mirror of
https://github.com/NVIDIA/cuda-samples.git
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240 lines
10 KiB
C
240 lines
10 KiB
C
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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Display *display;
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int screen;
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Window win = 0;
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#include <GLES3/gl31.h>
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//#include <GLES3/gl3ext.h> // not (yet) needed
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define GET_GLERROR(ret) \
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{ \
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GLenum err = glGetError(); \
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if (err != GL_NO_ERROR) \
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{ \
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fprintf(stderr, "[%s line %d] OpenGL Error: 0x%x\n", __FILE__, __LINE__, \
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err); \
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fflush(stderr); \
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\
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switch (err) \
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{ \
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case GL_INVALID_ENUM: \
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printf("GL_INVALID_ENUM\n"); \
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break; \
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case GL_INVALID_VALUE: \
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printf("GL_INVALID_VALUE\n"); \
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break; \
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case GL_INVALID_OPERATION: \
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printf("GL_INVALID_OPERATION\n"); \
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break; \
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case GL_OUT_OF_MEMORY: \
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printf("GL_OUT_OF_MEMORY\n"); \
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break; \
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case GL_INVALID_FRAMEBUFFER_OPERATION: \
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printf("GL_INVALID_FRAMEBUFFER_OPERATION\n"); \
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break; \
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default: \
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printf("UKNOWN OPENGL ERROR CODE 0x%x\n", err); \
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}; \
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} \
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}
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EGLDisplay eglDisplay = EGL_NO_DISPLAY;
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EGLSurface eglSurface = EGL_NO_SURFACE;
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EGLContext eglContext = EGL_NO_CONTEXT;
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#if 0 // needed for optional API call retrieval (= if libGLESv2.so wouldn't be \
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// linked explicitly) - tedious! consider GLEW.
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typedef GLenum (* glGetErrorTYPE) (void);
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glGetErrorTYPE my_glGetError;
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typedef GL_APICALL const GLubyte (*GL_APIENTRY glGetStringTYPE) (GLenum name);
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glGetStringTYPE my_glGetString;
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typedef GL_APICALL void (*GL_APIENTRY glClearTYPE) (GLbitfield mask);
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glClearTYPE my_glClear;
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typedef GL_APICALL void (*GL_APIENTRY glGetProgramivTYPE) (GLuint program, GLenum pname, GLint *params);
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glGetProgramivTYPE my_glGetProgramiv;
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#endif
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int graphics_setup_window(int xpos, int ypos, int width, int height,
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const char *windowname)
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{
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#ifdef USE_GL
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// OpenGL 4.3 Core Profile creation through EGL - would be even available on
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// desktop, but CUDA interop doesn't yet work for OpenGL context established
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// through EGL
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EGLint configAttrs[] = {EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1,
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// EGL_DEPTH_SIZE, 16,
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EGL_SAMPLE_BUFFERS, 0, EGL_SAMPLES, 0, EGL_CONFORMANT,
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EGL_OPENGL_BIT,
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// EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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// EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, 1,
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EGL_NONE};
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EGLint contextAttrs[] = {// EGL_CONTEXT_MAJOR_VERSION_KHR, 4,
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// EGL_CONTEXT_MINOR_VERSION_KHR, 3,
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EGL_NONE};
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#else // OpenGL ES 3.1
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EGLint configAttrs[] = {
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EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_DEPTH_SIZE, 16,
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EGL_SAMPLE_BUFFERS, 0, EGL_SAMPLES, 0,
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// EGL_CONFORMANT, EGL_OPENGL_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // 3_BIT_KHR,
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EGL_NONE};
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EGLint contextAttrs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
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#endif
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EGLint windowAttrs[] = {EGL_NONE};
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EGLConfig *configList = NULL;
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EGLint configCount;
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display = XOpenDisplay(NULL);
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if (!display)
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error_exit("Error opening X display.\n");
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screen = DefaultScreen(display);
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eglDisplay = eglGetDisplay(display);
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if (eglDisplay == EGL_NO_DISPLAY)
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error_exit("EGL failed to obtain display\n");
