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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry >
<name > smokeParticles</name>
<cflags >
<flag > --std=c++14</flag>
</cflags>
<cuda_api_list >
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<toolkit > cudaExtent</toolkit>
<toolkit > cudaPitchedPtr</toolkit>
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<toolkit > cudaCreateTextureObject</toolkit>
<toolkit > cudaMemcpyToSymbol</toolkit>
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</cuda_api_list>
<description > <![CDATA[Smoke simulation with volumetric shadows using half-angle slicing technique. Uses CUDA for procedural simulation, Thrust Library for sorting algorithms, and OpenGL for graphics rendering.]]> </description>
<devicecompilation > whole</devicecompilation>
<files >
<file > ..\..\doc\Thrust_license.txt</file>
<file > data\floortile.ppm</file>
<file > data\smokeParticles_ref.ppm</file>
<file > data\ref_smokePart_pos.bin</file>
<file > data\ref_smokePart_vel.bin</file>
</files>
<includepaths >
<path > ./</path>
<path > ../</path>
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<path > ../../../Common</path>
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</includepaths>
<keyconcepts >
<concept level= "advanced" > Graphics Interop</concept>
<concept level= "advanced" > Data Parallel Algorithms</concept>
<concept level= "advanced" > Physically-Based Simulation</concept>
</keyconcepts>
<keywords >
<keyword > CUDA</keyword>
<keyword > GPGPU</keyword>
<keyword > simulation</keyword>
<keyword > particles</keyword>
<keyword > OpenGL</keyword>
<keyword > openGL</keyword>
<keyword > CPP14</keyword>
</keywords>
<libraries >
<library > GLU</library>
<library > GL</library>
<library framework= "true" os= "macosx" > GLUT</library>
<library os= "linux" > GLEW</library>
<library os= "linux" > glut</library>
<library os= "linux" > X11</library>
</libraries>
<librarypaths >
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<path arch= "x86_64" os= "linux" > ../../../common/lib/linux/x86_64</path>
<path arch= "armv7l" os= "linux" > ../../../common/lib/linux/armv7l</path>
<path os= "macosx" > ../../../common/lib/darwin</path>
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</librarypaths>
<nsight_eclipse > true</nsight_eclipse>
<primary_file > particleDemo.cpp</primary_file>
<qatests >
<qatest > -qatest</qatest>
</qatests>
<required_dependencies >
<dependency > X11</dependency>
<dependency > GL</dependency>
</required_dependencies>
<scopes >
<scope > 2:Graphics Interop</scope>
<scope > 2:Texture</scope>
<scope > 3:Physically-Based Simulation</scope>
</scopes>
<sm-arch > sm50</sm-arch>
<sm-arch > sm52</sm-arch>
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<sm-arch > sm53</sm-arch>
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<sm-arch > sm60</sm-arch>
<sm-arch > sm61</sm-arch>
<sm-arch > sm70</sm-arch>
<sm-arch > sm72</sm-arch>
<sm-arch > sm75</sm-arch>
<sm-arch > sm80</sm-arch>
<sm-arch > sm86</sm-arch>
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<sm-arch > sm87</sm-arch>
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<sm-arch > sm89</sm-arch>
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<sm-arch > sm90</sm-arch>
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<supported_envs >
<env >
<arch > x86_64</arch>
<platform > linux</platform>
</env>
<env >
<platform > windows7</platform>
</env>
<env >
<arch > x86_64</arch>
<platform > macosx</platform>
</env>
<env >
<arch > arm</arch>
</env>
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<env >
<arch > sbsa</arch>
</env>
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</supported_envs>
<supported_sm_architectures >
<include > all</include>
</supported_sm_architectures>
<title > Smoke Particles</title>
<type > exe</type>
<whitepaper > doc\smokeParticles.pdf</whitepaper>
</entry>