2022-01-13 14:05:24 +08:00
|
|
|
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
|
2021-10-21 19:04:49 +08:00
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions
|
|
|
|
* are met:
|
|
|
|
* * Redistributions of source code must retain the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer.
|
|
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
|
|
* documentation and/or other materials provided with the distribution.
|
|
|
|
* * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
|
|
* contributors may be used to endorse or promote products derived
|
|
|
|
* from this software without specific prior written permission.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
|
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
|
|
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <multithreading.h>
|
|
|
|
|
|
|
|
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
|
|
|
|
// Create thread
|
|
|
|
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
|
|
|
|
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait for thread to finish
|
|
|
|
void cutEndThread(CUTThread thread) {
|
|
|
|
WaitForSingleObject(thread, INFINITE);
|
|
|
|
CloseHandle(thread);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Destroy thread
|
|
|
|
void cutDestroyThread(CUTThread thread) {
|
|
|
|
TerminateThread(thread, 0);
|
|
|
|
CloseHandle(thread);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait for multiple threads
|
|
|
|
void cutWaitForThreads(const CUTThread *threads, int num) {
|
|
|
|
WaitForMultipleObjects(num, threads, true, INFINITE);
|
|
|
|
|
|
|
|
for (int i = 0; i < num; i++) {
|
|
|
|
CloseHandle(threads[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
// Create thread
|
|
|
|
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
|
|
|
|
pthread_t thread;
|
|
|
|
pthread_create(&thread, NULL, func, data);
|
|
|
|
return thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wait for thread to finish
|
|
|
|
void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); }
|
|
|
|
|
|
|
|
// Destroy thread
|
|
|
|
void cutDestroyThread(CUTThread thread) { pthread_cancel(thread); }
|
|
|
|
|
|
|
|
// Wait for multiple threads
|
|
|
|
void cutWaitForThreads(const CUTThread *threads, int num) {
|
|
|
|
for (int i = 0; i < num; i++) {
|
|
|
|
cutEndThread(threads[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|