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155 lines
6.4 KiB
Plaintext
155 lines
6.4 KiB
Plaintext
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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Implements NV12 to BGR batch conversion
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#include <cuda.h>
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#include <cuda_runtime.h>
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#include "resize_convert.h"
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#define CONV_THREADS_X 64
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#define CONV_THREADS_Y 10
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__forceinline__ __device__ static float clampF(float x, float lower,
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float upper) {
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return x < lower ? lower : (x > upper ? upper : x);
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}
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__global__ static void nv12ToBGRplanarBatchKernel(const uint8_t *pNv12,
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int nNv12Pitch, float *pBgr,
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int nRgbPitch, int nWidth,
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int nHeight, int nBatchSize) {
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int x = threadIdx.x + blockIdx.x * blockDim.x;
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int y = threadIdx.y + blockIdx.y * blockDim.y;
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if ((x << 2) + 1 > nWidth || (y << 1) + 1 > nHeight) return;
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const uint8_t *__restrict__ pSrc = pNv12;
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for (int i = blockIdx.z; i < nBatchSize; i += gridDim.z) {
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pSrc = pNv12 + i * ((nHeight * nNv12Pitch * 3) >> 1) + (x << 2) +
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(y << 1) * nNv12Pitch;
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uchar4 luma2x01, luma2x23, uv2;
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*(uint32_t *)&luma2x01 = *(uint32_t *)pSrc;
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*(uint32_t *)&luma2x23 = *(uint32_t *)(pSrc + nNv12Pitch);
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*(uint32_t *)&uv2 = *(uint32_t *)(pSrc + (nHeight - y) * nNv12Pitch);
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float *pDstBlock = (pBgr + i * ((nHeight * nRgbPitch * 3) >> 2) +
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((blockIdx.x * blockDim.x) << 2) +
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((blockIdx.y * blockDim.y) << 1) * (nRgbPitch >> 2));
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float2 add1;
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float2 add2;
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float2 add3;
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float2 add00, add01, add02, add03;
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float2 d, e;
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add00.x = 1.1644f * luma2x01.x;
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add01.x = 1.1644f * luma2x01.y;
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add00.y = 1.1644f * luma2x01.z;
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add01.y = 1.1644f * luma2x01.w;
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add02.x = 1.1644f * luma2x23.x;
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add03.x = 1.1644f * luma2x23.y;
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add02.y = 1.1644f * luma2x23.z;
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add03.y = 1.1644f * luma2x23.w;
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d.x = uv2.x - 128.0f;
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e.x = uv2.y - 128.0f;
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d.y = uv2.z - 128.0f;
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e.y = uv2.w - 128.0f;
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add1.x = 2.0172f * d.x;
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add1.y = 2.0172f * d.y;
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add2.x = (-0.3918f) * d.x + (-0.8130f) * e.x;
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add2.y = (-0.3918f) * d.y + (-0.8130f) * e.y;
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add3.x = 1.5960f * e.x;
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add3.y = 1.5960f * e.y;
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int rowStride = (threadIdx.y << 1) * (nRgbPitch >> 2);
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int nextRowStride = ((threadIdx.y << 1) + 1) * (nRgbPitch >> 2);
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// B
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*((float4 *)&pDstBlock[rowStride + (threadIdx.x << 2)]) =
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make_float4(clampF(add00.x + add1.x, 0.0f, 255.0f),
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clampF(add01.x + add1.x, 0.0f, 255.0f),
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clampF(add00.y + add1.y, 0.0f, 255.0f),
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clampF(add01.y + add1.y, 0.0f, 255.0f));
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*((float4 *)&pDstBlock[nextRowStride + (threadIdx.x << 2)]) =
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make_float4(clampF(add02.x + add1.x, 0.0f, 255.0f),
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clampF(add03.x + add1.x, 0.0f, 255.0f),
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clampF(add02.y + add1.y, 0.0f, 255.0f),
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clampF(add03.y + add1.y, 0.0f, 255.0f));
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int planeStride = nHeight * nRgbPitch >> 2;
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// G
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*((float4 *)&pDstBlock[planeStride + rowStride + (threadIdx.x << 2)]) =
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make_float4(clampF(add00.x + add2.x, 0.0f, 255.0f),
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clampF(add01.x + add2.x, 0.0f, 255.0f),
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clampF(add00.y + add2.y, 0.0f, 255.0f),
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clampF(add01.y + add2.y, 0.0f, 255.0f));
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*((float4 *)&pDstBlock[planeStride + nextRowStride + (threadIdx.x << 2)]) =
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make_float4(clampF(add02.x + add2.x, 0.0f, 255.0f),
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clampF(add03.x + add2.x, 0.0f, 255.0f),
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clampF(add02.y + add2.y, 0.0f, 255.0f),
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clampF(add03.y + add2.y, 0.0f, 255.0f));
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// R
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*((float4
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*)&pDstBlock[(planeStride << 1) + rowStride + (threadIdx.x << 2)]) =
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make_float4(clampF(add00.x + add3.x, 0.0f, 255.0f),
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clampF(add01.x + add3.x, 0.0f, 255.0f),
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clampF(add00.y + add3.y, 0.0f, 255.0f),
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clampF(add01.y + add3.y, 0.0f, 255.0f));
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*((float4 *)&pDstBlock[(planeStride << 1) + nextRowStride +
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(threadIdx.x << 2)]) =
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make_float4(clampF(add02.x + add3.x, 0.0f, 255.0f),
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clampF(add03.x + add3.x, 0.0f, 255.0f),
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clampF(add02.y + add3.y, 0.0f, 255.0f),
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clampF(add03.y + add3.y, 0.0f, 255.0f));
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}
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}
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void nv12ToBGRplanarBatch(uint8_t *pNv12, int nNv12Pitch, float *pBgr,
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int nRgbPitch, int nWidth, int nHeight,
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int nBatchSize, cudaStream_t stream) {
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dim3 threads(CONV_THREADS_X, CONV_THREADS_Y);
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size_t blockDimZ = nBatchSize;
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// Restricting blocks in Z-dim till 32 to not launch too many blocks
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blockDimZ = (blockDimZ > 32) ? 32 : blockDimZ;
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dim3 blocks((nWidth / 4 - 1) / threads.x + 1,
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(nHeight / 2 - 1) / threads.y + 1, blockDimZ);
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nv12ToBGRplanarBatchKernel<<<blocks, threads, 0, stream>>>(
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pNv12, nNv12Pitch, pBgr, nRgbPitch, nWidth, nHeight, nBatchSize);
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}
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