mirror of
https://github.com/NVIDIA/cuda-samples.git
synced 2024-11-28 22:29:16 +08:00
868 lines
19 KiB
C
868 lines
19 KiB
C
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/*
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* Copyright 1993-2015 NVIDIA Corporation. All rights reserved.
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*
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* Please refer to the NVIDIA end user license agreement (EULA) associated
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* with this source code for terms and conditions that govern your use of
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* this software. Any use, reproduction, disclosure, or distribution of
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* this software and related documentation outside the terms of the EULA
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* is strictly prohibited.
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*
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*/
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//
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// Template math library for common 3D functionality
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//
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// nvVector.h - 2-vector, 3-vector, and 4-vector templates and utilities
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//
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// This code is in part deriver from glh, a cross platform glut helper library.
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// The copyright for glh follows this notice.
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//
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// Copyright (c) NVIDIA Corporation. All rights reserved.
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////////////////////////////////////////////////////////////////////////////////
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/*
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Copyright (c) 2000 Cass Everitt
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Copyright (c) 2000 NVIDIA Corporation
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All rights reserved.
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Redistribution and use in source and binary forms, with or
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without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the following
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disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials
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provided with the distribution.
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* The names of contributors to this software may not be used
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to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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Cass Everitt - cass@r3.nu
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*/
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#ifndef NV_VECTOR_H
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#define NV_VECTOR_H
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namespace nv {
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template <class T>
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class vec2;
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template <class T>
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class vec3;
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template <class T>
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class vec4;
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//////////////////////////////////////////////////////////////////////
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//
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// vec2 - template class for 2-tuple vector
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//
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//////////////////////////////////////////////////////////////////////
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template <class T>
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class vec2 {
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public:
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typedef T value_type;
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int size() const { return 2; }
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////////////////////////////////////////////////////////
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//
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// Constructors
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//
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////////////////////////////////////////////////////////
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// Default/scalar constructor
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vec2(const T &t = T()) {
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for (int i = 0; i < size(); i++) {
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_array[i] = t;
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}
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}
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// Construct from array
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vec2(const T *tp) {
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for (int i = 0; i < size(); i++) {
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_array[i] = tp[i];
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}
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}
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// Construct from explicit values
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vec2(const T v0, const T v1) {
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x = v0;
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y = v1;
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}
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explicit vec2(const vec3<T> &u) {
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for (int i = 0; i < size(); i++) {
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_array[i] = u._array[i];
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}
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}
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explicit vec2(const vec4<T> &u) {
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for (int i = 0; i < size(); i++) {
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_array[i] = u._array[i];
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}
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}
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const T *get_value() const { return _array; }
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vec2<T> &set_value(const T *rhs) {
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for (int i = 0; i < size(); i++) {
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_array[i] = rhs[i];
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}
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return *this;
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}
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// indexing operators
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T &operator[](int i) { return _array[i]; }
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const T &operator[](int i) const { return _array[i]; }
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// type-cast operators
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operator T *() { return _array; }
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operator const T *() const { return _array; }
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////////////////////////////////////////////////////////
