem +=
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CurBlockLocal2[CurBlockLocal2Index] * DCTv8matrix[DCTv8matrixIndex];
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CurBlockLocal2Index += 1;
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DCTv8matrixIndex += 1;
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}
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx] = curelem;
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// synchronize threads to make sure the matrices are multiplied and the result
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// is stored back in the first block
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cg::sync(cta);
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// copy current coefficient to its place in the result array
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Dst[FMUL(((by << BLOCK_SIZE_LOG2) + ty), ImgWidth) +
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((bx << BLOCK_SIZE_LOG2) + tx)] =
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CurBlockLocal1[(ty << BLOCK_SIZE_LOG2) + tx];
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}
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