cuda-samples/Samples/5_Domain_Specific/NV12toBGRandResize/nv12_resize.cu

113 lines
4.8 KiB
Plaintext
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Implements interlace NV12 frames batch resize
#include <cuda.h>
#include <cuda_runtime.h>
#include "resize_convert.h"
__global__ static void resizeNV12BatchKernel(cudaTextureObject_t texSrcLuma,
cudaTextureObject_t texSrcChroma,
uint8_t *pDstNv12, int nSrcWidth,
int nSrcHeight, int nDstPitch,
int nDstWidth, int nDstHeight,
int nBatchSize) {
int x = threadIdx.x + blockIdx.x * blockDim.x;
int y = threadIdx.y + blockIdx.y * blockDim.y;
int px = x * 2, py = y * 2;
if ((px + 1) >= nDstWidth || (py + 1) >= nDstHeight) return;
float fxScale = 1.0f * nSrcWidth / nDstWidth;
float fyScale = 1.0f * nSrcHeight / nDstHeight;
uint8_t *p = pDstNv12 + px + py * nDstPitch;
int hh = nDstHeight * 3 / 2;
int nByte = nDstPitch * hh;
int px_fxScale = px * fxScale;
int px_fxScale_1 = (px + 1) * fxScale;
int py_fyScale = py * fyScale;
int py_fyScale_1 = (py + 1) * fyScale;
for (int i = blockIdx.z; i < nBatchSize; i+=gridDim.z) {
*(uchar2 *)p = make_uchar2(tex2D<uint8_t>(texSrcLuma, px_fxScale, py_fyScale),
tex2D<uint8_t>(texSrcLuma, px_fxScale_1, py_fyScale));
*(uchar2 *)(p + nDstPitch) =
make_uchar2(tex2D<uint8_t>(texSrcLuma, px_fxScale, py_fyScale_1),
tex2D<uint8_t>(texSrcLuma, px_fxScale_1, py_fyScale_1));
*(uchar2 *)(p + (nDstHeight - y) * nDstPitch) = tex2D<uchar2>(
texSrcChroma, x * fxScale, (hh * i + nDstHeight + y) * fyScale);
p += nByte;
py += hh;
}
}
void resizeNV12Batch(uint8_t *dpSrc, int nSrcPitch, int nSrcWidth,
int nSrcHeight, uint8_t *dpDst, int nDstPitch,
int nDstWidth, int nDstHeight, int nBatchSize,
cudaStream_t stream) {
int hhSrc = ceilf(nSrcHeight * 3.0f / 2.0f);
cudaResourceDesc resDesc = {};
resDesc.resType = cudaResourceTypePitch2D;
resDesc.res.pitch2D.devPtr = dpSrc;
resDesc.res.pitch2D.desc = cudaCreateChannelDesc<uint8_t>();
resDesc.res.pitch2D.width = nSrcWidth;
resDesc.res.pitch2D.height = hhSrc * nBatchSize;
resDesc.res.pitch2D.pitchInBytes = nSrcPitch;
cudaTextureDesc texDesc = {};
texDesc.filterMode = cudaFilterModePoint;
texDesc.readMode = cudaReadModeElementType;
cudaTextureObject_t texLuma = 0;
checkCudaErrors(cudaCreateTextureObject(&texLuma, &resDesc, &texDesc, NULL));
resDesc.res.pitch2D.desc = cudaCreateChannelDesc<uchar2>();
resDesc.res.pitch2D.width /= 2;
cudaTextureObject_t texChroma = 0;
checkCudaErrors(cudaCreateTextureObject(&texChroma, &resDesc, &texDesc, NULL));
dim3 block(32, 32, 1);
size_t blockDimZ = nBatchSize;
// Restricting blocks in Z-dim till 32 to not launch too many blocks
blockDimZ = (blockDimZ > 32) ? 32 : blockDimZ;
dim3 grid((nDstWidth / 2 + block.x) / block.x,
(nDstHeight / 2 + block.y) / block.y, blockDimZ);
resizeNV12BatchKernel<<<grid, block, 0, stream>>>(
texLuma, texChroma, dpDst, nSrcWidth, nSrcHeight, nDstPitch, nDstWidth,
nDstHeight, nBatchSize);
checkCudaErrors(cudaDestroyTextureObject(texLuma));
checkCudaErrors(cudaDestroyTextureObject(texChroma));
}