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161 lines
5.7 KiB
Plaintext
161 lines
5.7 KiB
Plaintext
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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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Recursive Gaussian filter
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sgreen 8/1/08
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This code sample implements a Gaussian blur using Deriche's recursive method:
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http://citeseer.ist.psu.edu/deriche93recursively.html
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This is similar to the box filter sample in the SDK, but it uses the previous
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outputs of the filter as well as the previous inputs. This is also known as an
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IIR (infinite impulse response) filter, since its response to an input impulse
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can last forever.
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The main advantage of this method is that the execution time is independent of
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the filter width.
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The GPU processes columns of the image in parallel. To avoid uncoalesced reads
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for the row pass we transpose the image and then transpose it back again
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afterwards.
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The implementation is based on code from the CImg library:
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http://cimg.sourceforge.net/
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Thanks to David Tschumperl<72> and all the CImg contributors!
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <cuda_runtime.h>
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#include <helper_cuda.h>
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#include <helper_math.h>
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#include "recursiveGaussian_kernel.cuh"
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#define USE_SIMPLE_FILTER 0
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// Round a / b to nearest higher integer value
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int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); }
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/*
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Transpose a 2D array (see SDK transpose example)
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*/
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extern "C" void transpose(uint *d_src, uint *d_dest, uint width, int height) {
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dim3 grid(iDivUp(width, BLOCK_DIM), iDivUp(height, BLOCK_DIM), 1);
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dim3 threads(BLOCK_DIM, BLOCK_DIM, 1);
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d_transpose<<<grid, threads>>>(d_dest, d_src, width, height);
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getLastCudaError("Kernel execution failed");
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}
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/*
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Perform Gaussian filter on a 2D image using CUDA
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Parameters:
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d_src - pointer to input image in device memory
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d_dest - pointer to destination image in device memory
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d_temp - pointer to temporary storage in device memory
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width - image width
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height - image height
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sigma - sigma of Gaussian
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order - filter order (0, 1 or 2)
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*/
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// 8-bit RGBA version
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extern "C" void gaussianFilterRGBA(uint *d_src, uint *d_dest, uint *d_temp,
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int width, int height, float sigma,
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int order, int nthreads) {
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// compute filter coefficients
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const float nsigma = sigma < 0.1f ? 0.1f : sigma, alpha = 1.695f / nsigma,
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ema = (float)std::exp(-alpha), ema2 = (float)std::exp(-2 * alpha),
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b1 = -2 * ema, b2 = ema2;
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float a0 = 0, a1 = 0, a2 = 0, a3 = 0, coefp = 0, coefn = 0;
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switch (order) {
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case 0: {
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const float k = (1 - ema) * (1 - ema) / (1 + 2 * alpha * ema - ema2);
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a0 = k;
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a1 = k * (alpha - 1) * ema;
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a2 = k * (alpha + 1) * ema;
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a3 = -k * ema2;
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} break;
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case 1: {
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const float k = (1 - ema) * (1 - ema) / ema;
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a0 = k * ema;
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a1 = a3 = 0;
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a2 = -a0;
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} break;
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case 2: {
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const float ea = (float)std::exp(-alpha),
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k = -(ema2 - 1) / (2 * alpha * ema),
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kn = (-2 * (-1 + 3 * ea - 3 * ea * ea + ea * ea * ea) /
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(3 * ea + 1 + 3 * ea * ea + ea * ea * ea));
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a0 = kn;
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a1 = -kn * (1 + k * alpha) * ema;
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a2 = kn * (1 - k * alpha) * ema;
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a3 = -kn * ema2;
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} break;
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default:
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fprintf(stderr, "gaussianFilter: invalid order parameter!\n");
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return;
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}
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coefp = (a0 + a1) / (1 + b1 + b2);
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coefn = (a2 + a3) / (1 + b1 + b2);
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// process columns
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#if USE_SIMPLE_FILTER
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d_simpleRecursive_rgba<<<iDivUp(width, nthreads), nthreads>>>(
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d_src, d_temp, width, height, ema);
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#else
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d_recursiveGaussian_rgba<<<iDivUp(width, nthreads), nthreads>>>(
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d_src, d_temp, width, height, a0, a1, a2, a3, b1, b2, coefp, coefn);
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#endif
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getLastCudaError("Kernel execution failed");
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transpose(d_temp, d_dest, width, height);
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getLastCudaError("transpose: Kernel execution failed");
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// process rows
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#if USE_SIMPLE_FILTER
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d_simpleRecursive_rgba<<<iDivUp(height, nthreads), nthreads>>>(
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d_dest, d_temp, height, width, ema);
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#else
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d_recursiveGaussian_rgba<<<iDivUp(height, nthreads), nthreads>>>(
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d_dest, d_temp, height, width, a0, a1, a2, a3, b1, b2, coefp, coefn);
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#endif
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getLastCudaError("Kernel execution failed");
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transpose(d_temp, d_dest, height, width);
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}
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