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160 lines
6.1 KiB
Plaintext
160 lines
6.1 KiB
Plaintext
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef QUASIRANDOMGENERATOR_KERNEL_CUH
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#define QUASIRANDOMGENERATOR_KERNEL_CUH
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#include "quasirandomGenerator_common.h"
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// Fast integer multiplication
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#define MUL(a, b) __umul24(a, b)
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////////////////////////////////////////////////////////////////////////////////
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// Niederreiter quasirandom number generation kernel
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////////////////////////////////////////////////////////////////////////////////
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__constant__ unsigned int c_Table[QRNG_DIMENSIONS][QRNG_RESOLUTION];
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extern "C" __global__ void quasirandomGeneratorKernel(float *d_Output,
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unsigned int seed,
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unsigned int N) {
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unsigned int *dimBase = &c_Table[threadIdx.y][0];
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unsigned int tid = MUL(blockDim.x, blockIdx.x) + threadIdx.x;
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unsigned int threadN = MUL(blockDim.x, gridDim.x);
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for (unsigned int pos = tid; pos < N; pos += threadN) {
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unsigned int result = 0;
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unsigned int data = seed + pos;
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for (int bit = 0; bit < QRNG_RESOLUTION; bit++, data >>= 1)
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if (data & 1) {
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result ^= dimBase[bit];
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}
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d_Output[MUL(threadIdx.y, N) + pos] = (float)(result + 1) * INT_SCALE;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// Moro's Inverse Cumulative Normal Distribution function approximation
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////////////////////////////////////////////////////////////////////////////////
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__device__ inline float MoroInvCNDgpu(unsigned int x) {
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const float a1 = 2.50662823884f;
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const float a2 = -18.61500062529f;
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const float a3 = 41.39119773534f;
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const float a4 = -25.44106049637f;
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const float b1 = -8.4735109309f;
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const float b2 = 23.08336743743f;
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const float b3 = -21.06224101826f;
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const float b4 = 3.13082909833f;
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const float c1 = 0.337475482272615f;
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const float c2 = 0.976169019091719f;
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const float c3 = 0.160797971491821f;
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const float c4 = 2.76438810333863E-02f;
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const float c5 = 3.8405729373609E-03f;
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const float c6 = 3.951896511919E-04f;
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const float c7 = 3.21767881768E-05f;
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const float c8 = 2.888167364E-07f;
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const float c9 = 3.960315187E-07f;
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float z;
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bool negate = false;
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// Ensure the conversion to floating point will give a value in the
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// range (0,0.5] by restricting the input to the bottom half of the
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// input domain. We will later reflect the result if the input was
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// originally in the top half of the input domain
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if (x >= 0x80000000UL) {
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x = 0xffffffffUL - x;
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negate = true;
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}
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// x is now in the range [0,0x80000000) (i.e. [0,0x7fffffff])
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// Convert to floating point in (0,0.5]
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const float x1 = 1.0f / static_cast<float>(0xffffffffUL);
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const float x2 = x1 / 2.0f;
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float p1 = x * x1 + x2;
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// Convert to floating point in (-0.5,0]
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float p2 = p1 - 0.5f;
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// The input to the Moro inversion is p2 which is in the range
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// (-0.5,0]. This means that our output will be the negative side
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// of the bell curve (which we will reflect if "negate" is true).
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// Main body of the bell curve for |p| < 0.42
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if (p2 > -0.42f) {
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z = p2 * p2;
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z = p2 * (((a4 * z + a3) * z + a2) * z + a1) /
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((((b4 * z + b3) * z + b2) * z + b1) * z + 1.0f);
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}
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// Special case (Chebychev) for tail
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else {
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z = __logf(-__logf(p1));
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z = -(c1 + z * (c2 + z * (c3 + z * (c4 + z * (c5 + z * (c6 + z *
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(c7 + z * (c8 + z * c9))))))));
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}
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// If the original input (x) was in the top half of the range, reflect
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// to get the positive side of the bell curve
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return negate ? -z : z;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Main kernel. Choose between transforming
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// input sequence and uniform ascending (0, 1) sequence
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////////////////////////////////////////////////////////////////////////////////
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extern "C" __global__ void inverseCNDKernel(float *d_Output,
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unsigned int pathN) {
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unsigned int distance = ((unsigned int)-1) / (pathN + 1);
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unsigned int tid = MUL(blockDim.x, blockIdx.x) + threadIdx.x;
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unsigned int threadN = MUL(blockDim.x, gridDim.x);
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// Transform input number sequence if it's supplied
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if (0) // d_Input)
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{
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/*
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for (unsigned int pos = tid; pos < pathN; pos += threadN)
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{
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unsigned int d = d_Input[pos];
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d_Output[pos] = (float)MoroInvCNDgpu(d);
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}
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*/
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}
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// Else generate input uniformly placed samples on the fly
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// and write to destination
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else {
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for (unsigned int pos = tid; pos < pathN; pos += threadN) {
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unsigned int d = (pos + 1) * distance;
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d_Output[pos] = (float)MoroInvCNDgpu(d);
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}
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}
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}
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#endif
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