2022-01-13 14:05:24 +08:00
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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2021-10-21 19:04:49 +08:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//--------------------------------------------------------------------------------------
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// File: dynlink_d3d10.h
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//
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// Shortcut macros and functions for using DX objects
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//--------------------------------------------------------------------------------------
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#ifndef _DYNLINK_D3D10_H_
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#define _DYNLINK_D3D10_H_
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// Standard Windows includes
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#include <windows.h>
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#include <initguid.h>
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#include <assert.h>
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#include <wchar.h>
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#include <mmsystem.h>
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#include <commctrl.h> // for InitCommonControls()
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#include <shellapi.h> // for ExtractIcon()
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#include <new.h> // for placement new
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#include <shlobj.h>
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#include <math.h>
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#include <limits.h>
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#include <stdio.h>
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// CRT's memory leak detection
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#if defined(DEBUG) || defined(_DEBUG)
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#include <crtdbg.h>
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#endif
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// Direct3D9 includes
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#include <d3d9.h>
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// Direct3D10 includes
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#include <dxgi.h>
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#include <d3d10_1.h>
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#include <d3d10.h>
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// XInput includes
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#include <xinput.h>
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// strsafe.h deprecates old unsecure string functions. If you
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// really do not want to it to (not recommended), then uncomment the next line
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//#define STRSAFE_NO_DEPRECATE
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#ifndef STRSAFE_NO_DEPRECATE
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#pragma deprecated("strncpy")
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#pragma deprecated("wcsncpy")
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#pragma deprecated("_tcsncpy")
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#pragma deprecated("wcsncat")
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#pragma deprecated("strncat")
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#pragma deprecated("_tcsncat")
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#endif
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#pragma warning( disable : 4996 ) // disable deprecated warning
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#include <strsafe.h>
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#pragma warning( default : 4996 )
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#include <DirectXMath.h>
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using namespace DirectX;
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//--------------------------------------------------------------------------------------
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// Structs
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//--------------------------------------------------------------------------------------
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struct DXUTD3D9DeviceSettings
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{
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UINT AdapterOrdinal;
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D3DDEVTYPE DeviceType;
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D3DFORMAT AdapterFormat;
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DWORD BehaviorFlags;
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D3DPRESENT_PARAMETERS pp;
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};
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struct DXUTD3D10DeviceSettings
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{
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UINT AdapterOrdinal;
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D3D10_DRIVER_TYPE DriverType;
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UINT Output;
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DXGI_SWAP_CHAIN_DESC sd;
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UINT32 CreateFlags;
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UINT32 SyncInterval;
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DWORD PresentFlags;
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bool AutoCreateDepthStencil; // DXUT will create the a depth stencil resource and view if true
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DXGI_FORMAT AutoDepthStencilFormat;
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};
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enum DXUTDeviceVersion { DXUT_D3D9_DEVICE, DXUT_D3D10_DEVICE };
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struct DXUTDeviceSettings
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{
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DXUTDeviceVersion ver;
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union
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{
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DXUTD3D9DeviceSettings d3d9; // only valid if ver == DXUT_D3D9_DEVICE
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DXUTD3D10DeviceSettings d3d10; // only valid if ver == DXUT_D3D10_DEVICE
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};
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};
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//--------------------------------------------------------------------------------------
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// Error codes
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//--------------------------------------------------------------------------------------
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#define DXUTERR_NODIRECT3D MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0901)
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#define DXUTERR_NOCOMPATIBLEDEVICES MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0902)
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#define DXUTERR_MEDIANOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0903)
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#define DXUTERR_NONZEROREFCOUNT MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0904)
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#define DXUTERR_CREATINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0905)
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#define DXUTERR_RESETTINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0906)
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#define DXUTERR_CREATINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0907)
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#define DXUTERR_RESETTINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0908)
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#define DXUTERR_DEVICEREMOVED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x090A)
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typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
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typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT32,
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ID3D10Device **);
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typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE1)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT,
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D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1 **);
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typedef HRESULT(WINAPI *LPD3D10CREATESTATEBLOCK)(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask,
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ID3D10StateBlock **ppStateBlock);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKUNION)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
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D3D10_STATE_BLOCK_MASK *pResult);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKINTERSECT)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
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D3D10_STATE_BLOCK_MASK *pResult);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDIFFERENCE)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
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D3D10_STATE_BLOCK_MASK *pResult);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
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D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
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UINT RangeLength);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
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D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
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UINT RangeLength);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
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typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
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typedef BOOL (WINAPI *LPD3D10STATEBLOCKMASKGETSETTING)(D3D10_STATE_BLOCK_MASK *pMask,
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D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);
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typedef HRESULT(WINAPI *LPD3D10COMPILEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName,
