cuda-samples/Samples/0_Introduction/simpleTexture3D/simpleTexture3D.cpp

393 lines
10 KiB
C++
Raw Normal View History

2022-01-13 14:05:24 +08:00
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
2021-10-21 19:04:49 +08:00
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
3D texture sample
This sample loads a 3D volume from disk and displays slices through it
using 3D texture lookups.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <helper_gl.h>
#if defined(__APPLE__) || defined(MACOSX)
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#include <GLUT/glut.h>
#ifndef glutCloseFunc
#define glutCloseFunc glutWMCloseFunc
#endif
#else
#include <GL/freeglut.h>
#endif
// includes, cuda
#include <vector_types.h>
#include <cuda_runtime.h>
#include <cuda_gl_interop.h>
// CUDA utilities and system includes
#include <helper_cuda.h>
#include <helper_functions.h>
#include <vector_types.h>
typedef unsigned int uint;
typedef unsigned char uchar;
#define MAX_EPSILON_ERROR 5.0f
#define THRESHOLD 0.15f
const char *sSDKsample = "simpleTexture3D";
const char *volumeFilename = "Bucky.raw";
const cudaExtent volumeSize = make_cudaExtent(32, 32, 32);
const uint width = 512, height = 512;
const dim3 blockSize(16, 16, 1);
const dim3 gridSize(width / blockSize.x, height / blockSize.y);
float w = 0.5; // texture coordinate in z
GLuint pbo; // OpenGL pixel buffer object
struct cudaGraphicsResource
*cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO)
bool linearFiltering = true;
bool animate = true;
StopWatchInterface *timer = NULL;
uint *d_output = NULL;
// Auto-Verification Code
const int frameCheckNumber = 4;
int fpsCount = 0; // FPS count for averaging
int fpsLimit = 1; // FPS limit for sampling
int g_Index = 0;
unsigned int frameCount = 0;
unsigned int g_TotalErrors = 0;
volatile int g_GraphicsMapFlag = 0;
int *pArgc = NULL;
char **pArgv = NULL;
#ifndef MAX
#define MAX(a, b) ((a > b) ? a : b)
#endif
extern "C" void cleanup();
extern "C" void setTextureFilterMode(bool bLinearFilter);
extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize);
extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output,
uint imageW, uint imageH, float w);
extern void cleanupCuda();
void loadVolumeData(char *exec_path);
void computeFPS() {
frameCount++;
fpsCount++;
if (fpsCount == fpsLimit) {
char fps[256];
float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f);
sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps);
glutSetWindowTitle(fps);
fpsCount = 0;
fpsLimit = ftoi(MAX(1.0f, ifps));
sdkResetTimer(&timer);
}
}
// render image using CUDA
void render() {
// map PBO to get CUDA device pointer
g_GraphicsMapFlag++;
checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0));
size_t num_bytes;
checkCudaErrors(cudaGraphicsResourceGetMappedPointer(
(void **)&d_output, &num_bytes, cuda_pbo_resource));
// printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes);
// call CUDA kernel, writing results to PBO
render_kernel(gridSize, blockSize, d_output, width, height, w);
getLastCudaError("render_kernel failed");
if (g_GraphicsMapFlag) {
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
g_GraphicsMapFlag--;
}
}
// display results using OpenGL (called by GLUT)
void display() {
sdkStartTimer(&timer);
render();
// display results
glClear(GL_COLOR_BUFFER_BIT);
// draw image from PBO
glDisable(GL_DEPTH_TEST);
glRasterPos2i(0, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glutSwapBuffers();
glutReportErrors();
sdkStopTimer(&timer);
computeFPS();
}
void idle() {
if (animate) {
w += 0.01f;
glutPostRedisplay();
}
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 27:
#if defined(__APPLE__) || defined(MACOSX)
exit(EXIT_SUCCESS);
glutDestroyWindow(glutGetWindow());
return;
#else
glutDestroyWindow(glutGetWindow());
return;
#endif
case '=':
case '+':
w += 0.01f;
break;
case '-':
w -= 0.01f;
break;
case 'f':
linearFiltering = !linearFiltering;
setTextureFilterMode(linearFiltering);
break;
case ' ':
animate = !animate;
break;
default:
break;
}
glutPostRedisplay();
}
void reshape(int x, int y) {
glViewport(0, 0, x, y);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
}
void cleanup() {
sdkDeleteTimer(&timer);
// add extra check to unmap the resource before unregistering it
if (g_GraphicsMapFlag) {
checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0));
g_GraphicsMapFlag--;
}
// unregister this buffer object from CUDA C
checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource));
glDeleteBuffers(1, &pbo);
cleanupCuda();
}
void initGLBuffers() {
// create pixel buffer object
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4,
0, GL_STREAM_DRAW_ARB);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
// register this buffer object with CUDA
checkCudaErrors(cudaGraphicsGLRegisterBuffer(
&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard));
}
// Load raw data from disk
uchar *loadRawFile(const char *filename, size_t size) {
FILE *fp = fopen(filename, "rb");
if (!fp) {
fprintf(stderr, "Error opening file '%s'\n", filename);
return 0;
}
uchar *data = (uchar *)malloc(size);
size_t read = fread(data, 1, size, fp);
fclose(fp);
printf("Read '%s', %zu bytes\n", filename, read);
return data;
}
void initGL(int *argc, char **argv) {
// initialize GLUT callback functions
glutInit(argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(width, height);
glutCreateWindow("CUDA 3D texture");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
if (!isGLVersionSupported(2, 0) ||
!areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) {
fprintf(stderr, "Required OpenGL extensions are missing.");
exit(EXIT_FAILURE);
}
}
void runAutoTest(const char *ref_file, char *exec_path) {
checkCudaErrors(
cudaMalloc((void **)&d_output, width * height * sizeof(GLubyte) * 4));
// render the volumeData
render_kernel(gridSize, blockSize, d_output, width, height, w);
checkCudaErrors(cudaDeviceSynchronize());
getLastCudaError("render_kernel failed");
void *h_output = malloc(width * height * sizeof(GLubyte) * 4);
checkCudaErrors(cudaMemcpy(h_output, d_output,
width * height * sizeof(GLubyte) * 4,
cudaMemcpyDeviceToHost));
sdkDumpBin(h_output, width * height * sizeof(GLubyte) * 4,
"simpleTexture3D.bin");
bool bTestResult = sdkCompareBin2BinFloat(
"simpleTexture3D.bin", sdkFindFilePath(ref_file, exec_path),
width * height, MAX_EPSILON_ERROR, THRESHOLD, exec_path);
checkCudaErrors(cudaFree(d_output));
free(h_output);
sdkStopTimer(&timer);
sdkDeleteTimer(&timer);
exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE);
}
void loadVolumeData(char *exec_path) {
// load volume data
const char *path = sdkFindFilePath(volumeFilename, exec_path);
if (path == NULL) {
fprintf(stderr, "Error unable to find 3D Volume file: '%s'\n",
volumeFilename);
exit(EXIT_FAILURE);
}
size_t size = volumeSize.width * volumeSize.height * volumeSize.depth;
uchar *h_volume = loadRawFile(path, size);
initCuda(h_volume, volumeSize);
sdkCreateTimer(&timer);
free(h_volume);
}
////////////////////////////////////////////////////////////////////////////////
// Program main
////////////////////////////////////////////////////////////////////////////////
int main(int argc, char **argv) {
pArgc = &argc;
pArgv = argv;
char *ref_file = NULL;
#if defined(__linux__)
setenv("DISPLAY", ":0", 0);
#endif
printf("%s Starting...\n\n", sSDKsample);
if (checkCmdLineFlag(argc, (const char **)argv, "file")) {
fpsLimit = frameCheckNumber;
getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file);
}
// use command-line specified CUDA device, otherwise use device with highest
// Gflops/s
findCudaDevice(argc, (const char **)argv);
if (ref_file) {
loadVolumeData(argv[0]);
runAutoTest(ref_file, argv[0]);
} else {
initGL(&argc, argv);
// OpenGL buffers
initGLBuffers();
loadVolumeData(argv[0]);
}
printf(
"Press space to toggle animation\n"
"Press '+' and '-' to change displayed slice\n");
#if defined(__APPLE__) || defined(MACOSX)
atexit(cleanup);
#else
glutCloseFunc(cleanup);
#endif
glutMainLoop();
exit(EXIT_SUCCESS);
}