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//
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// Math operators
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//
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////////////////////////////////////////////////////////
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// scalar multiply assign
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friend vec2<T> &operator*=(vec2<T> &lhs, T d) {
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] *= d;
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}
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return lhs;
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}
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// component-wise vector multiply assign
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friend vec2<T> &operator*=(vec2<T> &lhs, const vec2<T> &rhs) {
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] *= rhs[i];
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}
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return lhs;
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}
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// scalar divide assign
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friend vec2<T> &operator/=(vec2<T> &lhs, T d) {
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if (d == 0) {
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return lhs;
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}
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] /= d;
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}
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return lhs;
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}
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// component-wise vector divide assign
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friend vec2<T> &operator/=(vec2<T> &lhs, const vec2<T> &rhs) {
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] /= rhs._array[i];
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}
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return lhs;
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}
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// component-wise vector add assign
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friend vec2<T> &operator+=(vec2<T> &lhs, const vec2<T> &rhs) {
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] += rhs._array[i];
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}
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return lhs;
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}
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// component-wise vector subtract assign
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friend vec2<T> &operator-=(vec2<T> &lhs, const vec2<T> &rhs) {
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for (int i = 0; i < lhs.size(); i++) {
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lhs._array[i] -= rhs._array[i];
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}
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return lhs;
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}
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// unary negate
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friend vec2<T> operator-(const vec2<T> &rhs) {
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vec2<T> rv;
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for (int i = 0; i < rhs.size(); i++) {
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rv._array[i] = -rhs._array[i];
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}
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return rv;
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}
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// vector add
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friend vec2<T> operator+(const vec2<T> &lhs, const vec2<T> &rhs) {
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vec2<T> rt(lhs);
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return rt += rhs;
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}
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// vector subtract
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friend vec2<T> operator-(const vec2<T> &lhs, const vec2<T> &rhs) {
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vec2<T> rt(lhs);
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return rt -= rhs;
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}
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// scalar multiply
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friend vec2<T> operator*(const vec2<T> &lhs, T rhs) {
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// scalar multiply
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friend vec2<T> operator*(T lhs, const vec2<T> &rhs) {
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// vector component-wise multiply
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friend vec2<T> operator*(const vec2<T> &lhs, const vec2<T> &rhs) {
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vec2<T> rt(lhs);
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return rt *= rhs;
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}
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// scalar multiply
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friend vec2<T> operator/(const vec2<T> &lhs, T rhs) {
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vec2<T> rt(lhs);
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return rt /= rhs;
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}
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// vector component-wise multiply
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friend vec2<T> operator/(const vec2<T> &lhs, const vec2<T> &rhs) {
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vec2<T> rt(lhs);
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return rt /= rhs;
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}
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////////////////////////////////////////////////////////
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//
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// Comparison operators
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//
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////////////////////////////////////////////////////////
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// equality
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friend bool operator==(const vec2<T> &lhs, const vec2<T> &rhs) {
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bool r = true;
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for (int i = 0; i < lhs.size(); i++) {
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r &= lhs._array[i] == rhs._array[i];
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}
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return r;
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}
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// inequality
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friend bool operator!=(const vec2<T> &lhs, const vec2<T> &rhs) {
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bool r = true;
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for (int i = 0; i < lhs.size(); i++) {
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r &= lhs._array[i] != rhs._array[i];
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}
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return r;
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}
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// data intentionally left public to allow vec2.x
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union {
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|
struct {
