2022-01-13 14:05:24 +08:00
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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2021-10-21 19:04:49 +08:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "common.h"
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///////////////////////////////////////////////////////////////////////////////
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/// \brief compute image derivatives
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///
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/// CUDA kernel, relies heavily on texture unit
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/// \param[in] width image width
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/// \param[in] height image height
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/// \param[in] stride image stride
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/// \param[out] Ix x derivative
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/// \param[out] Iy y derivative
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/// \param[out] Iz temporal derivative
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///////////////////////////////////////////////////////////////////////////////
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__global__ void ComputeDerivativesKernel(int width, int height, int stride,
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float *Ix, float *Iy, float *Iz,
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cudaTextureObject_t texSource,
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cudaTextureObject_t texTarget) {
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const int ix = threadIdx.x + blockIdx.x * blockDim.x;
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const int iy = threadIdx.y + blockIdx.y * blockDim.y;
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const int pos = ix + iy * stride;
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if (ix >= width || iy >= height) return;
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float dx = 1.0f / (float)width;
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float dy = 1.0f / (float)height;
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float x = ((float)ix + 0.5f) * dx;
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float y = ((float)iy + 0.5f) * dy;
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float t0, t1;
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// x derivative
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t0 = tex2D<float>(texSource, x - 2.0f * dx, y);
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t0 -= tex2D<float>(texSource, x - 1.0f * dx, y) * 8.0f;
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t0 += tex2D<float>(texSource, x + 1.0f * dx, y) * 8.0f;
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t0 -= tex2D<float>(texSource, x + 2.0f * dx, y);
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t0 /= 12.0f;
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t1 = tex2D<float>(texTarget, x - 2.0f * dx, y);
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t1 -= tex2D<float>(texTarget, x - 1.0f * dx, y) * 8.0f;
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t1 += tex2D<float>(texTarget, x + 1.0f * dx, y) * 8.0f;
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t1 -= tex2D<float>(texTarget, x + 2.0f * dx, y);
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t1 /= 12.0f;
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Ix[pos] = (t0 + t1) * 0.5f;
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// t derivative
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Iz[pos] = tex2D<float>(texTarget, x, y) - tex2D<float>(texSource, x, y);
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// y derivative
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t0 = tex2D<float>(texSource, x, y - 2.0f * dy);
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t0 -= tex2D<float>(texSource, x, y - 1.0f * dy) * 8.0f;
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t0 += tex2D<float>(texSource, x, y + 1.0f * dy) * 8.0f;
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t0 -= tex2D<float>(texSource, x, y + 2.0f * dy);
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t0 /= 12.0f;
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t1 = tex2D<float>(texTarget, x, y - 2.0f * dy);
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t1 -= tex2D<float>(texTarget, x, y - 1.0f * dy) * 8.0f;
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t1 += tex2D<float>(texTarget, x, y + 1.0f * dy) * 8.0f;
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t1 -= tex2D<float>(texTarget, x, y + 2.0f * dy);
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t1 /= 12.0f;
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Iy[pos] = (t0 + t1) * 0.5f;
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}
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///////////////////////////////////////////////////////////////////////////////
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/// \brief compute image derivatives
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///
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/// \param[in] I0 source image
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/// \param[in] I1 tracked image
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/// \param[in] w image width
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/// \param[in] h image height
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/// \param[in] s image stride
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/// \param[out] Ix x derivative
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/// \param[out] Iy y derivative
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/// \param[out] Iz temporal derivative
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///////////////////////////////////////////////////////////////////////////////
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static void ComputeDerivatives(const float *I0, const float *I1, int w, int h,
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int s, float *Ix, float *Iy, float *Iz) {
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dim3 threads(32, 6);
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dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y));
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cudaTextureObject_t texSource, texTarget;
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cudaResourceDesc texRes;
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memset(&texRes, 0, sizeof(cudaResourceDesc));
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texRes.resType = cudaResourceTypePitch2D;
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texRes.res.pitch2D.devPtr = (void *)I0;
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texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
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texRes.res.pitch2D.width = w;
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texRes.res.pitch2D.height = h;
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texRes.res.pitch2D.pitchInBytes = s * sizeof(float);
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cudaTextureDesc texDescr;
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memset(&texDescr, 0, sizeof(cudaTextureDesc));
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texDescr.normalizedCoords = true;
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texDescr.filterMode = cudaFilterModeLinear;
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texDescr.addressMode[0] = cudaAddressModeMirror;
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texDescr.addressMode[1] = cudaAddressModeMirror;
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texDescr.readMode = cudaReadModeElementType;
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checkCudaErrors(
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cudaCreateTextureObject(&texSource, &texRes, &texDescr, NULL));
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memset(&texRes, 0, sizeof(cudaResourceDesc));
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texRes.resType = cudaResourceTypePitch2D;
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texRes.res.pitch2D.devPtr = (void *)I1;
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texRes.res.pitch2D.desc = cudaCreateChannelDesc<float>();
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texRes.res.pitch2D.width = w;
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texRes.res.pitch2D.height = h;
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texRes.res.pitch2D.pitchInBytes = s * sizeof(float);
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checkCudaErrors(
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cudaCreateTextureObject(&texTarget, &texRes, &texDescr, NULL));
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ComputeDerivativesKernel<<<blocks, threads>>>(w, h, s, Ix, Iy, Iz, texSource,
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texTarget);
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}
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