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CONST D3D10_SHADER_MACRO *pDefines,
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ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags,
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ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors);
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typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
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ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool,
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ID3D10Effect **ppEffect);
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typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTPOOLFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
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ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool);
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typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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UINT SDKVersion,
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DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D10Device **ppDevice);
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typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN1)(IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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D3D10_FEATURE_LEVEL1 HardwareLevel,
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UINT SDKVersion,
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DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D10Device1 **ppDevice);
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// Module and function pointers
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static HMODULE g_hModDXGI = NULL;
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static HMODULE g_hModD3D10 = NULL;
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static HMODULE g_hModD3D101 = NULL;
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static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
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static LPD3D10CREATESTATEBLOCK sFnPtr_D3D10CreateStateBlock = NULL;
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static LPD3D10CREATEDEVICE sFnPtr_D3D10CreateDevice = NULL;
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static LPD3D10CREATEDEVICE1 sFnPtr_D3D10CreateDevice1 = NULL;
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static LPD3D10STATEBLOCKMASKUNION sFnPtr_D3D10StateBlockMaskUnion = NULL;
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static LPD3D10STATEBLOCKMASKINTERSECT sFnPtr_D3D10StateBlockMaskIntersect = NULL;
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static LPD3D10STATEBLOCKMASKDIFFERENCE sFnPtr_D3D10StateBlockMaskDifference = NULL;
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static LPD3D10STATEBLOCKMASKENABLECAPTURE sFnPtr_D3D10StateBlockMaskEnableCapture = NULL;
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static LPD3D10STATEBLOCKMASKDISABLECAPTURE sFnPtr_D3D10StateBlockMaskDisableCapture = NULL;
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static LPD3D10STATEBLOCKMASKENABLEALL sFnPtr_D3D10StateBlockMaskEnableAll = NULL;
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static LPD3D10STATEBLOCKMASKDISABLEALL sFnPtr_D3D10StateBlockMaskDisableAll = NULL;
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static LPD3D10STATEBLOCKMASKGETSETTING sFnPtr_D3D10StateBlockMaskGetSetting = NULL;
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static LPD3D10COMPILEEFFECTFROMMEMORY sFnPtr_D3D10CompileEffectFromMemory = NULL;
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static LPD3D10CREATEEFFECTFROMMEMORY sFnPtr_D3D10CreateEffectFromMemory = NULL;
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static LPD3D10CREATEEFFECTPOOLFROMMEMORY sFnPtr_D3D10CreateEffectPoolFromMemory = NULL;
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static LPD3D10CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D10CreateDeviceAndSwapChain = NULL;
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static LPD3D10CREATEDEVICEANDSWAPCHAIN1 sFnPtr_D3D10CreateDeviceAndSwapChain1 = NULL;
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// unload the D3D10 DLLs
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static bool dynlinkUnloadD3D10API(void)
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{
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if (g_hModD3D10)
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{
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FreeLibrary(g_hModD3D10);
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g_hModD3D10 = NULL;
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}
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if (g_hModDXGI)
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{
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FreeLibrary(g_hModDXGI);
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g_hModDXGI = NULL;
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}
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if (g_hModD3D101)
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{
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FreeLibrary(g_hModD3D101);
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g_hModD3D101 = NULL;
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}
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return true;
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}
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// Dynamically load the D3D10 DLLs loaded and map the function pointers
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static bool dynlinkLoadD3D10API(void)
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{
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// First check to see if the D3D10 Library is present.
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// if it succeeds, then we can call GetProcAddress to grab all of the DX10 functions
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g_hModD3D10 = LoadLibrary("d3d10.dll");
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if (g_hModD3D10 != NULL)
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{
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sFnPtr_D3D10CreateStateBlock = (LPD3D10CREATESTATEBLOCK) GetProcAddress(g_hModD3D10, "D3D10CreateStateBlock");
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sFnPtr_D3D10CreateDevice = (LPD3D10CREATEDEVICE) GetProcAddress(g_hModD3D10, "D3D10CreateDevice");
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sFnPtr_D3D10StateBlockMaskUnion = (LPD3D10STATEBLOCKMASKUNION) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskUnion");
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sFnPtr_D3D10StateBlockMaskIntersect = (LPD3D10STATEBLOCKMASKINTERSECT) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskIntersect");
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sFnPtr_D3D10StateBlockMaskDifference = (LPD3D10STATEBLOCKMASKDIFFERENCE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDifference");
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sFnPtr_D3D10StateBlockMaskEnableCapture = (LPD3D10STATEBLOCKMASKENABLECAPTURE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableCapture");
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sFnPtr_D3D10StateBlockMaskDisableCapture = (LPD3D10STATEBLOCKMASKDISABLECAPTURE)GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableCapture");
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sFnPtr_D3D10StateBlockMaskEnableAll = (LPD3D10STATEBLOCKMASKENABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableAll");
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sFnPtr_D3D10StateBlockMaskDisableAll = (LPD3D10STATEBLOCKMASKDISABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableAll");
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sFnPtr_D3D10StateBlockMaskGetSetting = (LPD3D10STATEBLOCKMASKGETSETTING) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskGetSetting");
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sFnPtr_D3D10CompileEffectFromMemory = (LPD3D10COMPILEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CompileEffectFromMemory");
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sFnPtr_D3D10CreateEffectFromMemory = (LPD3D10CREATEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectFromMemory");
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sFnPtr_D3D10CreateEffectPoolFromMemory = (LPD3D10CREATEEFFECTPOOLFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectPoolFromMemory");
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sFnPtr_D3D10CreateDeviceAndSwapChain = (LPD3D10CREATEDEVICEANDSWAPCHAIN) GetProcAddress(g_hModD3D10, "D3D10CreateDeviceAndSwapChain");
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}
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g_hModDXGI = LoadLibrary("dxgi.dll");
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if (g_hModDXGI)
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{
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sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY) GetProcAddress(g_hModDXGI , "CreateDXGIFactory");
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}
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// This may fail if this machine isn't Windows Vista SP1 or later
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g_hModD3D101 = LoadLibrary("d3d10_1.dll");
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if (g_hModD3D101 != NULL)
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{
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sFnPtr_D3D10CreateDevice1 = (LPD3D10CREATEDEVICE1) GetProcAddress(g_hModD3D101, "D3D10CreateDevice1");
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sFnPtr_D3D10CreateDeviceAndSwapChain1 = (LPD3D10CREATEDEVICEANDSWAPCHAIN1) GetProcAddress(g_hModD3D101, "D3D10CreateDeviceAndSwapChain1");
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}
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if (g_hModD3D10 == NULL || g_hModDXGI == NULL || g_hModD3D101 == NULL)
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{
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dynlinkUnloadD3D10API();
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return false;
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}
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return true;
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}
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#endif
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