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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry >
<name > bicubicTexture</name>
<cuda_api_list >
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<toolkit > cudaFree</toolkit>
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<toolkit > cudaGraphicsMapResources</toolkit>
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<toolkit > cudaFreeArray</toolkit>
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<toolkit > cudaGraphicsGLRegisterBuffer</toolkit>
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<toolkit > cudaGraphicsResourceGetMappedPointer</toolkit>
<toolkit > cudaDeviceSynchronize</toolkit>
<toolkit > cudaDestroyTextureObject</toolkit>
<toolkit > cudaCreateTextureObject</toolkit>
<toolkit > cudaMalloc</toolkit>
<toolkit > cudaMallocArray</toolkit>
<toolkit > cudaCreateChannelDesc</toolkit>
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<toolkit > cudaGraphicsUnregisterResource</toolkit>
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<toolkit > cudaGraphicsUnmapResources</toolkit>
<toolkit > cudaMemcpy</toolkit>
<toolkit > cudaGetDeviceProperties</toolkit>
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</cuda_api_list>
<description > <![CDATA[This sample demonstrates how to efficiently implement a Bicubic B-spline interpolation filter with CUDA texture.]]> </description>
<devicecompilation > whole</devicecompilation>
<files >
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<file > data\teapot512.raw</file>
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<file > data\0_nearest.ppm</file>
<file > data\1_bilinear.ppm</file>
<file > data\2_bicubic.ppm</file>
<file > data\3_fastbicubic.ppm</file>
<file > data\4_catmull-rom.ppm</file>
</files>
<includepaths >
<path > ./</path>
<path > ../</path>
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<path > ../../../Common</path>
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</includepaths>
<keyconcepts >
<concept level= "basic" > Graphics Interop</concept>
<concept level= "basic" > Image Processing</concept>
</keyconcepts>
<keywords >
<keyword > openGL</keyword>
</keywords>
<libraries >
<library > GLU</library>
<library > GL</library>
<library framework= "true" os= "macosx" > GLUT</library>
<library os= "linux" > GLEW</library>
<library os= "linux" > glut</library>
<library os= "linux" > X11</library>
</libraries>
<librarypaths >
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<path arch= "x86_64" os= "linux" > ../../../common/lib/linux/x86_64</path>
<path arch= "armv7l" os= "linux" > ../../../common/lib/linux/armv7l</path>
<path os= "macosx" > ../../../common/lib/darwin</path>
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</librarypaths>
<nsight_eclipse > true</nsight_eclipse>
<primary_file > bicubicTexture.cpp</primary_file>
<qatests >
<qatest > -mode=0 -file=0_nearest.ppm</qatest>
<qatest > -mode=1 -file=1_bilinear.ppm</qatest>
<qatest > -mode=2 -file=2_bicubic.ppm</qatest>
<qatest > -mode=3 -file=3_fastbicubic.ppm</qatest>
<qatest > -mode=4 -file=4_catmull-rom.ppm</qatest>
</qatests>
<required_dependencies >
<dependency > X11</dependency>
<dependency > GL</dependency>
</required_dependencies>
<scopes >
<scope > 1:CUDA Basic Topics</scope>
<scope > 2:Texture</scope>
<scope > 2:Image Processing</scope>
<scope > 2:Computer Vision</scope>
</scopes>
<sm-arch > sm35</sm-arch>
<sm-arch > sm37</sm-arch>
<sm-arch > sm50</sm-arch>
<sm-arch > sm52</sm-arch>
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<sm-arch > sm53</sm-arch>
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<sm-arch > sm60</sm-arch>
<sm-arch > sm61</sm-arch>
<sm-arch > sm70</sm-arch>
<sm-arch > sm72</sm-arch>
<sm-arch > sm75</sm-arch>
<sm-arch > sm80</sm-arch>
<sm-arch > sm86</sm-arch>
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<sm-arch > sm87</sm-arch>
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<supported_envs >
<env >
<arch > x86_64</arch>
<platform > linux</platform>
</env>
<env >
<platform > windows7</platform>
</env>
<env >
<arch > x86_64</arch>
<platform > macosx</platform>
</env>
<env >
<arch > arm</arch>
</env>
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<env >
<arch > sbsa</arch>
</env>
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</supported_envs>
<supported_sm_architectures >
<include > all</include>
</supported_sm_architectures>
<title > Bicubic B-spline Interoplation</title>
<type > exe</type>
</entry>