cuda-samples/Samples/0_Introduction/simpleTextureDrv/simpleTexture_kernel.cu

56 lines
2.6 KiB
Plaintext
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SIMPLETEXTURE_KERNEL_H_
#define _SIMPLETEXTURE_KERNEL_H_
#include <cuda.h>
////////////////////////////////////////////////////////////////////////////////
//! Transform an image using texture lookups
//! @param g_odata output data in global memory
////////////////////////////////////////////////////////////////////////////////
extern "C" __global__ void transformKernel(float *g_odata, int width,
int height, float theta,
CUtexObject tex) {
// calculate normalized texture coordinates
unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
float u = (float)x - (float)width / 2;
float v = (float)y - (float)height / 2;
float tu = u * cosf(theta) - v * sinf(theta);
float tv = v * cosf(theta) + u * sinf(theta);
tu /= (float)width;
tv /= (float)height;
// read from texture and write to global memory
g_odata[y * width + x] = tex2D<float>(tex, tu + 0.5f, tv + 0.5f);
}
#endif // #ifndef _SIMPLETEXTURE_KERNEL_H_