cuda-samples/Samples/simpleD3D12/DX12CudaSample.cpp

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/*
* Copyright 1993-2018 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#include "stdafx.h"
#include "DX12CudaSample.h"
#include <helper_string.h>
using namespace Microsoft::WRL;
DX12CudaSample::DX12CudaSample(UINT width, UINT height, std::string name) :
m_width(width),
m_height(height),
m_title(name),
m_useWarpDevice(false)
{
m_aspectRatio = static_cast<float>(width) / static_cast<float>(height);
}
DX12CudaSample::~DX12CudaSample()
{
}
std::wstring DX12CudaSample::string2wstring(const std::string& s)
{
int len;
int slength = (int)s.length() + 1;
len = MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, 0, 0);
wchar_t* buf = new wchar_t[len];
MultiByteToWideChar(CP_ACP, 0, s.c_str(), slength, buf, len);
std::wstring r(buf);
delete[] buf;
return r;
}
// Helper function for resolving the full path of assets.
std::wstring DX12CudaSample::GetAssetFullPath(const char* assetName)
{
LPTSTR lpBuffer = new char[4096];
GetCurrentDirectory(FILENAME_MAX, lpBuffer);
char *tmp = sdkFindFilePath((const char *)assetName, "simpleD3D12");
if (tmp == NULL)
{
throw std::exception("File not found");
}
for (int i = 0; i < strlen(tmp); i++)
{
if (tmp[i] == '/')
{
tmp[i] = '\\';
}
}
m_assetsPath = lpBuffer;
m_assetsPath = m_assetsPath + "\\" + tmp;
std::wstring stemp = string2wstring(m_assetsPath);
return stemp;
}
// Helper function for acquiring the first available hardware adapter that supports Direct3D 12.
// If no such adapter can be found, *ppAdapter will be set to nullptr.
_Use_decl_annotations_
void DX12CudaSample::GetHardwareAdapter(IDXGIFactory2* pFactory, IDXGIAdapter1** ppAdapter)
{
ComPtr<IDXGIAdapter1> adapter;
*ppAdapter = nullptr;
for (UINT adapterIndex = 0; DXGI_ERROR_NOT_FOUND != pFactory->EnumAdapters1(adapterIndex, &adapter); ++adapterIndex)
{
DXGI_ADAPTER_DESC1 desc;
adapter->GetDesc1(&desc);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
{
// Don't select the Basic Render Driver adapter.
// If you want a software adapter, pass in "/warp" on the command line.
continue;
}
// Check to see if the adapter supports Direct3D 12, but don't create the
// actual device yet.
if (SUCCEEDED(D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
break;
}
}
*ppAdapter = adapter.Detach();
}
// Helper function for setting the window's title text.
void DX12CudaSample::SetCustomWindowText(const char* text)
{
std::string windowText = m_title + text;
SetWindowText(Win32Application::GetHwnd(), windowText.c_str());
}
// Helper function for parsing any supplied command line args.
_Use_decl_annotations_
void DX12CudaSample::ParseCommandLineArgs(WCHAR* argv[], int argc)
{
for (int i = 1; i < argc; ++i)
{
if (_wcsnicmp(argv[i], L"-warp", wcslen(argv[i])) == 0 ||
_wcsnicmp(argv[i], L"/warp", wcslen(argv[i])) == 0)
{
m_useWarpDevice = true;
m_title = m_title + " (WARP)";
}
}
}