cuda-samples/Samples/cdpAdvancedQuicksort/cdpQuicksort.h

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Definitions for GPU quicksort
#ifndef QUICKSORT_H
#define QUICKSORT_H
#define QSORT_BLOCKSIZE_SHIFT 9
#define QSORT_BLOCKSIZE (1 << QSORT_BLOCKSIZE_SHIFT)
#define BITONICSORT_LEN 1024 // Must be power of 2!
#define QSORT_MAXDEPTH \
16 // Will force final bitonic stage at depth QSORT_MAXDEPTH+1
////////////////////////////////////////////////////////////////////////////////
// The algorithm uses several variables updated by using atomic operations.
////////////////////////////////////////////////////////////////////////////////
typedef struct __align__(128) qsortAtomicData_t {
volatile unsigned int lt_offset; // Current output offset for <pivot
volatile unsigned int gt_offset; // Current output offset for >pivot
volatile unsigned int sorted_count; // Total count sorted, for deciding when
// to launch next wave
volatile unsigned int
index; // Ringbuf tracking index. Can be ignored if not using ringbuf.
}
qsortAtomicData;
////////////////////////////////////////////////////////////////////////////////
// A ring-buffer for rapid stack allocation
////////////////////////////////////////////////////////////////////////////////
typedef struct qsortRingbuf_t {
volatile unsigned int head; // Head pointer - we allocate from here
volatile unsigned int
tail; // Tail pointer - indicates last still-in-use element
volatile unsigned int count; // Total count allocated
volatile unsigned int max; // Max index allocated
unsigned int stacksize; // Wrap-around size of buffer (must be power of 2)
volatile void *stackbase; // Pointer to the stack we're allocating from
} qsortRingbuf;
// Stack elem count must be power of 2!
#define QSORT_STACK_ELEMS \
1 * 1024 * 1024 // One million stack elements is a HUGE number.
__global__ void qsort_warp(unsigned *indata, unsigned *outdata,
unsigned int len, qsortAtomicData *atomicData,
qsortRingbuf *ringbuf, unsigned int source_is_indata,
unsigned int depth);
__global__ void bitonicsort(unsigned *indata, unsigned *outdata,
unsigned int offset, unsigned int len);
__global__ void big_bitonicsort(unsigned *indata, unsigned *outdata,
unsigned *backbuf, unsigned int offset,
unsigned int len);
#endif // QUICKSORT_H