cuda-samples/Samples/2_Concepts_and_Techniques/convolutionTexture/convolutionTexture_common.h

62 lines
3.0 KiB
C
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CONVOLUTIONTEXTURE_COMMON_H
#define CONVOLUTIONTEXTURE_COMMON_H
#include <cuda_runtime.h>
////////////////////////////////////////////////////////////////////////////////
// Convolution kernel size (the only parameter inlined in the code)
////////////////////////////////////////////////////////////////////////////////
#define KERNEL_RADIUS 8
#define KERNEL_LENGTH (2 * KERNEL_RADIUS + 1)
////////////////////////////////////////////////////////////////////////////////
// Reference CPU convolution
////////////////////////////////////////////////////////////////////////////////
extern "C" void convolutionRowsCPU(float *h_Dst, float *h_Src, float *h_Kernel,
int imageW, int imageH, int kernelR);
extern "C" void convolutionColumnsCPU(float *h_Dst, float *h_Src,
float *h_Kernel, int imageW, int imageH,
int kernelR);
////////////////////////////////////////////////////////////////////////////////
// GPU texture-based convolution
////////////////////////////////////////////////////////////////////////////////
extern "C" void setConvolutionKernel(float *h_Kernel);
extern "C" void convolutionRowsGPU(float *d_Dst, cudaArray *a_Src, int imageW,
int imageH, cudaTextureObject_t texSrc);
extern "C" void convolutionColumnsGPU(float *d_Dst, cudaArray *a_Src,
int imageW, int imageH,
cudaTextureObject_t texSrc);
#endif