cuda-samples/Samples/simpleD3D12/DXSampleHelper.h

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <stdexcept>
// Note that while ComPtr is used to manage the lifetime of resources on the
// CPU, it has no understanding of the lifetime of resources on the GPU. Apps
// must account for the GPU lifetime of resources to avoid destroying objects
// that may still be referenced by the GPU.
using Microsoft::WRL::ComPtr;
inline std::string HrToString(HRESULT hr) {
char s_str[64] = {};
sprintf_s(s_str, "HRESULT of 0x%08X", static_cast<UINT>(hr));
return std::string(s_str);
}
class HrException : public std::runtime_error {
public:
HrException(HRESULT hr) : std::runtime_error(HrToString(hr)), m_hr(hr) {}
HRESULT Error() const { return m_hr; }
private:
const HRESULT m_hr;
};
#define SAFE_RELEASE(p) \
if (p) (p)->Release()
inline void ThrowIfFailed(HRESULT hr) {
if (FAILED(hr)) {
throw HrException(hr);
}
}
inline HRESULT ReadDataFromFile(LPCWSTR filename, byte** data, UINT* size) {
using namespace Microsoft::WRL;
CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {};
extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
extendedParams.lpSecurityAttributes = nullptr;
extendedParams.hTemplateFile = nullptr;
Wrappers::FileHandle file(CreateFile2(filename, GENERIC_READ, FILE_SHARE_READ,
OPEN_EXISTING, &extendedParams));
if (file.Get() == INVALID_HANDLE_VALUE) {
throw std::exception();
}
FILE_STANDARD_INFO fileInfo = {};
if (!GetFileInformationByHandleEx(file.Get(), FileStandardInfo, &fileInfo,
sizeof(fileInfo))) {
throw std::exception();
}
if (fileInfo.EndOfFile.HighPart != 0) {
throw std::exception();
}
*data = reinterpret_cast<byte*>(malloc(fileInfo.EndOfFile.LowPart));
*size = fileInfo.EndOfFile.LowPart;
if (!ReadFile(file.Get(), *data, fileInfo.EndOfFile.LowPart, nullptr,
nullptr)) {
throw std::exception();
}
return S_OK;
}
// Assign a name to the object to aid with debugging.
#if defined(_DEBUG) || defined(DBG)
inline void SetName(ID3D12Object* pObject, LPCWSTR name) {
pObject->SetName(name);
}
inline void SetNameIndexed(ID3D12Object* pObject, LPCWSTR name, UINT index) {
WCHAR fullName[50];
if (swprintf_s(fullName, L"%s[%u]", name, index) > 0) {
pObject->SetName(fullName);
}
}
#else
inline void SetName(ID3D12Object*, LPCWSTR) {}
inline void SetNameIndexed(ID3D12Object*, LPCWSTR, UINT) {}
#endif
// Naming helper for ComPtr<T>.
// Assigns the name of the variable as the name of the object.
// The indexed variant will include the index in the name of the object.
#define NAME_D3D12_OBJECT(x) SetName((x).Get(), L#x)
#define NAME_D3D12_OBJECT_INDEXED(x, n) SetNameIndexed((x)[n].Get(), L#x, n)
inline UINT CalculateConstantBufferByteSize(UINT byteSize) {
// Constant buffer size is required to be aligned.
return (byteSize + (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) &
~(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1);
}
#ifdef D3D_COMPILE_STANDARD_FILE_INCLUDE
inline Microsoft::WRL::ComPtr<ID3DBlob> CompileShader(
const std::wstring& filename, const D3D_SHADER_MACRO* defines,
const std::string& entrypoint, const std::string& target) {
UINT compileFlags = 0;
#if defined(_DEBUG) || defined(DBG)
compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#endif
HRESULT hr;
Microsoft::WRL::ComPtr<ID3DBlob> byteCode = nullptr;
Microsoft::WRL::ComPtr<ID3DBlob> errors;
hr = D3DCompileFromFile(filename.c_str(), defines,
D3D_COMPILE_STANDARD_FILE_INCLUDE, entrypoint.c_str(),
target.c_str(), compileFlags, 0, &byteCode, &errors);
if (errors != nullptr) {
OutputDebugStringA((char*)errors->GetBufferPointer());
}
ThrowIfFailed(hr);
return byteCode;
}
#endif
// Resets all elements in a ComPtr array.
template <class T>
void ResetComPtrArray(T* comPtrArray) {
for (auto& i : *comPtrArray) {
i.Reset();
}
}
// Resets all elements in a unique_ptr array.
template <class T>
void ResetUniquePtrArray(T* uniquePtrArray) {
for (auto& i : *uniquePtrArray) {
i.reset();
}
}