cuda-samples/Samples/simpleD3D12/simpleD3D12_vs2015.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<SubSystem>Windows</SubSystem>
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<AdditionalLibraryDirectories>$(CudaToolkitLibDir);</AdditionalLibraryDirectories>
<OutputFile>$(OutDir)/simpleD3D12.exe</OutputFile>
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<Include>./;../../Common</Include>
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<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<CudaCompile>
<Runtime>MTd</Runtime>
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<ClCompile>
<Optimization>MaxSpeed</Optimization>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<CudaCompile>
<Runtime>MT</Runtime>
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<ItemGroup>
<ClCompile Include="DX12CudaSample.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Win32Application.cpp" />
<ClCompile Include="simpleD3D12.cpp" />
<CudaCompile Include="sinewave_cuda.cu" />
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<ClInclude Include="d3dx12.h" />
<ClInclude Include="shaders.hlsl" />
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