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T x, y; // standard names for components
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|
};
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struct {
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T s, t; // standard names for components
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|
};
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T _array[2]; // array access
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||
|
};
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};
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||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// vec3 - template class for 3-tuple vector
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
template <class T>
|
||
|
class vec3 {
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|
public:
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|
typedef T value_type;
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|
int size() const { return 3; }
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Constructors
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
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// Default/scalar constructor
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vec3(const T &t = T()) {
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for (int i = 0; i < size(); i++) {
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_array[i] = t;
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}
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}
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// Construct from array
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vec3(const T *tp) {
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for (int i = 0; i < size(); i++) {
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_array[i] = tp[i];
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}
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}
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// Construct from explicit values
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vec3(const T v0, const T v1, const T v2) {
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x = v0;
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y = v1;
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z = v2;
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}
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explicit vec3(const vec4<T> &u) {
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for (int i = 0; i < size(); i++) {
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_array[i] = u._array[i];
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}
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}
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explicit vec3(const vec2<T> &u, T v0) {
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x = u.x;
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y = u.y;
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z = v0;
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}
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|
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const T *get_value() const { return _array; }
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||
|
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vec3<T> &set_value(const T *rhs) {
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for (int i = 0; i < size(); i++) {
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_array[i] = rhs[i];
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|
}
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|
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|
return *this;
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|
}
|
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|
|
||
|
// indexing operators
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||
|
T &operator[](int i) { return _array[i]; }
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||
|
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|
const T &operator[](int i) const { return _array[i]; }
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|
|
||
|
// type-cast operators
|
||
|
operator T *() { return _array; }
|
||
|
|
||
|
operator const T *() const { return _array; }
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Math operators
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
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|
// scalar multiply assign
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||
|
friend vec3<T> &operator*=(vec3<T> &lhs, T d) {
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for (int i = 0; i < lhs.size(); i++) {
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|
lhs._array[i] *= d;
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|
}
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|
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|
return lhs;
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|
}
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|
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// component-wise vector multiply assign
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||
|
friend vec3<T> &operator*=(vec3<T> &lhs, const vec3<T> &rhs) {
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|
for (int i = 0; i < lhs.size(); i++) {
|
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|
lhs._array[i] *= rhs[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// scalar divide assign
|
||
|
friend vec3<T> &operator/=(vec3<T> &lhs, T d) {
|
||
|
if (d == 0) {
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] /= d;
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector divide assign
|
||
|
friend vec3<T> &operator/=(vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] /= rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector add assign
|
||
|
friend vec3<T> &operator+=(vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] += rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector subtract assign
|
||
|
friend vec3<T> &operator-=(vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] -= rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// unary negate
|
||
|
friend vec3<T> operator-(const vec3<T> &rhs) {
|
||
|
vec3<T> rv;
|
||
|
|
||
|
for (int i = 0; i < rhs.size(); i++) {
|
||
|
rv._array[i] = -rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
// vector add
|
||
|
friend vec3<T> operator+(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt += rhs;
|
||
|
}
|
||
|
|
||
|
// vector subtract
|
||
|
friend vec3<T> operator-(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt -= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec3<T> operator*(const vec3<T> &lhs, T rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec3<T> operator*(T lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// vector component-wise multiply
|
||
|
friend vec3<T> operator*(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec3<T> operator/(const vec3<T> &lhs, T rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt /= rhs;
|
||
|
}
|
||
|
|
||
|
// vector component-wise multiply
|
||
|
friend vec3<T> operator/(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> rt(lhs);
|
||
|
return rt /= rhs;
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Comparison operators
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
||
|
// equality
|
||
|
friend bool operator==(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
bool r = true;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
r &= lhs._array[i] == rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// inequality
|
||
|
friend bool operator!=(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
bool r = true;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
r &= lhs._array[i] != rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// dimension specific operations
