2022-01-13 14:05:24 +08:00
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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2021-10-21 19:04:49 +08:00
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This sample calculates scalar products of a
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* given set of input vector pairs
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <helper_functions.h>
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#include <helper_cuda.h>
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on CPU
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///////////////////////////////////////////////////////////////////////////////
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN,
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int elementN);
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on GPU
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///////////////////////////////////////////////////////////////////////////////
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#include "scalarProd_kernel.cuh"
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////////////////////////////////////////////////////////////////////////////////
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// Helper function, returning uniformly distributed
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// random float in [low, high] range
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////////////////////////////////////////////////////////////////////////////////
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float RandFloat(float low, float high) {
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float t = (float)rand() / (float)RAND_MAX;
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return (1.0f - t) * low + t * high;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Data configuration
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///////////////////////////////////////////////////////////////////////////////
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// Total number of input vector pairs; arbitrary
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const int VECTOR_N = 256;
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// Number of elements per vector; arbitrary,
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// but strongly preferred to be a multiple of warp size
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// to meet memory coalescing constraints
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const int ELEMENT_N = 4096;
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// Total number of data elements
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const int DATA_N = VECTOR_N * ELEMENT_N;
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const int DATA_SZ = DATA_N * sizeof(float);
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const int RESULT_SZ = VECTOR_N * sizeof(float);
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///////////////////////////////////////////////////////////////////////////////
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// Main program
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///////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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float *h_A, *h_B, *h_C_CPU, *h_C_GPU;
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float *d_A, *d_B, *d_C;
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double delta, ref, sum_delta, sum_ref, L1norm;
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StopWatchInterface *hTimer = NULL;
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int i;
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printf("%s Starting...\n\n", argv[0]);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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sdkCreateTimer(&hTimer);
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printf("Initializing data...\n");
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printf("...allocating CPU memory.\n");
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h_A = (float *)malloc(DATA_SZ);
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h_B = (float *)malloc(DATA_SZ);
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h_C_CPU = (float *)malloc(RESULT_SZ);
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h_C_GPU = (float *)malloc(RESULT_SZ);
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printf("...allocating GPU memory.\n");
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checkCudaErrors(cudaMalloc((void **)&d_A, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_B, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_C, RESULT_SZ));
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printf("...generating input data in CPU mem.\n");
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srand(123);
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// Generating input data on CPU
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for (i = 0; i < DATA_N; i++) {
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h_A[i] = RandFloat(0.0f, 1.0f);
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h_B[i] = RandFloat(0.0f, 1.0f);
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}
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printf("...copying input data to GPU mem.\n");
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// Copy options data to GPU memory for further processing
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checkCudaErrors(cudaMemcpy(d_A, h_A, DATA_SZ, cudaMemcpyHostToDevice));
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checkCudaErrors(cudaMemcpy(d_B, h_B, DATA_SZ, cudaMemcpyHostToDevice));
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printf("Data init done.\n");
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printf("Executing GPU kernel...\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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scalarProdGPU<<<128, 256>>>(d_C, d_A, d_B, VECTOR_N, ELEMENT_N);
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getLastCudaError("scalarProdGPU() execution failed\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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printf("GPU time: %f msecs.\n", sdkGetTimerValue(&hTimer));
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printf("Reading back GPU result...\n");
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// Read back GPU results to compare them to CPU results
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checkCudaErrors(cudaMemcpy(h_C_GPU, d_C, RESULT_SZ, cudaMemcpyDeviceToHost));
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printf("Checking GPU results...\n");
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printf("..running CPU scalar product calculation\n");
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scalarProdCPU(h_C_CPU, h_A, h_B, VECTOR_N, ELEMENT_N);
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printf("...comparing the results\n");
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// Calculate max absolute difference and L1 distance
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// between CPU and GPU results
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sum_delta = 0;
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sum_ref = 0;
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for (i = 0; i < VECTOR_N; i++) {
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delta = fabs(h_C_GPU[i] - h_C_CPU[i]);
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ref = h_C_CPU[i];
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sum_delta += delta;
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sum_ref += ref;
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}
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L1norm = sum_delta / sum_ref;
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printf("Shutting down...\n");
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checkCudaErrors(cudaFree(d_C));
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checkCudaErrors(cudaFree(d_B));
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checkCudaErrors(cudaFree(d_A));
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free(h_C_GPU);
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free(h_C_CPU);
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free(h_B);
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free(h_A);
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sdkDeleteTimer(&hTimer);
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printf("L1 error: %E\n", L1norm);
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printf((L1norm < 1e-6) ? "Test passed\n" : "Test failed!\n");
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exit(L1norm < 1e-6 ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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