cuda-samples/Samples/0_Introduction/simpleCallback/multithreading.h

99 lines
2.9 KiB
C
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MULTITHREADING_H
#define MULTITHREADING_H
// Simple portable thread library.
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
// Windows threads.
#include <windows.h>
typedef HANDLE CUTThread;
typedef unsigned(WINAPI *CUT_THREADROUTINE)(void *);
struct CUTBarrier {
CRITICAL_SECTION criticalSection;
HANDLE barrierEvent;
int releaseCount;
int count;
};
#define CUT_THREADPROC unsigned WINAPI
#define CUT_THREADEND return 0
#else
// POSIX threads.
#include <pthread.h>
typedef pthread_t CUTThread;
typedef void *(*CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC void *
#define CUT_THREADEND return 0
struct CUTBarrier {
pthread_mutex_t mutex;
pthread_cond_t conditionVariable;
int releaseCount;
int count;
};
#endif
#ifdef __cplusplus
extern "C" {
#endif
// Create thread.
CUTThread cutStartThread(CUT_THREADROUTINE, void *data);
// Wait for thread to finish.
void cutEndThread(CUTThread thread);
// Wait for multiple threads.
void cutWaitForThreads(const CUTThread *threads, int num);
// Create barrier.
CUTBarrier cutCreateBarrier(int releaseCount);
// Increment barrier. (execution continues)
void cutIncrementBarrier(CUTBarrier *barrier);
// Wait for barrier release.
void cutWaitForBarrier(CUTBarrier *barrier);
// Destroy barrier
void cutDestroyBarrier(CUTBarrier *barrier);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // MULTITHREADING_H