cuda-samples/Samples/5_Domain_Specific/SLID3D10Texture/README.md

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# SLID3D10Texture - SLI D3D10 Texture
## Description
Simple program which demonstrates SLI with Direct3D10 Texture interoperability with CUDA. The program creates a D3D10 Texture which is written to from a CUDA kernel. Direct3D then renders the results on the screen. A Direct3D Capable device is required.
## Key Concepts
Performance Strategies, Graphics Interop, Image Processing, 2D Textures
## Supported SM Architectures
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[SM 3.5 ](https://developer.nvidia.com/cuda-gpus) [SM 3.7 ](https://developer.nvidia.com/cuda-gpus) [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)
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## Supported OSes
Windows
## Supported CPU Architecture
x86_64
## CUDA APIs involved
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### [CUDA Driver API](http://docs.nvidia.com/cuda/cuda-driver-api/index.html)
cuCtxPushCurrent, cuCtxPopCurrent
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### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
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cudaMemset, cudaFree, cudaGraphicsMapResources, cudaGraphicsUnregisterResource, cudaGraphicsResourceSetMapFlags, cudaGetDeviceCount, cudaMallocPitch, cudaMalloc, cudaGraphicsSubResourceGetMappedArray, cudaGetLastError, cudaGraphicsUnmapResources, cudaGetErrorString, cudaGetDeviceProperties
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## Dependencies needed to build/run
[DirectX](../../README.md#directx)
## Prerequisites
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Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
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Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
## References (for more details)