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if (!eglInitialize(eglDisplay, 0, 0))
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error_exit("EGL failed to initialize\n");
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if (!eglChooseConfig(eglDisplay, configAttrs, NULL, 0, &configCount) ||
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!configCount)
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error_exit("EGL failed to return any matching configurations\n");
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configList = (EGLConfig *)malloc(configCount * sizeof(EGLConfig));
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if (!eglChooseConfig(eglDisplay, configAttrs, configList, configCount,
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&configCount) ||
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!configCount)
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error_exit("EGL failed to populate configuration list\n");
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win = XCreateSimpleWindow(display, RootWindow(display, screen), xpos, ypos,
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width, height, 0, BlackPixel(display, screen),
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WhitePixel(display, screen));
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XStoreName(display, win, windowname);
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XSelectInput(display, win,
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ExposureMask | ButtonPressMask | KeyPressMask |
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StructureNotifyMask | ButtonReleaseMask | KeyReleaseMask |
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EnterWindowMask | LeaveWindowMask | PointerMotionMask |
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Button1MotionMask | Button2MotionMask |
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VisibilityChangeMask | ColormapChangeMask);
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XMapWindow(display, win);
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eglSurface = eglCreateWindowSurface(eglDisplay, configList[0],
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(EGLNativeWindowType)win, windowAttrs);
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if (!eglSurface)
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error_exit("EGL couldn't create window\n");
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#ifdef USE_GL
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eglBindAPI(EGL_OPENGL_API);
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#else
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eglBindAPI(EGL_OPENGL_ES_API);
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#endif
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eglContext = eglCreateContext(eglDisplay, configList[0], NULL, contextAttrs);
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if (!eglContext)
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error_exit("EGL couldn't create context\n");
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if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
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error_exit("EGL couldn't make context/surface current\n");
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EGLint Context_RendererType;
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eglQueryContext(eglDisplay, eglContext, EGL_CONTEXT_CLIENT_TYPE,
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&Context_RendererType);
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switch (Context_RendererType)
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{
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case EGL_OPENGL_API:
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printf("Using OpenGL API\n");
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break;
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case EGL_OPENGL_ES_API:
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printf("Using OpenGL ES API");
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break;
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case EGL_OPENVG_API:
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error_exit("Context Query Returned OpenVG. This is Unsupported\n");
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default:
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error_exit("Unknown Context Type. %04X\n", Context_RendererType);
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}
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#if 0 // obtain API function pointers _manually_ (see function pointer \
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// declarations above)
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my_glGetError = (glGetErrorTYPE) eglGetProcAddress("glGetError");
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my_glGetString = (glGetStringTYPE) eglGetProcAddress("glGetString");
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my_glGetProgramiv = (glGetProgramivTYPE) eglGetProcAddress("glGetProgramiv");
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GL_APICALL void (* my_glGenBuffers) (GLsizei n, GLuint *buffers);
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my_glGenBuffers = ((*) (GLsizei n, GLuint *buffers)) eglGetProcAddress("glGenBuffers");
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GL_APICALL void (* my_glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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my_glGetShaderInfoLog = ((*) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) eglGetProcAddress("glGetShaderInfoLog");
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GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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#endif
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return 1;
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}
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void graphics_set_windowtitle(const char *windowname)
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{
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XStoreName(display, win, windowname);
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}
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void graphics_swap_buffers() { eglSwapBuffers(eglDisplay, eglSurface); }
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void graphics_close_window()
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{
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if (eglDisplay != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (eglContext != EGL_NO_CONTEXT)
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eglDestroyContext(eglDisplay, eglContext);
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if (eglSurface != EGL_NO_SURFACE)
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eglDestroySurface(eglDisplay, eglSurface);
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eglTerminate(eglDisplay);
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}
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if (win)
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XDestroyWindow(display, win);
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XCloseDisplay(display);
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}
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