mirror of
https://github.com/NVIDIA/cuda-samples.git
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152 lines
5.7 KiB
Plaintext
152 lines
5.7 KiB
Plaintext
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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This file contains simple wrapper functions that call the CUDA kernels
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*/
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#define HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION
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#include <helper_gl.h>
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#include <helper_cuda.h>
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#include <cstdlib>
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#include <cstdio>
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#include <string.h>
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#include <cuda_gl_interop.h>
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#include "thrust/device_ptr.h"
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#include "thrust/for_each.h"
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#include "thrust/iterator/zip_iterator.h"
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#include "thrust/sort.h"
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#include "particles_kernel_device.cuh"
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#include "ParticleSystem.cuh"
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extern "C" {
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cudaArray *noiseArray;
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void setParameters(SimParams *hostParams) {
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// copy parameters to constant memory
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checkCudaErrors(cudaMemcpyToSymbol(params, hostParams, sizeof(SimParams)));
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}
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// Round a / b to nearest higher integer value
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int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
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// compute grid and thread block size for a given number of elements
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void computeGridSize(int n, int blockSize, int &numBlocks, int &numThreads) {
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numThreads = min(blockSize, n);
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numBlocks = iDivUp(n, numThreads);
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}
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inline float frand() { return rand() / (float)RAND_MAX; }
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// create 3D texture containing random values
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void createNoiseTexture(int w, int h, int d) {
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cudaExtent size = make_cudaExtent(w, h, d);
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size_t elements = size.width * size.height * size.depth;
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float *volumeData = (float *)malloc(elements * 4 * sizeof(float));
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float *ptr = volumeData;
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for (size_t i = 0; i < elements; i++) {
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*ptr++ = frand() * 2.0f - 1.0f;
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*ptr++ = frand() * 2.0f - 1.0f;
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*ptr++ = frand() * 2.0f - 1.0f;
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*ptr++ = frand() * 2.0f - 1.0f;
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}
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cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float4>();
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checkCudaErrors(cudaMalloc3DArray(&noiseArray, &channelDesc, size));
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cudaMemcpy3DParms copyParams = {0};
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copyParams.srcPtr = make_cudaPitchedPtr(
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(void *)volumeData, size.width * sizeof(float4), size.width, size.height);
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copyParams.dstArray = noiseArray;
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copyParams.extent = size;
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copyParams.kind = cudaMemcpyHostToDevice;
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checkCudaErrors(cudaMemcpy3D(©Params));
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free(volumeData);
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cudaResourceDesc texRes;
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memset(&texRes, 0, sizeof(cudaResourceDesc));
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texRes.resType = cudaResourceTypeArray;
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texRes.res.array.array = noiseArray;
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cudaTextureDesc texDescr;
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memset(&texDescr, 0, sizeof(cudaTextureDesc));
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texDescr.normalizedCoords = true;
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texDescr.filterMode = cudaFilterModeLinear;
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texDescr.addressMode[0] = cudaAddressModeWrap;
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texDescr.addressMode[1] = cudaAddressModeWrap;
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texDescr.addressMode[2] = cudaAddressModeWrap;
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texDescr.readMode = cudaReadModeElementType;
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checkCudaErrors(cudaCreateTextureObject(&noiseTex, &texRes, &texDescr, NULL));
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}
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void integrateSystem(float4 *oldPos, float4 *newPos, float4 *oldVel,
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float4 *newVel, float deltaTime, int numParticles) {
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thrust::device_ptr<float4> d_newPos(newPos);
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thrust::device_ptr<float4> d_newVel(newVel);
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thrust::device_ptr<float4> d_oldPos(oldPos);
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thrust::device_ptr<float4> d_oldVel(oldVel);
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thrust::for_each(thrust::make_zip_iterator(thrust::make_tuple(
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d_newPos, d_newVel, d_oldPos, d_oldVel)),
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thrust::make_zip_iterator(thrust::make_tuple(
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d_newPos + numParticles, d_newVel + numParticles,
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d_oldPos + numParticles, d_oldVel + numParticles)),
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integrate_functor(deltaTime, noiseTex));
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}
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void calcDepth(float4 *pos,
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float *keys, // output
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uint *indices, // output
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float3 sortVector, int numParticles) {
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thrust::device_ptr<float4> d_pos(pos);
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thrust::device_ptr<float> d_keys(keys);
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thrust::device_ptr<uint> d_indices(indices);
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thrust::for_each(thrust::make_zip_iterator(thrust::make_tuple(d_pos, d_keys)),
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thrust::make_zip_iterator(thrust::make_tuple(
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d_pos + numParticles, d_keys + numParticles)),
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calcDepth_functor(sortVector));
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thrust::sequence(d_indices, d_indices + numParticles);
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}
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void sortParticles(float *sortKeys, uint *indices, uint numParticles) {
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thrust::sort_by_key(thrust::device_ptr<float>(sortKeys),
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thrust::device_ptr<float>(sortKeys + numParticles),
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thrust::device_ptr<uint>(indices));
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}
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} // extern "C"
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