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// cross product
|
||
|
friend vec3<T> cross(const vec3<T> &lhs, const vec3<T> &rhs) {
|
||
|
vec3<T> r;
|
||
|
|
||
|
r.x = lhs.y * rhs.z - lhs.z * rhs.y;
|
||
|
r.y = lhs.z * rhs.x - lhs.x * rhs.z;
|
||
|
r.z = lhs.x * rhs.y - lhs.y * rhs.x;
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// data intentionally left public to allow vec2.x
|
||
|
union {
|
||
|
struct {
|
||
|
T x, y, z; // standard names for components
|
||
|
};
|
||
|
struct {
|
||
|
T s, t, r; // standard names for components
|
||
|
};
|
||
|
T _array[3]; // array access
|
||
|
};
|
||
|
};
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// vec4 - template class for 4-tuple vector
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
template <class T>
|
||
|
class vec4 {
|
||
|
public:
|
||
|
typedef T value_type;
|
||
|
int size() const { return 4; }
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Constructors
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
||
|
// Default/scalar constructor
|
||
|
vec4(const T &t = T()) {
|
||
|
for (int i = 0; i < size(); i++) {
|
||
|
_array[i] = t;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Construct from array
|
||
|
vec4(const T *tp) {
|
||
|
for (int i = 0; i < size(); i++) {
|
||
|
_array[i] = tp[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Construct from explicit values
|
||
|
vec4(const T v0, const T v1, const T v2, const T v3) {
|
||
|
x = v0;
|
||
|
y = v1;
|
||
|
z = v2;
|
||
|
w = v3;
|
||
|
}
|
||
|
|
||
|
explicit vec4(const vec3<T> &u, T v0) {
|
||
|
x = u.x;
|
||
|
y = u.y;
|
||
|
z = u.z;
|
||
|
w = v0;
|
||
|
}
|
||
|
|
||
|
explicit vec4(const vec2<T> &u, T v0, T v1) {
|
||
|
x = u.x;
|
||
|
y = u.y;
|
||
|
z = v0;
|
||
|
w = v1;
|
||
|
}
|
||
|
|
||
|
const T *get_value() const { return _array; }
|
||
|
|
||
|
vec4<T> &set_value(const T *rhs) {
|
||
|
for (int i = 0; i < size(); i++) {
|
||
|
_array[i] = rhs[i];
|
||
|
}
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
// indexing operators
|
||
|
T &operator[](int i) { return _array[i]; }
|
||
|
|
||
|
const T &operator[](int i) const { return _array[i]; }
|
||
|
|
||
|
// type-cast operators
|
||
|
operator T *() { return _array; }
|
||
|
|
||
|
operator const T *() const { return _array; }
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Math operators
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
||
|
// scalar multiply assign
|
||
|
friend vec4<T> &operator*=(vec4<T> &lhs, T d) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] *= d;
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector multiply assign
|
||
|
friend vec4<T> &operator*=(vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] *= rhs[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// scalar divide assign
|
||
|
friend vec4<T> &operator/=(vec4<T> &lhs, T d) {
|
||
|
if (d == 0) {
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] /= d;
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector divide assign
|
||
|
friend vec4<T> &operator/=(vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] /= rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector add assign
|
||
|
friend vec4<T> &operator+=(vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] += rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// component-wise vector subtract assign
|
||
|
friend vec4<T> &operator-=(vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
lhs._array[i] -= rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return lhs;
|
||
|
}
|
||
|
|
||
|
// unary negate
|
||
|
friend vec4<T> operator-(const vec4<T> &rhs) {
|
||
|
vec4<T> rv;
|
||
|
|
||
|
for (int i = 0; i < rhs.size(); i++) {
|
||
|
rv._array[i] = -rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
// vector add
|
||
|
friend vec4<T> operator+(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt += rhs;
|
||
|
}
|
||
|
|
||
|
// vector subtract
|
||
|
friend vec4<T> operator-(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt -= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec4<T> operator*(const vec4<T> &lhs, T rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec4<T> operator*(T lhs, const vec4<T> &rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// vector component-wise multiply
|
||
|
friend vec4<T> operator*(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt *= rhs;
|
||
|
}
|
||
|
|
||
|
// scalar multiply
|
||
|
friend vec4<T> operator/(const vec4<T> &lhs, T rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt /= rhs;
|
||
|
}
|
||
|
|
||
|
// vector component-wise multiply
|
||
|
friend vec4<T> operator/(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
vec4<T> rt(lhs);
|
||
|
return rt /= rhs;
|
||
|
}
|
||
|
|
||
|
////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Comparison operators
|
||
|
//
|
||
|
////////////////////////////////////////////////////////
|
||
|
|
||
|
// equality
|
||
|
friend bool operator==(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
bool r = true;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
r &= lhs._array[i] == rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// inequality
|
||
|
friend bool operator!=(const vec4<T> &lhs, const vec4<T> &rhs) {
|
||
|
bool r = true;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
r &= lhs._array[i] != rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// data intentionally left public to allow vec2.x
|
||
|
union {
|
||
|
struct {
|
||
|
T x, y, z, w; // standard names for components
|
||
|
};
|
||
|
struct {
|
||
|
T s, t, r, q; // standard names for components
|
||
|
};
|
||
|
T _array[4]; // array access
|
||
|
};
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Generic vector operations
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
// compute the dot product of two vectors
|
||
|
template <class T>
|
||
|
inline typename T::value_type dot(const T &lhs, const T &rhs) {
|
||
|
typename T::value_type r = 0;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
r += lhs._array[i] * rhs._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// return the length of the provided vector
|
||
|
template <class T>
|
||
|
inline typename T::value_type length(const T &vec) {
|
||
|
typename T::value_type r = 0;
|
||
|
|
||
|
for (int i = 0; i < vec.size(); i++) {
|
||
|
r += vec._array[i] * vec._array[i];
|
||
|
}
|
||
|
|
||
|
return typename T::value_type(sqrt(r));
|
||
|
}
|
||
|
|
||
|
// return the squared norm
|
||
|
template <class T>
|
||
|
inline typename T::value_type square_norm(const T &vec) {
|
||
|
typename T::value_type r = 0;
|
||
|
|
||
|
for (int i = 0; i < vec.size(); i++) {
|
||
|
r += vec._array[i] * vec._array[i];
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// return the normalized version of the vector
|
||
|
template <class T>
|
||
|
inline T normalize(const T &vec) {
|
||
|
typename T::value_type sum(0);
|
||
|
T r;
|
||
|
|
||
|
for (int i = 0; i < vec.size(); i++) {
|
||
|
sum += vec._array[i] * vec._array[i];
|
||
|
}
|
||
|
|
||
|
sum = typename T::value_type(sqrt(sum));
|
||
|
|
||
|
if (sum > 0)
|
||
|
for (int i = 0; i < vec.size(); i++) {
|
||
|
r._array[i] = vec._array[i] / sum;
|
||
|
}
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// In VC8 : min and max are already defined by a #define...
|
||
|
#ifdef min
|
||
|
#undef min
|
||
|
#endif
|
||
|
#ifdef max
|
||
|
#undef max
|
||
|
#endif
|
||
|
// componentwise min
|
||
|
template <class T>
|
||
|
inline T min(const T &lhs, const T &rhs) {
|
||
|
T rt;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
rt._array[i] = std::min(lhs._array[i], rhs._array[i]);
|
||
|
}
|
||
|
|
||
|
return rt;
|
||
|
}
|
||
|
|
||
|
// componentwise max
|
||
|
template <class T>
|
||
|
inline T max(const T &lhs, const T &rhs) {
|
||
|
T rt;
|
||
|
|
||
|
for (int i = 0; i < lhs.size(); i++) {
|
||
|
rt._array[i] = std::max(lhs._array[i], rhs._array[i]);
|
||
|
}
|
||
|
|
||
|
return rt;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|