mirror of
https://github.com/NVIDIA/cuda-samples.git
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172 lines
4.6 KiB
C
172 lines
4.6 KiB
C
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/*
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* Copyright 1993-2018 NVIDIA Corporation. All rights reserved.
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*
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* Please refer to the NVIDIA end user license agreement (EULA) associated
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* with this source code for terms and conditions that govern your use of
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* this software. Any use, reproduction, disclosure, or distribution of
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* this software and related documentation outside the terms of the EULA
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* is strictly prohibited.
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*
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*/
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#pragma once
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// Note that while ComPtr is used to manage the lifetime of resources on the CPU,
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// it has no understanding of the lifetime of resources on the GPU. Apps must account
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// for the GPU lifetime of resources to avoid destroying objects that may still be
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// referenced by the GPU.
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using Microsoft::WRL::ComPtr;
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inline std::string HrToString(HRESULT hr)
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{
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char s_str[64] = {};
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sprintf_s(s_str, "HRESULT of 0x%08X", static_cast<UINT>(hr));
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return std::string(s_str);
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}
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class HrException : public std::runtime_error
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{
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public:
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HrException(HRESULT hr) : std::runtime_error(HrToString(hr)), m_hr(hr) {}
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HRESULT Error() const { return m_hr; }
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private:
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const HRESULT m_hr;
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};
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#define SAFE_RELEASE(p) if (p) (p)->Release()
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr))
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{
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throw HrException(hr);
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}
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}
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inline HRESULT ReadDataFromFile(LPCWSTR filename, byte** data, UINT* size)
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{
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using namespace Microsoft::WRL;
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CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {};
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extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
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extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
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extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
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extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
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extendedParams.lpSecurityAttributes = nullptr;
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extendedParams.hTemplateFile = nullptr;
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Wrappers::FileHandle file(CreateFile2(filename, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, &extendedParams));
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if (file.Get() == INVALID_HANDLE_VALUE)
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{
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throw std::exception();
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}
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FILE_STANDARD_INFO fileInfo = {};
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if (!GetFileInformationByHandleEx(file.Get(), FileStandardInfo, &fileInfo, sizeof(fileInfo)))
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{
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throw std::exception();
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}
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if (fileInfo.EndOfFile.HighPart != 0)
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{
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throw std::exception();
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}
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*data = reinterpret_cast<byte*>(malloc(fileInfo.EndOfFile.LowPart));
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*size = fileInfo.EndOfFile.LowPart;
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if (!ReadFile(file.Get(), *data, fileInfo.EndOfFile.LowPart, nullptr, nullptr))
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{
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throw std::exception();
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}
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return S_OK;
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}
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// Assign a name to the object to aid with debugging.
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#if defined(_DEBUG) || defined(DBG)
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inline void SetName(ID3D12Object* pObject, LPCWSTR name)
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{
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pObject->SetName(name);
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}
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inline void SetNameIndexed(ID3D12Object* pObject, LPCWSTR name, UINT index)
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{
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WCHAR fullName[50];
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if (swprintf_s(fullName, L"%s[%u]", name, index) > 0)
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{
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pObject->SetName(fullName);
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}
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}
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#else
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inline void SetName(ID3D12Object*, LPCWSTR)
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{
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}
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inline void SetNameIndexed(ID3D12Object*, LPCWSTR, UINT)
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{
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}
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#endif
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// Naming helper for ComPtr<T>.
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// Assigns the name of the variable as the name of the object.
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// The indexed variant will include the index in the name of the object.
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#define NAME_D3D12_OBJECT(x) SetName((x).Get(), L#x)
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#define NAME_D3D12_OBJECT_INDEXED(x, n) SetNameIndexed((x)[n].Get(), L#x, n)
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inline UINT CalculateConstantBufferByteSize(UINT byteSize)
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{
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// Constant buffer size is required to be aligned.
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return (byteSize + (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) & ~(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1);
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}
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#ifdef D3D_COMPILE_STANDARD_FILE_INCLUDE
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inline Microsoft::WRL::ComPtr<ID3DBlob> CompileShader(
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const std::wstring& filename,
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const D3D_SHADER_MACRO* defines,
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const std::string& entrypoint,
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const std::string& target)
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{
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UINT compileFlags = 0;
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#if defined(_DEBUG) || defined(DBG)
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compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#endif
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HRESULT hr;
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Microsoft::WRL::ComPtr<ID3DBlob> byteCode = nullptr;
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Microsoft::WRL::ComPtr<ID3DBlob> errors;
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hr = D3DCompileFromFile(filename.c_str(), defines, D3D_COMPILE_STANDARD_FILE_INCLUDE,
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entrypoint.c_str(), target.c_str(), compileFlags, 0, &byteCode, &errors);
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if (errors != nullptr)
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{
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OutputDebugStringA((char*)errors->GetBufferPointer());
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}
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ThrowIfFailed(hr);
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return byteCode;
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}
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#endif
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// Resets all elements in a ComPtr array.
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template<class T>
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void ResetComPtrArray(T* comPtrArray)
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{
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for (auto &i : *comPtrArray)
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{
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i.Reset();
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}
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}
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// Resets all elements in a unique_ptr array.
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template<class T>
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void ResetUniquePtrArray(T* uniquePtrArray)
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{
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for (auto &i : *uniquePtrArray)
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{
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i.reset();
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}
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}
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