cuda-samples/Samples/2_Concepts_and_Techniques/particles/render_particles.h

74 lines
2.6 KiB
C
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __RENDER_PARTICLES__
#define __RENDER_PARTICLES__
class ParticleRenderer {
public:
ParticleRenderer();
~ParticleRenderer();
void setPositions(float *pos, int numParticles);
void setVertexBuffer(unsigned int vbo, int numParticles);
void setColorBuffer(unsigned int vbo) { m_colorVBO = vbo; }
enum DisplayMode { PARTICLE_POINTS, PARTICLE_SPHERES, PARTICLE_NUM_MODES };
void display(DisplayMode mode = PARTICLE_POINTS);
void displayGrid();
void setPointSize(float size) { m_pointSize = size; }
void setParticleRadius(float r) { m_particleRadius = r; }
void setFOV(float fov) { m_fov = fov; }
void setWindowSize(int w, int h) {
m_window_w = w;
m_window_h = h;
}
protected: // methods
void _initGL();
void _drawPoints();
GLuint _compileProgram(const char *vsource, const char *fsource);
protected: // data
float *m_pos;
int m_numParticles;
float m_pointSize;
float m_particleRadius;
float m_fov;
int m_window_w, m_window_h;
GLuint m_program;
GLuint m_vbo;
GLuint m_colorVBO;
};
#endif //__ RENDER_PARTICLES__