cuda-samples/Samples/2_Concepts_and_Techniques/imageDenoising/imageDenoising.h

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2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IMAGE_DENOISING_H
#define IMAGE_DENOISING_H
typedef unsigned int TColor;
////////////////////////////////////////////////////////////////////////////////
// Filter configuration
////////////////////////////////////////////////////////////////////////////////
#define KNN_WINDOW_RADIUS 3
#define NLM_WINDOW_RADIUS 3
#define NLM_BLOCK_RADIUS 3
#define KNN_WINDOW_AREA \
((2 * KNN_WINDOW_RADIUS + 1) * (2 * KNN_WINDOW_RADIUS + 1))
#define NLM_WINDOW_AREA \
((2 * NLM_WINDOW_RADIUS + 1) * (2 * NLM_WINDOW_RADIUS + 1))
#define INV_KNN_WINDOW_AREA (1.0f / (float)KNN_WINDOW_AREA)
#define INV_NLM_WINDOW_AREA (1.0f / (float)NLM_WINDOW_AREA)
#define KNN_WEIGHT_THRESHOLD 0.02f
#define KNN_LERP_THRESHOLD 0.79f
#define NLM_WEIGHT_THRESHOLD 0.10f
#define NLM_LERP_THRESHOLD 0.10f
#define BLOCKDIM_X 8
#define BLOCKDIM_Y 8
#ifndef MAX
#define MAX(a, b) ((a < b) ? b : a)
#endif
#ifndef MIN
#define MIN(a, b) ((a < b) ? a : b)
#endif
// functions to load images
extern "C" void LoadBMPFile(uchar4 **dst, int *width, int *height,
const char *name);
// CUDA wrapper functions for allocation/freeing texture arrays
extern "C" cudaTextureObject_t texImage;
extern "C" cudaError_t CUDA_MallocArray(uchar4 **h_Src, int imageW, int imageH);
extern "C" cudaError_t CUDA_FreeArray();
// CUDA kernel functions
extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH,
cudaTextureObject_t texImage);
extern "C" void cuda_KNN(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_KNNdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLMdiag(TColor *d_dst, int imageW, int imageH, float Noise,
float lerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM2(TColor *d_dst, int imageW, int imageH, float Noise,
float LerpC, cudaTextureObject_t texImage);
extern "C" void cuda_NLM2diag(TColor *d_dst, int imageW, int imageH,
float Noise, float LerpC,
cudaTextureObject_t texImage);
#endif